9e481ec0725a377880d43784e87cbb8da769c7f4
CI / Build, lint & test (push) Failing after 1m15s
Four new card files (Serie A, Ligue 1, Primeira Liga, Eredivisie) add 45 cards across Italian, French, Portuguese, and Dutch football, bringing the total card pool from 115 to 160. Each file uses fictional club/player names and null image_path, keeping the project free of copyrighted assets. Ten new SBC challenges (league_sbcs.json) targeting specific leagues and nations increase the total from 7 to 17 challenges. Includes league purity SBCs (Premier League, Bundesliga, Serie A, Ligue 1, Eredivisie), nation combo SBCs (Iberian Derby, South American Fire), and utility SBCs (elite strikers mini-submission, bronze-to-silver recycler, world tour). NPC market refresh now shuffles the card pool before picking 24 listings (was: take first 20 unshuffled), and price variance tightened from ±100% to ±25% of the OVR-tier base price for more realistic NPC competition. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
OpenFUT Core
Offline Ultimate Team backend — game-independent.
OpenFUT Core is the heart of the OpenFUT project: a fully offline, single-player FUT-style backend written in Rust. It is deliberately decoupled from any specific game, though it is designed to power a FIFA 23 offline experience.
What it does
- Creates and manages local player profiles and clubs
- Manages coins, XP, and progression
- Generates packs from weighted JSON definitions
- Tracks your full card collection
- Squad builder with formations and chemistry (chemistry calculations: WIP)
- Objectives engine (daily, weekly, lifetime, milestone)
- SBC (Squad Building Challenge) engine with JSON-defined challenges
- Match result processing with coin and XP rewards
- NPC transfer market with daily refreshes
- Statistics tracking
- Fully moddable via JSON data files
Tech Stack
- Rust + Axum (HTTP framework)
- Tokio (async runtime)
- SQLite + SQLx (database + migrations)
- Serde (JSON data layer)
- tower-http (middleware: CORS, tracing)
Quick Start
# Build
cargo build --release
# Run (creates openfut.db in current directory)
./target/release/openfut-core
# Or with custom config
DATABASE_URL=sqlite://./myclub.db LISTEN_ADDR=127.0.0.1:8080 ./target/release/openfut-core
Environment Variables
| Variable | Default | Description |
|---|---|---|
LISTEN_ADDR |
127.0.0.1:8080 |
Address to listen on |
DATABASE_URL |
sqlite://openfut.db |
SQLite database path |
DATA_DIR |
data |
Path to JSON data files |
API Routes
| Method | Path | Description |
|---|---|---|
GET |
/health |
Health check |
POST |
/auth/local |
Create first-run profile + club |
GET |
/profile |
Get active profile |
GET |
/club |
Get active club with coins |
GET |
/cards |
Browse all card definitions |
GET |
/collection |
Get owned cards |
GET |
/packs |
List unopened packs |
POST |
/packs/open/:pack_id |
Open a pack |
GET |
/squad |
Get active squad |
POST |
/squad |
Save squad |
GET |
/objectives |
List objectives with progress |
POST |
/matches/result |
Submit match result + receive rewards |
GET |
/sbc |
List SBC definitions |
POST |
/sbc/submit |
Submit SBC solution |
GET |
/market |
Browse NPC transfer market |
POST |
/market/buy |
Buy listing |
POST |
/market/sell |
Quick-sell card |
POST |
/market/refresh |
Refresh NPC listings |
GET |
/statistics |
Get match/pack/SBC stats |
First Run
# Create your profile
curl -X POST http://localhost:8080/auth/local \
-H 'Content-Type: application/json' \
-d '{"username": "Player 1"}'
# Check your club (5000 coins + a gold pack waiting)
curl http://localhost:8080/club
# Open your starter pack
curl -X POST http://localhost:8080/packs/open/<pack_id>
# Submit a match win
curl -X POST http://localhost:8080/matches/result \
-H 'Content-Type: application/json' \
-d '{"squad_id":"any","opponent_name":"Beginner AI","goals_for":3,"goals_against":0,"mode":"squad_battles"}'
Modding
All game content lives in data/. Drop JSON files into the appropriate folder and restart.
data/
cards/ ← CardDefinition[]
packs/ ← PackDefinition[]
objectives/ ← ObjectiveDefinition[]
sbcs/ ← SbcDefinition[]
events/ ← (future)
See docs/modding.md for schema reference.
Development
cargo fmt
cargo clippy -- -D warnings
cargo test
License
MIT — see LICENSE
Description
Languages
Rust
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