docs: freeze the known-good auction state and mark tradeOwner DISPROVEN
Records the live-client resolution so the market shape is now a fixture rather than folklore, and so a future agent cannot burn deployments on tradeOwner again. Confidence notes updated: tradeOwner remains FIFA17-HISTORICAL (it does exist in the FIFA 17-era API) but "required by FIFA17.exe Transfer List Actions" is now DISPROVEN for this client path -- it is not among the twelve atoms the client's auctionInfo deserializer reads, and it was implemented, deployed, observed inert and removed. The real blockers are recorded as CONFIRMED live-client findings: trade/status polling is load-bearing, `expires` must EVOLVE with wall-clock time (a frozen value is structurally valid and behaviourally broken), and relist must persist through the PK conflict that FIFA's re-sent ISStart necessarily causes. Freezes the known-good bodies under docs/evidence/market-lifecycle-2026-08-17/ with a machine-checkable countdown proof (_index.json._countdown_proof records expires decrementing, frozen:false) rather than asserting the clock in prose. States the general rule this cost us: a response can pass differential parity and render perfectly while still being wrong, because FIFA expects an evolving server-side state machine, not a static object that resembles one.
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{
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"_countdown_proof": {
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"delta": -4,
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"expires_after_4s": 2216,
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"expires_first": 2220,
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"frozen": false
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},
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"auctionhouse-browse": {
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"container": "object",
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"path": "/auctionhouse",
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"status": 200
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},
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"marketdata-pricelimits": {
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"container": "array",
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"path": "/marketdata/pricelimits?defId=20801",
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"status": 200
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},
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"trade-status-filtered": {
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"container": "object",
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"path": "/trade/status?tradeIds=1000000097",
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"status": 200
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},
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"trade-status-unfiltered": {
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"container": "object",
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"path": "/trade/status",
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"status": 200
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},
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"tradePile": {
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"container": "object",
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"path": "/tradePile",
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"status": 200
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},
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"tradePile-counts": {
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"container": "object",
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"path": "/tradePile/counts",
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"status": 200
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}
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}
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