Files
OpenFUT-Core/src/routes/sbc.rs
T
funman300 271c3639ed
CI / Build, lint & test (push) Failing after 52s
feat(sbc): make submissions atomic and durable
2026-08-18 18:26:23 +00:00

98 lines
2.9 KiB
Rust

use crate::extractors::GameId;
use axum::{
extract::{Path, State},
Json,
};
use serde_json::{json, Value};
use crate::{
app::AppState,
error::{AppError, AppResult},
models::sbc::{SaveSbcSquadRequest, SbcResult, SubmitSbcRequest},
services::{club as club_svc, profile as profile_svc, sbc as sbc_svc},
};
pub async fn get_sbcs(State(state): State<AppState>) -> AppResult<Json<Value>> {
Ok(Json(json!({ "sbcs": state.sbc_defs })))
}
pub async fn get_sbc(
State(state): State<AppState>,
Path(sbc_id): Path<String>,
) -> AppResult<Json<Value>> {
let sbc = state
.sbc_defs
.iter()
.find(|s| s.id == sbc_id)
.ok_or_else(|| AppError::NotFound(format!("SBC '{sbc_id}' not found")))?;
Ok(Json(json!({ "sbc": sbc })))
}
pub async fn get_sbc_status(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let completions = sbc_svc::completion_counts(&state.pool, &profile.id).await?;
Ok(Json(json!({ "completions": completions })))
}
pub async fn get_sbc_squad(
State(state): State<AppState>,
game: GameId,
Path(sbc_id): Path<String>,
) -> AppResult<Json<Value>> {
if !state
.sbc_defs
.iter()
.any(|definition| definition.id == sbc_id)
{
return Err(AppError::NotFound(format!("SBC '{sbc_id}' not found")));
}
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let squad = sbc_svc::load_sbc_squad(&state.pool, &profile.id, &sbc_id).await?;
Ok(Json(json!({ "squad": squad })))
}
pub async fn put_sbc_squad(
State(state): State<AppState>,
game: GameId,
Path(sbc_id): Path<String>,
Json(req): Json<SaveSbcSquadRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let squad = sbc_svc::save_sbc_squad(
&state.pool,
&state.sbc_defs,
&profile.id,
&club.id,
&sbc_id,
&req.owned_card_ids,
)
.await?;
Ok(Json(json!({ "squad": squad })))
}
pub async fn post_sbc_submit(
State(state): State<AppState>,
game: GameId,
Json(req): Json<SubmitSbcRequest>,
) -> AppResult<Json<SbcResult>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let result = sbc_svc::submit_sbc(
&state.pool,
sbc_svc::SbcSubmissionContext {
card_db: &state.card_db,
sbc_defs: &state.sbc_defs,
objective_defs: &state.obj_defs,
achievement_defs: &state.achievement_defs,
profile_id: &profile.id,
club_id: &club.id,
},
&req,
)
.await?;
Ok(Json(result))
}