fifa17-recon: the /settings 42-flag gate, and why Seasons never asks

ENDPOINT_MAP said this class reads one key, `configs`, and that was true and
useless. What it missed is what happens after each element closes: the client
feeds the STRING VALUE of `type` back through the atom hasher and switches on
the result, 42 arms wide. A flag is a row, not a key, and the client hashes our
string itself.

Followed it to the end. FUN_18011dc50 is the only writer of the IS_* UI gate
bytes inside FutDataManagerImpl, every line is `byte = (field == 1)`, and the
constructor never touches those bytes. So a flag nobody sends is a gate nobody
opens. friendlySeasonsEnabled and enableDraftMode have never been sent by
anything, which is a mechanism for Seasons refusing while making zero requests
to any of the four servers.

The store is the control that makes this readable: IS_STORE_ENABLED is the same
kind of byte and its screen works, because storeEnabled and friends already
ship through the Blaze config store. That list has no seasons or draft flag.

Ship the gates behind FUT_SETTINGS (off/keep/gates, default gates), and
re-assert the working store flags in the same array on purpose: once a
populated array makes the applier run, it writes EVERY gate byte, so omitting
them could switch off a screen that works today.

maximumTradePileSize=100 rides along as a positive control, because a boolean
that changes nothing cannot distinguish "the flag did not help" from "the array
never reached the consumer".

check_settings_flags.py asserts each shipped name against the atom table AND
the recovered switch, since a misnamed flag is silently inert and looks exactly
like a failed fix. enableSquadBuildingSetsFeature is the reason both checks are
needed: a real atom with no arm here.

Live: 439 contract checks pass, market unit suite passes.
Not yet tested in game.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
funman300
2026-08-05 12:11:20 -07:00
parent 9348b83374
commit 897259c8fb
18 changed files with 789 additions and 7 deletions
+148
View File
@@ -0,0 +1,148 @@
#!/usr/bin/env python3
"""Offline check: every /settings flag we ship is one the client actually switches on.
A flag name is not validated by anything at runtime. The client hashes the string
we send and switches on the result, so a typo, a renamed field or a flag that
simply has no arm in the switch is INERT and looks exactly like "the fix did not
work". This asserts each shipped name against two independent sources:
1. docs/fut_atoms.tsv -- the recovered atom table (the name must hash to an id)
2. the switch arms recovered from 0x18013c6d0 (the id must have an arm)
Source 2 is the one that matters: enableSquadBuildingSetsFeature is a perfectly
real atom with NO arm, so source 1 alone would have passed it.
Run before shipping any settings change. No server needed.
"""
import os
import sys
HERE = os.path.dirname(os.path.abspath(__file__))
sys.path.insert(0, HERE)
# The 42 atoms with an arm in FUN_18013c6d0, recovered 2026-08-05 by
# tools/ghidra_queries/q_settings_flags.py + q_settings_types.py (full decompile,
# both halves of the switch, coverage asserted by char count).
SWITCH_ARMS = {
0x18: "allowGracePeriodForSquadBuildingSets",
0x19: "allowUntradeableForSquadBuildingSets",
0x6D: "cardPackStoreEnabled", 0x6E: "cardPackStoreEnabled_JP",
0x80: "checkServerDbVersion", 0x86: "clientKeepAliveResetTimeoutSec",
0x8C: "clubCreateThreshold", 0x98: "coinEnabled", 0x99: "coinEnabled_JP",
0xA3: "constrainGracePeriod", 0xBB: "couchPlayEnabled",
0xF9: "enableDraftMode", 0xFA: "enableOfflineDraftMode",
0xFB: "enableLiveMessaging", 0xFC: "enableLoyaltyBonusForConceptPlayers",
0xFD: "enableObjectives", 0xFE: "enableObjectivesAsManagerTasks",
0xFF: "enableSinglePlayerDraftMode", 0x118: "extendGameSessionTimerSec",
0x11F: "fifaPointsEnabled", 0x120: "fifaPointsEnabled_JP",
0x133: "friendlySeasonsEnabled", 0x13D: "getOperationTimeoutSec",
0x16C: "itemDbVersion", 0x1C0: "maximumTradePileSize",
0x1CD: "mtxEnabled", 0x1CE: "mtxEnabled_JP",
0x1DE: "numEndMatchRetriesAllowed", 0x20E: "packOpeningAnimationEnabled",
0x242: "pointsPackStoreEnabled", 0x257: "processingStateEnabled",
0x28A: "returningUserRewardsScreenEnabled",
0x2D0: "squadBuildingSetsGracePeriodMinutes",
0x2F1: "storeEnabled", 0x2F2: "storeEnabled_JP",
0x2F3: "storyModeRewardEnabled",
0x2F5: "championsScheduleViewPeriodInMinutes",
0x30F: "enableFloatPointSquadRating",
0x310: "enableLegacyYearInfoInItemResourceId",
0x320: "tokenRedemptionEnabled", 0x32D: "tournamentQuitEnabled",
0x336: "tradingEnabled",
}
# Arms that do NOT simply store a value. Shipping these has side effects.
SPECIAL = {
"enableObjectives": "shared arm can only CLEAR the field; 1 is a no-op, 0 disables",
"enableObjectivesAsManagerTasks": "same shared arm as enableObjectives",
"clientKeepAliveResetTimeoutSec": "reprograms a client timer with value*1000",
"getOperationTimeoutSec": "reprograms a client timer with value*1000",
"checkServerDbVersion": "makes the client go read a server_db_version config",
}
def main():
fails = []
atoms = {}
with open(os.path.join(HERE, "..", "docs", "fut_atoms.tsv")) as fh:
for line in fh:
p = line.rstrip("\n").split("\t")
if len(p) >= 3:
try:
atoms[p[2]] = int(p[1], 16)
except ValueError:
pass
# Cross-check the recovered table against the atom table both ways.
by_name = {v: k for k, v in SWITCH_ARMS.items()}
for name, aid in by_name.items():
if name not in atoms:
fails.append("switch arm %s (%#x) is not in fut_atoms.tsv" % (name, aid))
elif atoms[name] != aid:
fails.append("%s: switch says %#x, atom table says %#x"
% (name, aid, atoms[name]))
import utas_server as u
body = u.SETTINGS
if not isinstance(body, dict) or list(body) != ["configs"]:
fails.append("body must be exactly {'configs': [...]}, got %r" % (body,))
return report(fails)
rows = body["configs"]
if not isinstance(rows, list):
fails.append("configs must be a LIST (a scalar here desyncs the parser)")
return report(fails)
seen = set()
for r in rows:
if not isinstance(r, dict) or set(r) != {"type", "value"}:
fails.append("row must be exactly {type, value}: %r" % (r,))
continue
t, v = r["type"], r["value"]
# value: any scalar is safe (getter 0x1801c79d0 coerces int/float/bool/str),
# but the applier tests `== 1`, so a bool True would work and a string "1"
# would work -- ints keep it unambiguous. An object or array FREEZES.
if isinstance(v, (dict, list)):
fails.append("%s: value is %s -- an object/array here FREEZES the client"
% (t, type(v).__name__))
if not isinstance(t, str):
fails.append("type must be a string, got %r" % (t,))
continue
if t in seen:
fails.append("%s sent twice; last one wins, so this is at best confusing" % t)
seen.add(t)
if t not in by_name:
hint = " (it IS an atom, but has no arm in the switch)" if t in atoms else ""
fails.append("%s has no arm in 0x18013c6d0 -- INERT%s" % (t, hint))
elif t in SPECIAL:
print(" NOTE %-34s %s" % (t, SPECIAL[t]))
gates = {"friendlySeasonsEnabled", "enableDraftMode", "tournamentQuitEnabled"}
mode = os.environ.get("FUT_SETTINGS", "gates")
if mode == "gates":
for g in sorted(gates - seen):
fails.append("mode 'gates' but %s is missing" % g)
for t in sorted(seen & gates):
row = next(r for r in rows if r["type"] == t)
if row["value"] != 1:
fails.append("%s = %r; the applier tests `== 1`, nothing else opens "
"the gate" % (t, row["value"]))
print(" mode=%s, %d rows, %d distinct flags, all with a live switch arm"
% (mode, len(rows), len(seen)))
return report(fails)
def report(fails):
if fails:
print("\nFAIL (%d)" % len(fails))
for f in fails:
print(" - %s" % f)
return 1
print("PASS")
return 0
if __name__ == "__main__":
sys.exit(main())