wip: checkpoint FIFA 17 SBC research for Windows migration
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"""ADVERSARIAL VERIFY Dimension 2: gate-byte writers + readers.
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Attacks (priority = claims that change what we send):
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D2.6 Objectives deser cases 0xfd/0xfe are CLEAR-ONLY (value==0 => field=0, no set).
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-> action "DO NOT send enableObjectives:0". If it also SETs, action is wrong.
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D2.5 Draft: FUN_1800b2680 reads slot 0x2c8 (0x1fd3d) / 0x2d0 (0x1fd3e) and gates the
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tile GOTO_DRAFT_*; the byte ACTUALLY gates (a cmp/test on the model slot result).
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D2.3 Seasons: FUN_1800b2680 season tiles drawn UNCONDITIONALLY (no cVar gate).
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D2.2 Applier FUN_18011dc50 writes byte = (field==1); one MOV per byte.
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D2.1 Publisher FUN_18006cc60 IS_* names.
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Control: draft slot 0x2c8 must decode to disp 0x1fd3d via the accessor stub; if not the
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whole slot->disp table is unreliable.
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"""
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import traceback
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try:
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PUB = 0x18006cc60
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DESER = 0x18013c6d0
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APPLY = 0x18011dc50
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HUB = 0x1800b2680
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SEASONPANEL = 0x1800b0e20
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print("=== PUBLISHER FUN_18006cc60 ===")
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print(dec(PUB, 240))
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print("\n=== APPLIER FUN_18011dc50 ===")
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print(dec(APPLY, 240))
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print("\n=== HUB-TILE BUILDER FUN_1800b2680 ===")
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print(dec(HUB, 300))
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# deser: only print the arms for the mode atoms we care about
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print("\n=== DESER FUN_18013c6d0 (full) ===")
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ds = dec(DESER, 300)
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print("len=%d" % len(ds))
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print(ds)
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except Exception:
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traceback.print_exc()
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