fifa17-recon: pack opening (store catalog + buy + award)
Add a first-cut FUT store on top of the persistent profile: - fut_store: PACK_CATALOG (Bronze/Gold/Premium), a curated real-player PACK_POOL, and open_pack() (deduct coins -> generate items -> add to club -> persist). - utas_server routes: GET store/purchasegroup/all (catalog), PUT (v2) store/transaction (buy + open, returns awarded itemData + updated coins), GET purchased (last pack). Matches both /ut/game and /ut/v2/game prefixes. Verified via curl: buy Gold Pack -> 7 real players awarded, coins 15000->10000, club 10->17, persisted. Wire format is a best-guess grounded in the CardsDLL store keys (packId/price/itemData/coins); iterate against the in-game store next. Pool is curated for now -- replace with a full dbdata.dll extract later. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PN5bmpDVQR1aXgefyWAt7o
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@@ -15,7 +15,7 @@ import datetime, json, os, re, sys, http.server
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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from fut_seed import CLUB, SQUAD, USER_LIST # forged starter squad (clean-room)
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from fut_store import STORE # persistent profile (coins/club/squads)
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from fut_store import STORE, PACK_CATALOG, pack_by_id # persistent profile + packs
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ADDR = ("127.0.0.1", 8099)
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LOG = "/tmp/utas_server.log"
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@@ -151,6 +151,10 @@ ROUTES = [
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(re.compile(G + r"/item/resource"), lambda m, h: defs_route(h)),
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(re.compile(G + r"/defid"), lambda m, h: defs_route(h)),
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(re.compile(G + r"/item(\?|$)"), lambda m, h: defs_route(h)),
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# ---- store / packs (match regardless of /ut/game vs /ut/v2/game prefix) ----
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(re.compile(r"/store/purchasegroup"), lambda m, h: store_catalog(h)),
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(re.compile(r"/store/transaction"), lambda m, h: store_buy(h)),
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(re.compile(r"/purchased"), lambda m, h: purchased_items(h)),
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(re.compile(r"^/ut/auth"), lambda m, h: (200, auth_body())),
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(re.compile(r"^/ut/delete/auth"), lambda m, h: (200, {})),
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(re.compile(G + r"/settings"), lambda m, h: (200, SETTINGS)),
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@@ -203,6 +207,39 @@ def squad_route(h):
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return 200, (saved if saved else SQUAD)
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# ---- STORE / PACKS (first-cut; iterate against the log) ---------------------
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def store_catalog(h):
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# GET store/purchasegroup/all -> the pack catalog FIFA displays.
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groups = [{
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"id": p["id"], "packId": p["id"], "productId": p["id"], "name": p["name"],
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"price": {"coins": p["price"], "points": 0}, "coins": p["price"],
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"itemCount": p["count"], "currency": "coins",
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} for p in PACK_CATALOG]
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return 200, {"purchaseGroups": groups, "packs": groups}
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def store_buy(h):
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# PUT (v2) store/transaction -> buy + open a pack; return the awarded items.
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pid = None
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try:
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body = json.loads(h._body.decode()) if getattr(h, "_body", b"") else {}
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for k in ("packId", "productId", "id", "pack"):
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if isinstance(body.get(k), int):
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pid = body[k]; break
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except Exception:
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body = {}
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pack = pack_by_id(pid) or PACK_CATALOG[1] # default Gold Pack
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items = STORE.open_pack(pack["price"], pack["count"], pack["gold"])
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if items is None:
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return 461, {"reason": "insufficient_coins", "credits": STORE.coins()}
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return 200, {"itemData": items, "coins": STORE.coins(),
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"currencies": [{"name": "coins", "value": STORE.coins()}]}
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def purchased_items(h):
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return 200, {"itemData": STORE.last_pack()}
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class H(http.server.BaseHTTPRequestHandler):
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protocol_version = "HTTP/1.1"
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