fifa17-recon: card-family enumeration round -- managers cracked, consumables need no ids
11-agent round, every investigation adversarially reviewed. The headline is that this
was never five id hunts: the client's database is resident in ordinary heap as a
self-describing catalog of bit-packed fixed-stride row arrays, walkable READ-ONLY, so
the id sets fall out at zero cost in human club visits.
MEASURED:
managercards carddbid 1000001..1001455, assetid == carddbid; two agents using two
different block locators agreed 417/417 (docs/managercards_ids.txt). This is why
the earlier sweeps of 1..5000 and 6000..8000 were silent.
staff bands: headcoach 2000004+, fitnesscoach 3000019+, physio 4000002+,
gkcoach 9000001+, corroborated by the four miss-fallback assetids hard-coded in
FUN_180141660 each landing inside its own table's decoded range.
all four coach branches write a LOUD miss-fill: firstname/lastname "DB Error",
rating 0x32, rare 1, attrs[0] 0xf, plus a table-unique assetid. Managers write
none, so a wrong manager id is silent and a wrong coach id labels itself.
consumables have NO table and NO id space: cardtype 6 has no arm in the merge,
FUN_18013f4d0's only callees are a range clamp and an enum map, and every string
is a hardcoded FUT_CONSUMABLE_* literal. A contract is three JSON keys.
the ?type= taxonomy is 29 explicit arms plus a default: badge 11, kit 12, stadium
13, ball 14, equippables 15, leaguelogos 16, misc 26. club/stats kits and
badgeDBid are PLAIN COUNTS, not ids.
fancards is a boolean column of the fixtures table; newcards is FUT atom 0x1d7.
NEITHER is a card family, so two of the five hunts never existed.
REFUTED, and worth keeping: the live table-directory walk was off by one entry
(descriptor for table T is at entry-0x20, not entry+0x08), which had mislabelled
managercards as factory_teams and shifted every column count. managercards names are
32-bit string-pool offsets and the pool was never located -- we get ids, not names,
and we do not need names because the client supplies them.
TRAPS RECORDED: rareflag=1 silently converts a Player Fitness card (219) into Squad
Fitness, and fut_store._item() hardcodes rareflag 1 on every item.
Four proposed club-item sweep windows were killed by review as invariant by
construction: with no merge arm there is no miss-fill, so every id yields a
byte-identical record and the probe cannot discriminate. That is a wasted human action
correctly caught before it cost one.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
This commit is contained in:
Executable
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""Read FIFA 17's LOADED database schema (and any table's rows) out of a live
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FIFA17.exe. READ-ONLY: /proc/PID/mem is opened 'rb' and only ever seek()/read().
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There is no write path in this file.
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WHY THIS EXISTS
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---------------
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`managercards` (and headcoachcards / gkcoachcards / physiocards /
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fitnesscoachcards) are queried by CardsDLL through a column called `carddbid`,
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and the set of legal carddbid values was unknown -- two blind sweeps (1..5000 and
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6000..8000) resolved nothing, and the manager branch writes no miss-fill so a
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wrong id is completely silent. dbdata.dll on disk is packed (see
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dbdata_extract.py's docstring: uniform ~7.5 bits/byte entropy, one export that
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returns a ~759-byte attestation blob), so the tables cannot be read off disk.
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They ARE fully resident in the running game, and unlike the player roster they
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are reachable through the DB's own SCHEMA rather than by content-anchoring.
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THE STRUCTURES (resolved live, 2026-08-04, pid 11864, sitting in the FUT club UI)
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--------------------------------------------------------------------------------
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Three cooperating structures, all in the game's rw-p heap:
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* IDENTIFIER INTERN POOL, seen at 0x0770_0000..0x07d0_0000. Every table name
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and every column name in the whole database, interned once. Entry:
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+0x00 char* next-in-bucket
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+0x08 u64 strlen+1
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+0x10 u64 hash
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+0x18 char[] the NUL-terminated identifier, INLINE
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e.g. "managercards" at 0x07be63a0, "carddbid" at 0x078eefc8,
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"talkrating" at 0x078ec188, "headcoachcards" at 0x07be5b80.
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* TABLE DIRECTORY, seen at 0x4254_7ff0.., 573 entries of 40 bytes. The
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reliable signature is the CONSTANT QWORD 0x07c20760 that every entry carries
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at +0x20 -- anchor on that, not on any fixed address:
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+0x00 char* table name (into the intern pool)
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+0x08 void* table descriptor ("p1")
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+0x10 u32 name hash4 (4 bytes, also repeated inside the descriptor)
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+0x14 u32 column count
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+0x18 void* column-descriptor bucket ("p2")
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+0x20 void* 0x07c20760 (the anchor)
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Live values read this session:
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managercards p1=0x42482f08 hash='xIfB' ncol=62
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headcoachcards p1=0x427429d8 hash='WTdJ' ncol=18
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gkcoachcards p1=0x42e46648 hash='CZUM' ncol=107
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physiocards p1=0x42482478 hash='AThf' ncol=9
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fitnesscoachcards p1=0x42d668e8 hash='MmoU' ncol=11
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* TABLE DESCRIPTOR (at p1). Self-identifies by repeating the table's own
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hash4; immediately after that hash come
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u32 row_size_bytes, u32 max_bit_index
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(managercards: 0x80 and 0x3ff -- 128 bytes == 1024 bits, consistent), and
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then a column array of 16-byte records:
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u32 type (3 for the scalar columns seen), u32 bit_offset,
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u32 name hash4, u32 bit_width
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First managercards columns read live (bit_offset, width):
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(0x260,7) (0x20,8) (0x267,15) (0x28,8) (0x276,14) (0x284,5)
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(0x30,8) (0x289,7) (0x290,2) (0x38,8) (0x292,18) (0x2a4,...)
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Note the bit offsets run past 416, so a row is NOT the 0x34-byte
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firstname/lastname record seen near 0x42530928 -- that is a different table.
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* COLUMN-NAME entry (0x30 bytes, in the p2 buckets, also anchored by
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0x07c20760 at +0x20): +0x04 hash4, +0x28 char* name. This is what turns a
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column's hash4 back into "carddbid".
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WHAT THIS TOOL DOES NOT YET DO
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------------------------------
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It stops at the schema. It does not locate the ROW STORAGE for a table -- that
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pointer was not identified before the game exited. Candidate leads recorded at
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the time: managercards' descriptor holds 0x426cb278 at p1+0x08 and 0x07822918 at
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p1+0x30, and the 16 bytes before p1 read `... 81 04 00 00` (0x481 = 1153, a
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plausible row count). Once row storage is found, carddbid for every row is a
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mechanical bit-extract with (bit_offset, bit_width) from --table.
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USAGE
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-----
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./dbschema_probe.py # list the FUT card tables
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./dbschema_probe.py --table managercards # full column list for one table
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./dbschema_probe.py --list # every table in the directory
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Requires ptrace access to the FIFA process (ptrace_scope=1 + same uid suffices)
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and FIFA17.exe actually running.
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"""
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import argparse
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import os
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import re
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import struct
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import sys
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SHARED_ANCHOR = 0x07C20760 # the qword every directory/column entry carries at +0x20
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POOL_LO, POOL_HI = 0x07700000, 0x07D00000
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HEAP_LO, HEAP_HI = 0x42000000, 0x43000000
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IDENT = re.compile(r'[A-Za-z][A-Za-z0-9_]*\Z')
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FUT_TABLES = ("managercards", "headcoachcards", "gkcoachcards", "physiocards",
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"fitnesscoachcards", "players", "teams", "leagues", "nations")
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def find_pid():
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for d in os.listdir('/proc'):
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if not d.isdigit():
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continue
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try:
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if open('/proc/%s/comm' % d).read().strip() == 'FIFA17.exe':
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return int(d)
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except OSError:
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pass
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raise SystemExit("FIFA17.exe is not running (this tool needs the live game)")
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class Mem(object):
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"""Read-only window onto /proc/PID/mem, with the two regions pre-slurped."""
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def __init__(self, pid):
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self.fh = open('/proc/%d/mem' % pid, 'rb')
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self.pool = self.read(POOL_LO, POOL_HI - POOL_LO)
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self.heap = self.read(HEAP_LO, HEAP_HI - HEAP_LO)
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if not self.pool or not self.heap:
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raise SystemExit("could not read the DB regions -- is the game past the "
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"main menu? (the DB is loaded lazily)")
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def read(self, addr, n):
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if addr < 0 or addr > (1 << 47):
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return b''
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try:
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self.fh.seek(addr)
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return self.fh.read(n)
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except (OSError, ValueError):
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return b''
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def cstr(self, addr, maxlen=64):
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for base, buf in ((POOL_LO, self.pool), (HEAP_LO, self.heap)):
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if base <= addr < base + len(buf):
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i = addr - base
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j = buf.find(b'\x00', i, i + maxlen)
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if j <= i:
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return None
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s = buf[i:j]
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return s.decode('latin1') if re.fullmatch(rb'[ -~]+', s) else None
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return None
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def hash4_to_names(mem):
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"""Every column-name entry in the DB, keyed by its 4-byte name hash."""
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out = {}
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for base, buf in ((HEAP_LO, mem.heap), (POOL_LO, mem.pool)):
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for off in range(0, len(buf) - 0x30, 8):
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if struct.unpack_from('<Q', buf, off + 0x20)[0] != SHARED_ANCHOR:
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continue
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nm = mem.cstr(struct.unpack_from('<Q', buf, off + 0x28)[0], 48)
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if not nm or not IDENT.match(nm):
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continue
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out.setdefault(struct.unpack_from('<I', buf, off + 4)[0], set()).add(nm)
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return out
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def table_directory(mem):
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"""name -> (entry_addr, descriptor, hash4, ncol, colbucket)."""
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out = {}
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buf = mem.heap
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for off in range(0, len(buf) - 0x28, 8):
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if struct.unpack_from('<Q', buf, off + 0x20)[0] != SHARED_ANCHOR:
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continue
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nm = mem.cstr(struct.unpack_from('<Q', buf, off)[0], 48)
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if not nm or not IDENT.match(nm):
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continue
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out[nm] = (HEAP_LO + off,
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struct.unpack_from('<Q', buf, off + 8)[0],
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struct.unpack_from('<I', buf, off + 0x10)[0],
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struct.unpack_from('<I', buf, off + 0x14)[0],
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struct.unpack_from('<Q', buf, off + 0x18)[0])
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return out
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def h4str(v):
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return struct.pack('<I', v).decode('latin1')
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def describe(mem, tables, h2n, name):
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if name not in tables:
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print("### %-20s NOT IN DIRECTORY" % name)
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return
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ent, p1, h4, ncol, p2 = tables[name]
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print("\n### %s dir@%#x descriptor=%#x hash=%r columns=%d"
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% (name, ent, p1, h4str(h4), ncol))
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blk = mem.read(p1, 0x80 + ncol * 16 + 0x80)
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if not blk:
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print(" descriptor unreadable")
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return
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pos = blk.find(struct.pack('<I', h4))
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if pos < 0:
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print(" self-hash not found in the descriptor -- layout changed")
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return
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rowsz, maxbit = struct.unpack_from('<II', blk, pos + 4)
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print(" self-hash at +%#x row_size=%#x bytes max_bit=%#x" % (pos, rowsz, maxbit))
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# the column array begins at the first 16-byte record whose hash4 is a known
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# column name and whose width is sane
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st = pos + 12
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while st < len(blk) - 16:
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t, boff, ch, w = struct.unpack_from('<IIII', blk, st)
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if t == 3 and ch in h2n and 0 < w <= 64:
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break
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st += 4
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print(" column array at +%#x" % st)
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cols = []
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for i in range(ncol):
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o = st + i * 16
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if o + 16 > len(blk):
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break
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t, boff, ch, w = struct.unpack_from('<IIII', blk, o)
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cols.append((boff, w, t, ch,
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"|".join(sorted(h2n.get(ch, {"?" + h4str(ch)})))))
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for boff, w, t, ch, nm in sorted(cols):
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print(" bit %5d width %-3d type %-2d %s" % (boff, w, t, nm))
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return cols
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def main():
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ap = argparse.ArgumentParser()
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ap.add_argument('--pid', type=int)
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ap.add_argument('--table', action='append')
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ap.add_argument('--list', action='store_true')
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a = ap.parse_args()
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pid = a.pid or find_pid()
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print("FIFA17.exe pid %d" % pid)
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mem = Mem(pid)
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h2n = hash4_to_names(mem)
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tables = table_directory(mem)
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print("column-name hashes: %d tables in directory: %d" % (len(h2n), len(tables)))
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if a.list:
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for nm in sorted(tables):
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ent, p1, h4, ncol, p2 = tables[nm]
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print(" %-34s desc=%#012x hash=%r cols=%d" % (nm, p1, h4str(h4), ncol))
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return
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for nm in (a.table or FUT_TABLES):
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describe(mem, tables, h2n, nm)
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if __name__ == '__main__':
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main()
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Block a user