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Docs: - .env.example: documents all environment variables with defaults - CONTRIBUTING.md: dev setup, running tests, code style, design constraints - MODDING.md: full schema reference for cards, packs, objectives, and SBCs - .gitea/workflows/ci.yml: Gitea Actions CI (fmt check, clippy, build, test) Middleware (#50-52): - Body limit (256 KB) via DefaultBodyLimit on all routes (#50) - Concurrency limit (256 concurrent requests) via semaphore middleware; returns 429 Too Many Requests when at capacity (#51) - Correlation IDs via tower_http request_id layers; sets x-request-id UUID on every request and propagates it to the response headers (#52) Layer order (outermost → innermost): CorsLayer → DefaultBodyLimit → concurrency limit → SetRequestId → TraceLayer → PropagateRequestId → routes Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
94 lines
2.4 KiB
Markdown
94 lines
2.4 KiB
Markdown
# Contributing to OpenFUT Core
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## Prerequisites
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- **Rust** (stable, 1.80+) — install via [rustup](https://rustup.rs)
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- **SQLite 3** — usually pre-installed on Linux/macOS
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Recommended tools:
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```bash
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rustup component add clippy rustfmt
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```
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## Setup
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```bash
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git clone <repo-url>
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cd openfut-core
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cp .env.example .env
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cargo build
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```
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## Running locally
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```bash
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cargo run
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```
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The server starts at `http://127.0.0.1:8080` by default. Logs appear in the
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terminal. On first run, the SQLite database is created and all migrations are
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applied automatically.
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## Running tests
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```bash
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cargo test
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```
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Tests spin up a full in-process server against an in-memory SQLite database —
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no setup required and nothing is written to disk.
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## Code style
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All PRs must pass before merge:
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```bash
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cargo fmt --check # formatting
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cargo clippy -- -D warnings # lints
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cargo test # full test suite
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```
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Auto-fix formatting with `cargo fmt`.
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## Adding card / pack / objective data
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See [MODDING.md](MODDING.md) for the data file schemas. No Rust code changes
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are needed to add new cards, packs, objectives, or SBC definitions.
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## Project layout
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```
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src/
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app.rs router + middleware setup
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config.rs Config struct (reads from env)
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db.rs SQLite pool init + migrations
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error.rs AppError enum
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middleware.rs concurrency limit, request ID
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models/ Serde structs for DB rows and API payloads
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routes/ Axum handler functions (one file per domain)
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services/ Business logic (no HTTP types here)
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seed/ One-time startup seeds
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modding/ JSON data loader utilities
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data/
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cards/ CardDefinition JSON arrays
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packs/ PackDefinition JSON arrays
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objectives/ ObjectiveDefinition JSON arrays
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sbcs/ SbcDefinition JSON arrays
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migrations/ SQLite migration SQL files
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```
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## Branching & pull requests
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- Create a branch from `main`: `git checkout -b feat/my-feature`
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- Keep PRs focused — one feature or fix per PR
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- PR description should explain *why*, not just *what*
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## Design constraints
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- **No online multiplayer.** This is an offline local backend only.
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- **No copyrighted assets.** All card data in `data/` must be original.
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- **No real EA services.** Do not hardcode or reverse-engineer EA endpoints.
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- **Game-independent core.** `openfut-core` must stay game-agnostic;
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FIFA-specific logic belongs in `openfut-bridge`.
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