docs: freeze the known-good auction state and mark tradeOwner DISPROVEN
Records the live-client resolution so the market shape is now a fixture rather than folklore, and so a future agent cannot burn deployments on tradeOwner again. Confidence notes updated: tradeOwner remains FIFA17-HISTORICAL (it does exist in the FIFA 17-era API) but "required by FIFA17.exe Transfer List Actions" is now DISPROVEN for this client path -- it is not among the twelve atoms the client's auctionInfo deserializer reads, and it was implemented, deployed, observed inert and removed. The real blockers are recorded as CONFIRMED live-client findings: trade/status polling is load-bearing, `expires` must EVOLVE with wall-clock time (a frozen value is structurally valid and behaviourally broken), and relist must persist through the PK conflict that FIFA's re-sent ISStart necessarily causes. Freezes the known-good bodies under docs/evidence/market-lifecycle-2026-08-17/ with a machine-checkable countdown proof (_index.json._countdown_proof records expires decrementing, frozen:false) rather than asserting the clock in prose. States the general rule this cost us: a response can pass differential parity and render perfectly while still being wrong, because FIFA expects an evolving server-side state machine, not a static object that resembles one.
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@@ -196,3 +196,76 @@ moved and an auction could never run out. Now derived from `created_at + duratio
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(duration taken from the `ISStart` body), clamped at 0, with an aged-out active
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listing projecting as `expired`/`none` — FIFA 17's relistable state. Verified live:
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the standing listing correctly reads `expires: 0` once past its hour.
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---
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## RESOLVED against the live client — 2026-08-17 (supersedes the tags above)
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Driven by the real FIFA 17 client end to end: list → expire → **relist** → active,
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with the operator confirming each UI state. Live-client behaviour OUTRANKS both the
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Python oracle and contemporaneous Web App implementations wherever they disagree.
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### `tradeOwner` — do not re-litigate this
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```text
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tradeOwner exists in the FIFA 17-era FUT API:
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FIFA17-HISTORICAL
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tradeOwner required by FIFA17.exe Transfer List Actions:
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DISPROVEN for the current client path
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```
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It is absent from the twelve atoms FIFA 17's `auctionInfo` deserializer
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(`0x18013e410`) reads, so the client value-SKIPs it at `0x180135ff0`. It was
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implemented, deployed, observed to change nothing, and REMOVED. A future agent
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rediscovering the old Web App sources will find this note before spending
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deployments on it again.
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### What actually gated the Actions panel — all lifecycle/state bugs
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```text
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CONFIRMED — FIFA17.exe live client
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Own Transfer List interactivity does NOT depend on tradeOwner in this path.
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trade/status polling is LOAD-BEARING for Transfer List state. The tail carries no
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numeric id, so it fell through the `trade…` buy/view arm and answered every poll
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with an empty auctionInfo. Route is ISVIEWTRADE:
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GET ut/{ns}/trade/status?tradeIds=a,b,c
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auctionInfo.expires is SECONDS REMAINING *and must evolve with wall-clock time*.
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A structurally valid but FROZEN value breaks lifecycle behaviour: the auction never
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ages into expired/relistable, which is the state where Re-list appears.
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Relisting must PERSIST. FIFA 17 relists by re-sending ISStart (POST /auctionhouse)
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for an item that already has a listing row, so the primary-key conflict IS the
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relist. Swallowing it as success left the stale expired row intact and produced a
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client-visible lifecycle failure behind an HTTP 200.
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```
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### Known-good own active auction (frozen fixture)
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Captured at `docs/evidence/market-lifecycle-2026-08-17/`, including
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`_index.json._countdown_proof` which records `expires` decrementing (`frozen:
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false`) so the live clock is machine-checkable rather than asserted in prose.
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```text
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tradeState = active
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bidState = none
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expires = decrementing (seconds remaining)
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sellerName = CAGE
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auction record = 12 atoms
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response envelope = 4 members (auctionInfo, credits, duplicateItemIdList, total)
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ISViewTrade body = 2 members (auctionInfo, credits)
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pricelimits = BARE ARRAY (container type is load-bearing)
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```
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**Do not "improve" this shape without a live-client retest.**
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### The development rule this established
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A response can be structurally plausible, pass differential parity, and render
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perfectly while still being behaviourally wrong, because FIFA expects an **evolving
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server-side state machine** rather than a static object that looks like one. The
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frozen `expires` is the canonical example: every field was the right name, type and
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vocabulary, and the feature was still broken.
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