1 Commits

Author SHA1 Message Date
funman300 8e280de99e feat: add chemistry calculation engine scaffold
CI / Build, lint & test (pull_request) Failing after 1m23s
Adds src/services/chemistry.rs with calculate_chemistry() that scores
club/league/nation links between players (1–3 per player, max 33 total).
Includes passing unit tests for all-same and all-different squads.

Closes #1

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 22:10:40 -07:00
77 changed files with 908 additions and 10723 deletions
-1
View File
@@ -37,4 +37,3 @@ axum-macros = "0.4"
axum-test = "14"
tokio = { version = "1", features = ["full"] }
tower = { version = "0.5", features = ["util"] }
tempfile = "3"
-546
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@@ -1,546 +0,0 @@
[
{
"id": "fifa17_101490",
"name": "Conor Casey",
"overall": 64,
"position": "ST",
"nation": "United States",
"league": "MLS",
"club": "Columbus Crew SC",
"pace": 43,
"shooting": 65,
"passing": 52,
"dribbling": 60,
"defending": 33,
"physical": 72,
"rarity": "bronze",
"image_path": null
},
{
"id": "fifa17_101880",
"name": "Rob Green",
"overall": 74,
"position": "GK",
"nation": "England",
"league": "EFL Championship",
"club": "Leeds United",
"pace": 78,
"shooting": 70,
"passing": 62,
"dribbling": 77,
"defending": 47,
"physical": 71,
"rarity": "silver",
"image_path": null
},
{
"id": "fifa17_102356",
"name": "Markus Feulner",
"overall": 74,
"position": "CM",
"nation": "Germany",
"league": "Bundesliga",
"club": "Augsburg",
"pace": 58,
"shooting": 70,
"passing": 75,
"dribbling": 71,
"defending": 66,
"physical": 71,
"rarity": "silver",
"image_path": null
},
{
"id": "fifa17_102593",
"name": "Craig Woodman",
"overall": 64,
"position": "LB",
"nation": "England",
"league": "EFL League Two",
"club": "Exeter City",
"pace": 66,
"shooting": 45,
"passing": 58,
"dribbling": 60,
"defending": 62,
"physical": 65,
"rarity": "bronze",
"image_path": null
},
{
"id": "fifa17_105046",
"name": "Anders Østli",
"overall": 64,
"position": "CB",
"nation": "Norway",
"league": "Tippeligaen",
"club": "Sarpsborg 08 FF",
"pace": 54,
"shooting": 46,
"passing": 54,
"dribbling": 52,
"defending": 62,
"physical": 75,
"rarity": "bronze",
"image_path": null
},
{
"id": "fifa17_107298",
"name": "Yohann Pelé",
"overall": 74,
"position": "GK",
"nation": "France",
"league": "Ligue 1",
"club": "O. de Marseille",
"pace": 75,
"shooting": 74,
"passing": 72,
"dribbling": 70,
"defending": 49,
"physical": 76,
"rarity": "silver",
"image_path": null
},
{
"id": "fifa17_107713",
"name": "Tom Starke",
"overall": 74,
"position": "GK",
"nation": "Germany",
"league": "Bundesliga",
"club": "Bayern",
"pace": 76,
"shooting": 73,
"passing": 59,
"dribbling": 72,
"defending": 39,
"physical": 76,
"rarity": "silver",
"image_path": null
},
{
"id": "fifa17_110020",
"name": "Sergio Pelegrín",
"overall": 74,
"position": "CB",
"nation": "Spain",
"league": "LaLiga 1 I 2 I 3",
"club": "Elche CF",
"pace": 45,
"shooting": 32,
"passing": 52,
"dribbling": 49,
"defending": 75,
"physical": 76,
"rarity": "silver",
"image_path": null
},
{
"id": "fifa17_110026",
"name": "Cani",
"overall": 74,
"position": "LM",
"nation": "Spain",
"league": "LaLiga 1 I 2 I 3",
"club": "Real Zaragoza",
"pace": 67,
"shooting": 72,
"passing": 73,
"dribbling": 78,
"defending": 45,
"physical": 61,
"rarity": "silver",
"image_path": null
},
{
"id": "fifa17_11811",
"name": "Paul Green",
"overall": 64,
"position": "CM",
"nation": "Republic of Ireland",
"league": "EFL League One",
"club": "Oldham Athletic",
"pace": 65,
"shooting": 58,
"passing": 62,
"dribbling": 63,
"defending": 62,
"physical": 68,
"rarity": "bronze",
"image_path": null
},
{
"id": "fifa17_139720",
"name": "Vincent Kompany",
"overall": 86,
"position": "CB",
"nation": "Belgium",
"league": "Premier League",
"club": "Manchester City",
"pace": 69,
"shooting": 54,
"passing": 62,
"dribbling": 65,
"defending": 86,
"physical": 81,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_146562",
"name": "Santi Cazorla",
"overall": 86,
"position": "CAM",
"nation": "Spain",
"league": "Premier League",
"club": "Arsenal",
"pace": 71,
"shooting": 78,
"passing": 85,
"dribbling": 86,
"defending": 57,
"physical": 64,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_153079",
"name": "Sergio Agüero",
"overall": 89,
"position": "ST",
"nation": "Argentina",
"league": "Premier League",
"club": "Manchester City",
"pace": 89,
"shooting": 88,
"passing": 75,
"dribbling": 89,
"defending": 23,
"physical": 70,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_158023",
"name": "Lionel Messi",
"overall": 93,
"position": "RW",
"nation": "Argentina",
"league": "LaLiga Santander",
"club": "FC Barcelona",
"pace": 89,
"shooting": 90,
"passing": 86,
"dribbling": 96,
"defending": 26,
"physical": 61,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_162895",
"name": "Cesc Fàbregas",
"overall": 86,
"position": "CM",
"nation": "Spain",
"league": "Premier League",
"club": "Chelsea",
"pace": 63,
"shooting": 77,
"passing": 89,
"dribbling": 81,
"defending": 61,
"physical": 64,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_163705",
"name": "Steve Mandanda",
"overall": 85,
"position": "GK",
"nation": "France",
"league": "Premier League",
"club": "Crystal Palace",
"pace": 86,
"shooting": 80,
"passing": 79,
"dribbling": 85,
"defending": 49,
"physical": 81,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_165229",
"name": "Laurent Koscielny",
"overall": 85,
"position": "CB",
"nation": "France",
"league": "Premier League",
"club": "Arsenal",
"pace": 78,
"shooting": 40,
"passing": 62,
"dribbling": 65,
"defending": 85,
"physical": 78,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_167948",
"name": "Hugo Lloris",
"overall": 88,
"position": "GK",
"nation": "France",
"league": "Premier League",
"club": "Spurs",
"pace": 87,
"shooting": 87,
"passing": 68,
"dribbling": 90,
"defending": 64,
"physical": 82,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_168542",
"name": "David Silva",
"overall": 87,
"position": "CAM",
"nation": "Spain",
"league": "Premier League",
"club": "Manchester City",
"pace": 68,
"shooting": 72,
"passing": 87,
"dribbling": 87,
"defending": 32,
"physical": 58,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_176580",
"name": "Luis Suárez",
"overall": 92,
"position": "ST",
"nation": "Uruguay",
"league": "LaLiga Santander",
"club": "FC Barcelona",
"pace": 82,
"shooting": 90,
"passing": 79,
"dribbling": 87,
"defending": 42,
"physical": 79,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_176635",
"name": "Mesut Özil",
"overall": 89,
"position": "CAM",
"nation": "Germany",
"league": "Premier League",
"club": "Arsenal",
"pace": 72,
"shooting": 74,
"passing": 86,
"dribbling": 86,
"defending": 24,
"physical": 58,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_177388",
"name": "Dimitri Payet",
"overall": 86,
"position": "LM",
"nation": "France",
"league": "Premier League",
"club": "West Ham",
"pace": 77,
"shooting": 78,
"passing": 87,
"dribbling": 87,
"defending": 42,
"physical": 70,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_183277",
"name": "Eden Hazard",
"overall": 88,
"position": "LM",
"nation": "Belgium",
"league": "Premier League",
"club": "Chelsea",
"pace": 90,
"shooting": 81,
"passing": 82,
"dribbling": 91,
"defending": 32,
"physical": 64,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_184941",
"name": "Alexis Sánchez",
"overall": 87,
"position": "LW",
"nation": "Chile",
"league": "Premier League",
"club": "Arsenal",
"pace": 86,
"shooting": 82,
"passing": 79,
"dribbling": 88,
"defending": 39,
"physical": 74,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_190871",
"name": "Neymar",
"overall": 92,
"position": "LW",
"nation": "Brazil",
"league": "LaLiga Santander",
"club": "FC Barcelona",
"pace": 91,
"shooting": 84,
"passing": 78,
"dribbling": 95,
"defending": 30,
"physical": 56,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_192119",
"name": "Thibaut Courtois",
"overall": 89,
"position": "GK",
"nation": "Belgium",
"league": "Premier League",
"club": "Chelsea",
"pace": 84,
"shooting": 91,
"passing": 69,
"dribbling": 89,
"defending": 48,
"physical": 86,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_192985",
"name": "Kevin De Bruyne",
"overall": 88,
"position": "CAM",
"nation": "Belgium",
"league": "Premier League",
"club": "Manchester City",
"pace": 77,
"shooting": 83,
"passing": 86,
"dribbling": 84,
"defending": 40,
"physical": 75,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_193080",
"name": "David De Gea",
"overall": 90,
"position": "GK",
"nation": "Spain",
"league": "Premier League",
"club": "Manchester Utd",
"pace": 88,
"shooting": 85,
"passing": 87,
"dribbling": 90,
"defending": 56,
"physical": 85,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_195864",
"name": "Paul Pogba",
"overall": 88,
"position": "CM",
"nation": "France",
"league": "Premier League",
"club": "Manchester Utd",
"pace": 77,
"shooting": 80,
"passing": 83,
"dribbling": 87,
"defending": 72,
"physical": 87,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_20801",
"name": "Cristiano Ronaldo",
"overall": 94,
"position": "LW",
"nation": "Portugal",
"league": "LaLiga Santander",
"club": "Real Madrid",
"pace": 92,
"shooting": 92,
"passing": 81,
"dribbling": 91,
"defending": 33,
"physical": 80,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_41236",
"name": "Zlatan Ibrahimović",
"overall": 90,
"position": "ST",
"nation": "Sweden",
"league": "Premier League",
"club": "Manchester Utd",
"pace": 72,
"shooting": 90,
"passing": 81,
"dribbling": 85,
"defending": 31,
"physical": 86,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_48940",
"name": "Petr Čech",
"overall": 88,
"position": "GK",
"nation": "Czech Republic",
"league": "Premier League",
"club": "Arsenal",
"pace": 83,
"shooting": 90,
"passing": 77,
"dribbling": 85,
"defending": 48,
"physical": 85,
"rarity": "gold",
"image_path": null
}
]
-5
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@@ -1,5 +0,0 @@
-- Distinguish NPC-generated listings from player-posted ones so that the
-- periodic NPC refresh does not accidentally wipe player listings.
ALTER TABLE market_listings ADD COLUMN is_npc INTEGER NOT NULL DEFAULT 0;
CREATE INDEX IF NOT EXISTS idx_market_npc ON market_listings(is_npc, sold);
-3
View File
@@ -1,3 +0,0 @@
-- Track when the player last claimed their rivals weekly reward to enforce a
-- 24-hour cooldown between claims.
ALTER TABLE seasons ADD COLUMN rivals_last_claimed_at TEXT;
-14
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@@ -1,14 +0,0 @@
-- Multi-game support. Every profile (and therefore all of its downstream state,
-- which hangs off profiles(id) via profile_id / club_id foreign keys) is scoped to
-- a game. Bridges identify their game with the X-OpenFUT-Game request header.
--
-- Default 'fifa23' preserves the existing single-game behaviour: the current bridge
-- and the integration tests send no game header, so they keep operating on the same
-- (now fifa23-tagged) profile with zero behaviour change. The FIFA 17 bridge sends
-- X-OpenFUT-Game: fifa17 and therefore gets its own isolated profile/club/state.
--
-- Only profiles needs the column: get_active_profile becomes game-scoped, and because
-- all other tables reference a profile (directly via profile_id or via
-- club_id -> clubs.profile_id), scoping the active profile isolates the whole tree.
ALTER TABLE profiles ADD COLUMN game_id TEXT NOT NULL DEFAULT 'fifa23';
CREATE INDEX IF NOT EXISTS idx_profiles_game ON profiles(game_id);
-23
View File
@@ -1,23 +0,0 @@
-- Generic, game-scoped OPAQUE extension storage.
--
-- Core persists, versions, associates (to a canonical entity + a server-computed
-- fingerprint), and enforces generic safety bounds on these bytes — but NEVER
-- interprets them. A game adapter owns the payload's schema and meaning. This is
-- how a game keeps wire-only round-trip state (e.g. FIFA 17 squad custom[]/
-- kicktakers/kitNumber) durable and atomic with its canonical entity without
-- leaking game-specific columns into generic Core.
--
-- Scope key: (game_id, entity_kind, entity_id, namespace). `namespace` is an
-- opaque adapter key (e.g. "fifa17.squad.v1"); `schema_version` is the adapter's
-- payload version (distinct from this table's storage schema).
CREATE TABLE IF NOT EXISTS game_entity_ext (
game_id TEXT NOT NULL,
entity_kind TEXT NOT NULL,
entity_id TEXT NOT NULL,
namespace TEXT NOT NULL,
schema_version INTEGER NOT NULL,
canonical_fingerprint TEXT NOT NULL,
payload TEXT NOT NULL,
updated_at TEXT NOT NULL,
PRIMARY KEY (game_id, entity_kind, entity_id, namespace)
);
@@ -1,10 +0,0 @@
-- Generic provenance/rerun-identity token for a transactionally imported profile.
--
-- Set by the generic profile-import path (services::import). A NULL value means
-- the profile was created by normal gameplay / dev seeding, not an import, and
-- MUST NOT be silently clobbered by an import targeting the same game. A
-- matching token on a re-run is an idempotent no-op; a differing token against
-- an already-imported game fails until an explicit update mode exists.
--
-- Core never interprets the token's structure; the importer adapter chooses it.
ALTER TABLE profiles ADD COLUMN import_fingerprint TEXT;
@@ -1,11 +0,0 @@
-- Issue 1: sbc_submissions was created (0001_initial.sql) without a club_id column,
-- but the MY CLUB milestone query (routes/club.rs get_milestones) counts
-- SELECT COUNT(*) FROM sbc_submissions WHERE club_id = ? AND passed = 1
-- so SQLite errored on the unknown column and the error was swallowed by
-- `.unwrap_or(0)` -> the `sbcs_completed` milestone always read 0. Add the column
-- and backfill it from the profile's club so historical submissions count.
ALTER TABLE sbc_submissions ADD COLUMN club_id TEXT;
UPDATE sbc_submissions
SET club_id = (SELECT c.id FROM clubs c WHERE c.profile_id = sbc_submissions.profile_id)
WHERE club_id IS NULL;
@@ -1,14 +0,0 @@
-- Durable replay and non-repeatable-completion guards for atomic SBC submissions.
-- Existing successful rows are treated as non-repeatable; if historical data already
-- violates that invariant the migration fails rather than silently discarding history.
ALTER TABLE sbc_submissions ADD COLUMN repeatable INTEGER NOT NULL DEFAULT 0;
CREATE UNIQUE INDEX idx_sbc_nonrepeatable_completion
ON sbc_submissions(profile_id, sbc_id)
WHERE passed = 1 AND repeatable = 0;
-- submitted_card_ids is stored in canonical sorted order by the writer. This rejects
-- stale retries of the same card set even for explicitly repeatable challenges.
CREATE UNIQUE INDEX idx_sbc_submission_replay
ON sbc_submissions(profile_id, sbc_id, submitted_card_ids)
WHERE passed = 1;
-9
View File
@@ -1,9 +0,0 @@
-- Core owns durable per-profile working squads for SBC challenges. The FIFA17
-- adapter maps its numeric challenge id to the opaque generic sbc_id.
CREATE TABLE sbc_challenge_squads (
profile_id TEXT NOT NULL REFERENCES profiles(id),
sbc_id TEXT NOT NULL,
owned_card_ids TEXT NOT NULL,
updated_at TEXT NOT NULL,
PRIMARY KEY (profile_id, sbc_id)
);
-29
View File
@@ -1,29 +0,0 @@
-- Durable economic idempotency for match completion.
--
-- One economic effect per (profile_id, match_identity), independent of any HTTP
-- receipt idempotency the game host/adapter layers on top. A sequential replay,
-- a restart replay, a concurrent duplicate, or a conflicting re-report of the
-- same match all collide on this UNIQUE and are refused BEFORE any coins, XP,
-- statistics, objectives, or achievements are applied — the first completion is
-- the one canonical result, the rest are idempotent no-ops.
--
-- `match_identity` is opaque to Core: the game adapter/host derives a stable
-- per-match token (e.g. the FIFA17 match-create id). Core never parses it.
CREATE TABLE match_completions (
id TEXT PRIMARY KEY NOT NULL,
profile_id TEXT NOT NULL REFERENCES profiles(id),
match_identity TEXT NOT NULL,
result TEXT NOT NULL, -- canonical: win | draw | loss | dnf | no_contest
coins_awarded INTEGER NOT NULL DEFAULT 0,
xp_awarded INTEGER NOT NULL DEFAULT 0,
match_id TEXT NOT NULL REFERENCES matches(id),
completed_at TEXT NOT NULL,
UNIQUE(profile_id, match_identity)
);
CREATE INDEX idx_match_completions_profile ON match_completions(profile_id);
-- W/D/L already live on `statistics`; add the DNF (abandon/quit) bucket so the
-- four match outcomes are mutually-exclusive counters. A did-not-finish is
-- economically a loss but is tallied here, not in `matches_lost`.
ALTER TABLE statistics ADD COLUMN matches_dnf INTEGER NOT NULL DEFAULT 0;
-25
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@@ -1,25 +0,0 @@
-- Squad manager assignment: an owned item assigned as a squad's manager.
--
-- Generic, game-neutral canonical state. Core does not know what a "manager"
-- means to any game; it only records that one owned item (`owned_card_id`) is
-- assigned to a squad in the manager role. The FIFA 17 adapter owns the wire
-- meaning (itemType "manager", contract, chemistry) exactly as it owns player
-- item shaping — Core just persists the ownership-backed assignment durably and
-- atomically, so a manager survives squad save / reload / server restart.
--
-- One manager per squad: `squad_id` is the primary key, so a re-assignment
-- REPLACEs rather than accumulating (no duplicate-manager rows).
--
-- `owned_card_id` references `owned_cards(id)` with ON DELETE CASCADE: quick
-- selling / discarding the manager card (a DELETE on owned_cards) removes the
-- assignment automatically, so a sold manager is never resurrected on the next
-- squad read. Reads additionally re-check the manager still belongs to the club
-- (see `club::get_squad_manager`), defending against a stale row left by a
-- market transfer (which UPDATEs owner rather than deleting).
CREATE TABLE IF NOT EXISTS squad_managers (
squad_id TEXT PRIMARY KEY NOT NULL REFERENCES squads(id) ON DELETE CASCADE,
owned_card_id TEXT NOT NULL REFERENCES owned_cards(id) ON DELETE CASCADE,
updated_at TEXT NOT NULL
);
CREATE INDEX IF NOT EXISTS idx_squad_managers_owned ON squad_managers(owned_card_id);
+10 -112
View File
@@ -42,38 +42,7 @@ pub struct AppState {
}
pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
let mut card_db = CardDb::load(&cfg.data_dir)?;
for game in &cfg.dev_content_games {
card_db.load_game_dev(&cfg.data_dir, game)?;
}
for pack in &cfg.content_packs {
card_db.load_pack(pack)?;
}
let card_db = Arc::new(card_db);
// Content preflight: every owned card MUST reference a loaded CardDefinition.
// A real profile with owned players but missing definitions fails LOUDLY here
// rather than silently serving an empty /collection. Empty owned_cards (fresh
// DB, tests) passes. A SINGLE missing definition is caught, not only the
// zero-loaded case.
{
let referenced: Vec<String> =
sqlx::query_scalar("SELECT DISTINCT card_id FROM owned_cards")
.fetch_all(&pool)
.await?;
let missing: Vec<String> = referenced
.into_iter()
.filter(|id| card_db.get(id).is_none())
.collect();
if !missing.is_empty() {
let sample: Vec<&String> = missing.iter().take(5).collect();
anyhow::bail!(
"content preflight failed: {} owned card(s) reference CardDefinitionId(s) not loaded (e.g. {:?}). Load the production content pack via OPENFUT_CONTENT_PACKS.",
missing.len(),
sample
);
}
}
let card_db = Arc::new(CardDb::load(&cfg.data_dir)?);
let pack_defs = Arc::new(load_pack_definitions(&cfg.data_dir)?);
let obj_defs = Arc::new(load_objective_definitions(&cfg.data_dir)?);
let sbc_defs = Arc::new(load_sbc_definitions(&cfg.data_dir)?);
@@ -169,42 +138,9 @@ pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
.route("/club/checkin", get(routes::club::get_checkin_status))
.route("/club/checkin", post(routes::club::post_checkin))
.route("/club/milestones", get(routes::club::get_milestones))
// ClubB: squad manager assignment (append-only; own lines).
.route("/club/manager", get(routes::club::get_squad_manager))
.route("/club/manager", put(routes::club::put_squad_manager))
.route("/cards", get(routes::cards::get_cards))
.route("/cards/:card_id", get(routes::cards::get_card))
.route("/collection", get(routes::cards::get_collection))
.route("/economy/balance", get(routes::economy::get_balance))
.route(
"/economy/entitlements",
get(routes::economy::get_entitlements),
)
.route(
"/economy/purchase-entitlement",
post(routes::economy::post_purchase_entitlement),
)
.route(
"/economy/redeem-entitlement",
post(routes::economy::post_redeem_entitlement),
)
.route("/economy/sell-item", post(routes::economy::post_sell_item))
.route(
"/economy/grant-reward",
post(routes::economy::post_grant_reward),
)
.route(
"/economy/purchase-item",
post(routes::economy::post_purchase_item),
)
.route(
"/economy/purchase-items",
post(routes::economy::post_purchase_items),
)
.route(
"/economy/settle-sale",
post(routes::economy::post_settle_sale),
)
.route(
"/collection/:owned_card_id",
delete(routes::cards::delete_owned_card),
@@ -232,16 +168,11 @@ pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
.route("/packs/open/:pack_id", post(routes::packs::post_open_pack))
.route("/squad", get(routes::squad::get_squad))
.route("/squad", post(routes::squad::post_squad))
.route("/squad/ext", get(routes::squad::get_squad_ext))
.route("/squad/replace", put(routes::squad::put_squad_replace))
.route("/squads", get(routes::squad::get_squads))
.route("/squads/:squad_id", get(routes::squad::get_squad_by_id))
.route("/squads/:squad_id", delete(routes::squad::delete_squad))
.route("/objectives", get(routes::objectives::get_objectives))
.route(
"/objectives/:objective_id",
get(routes::objectives::get_objective),
)
.route("/objectives/:objective_id", get(routes::objectives::get_objective))
.route(
"/objectives/claim",
post(routes::objectives::post_claim_objective),
@@ -253,25 +184,13 @@ pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
.route("/matches", get(routes::matches::get_matches))
.route("/matches/opponent", get(routes::matches::get_opponent))
.route("/matches/result", post(routes::matches::post_match_result))
.route(
"/matches/complete",
post(routes::matches::post_match_complete),
)
.route("/sbc", get(routes::sbc::get_sbcs))
.route("/sbc/status", get(routes::sbc::get_sbc_status))
.route("/sbc/submit", post(routes::sbc::post_sbc_submit))
.route("/sbc/:sbc_id", get(routes::sbc::get_sbc))
.route(
"/sbc/:sbc_id/squad",
get(routes::sbc::get_sbc_squad).put(routes::sbc::put_sbc_squad),
)
.route("/market", get(routes::market::get_market))
.route("/market/buy", post(routes::market::post_market_buy))
.route("/market/sell", post(routes::market::post_market_sell))
.route(
"/market/trade-history",
get(routes::market::get_trade_history),
)
.route("/market/trade-history", get(routes::market::get_trade_history))
.route("/market/refresh", post(routes::market::post_market_refresh))
.route("/market/my-listings", get(routes::market::get_my_listings))
.route(
@@ -286,36 +205,15 @@ pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
.route("/settings", get(routes::settings::get_settings))
.route("/settings", put(routes::settings::put_settings))
.route("/division", get(routes::division::get_division))
.route(
"/division/history",
get(routes::division::get_division_history),
)
.route(
"/division/leaderboard",
get(routes::division::get_division_leaderboard),
)
.route("/division/history", get(routes::division::get_division_history))
.route("/division/leaderboard", get(routes::division::get_division_leaderboard))
.route("/achievements", get(routes::achievements::get_achievements))
.route(
"/notifications",
get(routes::notifications::get_notifications),
)
.route(
"/notifications/read-all",
post(routes::notifications::mark_all_notifications_read),
)
.route(
"/notifications/:id/read",
patch(routes::notifications::mark_notification_read),
)
.route("/notifications", get(routes::notifications::get_notifications))
.route("/notifications/read-all", post(routes::notifications::mark_all_notifications_read))
.route("/notifications/:id/read", patch(routes::notifications::mark_notification_read))
.route("/fut-champs", get(routes::fut_champs::get_fut_champs))
.route(
"/fut-champs/start",
post(routes::fut_champs::post_start_fut_champs),
)
.route(
"/fut-champs/history",
get(routes::fut_champs::get_champs_history),
)
.route("/fut-champs/start", post(routes::fut_champs::post_start_fut_champs))
.route("/fut-champs/history", get(routes::fut_champs::get_champs_history))
.route(
"/fut-champs/:session_id/result",
post(routes::fut_champs::post_champs_result),
+1 -30
View File
@@ -1,21 +1,12 @@
use anyhow::Result;
use std::path::PathBuf;
#[derive(Debug, Clone)]
pub struct Config {
pub listen_addr: String,
pub database_url: String,
pub data_dir: String,
#[allow(dead_code)]
pub max_connections: u32,
/// Games whose opt-in development content pack (`data/games/<game>/dev/`) is
/// loaded IN ADDITION to the default `data/cards` catalog. Empty by default —
/// default/test content is never affected unless a game is named here.
pub dev_content_games: Vec<String>,
/// Explicit PRODUCTION content pack file paths (each a `CardDefinition[]`
/// JSON), loaded IN ADDITION to `data/cards` and any dev pack. This is the
/// production real-profile content path — deliberately NOT gated behind the
/// dev-only `dev_content_games`.
pub content_packs: Vec<PathBuf>,
}
impl Config {
@@ -29,26 +20,6 @@ impl Config {
.ok()
.and_then(|v| v.parse().ok())
.unwrap_or(5),
dev_content_games: std::env::var("OPENFUT_DEV_CONTENT_GAMES")
.ok()
.map(|v| {
v.split(',')
.map(str::trim)
.filter(|s| !s.is_empty())
.map(String::from)
.collect()
})
.unwrap_or_default(),
content_packs: std::env::var("OPENFUT_CONTENT_PACKS")
.ok()
.map(|v| {
v.split(',')
.map(str::trim)
.filter(|s| !s.is_empty())
.map(PathBuf::from)
.collect()
})
.unwrap_or_default(),
})
}
}
+9 -25
View File
@@ -1,40 +1,24 @@
use anyhow::Result;
use sqlx::{
sqlite::{SqliteConnectOptions, SqliteJournalMode, SqlitePoolOptions},
ConnectOptions, Connection, SqlitePool,
sqlite::{SqliteConnectOptions, SqlitePoolOptions},
SqlitePool,
};
use std::str::FromStr;
use std::time::Duration;
use tracing::info;
pub type Pool = SqlitePool;
pub async fn init_pool(database_url: &str, max_connections: u32) -> Result<Pool> {
pub async fn init_pool(database_url: &str) -> Result<Pool> {
info!("Connecting to database: {}", database_url);
// Per-connection options so EVERY pooled connection gets them: WAL for
// reader/writer concurrency, foreign keys on, and a busy_timeout so a
// transient SQLITE_BUSY under concurrent access waits-and-retries.
let opts = SqliteConnectOptions::from_str(database_url)?
.create_if_missing(true)
.journal_mode(SqliteJournalMode::Wal)
.foreign_keys(true)
.busy_timeout(Duration::from_secs(5));
// Establish WAL on the file via ONE connection BEFORE the pool opens.
// Switching a fresh DB to WAL is a one-time file-level change; letting
// several pooled connections do it concurrently at warm-up races that
// switch and can surface a spurious lock. Serialize it here so every
// pooled connection thereafter only re-asserts an already-WAL file.
{
let mut conn = opts.clone().connect().await?;
sqlx::query("PRAGMA journal_mode=WAL")
.execute(&mut conn)
.await?;
conn.close().await?;
}
let opts = SqliteConnectOptions::from_str(database_url)?.create_if_missing(true);
let pool = SqlitePoolOptions::new()
.max_connections(max_connections)
.max_connections(5)
.connect_with(opts)
.await?;
sqlx::query("PRAGMA journal_mode=WAL")
.execute(&pool)
.await?;
sqlx::query("PRAGMA foreign_keys=ON").execute(&pool).await?;
Ok(pool)
}
-51
View File
@@ -1,51 +0,0 @@
//! Request extractors shared across routes.
use axum::{
async_trait,
extract::FromRequestParts,
http::{request::Parts, HeaderName},
};
use std::convert::Infallible;
/// The game a request belongs to, read from the `X-OpenFUT-Game` header.
///
/// Multi-game support: each game bridge tags its requests with its own id
/// (e.g. `fifa17`, `fifa23`) so core can scope the active profile - and thus all
/// downstream club/card/squad/market state - to that game. Defaults to `fifa23`
/// when the header is absent, so the existing FIFA 23 bridge and the integration
/// tests (which send no header) keep operating on their game unchanged.
///
/// Extraction never fails: a missing or malformed header falls back to the default.
#[derive(Debug, Clone)]
pub struct GameId(pub String);
/// The game assumed when no `X-OpenFUT-Game` header is present.
pub const DEFAULT_GAME: &str = "fifa23";
static HEADER: HeaderName = HeaderName::from_static("x-openfut-game");
impl GameId {
pub fn as_str(&self) -> &str {
&self.0
}
}
#[async_trait]
impl<S> FromRequestParts<S> for GameId
where
S: Send + Sync,
{
type Rejection = Infallible;
async fn from_request_parts(parts: &mut Parts, _state: &S) -> Result<Self, Self::Rejection> {
let game = parts
.headers
.get(&HEADER)
.and_then(|v| v.to_str().ok())
.map(|s| s.trim())
.filter(|s| !s.is_empty())
.unwrap_or(DEFAULT_GAME)
.to_string();
Ok(GameId(game))
}
}
-3
View File
@@ -2,7 +2,6 @@ pub mod app;
pub mod config;
pub mod db;
pub mod error;
pub mod extractors;
pub mod middleware;
pub mod modding;
pub mod models;
@@ -21,8 +20,6 @@ pub async fn build_app(pool: db::Pool, data_dir: &str) -> Result<Router> {
database_url: "sqlite::memory:".into(),
data_dir: data_dir.to_string(),
max_connections: 1,
dev_content_games: Vec::new(),
content_packs: Vec::new(),
};
app::build(pool, cfg).await
}
+3 -44
View File
@@ -1,4 +1,4 @@
use anyhow::{Context, Result};
use anyhow::Result;
use openfut_core::{config, db, seed};
use tracing::info;
use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt, EnvFilter};
@@ -12,54 +12,13 @@ async fn main() -> Result<()> {
EnvFilter::try_from_default_env()
.unwrap_or_else(|_| "openfut_core=debug,tower_http=debug".into()),
)
// Diagnostics on stderr so stdout carries only machine output (the
// `import`/`seed-dev` subcommands print a clean JSON result there).
.with(tracing_subscriber::fmt::layer().with_writer(std::io::stderr))
.with(tracing_subscriber::fmt::layer())
.init();
let cfg = config::Config::from_env()?;
// Opt-in dev subcommand: `openfut-core seed-dev` seeds the FIFA 17 dev
// profile/club from the dev content pack, prints a coverage report, and
// exits. Normal server startup NEVER seeds dev inventory.
if std::env::args().nth(1).as_deref() == Some("seed-dev") {
let pool = db::init_pool(&cfg.database_url, cfg.max_connections).await?;
db::run_migrations(&pool).await?;
let mut card_db = openfut_core::services::card_db::CardDb::load(&cfg.data_dir)?;
card_db.load_game_dev(&cfg.data_dir, seed::FIFA17_GAME)?;
let report = seed::seed_fifa17_dev(&pool, &card_db).await?;
println!("{}", serde_json::to_string_pretty(&report)?);
return Ok(());
}
// Opt-in generic import subcommand: `openfut-core import <request.json>`.
// Reads a GAME-AGNOSTIC ProfileImportRequest (the importer adapter translates
// FIFA17 source data into it), loads production content packs, runs preflight,
// and applies one all-or-nothing transaction. FIFA17 semantics live entirely
// in the adapter; Core only sees opaque ids + opaque extension bytes.
if std::env::args().nth(1).as_deref() == Some("import") {
let path = std::env::args()
.nth(2)
.context("usage: openfut-core import <request.json>")?;
let pool = db::init_pool(&cfg.database_url, cfg.max_connections).await?;
db::run_migrations(&pool).await?;
let mut card_db = openfut_core::services::card_db::CardDb::load(&cfg.data_dir)?;
for pack in &cfg.content_packs {
card_db.load_pack(pack)?;
}
let raw = std::fs::read_to_string(&path)
.with_context(|| format!("read import request {path}"))?;
let req: openfut_core::services::import::ProfileImportRequest =
serde_json::from_str(&raw).context("parse import request JSON")?;
let outcome =
openfut_core::services::import::apply_profile_import(&pool, &card_db, &req).await?;
println!("{}", serde_json::to_string_pretty(&outcome)?);
return Ok(());
}
info!("OpenFUT Core starting on {}", cfg.listen_addr);
let pool = db::init_pool(&cfg.database_url, cfg.max_connections).await?;
let pool = db::init_pool(&cfg.database_url).await?;
db::run_migrations(&pool).await?;
seed::maybe_seed(&pool).await?;
+24 -1
View File
@@ -1 +1,24 @@
// Reserved for future modding loader utilities.
use anyhow::{Context, Result};
use serde::de::DeserializeOwned;
use std::path::Path;
#[allow(dead_code)]
/// Generic loader for JSON arrays from a directory.
pub fn load_json_dir<T: DeserializeOwned>(dir: &Path) -> Result<Vec<T>> {
let mut items = Vec::new();
if !dir.exists() {
return Ok(items);
}
for entry in std::fs::read_dir(dir).with_context(|| format!("reading dir {dir:?}"))? {
let entry = entry?;
let path = entry.path();
if path.extension().map(|e| e == "json").unwrap_or(false) {
let content =
std::fs::read_to_string(&path).with_context(|| format!("reading {path:?}"))?;
let batch: Vec<T> =
serde_json::from_str(&content).with_context(|| format!("parsing {path:?}"))?;
items.extend(batch);
}
}
Ok(items)
}
+2
View File
@@ -1,2 +1,4 @@
//! Modding support: load JSON data files from the data/ directory.
//! All game content (cards, packs, objectives, SBCs) is data-driven.
pub mod loader;
-41
View File
@@ -13,47 +13,6 @@ pub enum Rarity {
Icon,
}
impl Rarity {
pub fn as_str(&self) -> &'static str {
match self {
Rarity::Bronze => "bronze",
Rarity::Silver => "silver",
Rarity::Gold => "gold",
Rarity::RareGold => "raregold",
Rarity::Totw => "totw",
Rarity::Hero => "hero",
Rarity::Icon => "icon",
}
}
}
/// Visual card quality tier (gold/silver/bronze).
///
/// Game-independent semantic dimension, kept distinct from `Rarity` (which also
/// carries special-card programs like TOTW/Hero/Icon). Derived from a card's base
/// overall using FIFA 17's proven tier convention: gold >= 75, silver >= 65,
/// otherwise bronze (evidence: `fifa17-recon/tools/fut_cards.py` `tier()`).
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "lowercase")]
pub enum Quality {
Bronze,
Silver,
Gold,
}
impl Quality {
/// Classify a base overall rating into its quality tier.
pub fn from_overall(overall: u8) -> Self {
if overall >= 75 {
Quality::Gold
} else if overall >= 65 {
Quality::Silver
} else {
Quality::Bronze
}
}
}
/// A card definition loaded from JSON data files.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CardDefinition {
-60
View File
@@ -1,60 +0,0 @@
//! Generic, game-scoped **opaque** extension state.
//!
//! Core stores and versions these bytes and associates them with a canonical
//! entity + a server-computed fingerprint, but never interprets them. A game
//! adapter owns the payload schema/meaning. This keeps game-only wire round-trip
//! state (e.g. a FIFA 17 squad's `custom[]`/`kicktakers`/`kitNumber`) durable and
//! atomic with its canonical entity without leaking game concepts into Core.
use serde::{Deserialize, Serialize};
/// Generic safety bounds Core enforces without interpreting the payload.
pub const MAX_EXT_PAYLOAD_BYTES: usize = 64 * 1024;
pub const MAX_EXT_NAMESPACE_LEN: usize = 64;
/// An opaque extension payload a game adapter asks Core to persist atomically
/// alongside a canonical entity. `payload` is uninterpreted bytes-as-text.
#[derive(Debug, Clone, Deserialize)]
pub struct OpaqueExtensionWrite {
/// Opaque adapter key, e.g. `"fifa17.squad.v1"`. Core treats it as a string.
pub namespace: String,
/// Adapter's payload schema version (distinct from the DB storage schema).
pub schema_version: i64,
/// Uninterpreted payload (the adapter's serialized game-only state).
pub payload: String,
}
impl OpaqueExtensionWrite {
/// Generic bounds check — namespace non-empty/length, payload size. Semantic
/// validation of the payload is the adapter's job; Core only guards size.
pub fn validate(&self) -> Result<(), String> {
if self.namespace.is_empty() || self.namespace.len() > MAX_EXT_NAMESPACE_LEN {
return Err(format!(
"namespace length {} out of bounds (1..={MAX_EXT_NAMESPACE_LEN})",
self.namespace.len()
));
}
if self.payload.len() > MAX_EXT_PAYLOAD_BYTES {
return Err(format!(
"extension payload {} bytes exceeds max {MAX_EXT_PAYLOAD_BYTES}",
self.payload.len()
));
}
Ok(())
}
}
/// A stored opaque extension row (read side). `canonical_fingerprint` is the
/// server-computed fingerprint of the canonical entity at write time; a reader
/// compares it against the entity's *current* fingerprint to detect staleness.
#[derive(Debug, Clone, Serialize, sqlx::FromRow)]
pub struct GameEntityExt {
pub game_id: String,
pub entity_kind: String,
pub entity_id: String,
pub namespace: String,
pub schema_version: i64,
pub canonical_fingerprint: String,
pub payload: String,
pub updated_at: String,
}
-80
View File
@@ -11,45 +11,6 @@ pub enum MatchOutcome {
Loss,
}
/// Canonical, game-independent economic result of a completed match. The game
/// adapter maps its own wire (FIFA17 `endReason`, score, …) onto this — Core
/// never sees a game-specific reason string.
///
/// * `Win` / `Draw` / `Loss` — a finished match; standard reward tiers.
/// * `Dnf` — did-not-finish (abandon/quit). Economically a loss, but tallied in
/// its own statistics bucket and never in `matches_lost`.
/// * `NoContest` — a voided match. Zero economic effect: no coins, XP, or
/// W/D/L/DNF change; recorded only for history + idempotency.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum MatchResultKind {
Win,
Draw,
Loss,
Dnf,
NoContest,
}
impl MatchResultKind {
/// The canonical lowercase token persisted in `matches.outcome` and
/// `match_completions.result`.
pub fn as_str(self) -> &'static str {
match self {
MatchResultKind::Win => "win",
MatchResultKind::Draw => "draw",
MatchResultKind::Loss => "loss",
MatchResultKind::Dnf => "dnf",
MatchResultKind::NoContest => "no_contest",
}
}
/// Whether this result applies any economic effect (coins / XP / statistics /
/// objectives / achievements). `NoContest` is the only non-economic result.
pub fn is_economic(self) -> bool {
!matches!(self, MatchResultKind::NoContest)
}
}
#[derive(Debug, Deserialize)]
pub struct SubmitMatchRequest {
pub squad_id: String,
@@ -126,44 +87,3 @@ pub struct MatchRewardResult {
/// Achievements unlocked as a result of this match.
pub achievements_unlocked: Vec<AchievementDefinition>,
}
/// Request to atomically complete a match exactly once. `match_identity` is the
/// opaque, host-supplied per-match token that keys durable economic idempotency
/// (persona/profile + match_identity). `result` is the canonical outcome the
/// game adapter derived from its wire; `goals_for`/`goals_against` are recorded
/// for history and statistics (0-0 is normal for a DNF/no-contest).
#[derive(Debug, Clone, Deserialize)]
pub struct CompleteMatchRequest {
pub match_identity: String,
pub result: MatchResultKind,
pub squad_id: String,
pub opponent_name: String,
pub goals_for: i64,
pub goals_against: i64,
pub mode: String,
#[serde(default)]
pub goal_positions: Option<Vec<String>>,
}
/// Outcome of [`crate::services::match_service::complete_match`].
#[derive(Debug, Serialize)]
pub struct MatchCompletionResult {
/// `true` when THIS call applied the economic effect; `false` on an
/// idempotent replay of an already-completed match (the persisted canonical
/// result is echoed unchanged).
pub applied: bool,
pub match_identity: String,
pub result: MatchResultKind,
pub coins_awarded: i64,
pub xp_awarded: i64,
/// Club balance after completion — echoed so the host can render the wire
/// reward body without a second round-trip.
pub coins_balance: i64,
/// Objectives completed by this match (empty on a replay).
pub objectives_updated: Vec<String>,
/// Level-ups gained from this match's XP (empty on a replay).
pub level_ups: Vec<LevelUpEvent>,
/// Achievements unlocked by this match (empty on a replay).
pub achievements_unlocked: Vec<AchievementDefinition>,
pub match_record: Match,
}
+3 -4
View File
@@ -1,19 +1,18 @@
pub mod achievement;
pub mod card;
pub mod chemistry_style;
pub mod notification;
pub mod club;
pub mod draft;
pub mod event;
pub mod fut_champs;
pub mod game_ext;
pub mod event;
pub mod season;
pub mod market;
pub mod match_result;
pub mod notification;
pub mod objective;
pub mod pack;
pub mod profile;
pub mod reward;
pub mod sbc;
pub mod season;
pub mod squad;
pub mod statistics;
-13
View File
@@ -21,19 +21,6 @@ pub enum ObjectiveMetric {
CoinsEarned,
}
impl ObjectiveMetric {
pub fn as_str(&self) -> &'static str {
match self {
ObjectiveMetric::MatchesWon => "matcheswon",
ObjectiveMetric::MatchesPlayed => "matchesplayed",
ObjectiveMetric::GoalsScored => "goalsscored",
ObjectiveMetric::PacksOpened => "packsopened",
ObjectiveMetric::SbcsCompleted => "sbcscompleted",
ObjectiveMetric::CoinsEarned => "coinsearned",
}
}
}
/// Objective definition from data/objectives/*.json
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ObjectiveDefinition {
+12 -16
View File
@@ -8,22 +8,18 @@ pub struct Profile {
pub username: String,
pub level: i64,
pub xp: i64,
/// The game this profile belongs to (e.g. "fifa17", "fifa23"). Scopes all of
/// this profile's downstream state so multiple games share one core + DB.
pub game_id: String,
pub created_at: DateTime<Utc>,
pub updated_at: DateTime<Utc>,
}
impl Profile {
pub fn new(username: impl Into<String>, game_id: impl Into<String>) -> Self {
pub fn new(username: impl Into<String>) -> Self {
let now = Utc::now();
Self {
id: Uuid::new_v4().to_string(),
username: username.into(),
level: 1,
xp: 0,
game_id: game_id.into(),
created_at: now,
updated_at: now,
}
@@ -38,16 +34,16 @@ pub struct CreateProfileRequest {
/// XP required to reach each level (cumulative total from level 1).
/// Level 1 starts at 0 XP. Level 2 needs 500 total XP, etc.
pub const XP_THRESHOLDS: &[i64] = &[
0, // level 1
500, // level 2
1200, // level 3
2000, // level 4
3000, // level 5
4200, // level 6
5600, // level 7
7200, // level 8
9000, // level 9
11000, // level 10
0, // level 1
500, // level 2
1200, // level 3
2000, // level 4
3000, // level 5
4200, // level 6
5600, // level 7
7200, // level 8
9000, // level 9
11000, // level 10
];
/// Compute the level for a given cumulative XP total.
@@ -75,7 +71,7 @@ pub fn coins_for_level(new_level: i64) -> i64 {
/// Pack granted at milestone levels (5, 10, 15, 20, …).
pub fn pack_for_level(new_level: i64) -> Option<&'static str> {
match new_level {
5 => Some("bronze_pack"),
5 => Some("bronze_pack"),
10 => Some("silver_pack"),
15 => Some("gold_pack"),
20 => Some("rare_gold_pack"),
+2 -14
View File
@@ -33,17 +33,16 @@ pub struct SbcReward {
pub pack_id: Option<String>,
}
/// DB record of a completed submission.
/// DB record of a completed submission
#[allow(dead_code)]
#[derive(Debug, Clone, Serialize, Deserialize, sqlx::FromRow)]
pub struct SbcSubmission {
pub id: String,
pub profile_id: String,
pub club_id: Option<String>,
pub sbc_id: String,
pub submitted_card_ids: String,
pub passed: bool,
pub submitted_at: String,
pub repeatable: bool,
}
#[derive(Debug, Deserialize)]
@@ -52,17 +51,6 @@ pub struct SubmitSbcRequest {
pub owned_card_ids: Vec<String>,
}
#[derive(Debug, Deserialize)]
pub struct SaveSbcSquadRequest {
pub owned_card_ids: Vec<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SbcSquadState {
pub sbc_id: String,
pub owned_card_ids: Vec<String>,
}
#[derive(Debug, Serialize)]
pub struct SbcResult {
pub passed: bool,
-46
View File
@@ -54,49 +54,3 @@ pub struct SquadPlayerInput {
pub is_captain: bool,
pub is_on_bench: bool,
}
/// A complete squad, as a game client sends it.
///
/// # Why replacement rather than edits
///
/// Retail FIFA 17 sends the WHOLE squad on every save — roughly 2 KB carrying
/// every slot, item id and kit number — and a user swapping two players
/// produced nine changed slots across two saves. Slot deltas therefore do not
/// describe what the user did, and any attempt to derive `swap_players` or
/// `move_player` from them would be inventing intent the wire never carried.
///
/// So the only honest semantic operation is: *this is the squad now*.
///
/// Empty slots are simply absent from `slots`; a client that models an empty
/// slot as a zero item id must drop it at the adapter boundary rather than
/// sending a player Core would have to special-case.
#[derive(Debug, Clone, Default)]
pub struct SquadReplacement {
pub name: Option<String>,
pub formation: Option<String>,
pub slots: Vec<SlotAssignment>,
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SlotAssignment {
pub owned_card_id: String,
/// Core's slot numbering. The adapter maps the game's numbering onto it.
pub slot: i64,
pub is_captain: bool,
pub is_on_bench: bool,
}
/// Outcome of a replacement.
///
/// Carries the server's own evaluation and, separately, any disagreement with
/// what the client claimed — never a merged value.
#[derive(Debug, Clone)]
pub struct SquadReplaced {
pub squad: Squad,
pub slots_written: usize,
pub evaluation: crate::services::squad_rules::SquadEvaluation,
pub client_disagreements: Vec<crate::services::squad_rules::EvaluationComparison>,
/// Server-computed deterministic fingerprint of the committed canonical squad
/// (anchors any opaque game extension against stale projection).
pub canonical_fingerprint: String,
}
-2
View File
@@ -7,7 +7,6 @@ pub struct Statistics {
pub matches_won: i64,
pub matches_drawn: i64,
pub matches_lost: i64,
pub matches_dnf: i64,
pub goals_scored: i64,
pub goals_conceded: i64,
pub packs_opened: i64,
@@ -26,7 +25,6 @@ impl Statistics {
matches_won: 0,
matches_drawn: 0,
matches_lost: 0,
matches_dnf: 0,
goals_scored: 0,
goals_conceded: 0,
packs_opened: 0,
+4 -12
View File
@@ -1,4 +1,3 @@
use crate::extractors::GameId;
use axum::{extract::State, Json};
use serde_json::{json, Value};
@@ -8,19 +7,12 @@ use crate::{
services::{achievement as ach_svc, club as club_svc, profile as profile_svc},
};
pub async fn get_achievements(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_achievements(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let _ = ach_svc::check_and_unlock(&state.pool, &state.achievement_defs, &profile.id, &club.id)
.await;
let _ = ach_svc::check_and_unlock(&state.pool, &state.achievement_defs, &profile.id, &club.id).await;
let achievements = ach_svc::list_with_status(&state.pool, &state.achievement_defs).await?;
let earned = achievements
.iter()
.filter(|a| a["unlocked"].as_bool().unwrap_or(false))
.count();
let earned = achievements.iter().filter(|a| a["unlocked"].as_bool().unwrap_or(false)).count();
Ok(Json(json!({
"achievements": achievements,
"earned": earned,
+28 -88
View File
@@ -1,11 +1,9 @@
use axum::{extract::State, Json};
use serde::Deserialize;
use serde_json::{json, Value};
use crate::{
app::AppState,
error::{AppError, AppResult},
extractors::GameId,
error::AppResult,
models::{club::Club, profile::CreateProfileRequest},
seed,
services::{club as club_svc, profile as profile_svc},
@@ -13,12 +11,11 @@ use crate::{
pub async fn post_auth_local(
State(state): State<AppState>,
game: GameId,
Json(req): Json<CreateProfileRequest>,
) -> AppResult<Json<Value>> {
let username = req.username.unwrap_or_else(|| "Player 1".into());
let profile = profile_svc::create_profile(&state.pool, &username, game.as_str()).await?;
let profile = profile_svc::create_profile(&state.pool, &username).await?;
let club = Club::new(&profile.id, "OpenFUT FC", 5000);
club_svc::create_club(&state.pool, &club).await?;
@@ -34,108 +31,51 @@ pub async fn post_auth_local(
/// GET /auth/status — lightweight check: does a profile exist?
/// Returns 200 `{ "has_profile": true/false }` without erroring.
pub async fn get_auth_status(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Value>> {
let count: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM profiles WHERE game_id = ?")
.bind(game.as_str())
pub async fn get_auth_status(State(state): State<AppState>) -> AppResult<Json<Value>> {
let count: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM profiles")
.fetch_one(&state.pool)
.await?;
Ok(Json(json!({ "has_profile": count > 0 })))
}
#[derive(Deserialize)]
pub struct ResetRequest {
pub confirm: Option<String>,
}
/// POST /auth/reset — wipe all game data and start fresh.
/// Requires `{"confirm":"reset"}` in the request body as a safeguard against
/// accidental or unauthenticated calls. Deletes every user-data table in
/// dependency order; schema (migrations) is preserved.
pub async fn post_auth_reset(
State(state): State<AppState>,
game: GameId,
Json(req): Json<ResetRequest>,
) -> AppResult<Json<Value>> {
if req.confirm.as_deref() != Some("reset") {
return Err(AppError::BadRequest(
r#"include {"confirm":"reset"} in the request body to confirm data wipe"#.into(),
));
}
// Multi-game: reset ONLY this game's profile subtree so a FIFA 17 reset never
// wipes FIFA 23 (and vice versa). Resolve the game's profile + its clubs, then
// delete their dependent rows in reverse-dependency order.
let profile_id: Option<String> = sqlx::query_scalar(
"SELECT id FROM profiles WHERE game_id = ? ORDER BY created_at ASC LIMIT 1",
)
.bind(game.as_str())
.fetch_optional(&state.pool)
.await?;
let Some(profile_id) = profile_id else {
return Ok(Json(json!({
"reset": true,
"message": "nothing to reset for this game"
})));
};
let club_ids: Vec<String> = sqlx::query_scalar("SELECT id FROM clubs WHERE profile_id = ?")
.bind(&profile_id)
.fetch_all(&state.pool)
.await?;
for club_id in &club_ids {
sqlx::query(
"DELETE FROM squad_players WHERE squad_id IN (SELECT id FROM squads WHERE club_id = ?)",
)
.bind(club_id)
.execute(&state.pool)
.await?;
for table in ["squads", "owned_cards", "packs", "market_history"] {
sqlx::query(&format!("DELETE FROM {table} WHERE club_id = ?"))
.bind(club_id)
.execute(&state.pool)
.await?;
}
}
for table in [
/// Deletes every user-data table in dependency order. The schema tables
/// (migrations) are left intact; calling POST /auth/local afterwards
/// creates a new profile.
pub async fn post_auth_reset(State(state): State<AppState>) -> AppResult<Json<Value>> {
// Delete in reverse-dependency order to satisfy FK constraints
// (SQLite FK enforcement is opt-in, but we follow the order anyway)
let tables = [
"player_achievements",
"notifications",
"fut_champs_sessions",
"sbc_submissions",
"objective_progress",
"position_goals",
"statistics",
"seasons",
"season_history",
"matches",
"market_listings",
"squad_players",
"squads",
"owned_cards",
"packs",
"events",
"draft_sessions",
"daily_checkins",
] {
sqlx::query(&format!("DELETE FROM {table} WHERE profile_id = ?"))
.bind(&profile_id)
"settings",
"clubs",
"profiles",
];
for table in &tables {
sqlx::query(&format!("DELETE FROM {table}"))
.execute(&state.pool)
.await?;
}
sqlx::query("DELETE FROM clubs WHERE profile_id = ?")
.bind(&profile_id)
.execute(&state.pool)
.await?;
sqlx::query("DELETE FROM profiles WHERE id = ?")
.bind(&profile_id)
.execute(&state.pool)
.await?;
// NOTE (follow-up): settings (global key/value), events (shared content),
// market_listings (keyed by seller_name, includes the shared NPC market),
// notifications and player_achievements are not yet game-scoped and are left
// intact. They need a game/profile key before a per-game reset can cover them.
tracing::info!(game = %game.as_str(), "Per-game reset performed");
tracing::info!("Full game reset performed");
Ok(Json(json!({
"reset": true,
"message": "All progress for this game has been wiped. Call POST /auth/local to start a new club."
"message": "All progress has been wiped. Call POST /auth/local to start a new club."
})))
}
+29 -60
View File
@@ -1,4 +1,3 @@
use crate::extractors::GameId;
use axum::{
extract::{Path, Query, State},
Json,
@@ -10,26 +9,16 @@ use crate::{
app::AppState,
error::{AppError, AppResult},
models::card::OwnedCard,
services::{
club as club_svc, economy as economy_svc,
inventory::{self, OwnedItemQuery, OwnedItemView},
profile as profile_svc,
},
services::{club as club_svc, profile as profile_svc},
};
/// Quick-sell value for a card based on overall rating.
fn quick_sell_coins(overall: u8) -> i64 {
if overall >= 85 {
1500
} else if overall >= 80 {
900
} else if overall >= 75 {
600
} else if overall >= 65 {
300
} else {
150
}
if overall >= 85 { 1500 }
else if overall >= 80 { 900 }
else if overall >= 75 { 600 }
else if overall >= 65 { 300 }
else { 150 }
}
#[derive(Debug, Deserialize)]
@@ -67,7 +56,7 @@ pub async fn get_cards(
let rarity_ok = query
.rarity
.as_ref()
.map(|r| c.rarity.as_str().eq_ignore_ascii_case(r))
.map(|r| format!("{:?}", c.rarity).to_lowercase() == r.to_lowercase())
.unwrap_or(true);
let pos_ok = query
.position
@@ -101,17 +90,11 @@ pub async fn get_cards(
cards.truncate(limit);
}
Ok(Json(
json!({ "cards": cards, "total": total, "returned": cards.len() }),
))
Ok(Json(json!({ "cards": cards, "total": total, "returned": cards.len() })))
}
pub async fn get_collection(
State(state): State<AppState>,
game: GameId,
Query(query): Query<OwnedItemQuery>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_collection(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let owned = sqlx::query_as::<_, OwnedCard>(
@@ -121,13 +104,14 @@ pub async fn get_collection(
.fetch_all(&state.pool)
.await?;
let views: Vec<OwnedItemView> = owned
let with_defs: Vec<Value> = owned
.iter()
.filter_map(|o| {
state.card_db.get(&o.card_id).map(|def| {
let effective_overall = def.overall as i64 + o.training_bonus;
let effective_position = o.position_override.as_deref().unwrap_or(&def.position);
let body = json!({
let effective_position =
o.position_override.as_deref().unwrap_or(&def.position);
json!({
"owned_card_id": o.id,
"is_loan": o.is_loan,
"loan_matches_remaining": o.loan_matches_remaining,
@@ -138,39 +122,22 @@ pub async fn get_collection(
"effective_overall": effective_overall,
"effective_position": effective_position,
"card": def,
});
OwnedItemView {
owned_card_id: o.id.clone(),
base_overall: def.overall,
effective_overall,
position: effective_position.to_string(),
nation: def.nation.clone(),
league: def.league.clone(),
club: def.club.clone(),
body,
}
})
})
})
.collect();
let page = inventory::apply_query(views, &query);
let returned = page.items.len();
Ok(Json(json!({
"collection": page.items,
"total": page.total,
"returned": returned,
"offset": page.offset,
"limit": page.limit,
})))
Ok(Json(
json!({ "collection": with_defs, "total": with_defs.len() }),
))
}
/// Quick-sell an owned card for instant coins. The card is removed from the collection.
pub async fn delete_owned_card(
State(state): State<AppState>,
game: GameId,
Path(owned_card_id): Path<String>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let owned = sqlx::query_as::<_, OwnedCard>(
@@ -184,17 +151,19 @@ pub async fn delete_owned_card(
.await?
.ok_or_else(|| AppError::NotFound(format!("owned card '{owned_card_id}' not found")))?;
let card = state.card_db.get(&owned.card_id).ok_or_else(|| {
AppError::NotFound(format!("card definition '{}' missing", owned.card_id))
})?;
let card = state
.card_db
.get(&owned.card_id)
.ok_or_else(|| AppError::NotFound(format!("card definition '{}' missing", owned.card_id)))?;
let coins = quick_sell_coins(card.overall);
// Delegate to the economy authority rather than hand-rolling DELETE + add_coins:
// that pair ran on the pool with NO transaction (a failed credit left the card
// destroyed for nothing) and it skipped `squad_players`, whose FK onto
// `owned_cards(id)` made quick-selling a squadded card fail with SQLite 787.
economy_svc::sell_item(&state.pool, &club.id, &owned_card_id, coins).await?;
sqlx::query("DELETE FROM owned_cards WHERE id = ?")
.bind(&owned_card_id)
.execute(&state.pool)
.await?;
club_svc::add_coins(&state.pool, &club.id, coins).await?;
Ok(Json(json!({
"quick_sold": owned_card_id,
+38 -79
View File
@@ -1,18 +1,15 @@
use crate::extractors::GameId;
use crate::{
app::AppState,
error::AppResult,
models::club::Club,
services::{
checkin as checkin_svc, club as club_svc, profile as profile_svc, statistics as stats_svc,
},
services::{checkin as checkin_svc, club as club_svc, profile as profile_svc, statistics as stats_svc},
};
use axum::{extract::State, Json};
use serde::Deserialize;
use serde_json::{json, Value};
pub async fn get_club(State(state): State<AppState>, game: GameId) -> AppResult<Json<Club>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_club(State(state): State<AppState>) -> AppResult<Json<Club>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
Ok(Json(club))
}
@@ -25,10 +22,9 @@ pub struct UpdateClubRequest {
pub async fn put_club(
State(state): State<AppState>,
game: GameId,
Json(req): Json<UpdateClubRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let updated = club_svc::update_club(
&state.pool,
@@ -40,11 +36,8 @@ pub async fn put_club(
Ok(Json(json!({ "club": updated })))
}
pub async fn get_checkin_status(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_checkin_status(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let status = checkin_svc::get_status(&state.pool, &profile.id).await?;
Ok(Json(json!({
"available": status.available,
@@ -55,8 +48,8 @@ pub async fn get_checkin_status(
})))
}
pub async fn post_checkin(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn post_checkin(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let r = checkin_svc::claim(&state.pool, &profile.id, &club.id).await?;
Ok(Json(json!({
@@ -67,17 +60,18 @@ pub async fn post_checkin(State(state): State<AppState>, game: GameId) -> AppRes
})))
}
pub async fn get_milestones(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_milestones(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let stats = stats_svc::get_or_create(&state.pool, &profile.id).await?;
let seasons_completed: i64 =
sqlx::query_scalar("SELECT COUNT(*) FROM season_history WHERE profile_id = ?")
.bind(&profile.id)
.fetch_one(&state.pool)
.await
.unwrap_or(0);
let seasons_completed: i64 = sqlx::query_scalar(
"SELECT COUNT(*) FROM season_history WHERE profile_id = ?",
)
.bind(&profile.id)
.fetch_one(&state.pool)
.await
.unwrap_or(0);
let highest_division: i64 = sqlx::query_scalar(
"SELECT COALESCE(MIN(new_division), 10) FROM season_history WHERE profile_id = ?",
@@ -87,25 +81,29 @@ pub async fn get_milestones(State(state): State<AppState>, game: GameId) -> AppR
.await
.unwrap_or(10);
let cards_owned: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM owned_cards WHERE club_id = ?")
.bind(&club.id)
.fetch_one(&state.pool)
.await
.unwrap_or(0);
let cards_owned: i64 = sqlx::query_scalar(
"SELECT COUNT(*) FROM owned_cards WHERE club_id = ?",
)
.bind(&club.id)
.fetch_one(&state.pool)
.await
.unwrap_or(0);
let sbcs_completed: i64 =
sqlx::query_scalar("SELECT COUNT(*) FROM sbc_submissions WHERE club_id = ? AND passed = 1")
.bind(&club.id)
.fetch_one(&state.pool)
.await
.unwrap_or(0);
let sbcs_completed: i64 = sqlx::query_scalar(
"SELECT COUNT(*) FROM sbc_submissions WHERE club_id = ? AND passed = 1",
)
.bind(&club.id)
.fetch_one(&state.pool)
.await
.unwrap_or(0);
let total_checkins: i64 =
sqlx::query_scalar("SELECT COUNT(*) FROM daily_checkins WHERE profile_id = ?")
.bind(&profile.id)
.fetch_one(&state.pool)
.await
.unwrap_or(0);
let total_checkins: i64 = sqlx::query_scalar(
"SELECT COUNT(*) FROM daily_checkins WHERE profile_id = ?",
)
.bind(&profile.id)
.fetch_one(&state.pool)
.await
.unwrap_or(0);
Ok(Json(json!({
"total_wins": stats.matches_won,
@@ -124,42 +122,3 @@ pub async fn get_milestones(State(state): State<AppState>, game: GameId) -> AppR
"club_level": club.level,
})))
}
/// The owned card assigned as the active squad's manager, or `null`. Generic:
/// Core returns the ownership-backed assignment; the FIFA 17 adapter shapes the
/// manager wire item from it (itemType/contract/chemistry are adapter concerns).
pub async fn get_squad_manager(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let manager = club_svc::get_squad_manager(&state.pool, &club.id).await?;
Ok(Json(json!({ "manager": manager })))
}
#[derive(Deserialize)]
pub struct SetManagerRequest {
/// The owned card to assign as manager, or `null`/absent to clear it.
pub owned_card_id: Option<String>,
}
/// Assign (or, with a null/absent `owned_card_id`, clear) the active squad's
/// manager. Fail-closed: the card must be owned by this club and the club must
/// have a squad. Returns the resulting assignment.
pub async fn put_squad_manager(
State(state): State<AppState>,
game: GameId,
Json(req): Json<SetManagerRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
match req.owned_card_id {
Some(owned_card_id) => {
club_svc::set_squad_manager(&state.pool, &club.id, &owned_card_id).await?
}
None => club_svc::clear_squad_manager(&state.pool, &club.id).await?,
}
let manager = club_svc::get_squad_manager(&state.pool, &club.id).await?;
Ok(Json(json!({ "manager": manager })))
}
+15 -40
View File
@@ -1,4 +1,3 @@
use crate::extractors::GameId;
use axum::{extract::State, Json};
use rand::{Rng, SeedableRng};
use serde_json::{json, Value};
@@ -10,8 +9,8 @@ use crate::{
services::{club as club_svc, profile as profile_svc, season as season_svc},
};
pub async fn get_division(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_division(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let _club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let season = season_svc::get_or_create(&state.pool, &profile.id).await?;
@@ -37,20 +36,14 @@ pub async fn get_division(State(state): State<AppState>, game: GameId) -> AppRes
})))
}
pub async fn get_division_history(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_division_history(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let history = season_svc::get_history(&state.pool, &profile.id).await?;
Ok(Json(json!({ "history": history, "total": history.len() })))
}
pub async fn get_division_leaderboard(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_division_leaderboard(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let season = season_svc::get_or_create(&state.pool, &profile.id).await?;
@@ -59,26 +52,11 @@ pub async fn get_division_leaderboard(
let mut rng = rand::rngs::SmallRng::seed_from_u64(seed);
const NPC_NAMES: &[&str] = &[
"Riverside FC",
"City Athletic",
"County United",
"Valley Rangers",
"Harbor Town FC",
"Mountside City",
"Lakewood Athletic",
"Eastbrook United",
"Westfield Rovers",
"Northgate FC",
"Southport Athletic",
"Ironbridge City",
"Milldale United",
"Hillcrest Rangers",
"Bayside FC",
"Thornfield Athletic",
"Greenhill United",
"Coldwater City",
"Redbury Rangers",
"Ashdown FC",
"Riverside FC", "City Athletic", "County United", "Valley Rangers",
"Harbor Town FC", "Mountside City", "Lakewood Athletic", "Eastbrook United",
"Westfield Rovers", "Northgate FC", "Southport Athletic", "Ironbridge City",
"Milldale United", "Hillcrest Rangers", "Bayside FC", "Thornfield Athletic",
"Greenhill United", "Coldwater City", "Redbury Rangers", "Ashdown FC",
];
// Pick 9 NPC names without repetition using the seeded RNG
@@ -96,13 +74,10 @@ pub async fn get_division_leaderboard(
// Quality bias: index 0-2 = stronger, 6-8 = weaker
let quality: f64 = 1.0 - (idx as f64 / 8.0); // 1.0 → 0.0
let expected_win_rate = 0.2 + quality * 0.6; // 0.20.8
let wins =
(npc_matches as f64 * expected_win_rate * (0.8 + rng.gen::<f64>() * 0.4)) as i64;
let losses = (npc_matches as f64
* (1.0 - expected_win_rate)
* (0.8 + rng.gen::<f64>() * 0.4)) as i64;
let draws = (npc_matches - wins - losses).max(0);
let pts = wins * 3 + draws;
let wins = (npc_matches as f64 * expected_win_rate * (0.8 + rng.gen::<f64>() * 0.4)) as i64;
let losses = (npc_matches as f64 * (1.0 - expected_win_rate) * (0.8 + rng.gen::<f64>() * 0.4)) as i64;
let draws = (npc_matches - wins - losses).max(0);
let pts = wins * 3 + draws;
json!({
"club_name": name,
"wins": wins,
+6 -13
View File
@@ -1,4 +1,3 @@
use crate::extractors::GameId;
use axum::{
extract::{Path, Query, State},
Json,
@@ -40,25 +39,21 @@ pub async fn get_draft_squad(
/// until all 11 slots are filled.
pub async fn post_draft_start(
State(state): State<AppState>,
game: GameId,
Query(query): Query<DraftQuery>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let difficulty = query.difficulty.as_deref().unwrap_or("professional");
let session =
draft_svc::start_draft(&state.pool, &state.card_db, &profile.id, difficulty).await?;
let session = draft_svc::start_draft(&state.pool, &state.card_db, &profile.id, difficulty).await?;
Ok(Json(session))
}
/// Get the current state of a draft session.
pub async fn get_draft_session(
State(state): State<AppState>,
game: GameId,
Path(session_id): Path<String>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let session =
draft_svc::get_draft(&state.pool, &state.card_db, &profile.id, &session_id).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let session = draft_svc::get_draft(&state.pool, &state.card_db, &profile.id, &session_id).await?;
Ok(Json(session))
}
@@ -74,11 +69,10 @@ pub struct PickRequest {
/// and rewards (coins + optional pack) are granted automatically.
pub async fn post_draft_pick(
State(state): State<AppState>,
game: GameId,
Path(session_id): Path<String>,
Json(req): Json<PickRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let session = draft_svc::pick_card(
&state.pool,
@@ -95,10 +89,9 @@ pub async fn post_draft_pick(
/// Abandon an active draft session. No rewards are granted.
pub async fn post_draft_abandon(
State(state): State<AppState>,
game: GameId,
Path(session_id): Path<String>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let result = draft_svc::abandon_draft(&state.pool, &profile.id, &session_id).await?;
Ok(Json(result))
}
-220
View File
@@ -1,220 +0,0 @@
//! Generic economy HTTP boundary.
//!
//! Exposes [`crate::services::economy`] over the same game-scoped active-profile
//! resolution every other Core route uses ([`GameId`] header → active profile →
//! club). The caller (a game host) never supplies a club id; Core maps the game
//! to its authoritative club, so there is no cross-club economy access. Every
//! op is a single durable SQLite transaction in the service layer.
//!
//! This surface is deliberately game-neutral: no currency names, pack ids, or
//! wire semantics — those live in the game host/adapter.
use axum::{extract::State, Json};
use serde::{Deserialize, Serialize};
use crate::{
app::AppState,
error::AppResult,
extractors::GameId,
services::{club as club_svc, economy, economy::GrantedItem, profile as profile_svc},
};
/// Resolve the game-scoped active profile's club id.
async fn resolve_club(state: &AppState, game: &GameId) -> AppResult<String> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
Ok(club.id)
}
#[derive(Serialize)]
pub struct BalanceResponse {
pub balance: i64,
}
/// `GET /economy/balance` — the club's currency balance.
pub async fn get_balance(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<BalanceResponse>> {
let club = resolve_club(&state, &game).await?;
let balance = economy::balance(&state.pool, &club).await?;
Ok(Json(BalanceResponse { balance }))
}
/// `GET /economy/entitlements` — the club's unconsumed entitlements.
pub async fn get_entitlements(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Vec<economy::Entitlement>>> {
let club = resolve_club(&state, &game).await?;
Ok(Json(
economy::list_unopened_entitlements(&state.pool, &club).await?,
))
}
#[derive(Deserialize)]
pub struct PurchaseEntitlementRequest {
pub cost: i64,
pub definition_id: String,
}
/// `POST /economy/purchase-entitlement` — atomic debit + grant.
pub async fn post_purchase_entitlement(
State(state): State<AppState>,
game: GameId,
Json(req): Json<PurchaseEntitlementRequest>,
) -> AppResult<Json<economy::PurchaseReceipt>> {
let club = resolve_club(&state, &game).await?;
Ok(Json(
economy::purchase_entitlement(&state.pool, &club, req.cost, &req.definition_id).await?,
))
}
#[derive(Deserialize)]
pub struct RedeemEntitlementRequest {
pub entitlement_id: String,
pub items: Vec<GrantedItem>,
}
#[derive(Serialize)]
pub struct RedeemEntitlementResponse {
pub definition_id: String,
}
/// `POST /economy/redeem-entitlement` — atomic consume-once + add items.
pub async fn post_redeem_entitlement(
State(state): State<AppState>,
game: GameId,
Json(req): Json<RedeemEntitlementRequest>,
) -> AppResult<Json<RedeemEntitlementResponse>> {
let club = resolve_club(&state, &game).await?;
let definition_id =
economy::redeem_entitlement(&state.pool, &club, &req.entitlement_id, &req.items).await?;
Ok(Json(RedeemEntitlementResponse { definition_id }))
}
#[derive(Deserialize)]
pub struct SellItemRequest {
pub item_id: String,
pub price: i64,
}
/// `POST /economy/sell-item` — atomic remove + credit.
pub async fn post_sell_item(
State(state): State<AppState>,
game: GameId,
Json(req): Json<SellItemRequest>,
) -> AppResult<Json<BalanceResponse>> {
let club = resolve_club(&state, &game).await?;
let balance = economy::sell_item(&state.pool, &club, &req.item_id, req.price).await?;
Ok(Json(BalanceResponse { balance }))
}
#[derive(Deserialize)]
pub struct GrantRewardRequest {
pub amount: i64,
}
/// `POST /economy/grant-reward` — atomic credit.
pub async fn post_grant_reward(
State(state): State<AppState>,
game: GameId,
Json(req): Json<GrantRewardRequest>,
) -> AppResult<Json<BalanceResponse>> {
let club = resolve_club(&state, &game).await?;
let balance = economy::grant_reward(&state.pool, &club, req.amount).await?;
Ok(Json(BalanceResponse { balance }))
}
#[derive(Deserialize)]
pub struct PurchaseItemRequest {
pub cost: i64,
pub item_id: String,
pub card_id: String,
}
/// `POST /economy/purchase-item` — atomic debit + mint item.
pub async fn post_purchase_item(
State(state): State<AppState>,
game: GameId,
Json(req): Json<PurchaseItemRequest>,
) -> AppResult<Json<BalanceResponse>> {
let club = resolve_club(&state, &game).await?;
let balance =
economy::purchase_item(&state.pool, &club, req.cost, &req.item_id, &req.card_id).await?;
Ok(Json(BalanceResponse { balance }))
}
#[derive(Deserialize)]
pub struct PurchaseItemsRequest {
pub cost: i64,
pub items: Vec<GrantedItem>,
}
/// `POST /economy/purchase-items` — atomic debit + mint several items.
pub async fn post_purchase_items(
State(state): State<AppState>,
game: GameId,
Json(req): Json<PurchaseItemsRequest>,
) -> AppResult<Json<BalanceResponse>> {
let club = resolve_club(&state, &game).await?;
let balance = economy::purchase_items(&state.pool, &club, req.cost, &req.items).await?;
Ok(Json(BalanceResponse { balance }))
}
/// `POST /economy/settle-sale` request.
///
/// This is the ONE economy route that names clubs explicitly, and it has to: a
/// market sale has two sides, and the module's active-profile resolution can only
/// ever describe one. Both are optional and default to the game-scoped active
/// club, so the single-player case stays as terse as every other route:
///
/// * `seller_club_id` omitted -> the active club is the seller (it listed the
/// item), which is the production shape.
/// * `buyer_club_id` omitted -> the counterparty is OUTSIDE the modelled
/// economy: no balance is debited and the item leaves the inventory. It does
/// NOT silently fall back to the active club, because that would settle a sale
/// between a club and itself.
#[derive(Deserialize)]
pub struct SettleSaleRequest {
/// The authoritative owned-item instance changing hands.
pub item_id: String,
/// What the buyer pays. The fee is withheld from this, never added to it.
pub gross: i64,
/// Withheld from the seller and destroyed. The RATE is a per-game policy the
/// caller owns; Core only checks `0 <= fee <= gross`.
pub fee: i64,
#[serde(default)]
pub seller_club_id: Option<String>,
#[serde(default)]
pub buyer_club_id: Option<String>,
}
/// `POST /economy/settle-sale` — atomically debit the buyer, transfer the existing
/// item, credit the seller net of the fee, and destroy the fee.
pub async fn post_settle_sale(
State(state): State<AppState>,
game: GameId,
Json(req): Json<SettleSaleRequest>,
) -> AppResult<Json<economy::SaleReceipt>> {
let seller = match req.seller_club_id {
Some(id) => id,
None => resolve_club(&state, &game).await?,
};
let buyer = match req.buyer_club_id.as_deref() {
Some(id) => economy::SaleBuyer::Club(id),
None => economy::SaleBuyer::Outside,
};
let receipt = economy::settle_sale(
&state.pool,
&req.item_id,
&seller,
buyer,
economy::SaleTerms {
gross: req.gross,
fee: req.fee,
},
)
.await?;
Ok(Json(receipt))
}
+18 -28
View File
@@ -1,4 +1,3 @@
use crate::extractors::GameId;
use axum::{
extract::{Path, State},
Json,
@@ -9,14 +8,12 @@ use serde_json::{json, Value};
use crate::{
app::AppState,
error::AppResult,
services::{
club as club_svc, fut_champs as champs_svc, profile as profile_svc, season as season_svc,
},
services::{club as club_svc, fut_champs as champs_svc, profile as profile_svc, season as season_svc},
};
/// GET /fut-champs — current active session, or null if none.
pub async fn get_fut_champs(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_fut_champs(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let session = champs_svc::get_active_session(&state.pool, &profile.id).await?;
Ok(Json(json!({
@@ -26,11 +23,8 @@ pub async fn get_fut_champs(State(state): State<AppState>, game: GameId) -> AppR
}
/// POST /fut-champs/start — open a new FUT Champions week.
pub async fn post_start_fut_champs(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn post_start_fut_champs(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let session = champs_svc::start_session(&state.pool, &profile.id).await?;
Ok(Json(json!({
@@ -48,11 +42,10 @@ pub struct ChampsMatchRequest {
/// POST /fut-champs/:session_id/result — record a match in this session.
pub async fn post_champs_result(
State(state): State<AppState>,
game: GameId,
Path(session_id): Path<String>,
Json(req): Json<ChampsMatchRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let session = champs_svc::record_match(
&state.pool,
@@ -82,10 +75,9 @@ pub async fn post_champs_result(
/// POST /fut-champs/:session_id/claim — claim end-of-week rewards.
pub async fn post_claim_champs_rewards(
State(state): State<AppState>,
game: GameId,
Path(session_id): Path<String>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let result = champs_svc::claim_rewards(
@@ -101,11 +93,8 @@ pub async fn post_claim_champs_rewards(
}
/// GET /fut-champs/history — past sessions, newest first.
pub async fn get_champs_history(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_champs_history(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let history = champs_svc::get_history(&state.pool, &profile.id).await?;
Ok(Json(json!({
@@ -115,19 +104,20 @@ pub async fn get_champs_history(
}
/// POST /rivals/claim-weekly — claim weekly Division Rivals reward.
pub async fn post_claim_rivals_reward(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn post_claim_rivals_reward(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
// Ensure a season row exists
season_svc::get_or_create(&state.pool, &profile.id).await?;
let result =
champs_svc::claim_rivals_reward(&state.pool, &profile.id, &club.id, &state.pack_defs)
.await?;
let result = champs_svc::claim_rivals_reward(
&state.pool,
&profile.id,
&club.id,
&state.pack_defs,
)
.await?;
Ok(Json(result))
}
+10 -22
View File
@@ -1,4 +1,3 @@
use crate::extractors::GameId;
use axum::{
extract::{Path, Query, State},
Json,
@@ -13,16 +12,14 @@ use crate::{
services::{club as club_svc, market as market_svc, profile as profile_svc},
};
pub async fn get_trade_history(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_trade_history(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let trades = market_svc::get_trade_history(&state.pool, &club.id).await?;
Ok(Json(json!({ "trades": trades, "total": trades.len() })))
}
#[derive(Deserialize)]
pub struct MarketQuery {
pub min_overall: Option<u8>,
@@ -55,10 +52,9 @@ pub async fn get_market(
pub async fn post_market_buy(
State(state): State<AppState>,
game: GameId,
Json(req): Json<BuyListingRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let card = market_svc::buy_listing(&state.pool, &state.card_db, &club.id, &req).await?;
@@ -69,10 +65,9 @@ pub async fn post_market_buy(
pub async fn post_market_sell(
State(state): State<AppState>,
game: GameId,
Json(req): Json<SellCardRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let new_balance = market_svc::sell_card(&state.pool, &state.card_db, &club.id, &req).await?;
@@ -88,26 +83,19 @@ pub async fn post_market_refresh(State(state): State<AppState>) -> AppResult<Jso
}
/// Return all active market listings posted by the current player's club.
pub async fn get_my_listings(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_my_listings(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let listings =
market_svc::get_listings_by_seller(&state.pool, &state.card_db, &club.id).await?;
Ok(Json(
json!({ "listings": listings, "total": listings.len() }),
))
let listings = market_svc::get_listings_by_seller(&state.pool, &state.card_db, &club.id).await?;
Ok(Json(json!({ "listings": listings, "total": listings.len() })))
}
/// Cancel a player-posted listing and return the card to the collection.
pub async fn delete_market_listing(
State(state): State<AppState>,
game: GameId,
Path(listing_id): Path<String>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
market_svc::cancel_listing(&state.pool, &club.id, &listing_id).await?;
Ok(Json(json!({ "cancelled": listing_id })))
+6 -42
View File
@@ -1,4 +1,3 @@
use crate::extractors::GameId;
use axum::{
extract::{Query, State},
Json,
@@ -9,9 +8,7 @@ use serde_json::{json, Value};
use crate::{
app::AppState,
error::AppResult,
models::match_result::{
CompleteMatchRequest, Match, MatchCompletionResult, MatchRewardResult, SubmitMatchRequest,
},
models::match_result::{Match, MatchRewardResult, SubmitMatchRequest},
services::{club as club_svc, match_service, profile as profile_svc},
};
@@ -23,10 +20,9 @@ pub struct MatchHistoryQuery {
pub async fn get_matches(
State(state): State<AppState>,
game: GameId,
Query(query): Query<MatchHistoryQuery>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let limit = query.limit.unwrap_or(20).clamp(1, 100);
let matches = if let Some(mode) = &query.mode {
@@ -67,46 +63,14 @@ pub async fn get_opponent(
pub async fn post_match_result(
State(state): State<AppState>,
game: GameId,
Json(req): Json<SubmitMatchRequest>,
) -> AppResult<Json<MatchRewardResult>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let result = match_service::process_match(
&state.pool,
&profile.id,
&club.id,
&req,
&state.obj_defs,
&state.achievement_defs,
)
.await?;
Ok(Json(result))
}
/// `POST /matches/complete` — the authoritative, atomic, exactly-once match
/// economy entry point (the game host routes a finished match here). Idempotent
/// on `(profile, match_identity)`: a replay returns the persisted canonical
/// result with `applied = false` and grants nothing twice.
pub async fn post_match_complete(
State(state): State<AppState>,
game: GameId,
Json(req): Json<CompleteMatchRequest>,
) -> AppResult<Json<MatchCompletionResult>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let result = match_service::complete_match(
&state.pool,
&profile.id,
&club.id,
&req,
&state.obj_defs,
&state.achievement_defs,
)
.await?;
let result =
match_service::process_match(&state.pool, &profile.id, &club.id, &req, &state.obj_defs, &state.achievement_defs)
.await?;
Ok(Json(result))
}
+1 -2
View File
@@ -4,9 +4,8 @@ pub mod cards;
pub mod club;
pub mod division;
pub mod draft;
pub mod economy;
pub mod events;
pub mod fut_champs;
pub mod events;
pub mod health;
pub mod market;
pub mod matches;
+14 -20
View File
@@ -1,4 +1,3 @@
use crate::extractors::GameId;
use axum::{
extract::{Path, State},
Json,
@@ -8,9 +7,7 @@ use serde_json::{json, Value};
use crate::{
app::AppState,
error::{AppError, AppResult},
services::{
club as club_svc, notification as notif_svc, objective as obj_svc, profile as profile_svc,
},
services::{club as club_svc, notification as notif_svc, objective as obj_svc, profile as profile_svc},
};
/// GET /notifications
@@ -19,11 +16,8 @@ use crate::{
/// notifications (unclaimed objectives, expiring loans, season ending soon).
/// Persistent notifications carry an `id` and `is_read` flag; dynamic ones
/// have `id: null` and are always considered unread.
pub async fn get_notifications(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_notifications(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
// ── Persistent notifications ─────────────────────────────────────────────
@@ -98,16 +92,14 @@ pub async fn get_notifications(
// Use "type" key for compatibility with dashboard and existing tests.
let all: Vec<Value> = persistent
.iter()
.map(|n| {
json!({
"id": n.id,
"type": n.kind,
"title": n.title,
"body": n.body,
"is_read": n.is_read,
"created_at": n.created_at,
})
})
.map(|n| json!({
"id": n.id,
"type": n.kind,
"title": n.title,
"body": n.body,
"is_read": n.is_read,
"created_at": n.created_at,
}))
.chain(dynamic.iter().cloned())
.collect();
@@ -132,7 +124,9 @@ pub async fn mark_notification_read(
}
/// POST /notifications/read-all
pub async fn mark_all_notifications_read(State(state): State<AppState>) -> AppResult<Json<Value>> {
pub async fn mark_all_notifications_read(
State(state): State<AppState>,
) -> AppResult<Json<Value>> {
let count = notif_svc::mark_all_read(&state.pool).await?;
Ok(Json(json!({ "marked_read": count })))
}
+5 -9
View File
@@ -1,4 +1,3 @@
use crate::extractors::GameId;
use axum::{
extract::{Path, State},
Json,
@@ -12,8 +11,8 @@ use crate::{
services::{club as club_svc, objective as obj_svc, profile as profile_svc},
};
pub async fn get_objectives(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_objectives(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let objectives =
obj_svc::get_objectives_with_progress(&state.pool, &profile.id, &state.obj_defs).await?;
Ok(Json(json!({ "objectives": objectives })))
@@ -21,10 +20,9 @@ pub async fn get_objectives(State(state): State<AppState>, game: GameId) -> AppR
pub async fn get_objective(
State(state): State<AppState>,
game: GameId,
Path(objective_id): Path<String>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let all =
obj_svc::get_objectives_with_progress(&state.pool, &profile.id, &state.obj_defs).await?;
let obj = all
@@ -36,10 +34,9 @@ pub async fn get_objective(
pub async fn post_claim_objective_by_id(
State(state): State<AppState>,
game: GameId,
Path(objective_id): Path<String>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let reward = obj_svc::claim_objective(
&state.pool,
@@ -59,10 +56,9 @@ pub struct ClaimRequest {
pub async fn post_claim_objective(
State(state): State<AppState>,
game: GameId,
Json(req): Json<ClaimRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let reward = obj_svc::claim_objective(
&state.pool,
+8 -18
View File
@@ -1,4 +1,3 @@
use crate::extractors::GameId;
use axum::{
extract::{Path, State},
Json,
@@ -20,10 +19,9 @@ pub struct BuyPackRequest {
pub async fn post_buy_pack(
State(state): State<AppState>,
game: GameId,
Json(req): Json<BuyPackRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let pack = pack_svc::buy_pack(
&state.pool,
@@ -56,8 +54,8 @@ pub async fn get_pack_store(State(state): State<AppState>) -> AppResult<Json<Val
Ok(Json(json!({ "packs": store })))
}
pub async fn get_packs(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_packs(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let packs = pack_svc::get_unopened_packs(&state.pool, &club.id).await?;
@@ -79,11 +77,8 @@ pub async fn get_packs(State(state): State<AppState>, game: GameId) -> AppResult
}
/// Return recently opened packs with the card IDs they contained.
pub async fn get_pack_history(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_pack_history(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let opened = sqlx::query_as::<_, crate::models::pack::Pack>(
@@ -127,10 +122,9 @@ pub async fn get_pack_history(
pub async fn post_open_pack(
State(state): State<AppState>,
game: GameId,
Path(pack_id): Path<String>,
) -> AppResult<Json<PackOpenResult>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let result = pack_svc::open_pack(
@@ -146,12 +140,8 @@ pub async fn post_open_pack(
objective::increment_metric(&state.pool, &profile.id, &state.obj_defs, "packsopened", 1)
.await?;
let _ = crate::services::achievement::check_and_unlock(
&state.pool,
&state.achievement_defs,
&profile.id,
&club.id,
)
.await;
&state.pool, &state.achievement_defs, &profile.id, &club.id,
).await;
Ok(Json(result))
}
+2 -3
View File
@@ -1,4 +1,3 @@
use crate::extractors::GameId;
use crate::{
app::AppState,
error::AppResult,
@@ -8,8 +7,8 @@ use crate::{
use axum::{extract::State, Json};
use serde_json::{json, Value};
pub async fn get_profile(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_profile(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let computed_level = level_for_xp(profile.xp);
let next_level = computed_level + 1;
+13 -55
View File
@@ -1,4 +1,3 @@
use crate::extractors::GameId;
use axum::{
extract::{Path, State},
Json,
@@ -8,7 +7,7 @@ use serde_json::{json, Value};
use crate::{
app::AppState,
error::{AppError, AppResult},
models::sbc::{SaveSbcSquadRequest, SbcResult, SubmitSbcRequest},
models::sbc::{SbcResult, SubmitSbcRequest},
services::{club as club_svc, profile as profile_svc, sbc as sbc_svc},
};
@@ -28,70 +27,29 @@ pub async fn get_sbc(
Ok(Json(json!({ "sbc": sbc })))
}
pub async fn get_sbc_status(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let completions = sbc_svc::completion_counts(&state.pool, &profile.id).await?;
Ok(Json(json!({ "completions": completions })))
}
pub async fn get_sbc_squad(
State(state): State<AppState>,
game: GameId,
Path(sbc_id): Path<String>,
) -> AppResult<Json<Value>> {
if !state
.sbc_defs
.iter()
.any(|definition| definition.id == sbc_id)
{
return Err(AppError::NotFound(format!("SBC '{sbc_id}' not found")));
}
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let squad = sbc_svc::load_sbc_squad(&state.pool, &profile.id, &sbc_id).await?;
Ok(Json(json!({ "squad": squad })))
}
pub async fn put_sbc_squad(
State(state): State<AppState>,
game: GameId,
Path(sbc_id): Path<String>,
Json(req): Json<SaveSbcSquadRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let squad = sbc_svc::save_sbc_squad(
&state.pool,
&state.sbc_defs,
&profile.id,
&club.id,
&sbc_id,
&req.owned_card_ids,
)
.await?;
Ok(Json(json!({ "squad": squad })))
}
pub async fn post_sbc_submit(
State(state): State<AppState>,
game: GameId,
Json(req): Json<SubmitSbcRequest>,
) -> AppResult<Json<SbcResult>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let result = sbc_svc::submit_sbc(
&state.pool,
sbc_svc::SbcSubmissionContext {
card_db: &state.card_db,
sbc_defs: &state.sbc_defs,
objective_defs: &state.obj_defs,
achievement_defs: &state.achievement_defs,
profile_id: &profile.id,
club_id: &club.id,
},
&state.card_db,
&state.sbc_defs,
&state.obj_defs,
&profile.id,
&club.id,
&req,
)
.await?;
if result.passed {
let _ = crate::services::achievement::check_and_unlock(
&state.pool, &state.achievement_defs, &profile.id, &club.id,
).await;
}
Ok(Json(result))
}
+13 -154
View File
@@ -1,25 +1,18 @@
use crate::extractors::GameId;
use axum::{
extract::{Path, Query, State},
extract::{Path, State},
Json,
};
use serde::Deserialize;
use serde_json::{json, Value};
use crate::{
app::AppState,
error::{AppError, AppResult},
models::game_ext::OpaqueExtensionWrite,
models::squad::{SaveSquadRequest, SlotAssignment, SquadReplacement},
services::{
club as club_svc, profile as profile_svc, squad as squad_svc,
squad::SquadExtState,
squad_rules::{ClientReportedEvaluation, DefaultSquadRules},
},
error::AppResult,
models::squad::SaveSquadRequest,
services::{club as club_svc, profile as profile_svc, squad as squad_svc},
};
pub async fn get_squad(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_squad(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let (squad, players) = squad_svc::get_squad(&state.pool, &club.id).await?;
@@ -28,8 +21,8 @@ pub async fn get_squad(State(state): State<AppState>, game: GameId) -> AppResult
Ok(Json(squad_response(&squad, &players, chemistry)))
}
pub async fn get_squads(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_squads(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let squads = squad_svc::list_squads(&state.pool, &club.id).await?;
Ok(Json(json!({ "squads": squads })))
@@ -37,10 +30,9 @@ pub async fn get_squads(State(state): State<AppState>, game: GameId) -> AppResul
pub async fn get_squad_by_id(
State(state): State<AppState>,
game: GameId,
Path(squad_id): Path<String>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let (squad, players) = squad_svc::get_squad_by_id(&state.pool, &club.id, &squad_id).await?;
@@ -51,26 +43,24 @@ pub async fn get_squad_by_id(
pub async fn post_squad(
State(state): State<AppState>,
game: GameId,
Json(req): Json<SaveSquadRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
if !req.players.is_empty() {
squad_svc::validate_formation(&state.pool, &state.card_db, &club.id, &req.players).await?;
squad_svc::validate_formation(&state.pool, &state.card_db, &req.players).await?;
}
let squad = squad_svc::save_squad(&state.pool, &state.card_db, &club.id, &req).await?;
let squad = squad_svc::save_squad(&state.pool, &club.id, &req).await?;
Ok(Json(json!({ "squad": squad })))
}
pub async fn delete_squad(
State(state): State<AppState>,
game: GameId,
Path(squad_id): Path<String>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
squad_svc::delete_squad(&state.pool, &club.id, &squad_id).await?;
Ok(Json(json!({ "deleted": squad_id })))
@@ -104,134 +94,3 @@ fn squad_response(
"chemistry": chemistry,
})
}
// ─────────── Game-extension-aware squad transport (host composition) ─────────
//
// These two routes expose the already-existing extension services
// (`read_squad_with_ext` / `replace_squad_with_extension`) over HTTP so a game
// host can read/write the canonical squad AND its opaque game extension in one
// Core round-trip. They add no domain logic — Core still owns validation,
// ownership, the atomic transaction, the server fingerprint, and staleness; it
// never interprets the extension payload.
#[derive(Deserialize)]
pub struct ExtQuery {
/// Opaque adapter namespace, e.g. `"fifa17.squad"`.
pub namespace: String,
}
/// `GET /squad/ext?namespace=…` — the active squad, its players, and its opaque
/// extension with an explicit Fresh/Stale/Missing verdict. Never projects a
/// stale blob; the caller decides policy.
pub async fn get_squad_ext(
State(state): State<AppState>,
game: GameId,
Query(q): Query<ExtQuery>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let (squad, players, state_ext) =
squad_svc::read_squad_with_ext(&state.pool, game.as_str(), &club.id, &q.namespace).await?;
let extension = match state_ext {
SquadExtState::Fresh(row) => json!({
"state": "fresh",
"schema_version": row.schema_version,
"payload": row.payload,
"stored_fingerprint": row.canonical_fingerprint,
}),
SquadExtState::Stale {
stored,
current_fingerprint,
} => json!({
"state": "stale",
"schema_version": stored.schema_version,
"payload": stored.payload,
"stored_fingerprint": stored.canonical_fingerprint,
"current_fingerprint": current_fingerprint,
}),
SquadExtState::Missing => json!({ "state": "missing" }),
};
Ok(Json(json!({
"squad": squad,
"players": players,
"extension": extension,
})))
}
#[derive(Deserialize)]
pub struct SlotReq {
pub owned_card_id: String,
pub slot: i64,
#[serde(default)]
pub is_captain: bool,
#[serde(default)]
pub is_on_bench: bool,
}
#[derive(Deserialize)]
pub struct ReplaceReq {
#[serde(default)]
pub name: Option<String>,
#[serde(default)]
pub formation: Option<String>,
pub slots: Vec<SlotReq>,
#[serde(default)]
pub client_reported: ClientReportedEvaluation,
pub extension: OpaqueExtensionWrite,
}
/// `PUT /squad/replace` — full-replacement of the active squad's canonical slots
/// plus its opaque game extension, in ONE Core transaction. Resolves the active
/// squad in place (creates one if none exists). Ownership, duplicate, and size
/// validation happen inside the service before any write.
pub async fn put_squad_replace(
State(state): State<AppState>,
game: GameId,
Json(req): Json<ReplaceReq>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
// Replace the club's active squad in place; if there is none yet, create it.
let squad_id = match squad_svc::get_squad(&state.pool, &club.id).await {
Ok((s, _)) => Some(s.id),
Err(AppError::NotFound(_)) => None,
Err(e) => return Err(e),
};
let replacement = SquadReplacement {
name: req.name,
formation: req.formation,
slots: req
.slots
.into_iter()
.map(|s| SlotAssignment {
owned_card_id: s.owned_card_id,
slot: s.slot,
is_captain: s.is_captain,
is_on_bench: s.is_on_bench,
})
.collect(),
};
let out = squad_svc::replace_squad_with_extension(
&state.pool,
&state.card_db,
&DefaultSquadRules,
game.as_str(),
&club.id,
squad_id.as_deref(),
&replacement,
&req.client_reported,
&req.extension,
)
.await?;
Ok(Json(json!({
"squad_id": out.squad.id,
"canonical_fingerprint": out.canonical_fingerprint,
"slots_written": out.slots_written,
})))
}
+3 -5
View File
@@ -1,4 +1,3 @@
use crate::extractors::GameId;
use axum::{
extract::{Query, State},
Json,
@@ -13,8 +12,8 @@ use crate::{
services::{profile as profile_svc, statistics as stats_svc},
};
pub async fn get_statistics(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
pub async fn get_statistics(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let stats = stats_svc::get_or_create(&state.pool, &profile.id).await?;
let pos_goals = stats_svc::get_position_goals(&state.pool, &profile.id).await?;
@@ -37,10 +36,9 @@ pub struct HistoryQuery {
pub async fn get_statistics_history(
State(state): State<AppState>,
game: GameId,
Query(query): Query<HistoryQuery>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let limit = query.limit.unwrap_or(20).clamp(1, 100);
let matches = sqlx::query_as::<_, Match>(
+10 -9
View File
@@ -1,4 +1,3 @@
use crate::extractors::GameId;
use axum::{
extract::{Path, State},
Json,
@@ -28,11 +27,10 @@ pub struct ApplyChemStyleRequest {
/// POST /collection/:owned_card_id/chemistry-style
pub async fn post_apply_chemistry_style(
State(state): State<AppState>,
game: GameId,
Path(owned_card_id): Path<String>,
Json(req): Json<ApplyChemStyleRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let updated = upgrade_svc::apply_chemistry_style(
@@ -65,15 +63,19 @@ pub struct ChangePositionRequest {
/// POST /collection/:owned_card_id/position — costs 500 coins.
pub async fn post_change_position(
State(state): State<AppState>,
game: GameId,
Path(owned_card_id): Path<String>,
Json(req): Json<ChangePositionRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let updated =
upgrade_svc::change_position(&state.pool, &club.id, &owned_card_id, &req.position).await?;
let updated = upgrade_svc::change_position(
&state.pool,
&club.id,
&owned_card_id,
&req.position,
)
.await?;
let card_def = state.card_db.get(&updated.card_id);
@@ -95,11 +97,10 @@ pub struct ApplyTrainingRequest {
/// POST /collection/:owned_card_id/training — applies a training boost (up to +3 OVR total).
pub async fn post_apply_training(
State(state): State<AppState>,
game: GameId,
Path(owned_card_id): Path<String>,
Json(req): Json<ApplyTrainingRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let updated =
+1 -186
View File
@@ -1,23 +1,6 @@
use crate::{
db::Pool,
error::AppResult,
models::{card::Quality, club::Club, pack::PackDefinition},
services::{card_db::CardDb, club as club_svc, pack as pack_svc, profile as profile_svc},
};
use serde::Serialize;
use std::collections::BTreeMap;
use crate::{db::Pool, error::AppResult, models::pack::PackDefinition, services::pack as pack_svc};
use tracing::info;
/// The game whose dev content + inventory this seeds.
pub const FIFA17_GAME: &str = "fifa17";
/// Deterministic owned-instance id prefix, so re-running the seed is idempotent
/// (INSERT OR IGNORE on a stable id) rather than minting duplicate ownership.
const DEV_OWNED_PREFIX: &str = "fdev-";
/// Fixed grant timestamp — the seed is deterministic, not wall-clock dependent.
const DEV_ACQUIRED_AT: &str = "2026-08-11T00:00:00Z";
/// The client's My Squad page size (evidence: request `count=11`).
const MY_SQUAD_PAGE: usize = 11;
/// Seeds the market with NPC listings if empty.
pub async fn maybe_seed(_pool: &Pool) -> AppResult<()> {
// Any one-time startup seeds go here.
@@ -46,171 +29,3 @@ pub async fn grant_starter_pack(
Ok(())
}
// ───────────────────────────── FIFA 17 dev seed ─────────────────────────────
/// Coverage of the seeded FIFA 17 development inventory. Game-independent: it
/// counts quality tiers, positions and distinct entities, and whether the Gold
/// filter spans more than one page — everything the retail `/club` UI must
/// exercise. It carries NO FIFA wire ids (those are the adapter/host's runtime
/// concern; the seed never allocates them).
#[derive(Debug, Serialize)]
pub struct DevSeedReport {
pub game_id: String,
/// True if the fifa17 club already owned dev cards (no new grants made).
pub already_seeded: bool,
pub definitions_available: usize,
pub owned_total: usize,
pub unique_definitions: usize,
pub gold: usize,
pub silver: usize,
pub bronze: usize,
pub positions: BTreeMap<String, usize>,
pub distinct_nations: usize,
pub distinct_leagues: usize,
pub distinct_clubs: usize,
pub max_same_club: usize,
/// Gold owned items exceed one page → the client must request a 2nd page.
pub gold_over_one_page: bool,
}
/// Opt-in development seed: create (if absent) a `game_id=fifa17` profile + club
/// and grant Core-owned instances of every dev-pack `CardDefinition` (ids
/// `fifa17_*`), plus one deliberate duplicate of a single definition (to exercise
/// two-copies-of-one-card identity later).
///
/// **Ownership only — no FIFA wire ids.** The FIFA 17 integer item id is minted
/// lazily by `Fifa17IdentityResolver` at request time, never here. This keeps the
/// boundary clean: Core owns "this profile owns this card"; the adapter owns
/// "this owned item is wire id N".
///
/// Idempotent: owned ids are deterministic (`fdev-<card_id>`), inserted with
/// `INSERT OR IGNORE`, so re-running grants nothing new. The default profile
/// (`fifa23`/no-header) and any existing synthetic inventory are never touched.
pub async fn seed_fifa17_dev(pool: &Pool, card_db: &CardDb) -> AppResult<DevSeedReport> {
// The dev definitions are exactly the game-namespaced ids in the catalog.
let mut defs: Vec<&crate::models::card::CardDefinition> = card_db
.cards
.values()
.filter(|c| c.id.starts_with("fifa17_"))
.collect();
defs.sort_by(|a, b| a.id.cmp(&b.id));
// Ensure the fifa17-scoped profile + club exist (single-profile-per-game).
let profile = match profile_svc::get_active_profile(pool, FIFA17_GAME).await {
Ok(p) => p,
Err(_) => profile_svc::create_profile(pool, "OpenFUT Dev (FIFA17)", FIFA17_GAME).await?,
};
let club = match club_svc::get_club_by_profile(pool, &profile.id).await {
Ok(c) => c,
Err(_) => {
let c = Club::new(&profile.id, "OpenFUT Dev FC", 100_000);
club_svc::create_club(pool, &c).await?;
c
}
};
let prior: i64 = sqlx::query_scalar(
"SELECT COUNT(*) FROM owned_cards WHERE club_id = ? AND card_id LIKE 'fifa17_%'",
)
.bind(&club.id)
.fetch_one(pool)
.await?;
let already_seeded = prior > 0;
// Grant one instance per definition; INSERT OR IGNORE keeps reruns idempotent.
for def in &defs {
grant_owned(
pool,
&format!("{DEV_OWNED_PREFIX}{}", def.id),
&club.id,
&def.id,
)
.await?;
}
// One deliberate duplicate of the first (lexicographic) definition → two
// owned copies of one card sharing a definition but distinct owned ids.
if let Some(first) = defs.first() {
grant_owned(
pool,
&format!("{DEV_OWNED_PREFIX}{}-b", first.id),
&club.id,
&first.id,
)
.await?;
}
let report = dev_coverage(pool, card_db, &club.id, already_seeded, defs.len()).await?;
info!(
"seeded fifa17 dev inventory: {} owned ({} gold) over club {}",
report.owned_total, report.gold, club.id
);
Ok(report)
}
async fn grant_owned(pool: &Pool, owned_id: &str, club_id: &str, card_id: &str) -> AppResult<()> {
sqlx::query(
"INSERT OR IGNORE INTO owned_cards \
(id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at) \
VALUES (?, ?, ?, 0, NULL, ?)",
)
.bind(owned_id)
.bind(club_id)
.bind(card_id)
.bind(DEV_ACQUIRED_AT)
.execute(pool)
.await?;
Ok(())
}
/// Build the coverage report from the club's owned dev cards joined to `card_db`.
async fn dev_coverage(
pool: &Pool,
card_db: &CardDb,
club_id: &str,
already_seeded: bool,
definitions_available: usize,
) -> AppResult<DevSeedReport> {
let card_ids: Vec<String> = sqlx::query_scalar(
"SELECT card_id FROM owned_cards WHERE club_id = ? AND card_id LIKE 'fifa17_%'",
)
.bind(club_id)
.fetch_all(pool)
.await?;
let (mut gold, mut silver, mut bronze) = (0usize, 0usize, 0usize);
let mut positions: BTreeMap<String, usize> = BTreeMap::new();
let mut nations = std::collections::BTreeSet::new();
let mut leagues = std::collections::BTreeSet::new();
let mut club_counts: BTreeMap<String, usize> = BTreeMap::new();
let mut unique = std::collections::BTreeSet::new();
for card_id in &card_ids {
unique.insert(card_id.clone());
if let Some(def) = card_db.get(card_id) {
match Quality::from_overall(def.overall) {
Quality::Gold => gold += 1,
Quality::Silver => silver += 1,
Quality::Bronze => bronze += 1,
}
*positions.entry(def.position.clone()).or_default() += 1;
nations.insert(def.nation.clone());
leagues.insert(def.league.clone());
*club_counts.entry(def.club.clone()).or_default() += 1;
}
}
Ok(DevSeedReport {
game_id: FIFA17_GAME.to_string(),
already_seeded,
definitions_available,
owned_total: card_ids.len(),
unique_definitions: unique.len(),
gold,
silver,
bronze,
positions,
distinct_nations: nations.len(),
distinct_leagues: leagues.len(),
distinct_clubs: club_counts.len(),
max_same_club: club_counts.values().copied().max().unwrap_or(0),
gold_over_one_page: gold > MY_SQUAD_PAGE,
})
}
+70 -245
View File
@@ -1,12 +1,10 @@
use crate::{
db::Pool,
error::{AppError, AppResult},
error::AppResult,
models::achievement::{AchievementDefinition, PlayerAchievement},
services::{club as club_svc, notification},
};
use anyhow::Context;
use sqlx::{Sqlite, Transaction};
use std::collections::{HashMap, HashSet};
use std::path::Path;
use uuid::Uuid;
@@ -31,83 +29,79 @@ pub fn load_achievement_definitions(data_dir: &str) -> anyhow::Result<Vec<Achiev
}
/// Query the current value for the given trigger metric.
async fn metric_value(
pool: &Pool,
profile_id: &str,
club_id: &str,
trigger: &str,
) -> AppResult<i64> {
let v: i64 =
match trigger {
"matches_played" => {
sqlx::query_scalar("SELECT matches_played FROM statistics WHERE profile_id = ?")
.bind(profile_id)
.fetch_optional(pool)
.await?
.unwrap_or(0)
}
async fn metric_value(pool: &Pool, profile_id: &str, club_id: &str, trigger: &str) -> AppResult<i64> {
let v: i64 = match trigger {
"matches_played" => sqlx::query_scalar(
"SELECT matches_played FROM statistics WHERE profile_id = ?",
)
.bind(profile_id)
.fetch_optional(pool)
.await?
.unwrap_or(0),
"matches_won" => {
sqlx::query_scalar("SELECT matches_won FROM statistics WHERE profile_id = ?")
.bind(profile_id)
.fetch_optional(pool)
.await?
.unwrap_or(0)
}
"matches_won" => sqlx::query_scalar(
"SELECT matches_won FROM statistics WHERE profile_id = ?",
)
.bind(profile_id)
.fetch_optional(pool)
.await?
.unwrap_or(0),
"goals_scored" => {
sqlx::query_scalar("SELECT goals_scored FROM statistics WHERE profile_id = ?")
.bind(profile_id)
.fetch_optional(pool)
.await?
.unwrap_or(0)
}
"goals_scored" => sqlx::query_scalar(
"SELECT goals_scored FROM statistics WHERE profile_id = ?",
)
.bind(profile_id)
.fetch_optional(pool)
.await?
.unwrap_or(0),
"packs_opened" => {
sqlx::query_scalar("SELECT packs_opened FROM statistics WHERE profile_id = ?")
.bind(profile_id)
.fetch_optional(pool)
.await?
.unwrap_or(0)
}
"packs_opened" => sqlx::query_scalar(
"SELECT packs_opened FROM statistics WHERE profile_id = ?",
)
.bind(profile_id)
.fetch_optional(pool)
.await?
.unwrap_or(0),
"sbcs_completed" => {
sqlx::query_scalar("SELECT sbcs_completed FROM statistics WHERE profile_id = ?")
.bind(profile_id)
.fetch_optional(pool)
.await?
.unwrap_or(0)
}
"sbcs_completed" => sqlx::query_scalar(
"SELECT sbcs_completed FROM statistics WHERE profile_id = ?",
)
.bind(profile_id)
.fetch_optional(pool)
.await?
.unwrap_or(0),
"cards_owned" => {
sqlx::query_scalar("SELECT COUNT(*) FROM owned_cards WHERE club_id = ?")
.bind(club_id)
.fetch_one(pool)
.await?
}
"cards_owned" => sqlx::query_scalar(
"SELECT COUNT(*) FROM owned_cards WHERE club_id = ?",
)
.bind(club_id)
.fetch_one(pool)
.await?,
"level" => sqlx::query_scalar("SELECT level FROM profiles WHERE id = ?")
.bind(profile_id)
.fetch_optional(pool)
.await?
.unwrap_or(1),
"level" => sqlx::query_scalar(
"SELECT level FROM profiles WHERE id = ?",
)
.bind(profile_id)
.fetch_optional(pool)
.await?
.unwrap_or(1),
"objectives_completed" => sqlx::query_scalar(
"SELECT COUNT(*) FROM objective_progress WHERE profile_id = ? AND completed = 1",
)
.bind(profile_id)
.fetch_one(pool)
.await?,
"objectives_completed" => sqlx::query_scalar(
"SELECT COUNT(*) FROM objective_progress WHERE profile_id = ? AND completed = 1",
)
.bind(profile_id)
.fetch_one(pool)
.await?,
"drafts_completed" => sqlx::query_scalar(
"SELECT COUNT(*) FROM draft_sessions WHERE profile_id = ? AND status = 'completed'",
)
.bind(profile_id)
.fetch_one(pool)
.await?,
"drafts_completed" => sqlx::query_scalar(
"SELECT COUNT(*) FROM draft_sessions WHERE profile_id = ? AND status = 'completed'",
)
.bind(profile_id)
.fetch_one(pool)
.await?,
_ => 0,
};
_ => 0,
};
Ok(v)
}
@@ -171,180 +165,11 @@ pub async fn check_and_unlock(
club_svc::add_coins(pool, club_id, def.reward_coins).await?;
}
let body = format!("{} Reward: {} coins.", def.description, def.reward_coins);
let _ = notification::create(
pool,
"achievement",
&format!("Achievement: {}", def.title),
&body,
)
.await;
newly_unlocked.push(def.clone());
}
}
Ok(newly_unlocked)
}
/// Transaction-scoped [`metric_value`] — identical reads, run inside the
/// caller's transaction so achievement checks see the same uncommitted state the
/// rest of the match-completion transaction just wrote.
async fn metric_value_tx(
tx: &mut Transaction<'_, Sqlite>,
profile_id: &str,
club_id: &str,
trigger: &str,
) -> AppResult<i64> {
let v: i64 =
match trigger {
"matches_played" => {
sqlx::query_scalar("SELECT matches_played FROM statistics WHERE profile_id = ?")
.bind(profile_id)
.fetch_optional(&mut **tx)
.await?
.unwrap_or(0)
}
"matches_won" => {
sqlx::query_scalar("SELECT matches_won FROM statistics WHERE profile_id = ?")
.bind(profile_id)
.fetch_optional(&mut **tx)
.await?
.unwrap_or(0)
}
"goals_scored" => {
sqlx::query_scalar("SELECT goals_scored FROM statistics WHERE profile_id = ?")
.bind(profile_id)
.fetch_optional(&mut **tx)
.await?
.unwrap_or(0)
}
"packs_opened" => {
sqlx::query_scalar("SELECT packs_opened FROM statistics WHERE profile_id = ?")
.bind(profile_id)
.fetch_optional(&mut **tx)
.await?
.unwrap_or(0)
}
"sbcs_completed" => {
sqlx::query_scalar("SELECT sbcs_completed FROM statistics WHERE profile_id = ?")
.bind(profile_id)
.fetch_optional(&mut **tx)
.await?
.unwrap_or(0)
}
"cards_owned" => {
sqlx::query_scalar("SELECT COUNT(*) FROM owned_cards WHERE club_id = ?")
.bind(club_id)
.fetch_one(&mut **tx)
.await?
}
"level" => sqlx::query_scalar("SELECT level FROM profiles WHERE id = ?")
.bind(profile_id)
.fetch_optional(&mut **tx)
.await?
.unwrap_or(1),
"objectives_completed" => sqlx::query_scalar(
"SELECT COUNT(*) FROM objective_progress WHERE profile_id = ? AND completed = 1",
)
.bind(profile_id)
.fetch_one(&mut **tx)
.await?,
"drafts_completed" => sqlx::query_scalar(
"SELECT COUNT(*) FROM draft_sessions WHERE profile_id = ? AND status = 'completed'",
)
.bind(profile_id)
.fetch_one(&mut **tx)
.await?,
_ => 0,
};
Ok(v)
}
/// Transaction-scoped [`check_and_unlock`] for the atomic match-completion path.
/// Unlocks are inserted, coins credited, and notifications written inside the
/// caller's transaction (mirroring the inline economy writes elsewhere), so a
/// later failure rolls back the whole match — no half-granted achievement.
pub async fn check_and_unlock_tx(
tx: &mut Transaction<'_, Sqlite>,
defs: &[AchievementDefinition],
profile_id: &str,
club_id: &str,
now: &str,
) -> AppResult<Vec<AchievementDefinition>> {
if defs.is_empty() {
return Ok(vec![]);
}
let unlocked_ids: Vec<String> =
sqlx::query_scalar("SELECT achievement_id FROM player_achievements")
.fetch_all(&mut **tx)
.await?;
let unlocked_set: HashSet<&str> = unlocked_ids.iter().map(|s| s.as_str()).collect();
let candidates: Vec<&AchievementDefinition> = defs
.iter()
.filter(|d| !unlocked_set.contains(d.id.as_str()))
.collect();
if candidates.is_empty() {
return Ok(vec![]);
}
let mut trigger_cache: HashMap<String, i64> = Default::default();
let mut newly_unlocked: Vec<AchievementDefinition> = Vec::new();
for def in candidates {
let value = match trigger_cache.get(&def.trigger) {
Some(&v) => v,
None => {
let v = metric_value_tx(tx, profile_id, club_id, &def.trigger).await?;
trigger_cache.insert(def.trigger.clone(), v);
v
}
};
if value >= def.threshold {
if def.reward_coins < 0 {
return Err(AppError::Internal(anyhow::anyhow!(
"achievement {} has a negative reward",
def.id
)));
}
let inserted = sqlx::query(
"INSERT OR IGNORE INTO player_achievements (id, achievement_id, unlocked_at) VALUES (?, ?, ?)",
)
.bind(Uuid::new_v4().to_string())
.bind(&def.id)
.bind(now)
.execute(&mut **tx)
.await?;
if inserted.rows_affected() == 0 {
continue;
}
if def.reward_coins > 0 {
let credited =
sqlx::query("UPDATE clubs SET coins = coins + ?, updated_at = ? WHERE id = ?")
.bind(def.reward_coins)
.bind(now)
.bind(club_id)
.execute(&mut **tx)
.await?;
if credited.rows_affected() != 1 {
return Err(AppError::NotFound("club not found".into()));
}
}
let body = format!("{} Reward: {} coins.", def.description, def.reward_coins);
sqlx::query(
"INSERT INTO notifications (id, kind, title, body, is_read, created_at) VALUES (?, 'achievement', ?, ?, 0, ?)",
)
.bind(Uuid::new_v4().to_string())
.bind(format!("Achievement: {}", def.title))
.bind(body)
.bind(now)
.execute(&mut **tx)
.await?;
let body = format!(
"{} Reward: {} coins.",
def.description, def.reward_coins
);
let _ = notification::create(pool, "achievement", &format!("Achievement: {}", def.title), &body).await;
newly_unlocked.push(def.clone());
}
+11 -41
View File
@@ -38,51 +38,21 @@ impl CardDb {
Ok(Self { cards })
}
/// Merge a game's **opt-in development content pack** from
/// `{data_dir}/games/{game}/dev/cards.json` (a single `CardDefinition[]`).
/// This is NOT read by [`CardDb::load`]; it is loaded only when a game is
/// explicitly named in `Config::dev_content_games`, so default content stays
/// untouched. Returns the number of definitions merged. A missing file is an
/// error (opt-in means the pack is expected to exist).
pub fn load_game_dev(&mut self, data_dir: &str, game: &str) -> Result<usize> {
let path = Path::new(data_dir)
.join("games")
.join(game)
.join("dev")
.join("cards.json");
let content = std::fs::read_to_string(&path)
.with_context(|| format!("reading dev content pack {path:?}"))?;
let batch: Vec<CardDefinition> =
serde_json::from_str(&content).with_context(|| format!("parsing {path:?}"))?;
let n = batch.len();
for card in batch {
self.cards.insert(card.id.clone(), card);
}
tracing::info!("Loaded {} dev card definitions for game '{}'", n, game);
Ok(n)
}
/// Merge an explicit PRODUCTION content pack file (a single
/// `CardDefinition[]`). Unlike [`CardDb::load_game_dev`] this takes a direct
/// path (the real-profile import emits one) and is the production content
/// path — not gated behind dev content. Returns the number merged.
pub fn load_pack(&mut self, path: &Path) -> Result<usize> {
let content = std::fs::read_to_string(path)
.with_context(|| format!("reading content pack {path:?}"))?;
let batch: Vec<CardDefinition> =
serde_json::from_str(&content).with_context(|| format!("parsing {path:?}"))?;
let n = batch.len();
for card in batch {
self.cards.insert(card.id.clone(), card);
}
tracing::info!("Loaded {} production card definitions from {:?}", n, path);
Ok(n)
}
pub fn get(&self, id: &str) -> Option<&CardDefinition> {
self.cards.get(id)
}
#[allow(dead_code)]
pub fn by_rarity(&self, rarity: &str) -> Vec<&CardDefinition> {
self.cards
.values()
.filter(|c| {
let r = format!("{:?}", c.rarity).to_lowercase();
r == rarity || rarity == "any"
})
.collect()
}
pub fn all(&self) -> Vec<&CardDefinition> {
self.cards.values().collect()
}
+18 -37
View File
@@ -1,8 +1,4 @@
use crate::{
db::Pool,
error::AppResult,
services::{club, pack},
};
use crate::{db::Pool, error::AppResult, services::{club, pack}};
use uuid::Uuid;
const STREAK_COINS: [i64; 7] = [500, 650, 800, 1000, 1200, 1500, 2000];
@@ -12,7 +8,7 @@ const STREAK_7_PACK: &str = "silver_pack";
#[derive(Debug, serde::Serialize)]
pub struct CheckinStatus {
pub available: bool,
pub streak_day: i64, // current streak (17 cycle, 0 if never checked in)
pub streak_day: i64, // current streak (17 cycle, 0 if never checked in)
pub next_reward_coins: i64,
pub next_reward_pack: Option<&'static str>,
pub last_checked_in: Option<String>,
@@ -48,7 +44,7 @@ pub async fn get_status(pool: &Pool, profile_id: &str) -> AppResult<CheckinStatu
let last_day = &last_at[..10]; // YYYY-MM-DD
let available = last_day != today.as_str();
let next_streak = compute_next_streak(last_streak, &last_at);
let idx = (next_streak - 1).rem_euclid(7) as usize;
let idx = ((next_streak - 1) % 7) as usize;
Ok(CheckinStatus {
available,
streak_day: if available { next_streak } else { last_streak },
@@ -60,7 +56,11 @@ pub async fn get_status(pool: &Pool, profile_id: &str) -> AppResult<CheckinStatu
}
}
pub async fn claim(pool: &Pool, profile_id: &str, club_id: &str) -> AppResult<CheckinResult> {
pub async fn claim(
pool: &Pool,
profile_id: &str,
club_id: &str,
) -> AppResult<CheckinResult> {
let row: Option<(i64, String)> = sqlx::query_as(
"SELECT streak_day, checked_in_at FROM daily_checkins \
WHERE profile_id = ? ORDER BY checked_in_at DESC LIMIT 1",
@@ -82,21 +82,20 @@ pub async fn claim(pool: &Pool, profile_id: &str, club_id: &str) -> AppResult<Ch
}
}
let last_streak = row
.as_ref()
.map(|(s, last_at)| compute_next_streak(*s, last_at))
.unwrap_or(1);
let idx = (last_streak - 1).rem_euclid(7) as usize;
let last_streak = row.as_ref().map(|(s, last_at)| compute_next_streak(*s, last_at)).unwrap_or(1);
let idx = ((last_streak - 1) % 7) as usize;
let coins = STREAK_COINS[idx];
let pack_def = if idx == 6 { Some(STREAK_7_PACK) } else { None };
// Atomically claim today's check-in: the INSERT lands only if no row exists for
// today, so two concurrent claims cannot both pay out (was a check-then-act race).
club::add_coins(pool, club_id, coins).await?;
if let Some(def) = pack_def {
let _ = pack::grant_pack(pool, club_id, def).await;
}
let now = chrono::Utc::now().to_rfc3339();
let inserted = sqlx::query(
sqlx::query(
"INSERT INTO daily_checkins (id, profile_id, club_id, streak_day, coins_awarded, pack_granted, checked_in_at) \
SELECT ?, ?, ?, ?, ?, ?, ? \
WHERE NOT EXISTS (SELECT 1 FROM daily_checkins WHERE profile_id = ? AND substr(checked_in_at, 1, 10) = ?)",
VALUES (?, ?, ?, ?, ?, ?, ?)",
)
.bind(Uuid::new_v4().to_string())
.bind(profile_id)
@@ -105,26 +104,8 @@ pub async fn claim(pool: &Pool, profile_id: &str, club_id: &str) -> AppResult<Ch
.bind(coins)
.bind(pack_def)
.bind(&now)
.bind(profile_id)
.bind(&today)
.execute(pool)
.await?
.rows_affected();
if inserted == 0 {
// A concurrent claim already recorded today's check-in — do not pay out again.
return Ok(CheckinResult {
coins_awarded: 0,
pack_awarded: None,
new_streak: last_streak,
already_claimed: true,
});
}
club::add_coins(pool, club_id, coins).await?;
if let Some(def) = pack_def {
let _ = pack::grant_pack(pool, club_id, def).await;
}
.await?;
Ok(CheckinResult {
coins_awarded: coins,
+115
View File
@@ -0,0 +1,115 @@
use crate::models::card::CardDefinition;
#[derive(Debug, Clone, serde::Serialize)]
pub struct ChemistryResult {
/// Sum of all player chemistry values, max 33 (11 × 3).
pub total: u8,
/// Per-player chemistry in the same order as the input slice (13 each).
pub per_player: Vec<u8>,
}
#[derive(Debug, Clone, PartialEq)]
enum LinkStrength {
/// Same club AND same nationality.
Full,
/// Same league OR same nationality (but not Full).
Half,
None,
}
fn link_strength(a: &CardDefinition, b: &CardDefinition) -> LinkStrength {
if a.club == b.club && a.nation == b.nation {
return LinkStrength::Full;
}
if a.league == b.league || a.nation == b.nation {
return LinkStrength::Half;
}
LinkStrength::None
}
/// Compute team chemistry for a squad given the resolved `CardDefinition`s.
///
/// Each player starts at 1 chemistry. Full links add 2 to both players;
/// half links add 1. Each player is clamped to [1, 3].
/// Squad chemistry is the sum of all player chemistry values (max 33).
pub fn calculate_chemistry(cards: &[CardDefinition]) -> ChemistryResult {
let n = cards.len();
let mut per_player: Vec<i16> = vec![1; n];
for i in 0..n {
for j in (i + 1)..n {
let bonus = match link_strength(&cards[i], &cards[j]) {
LinkStrength::Full => 2,
LinkStrength::Half => 1,
LinkStrength::None => 0,
};
if bonus > 0 {
per_player[i] += bonus;
per_player[j] += bonus;
}
}
}
let per_player: Vec<u8> = per_player
.into_iter()
.map(|c| c.clamp(1, 3) as u8)
.collect();
let total = per_player.iter().map(|&c| c as u16).sum::<u16>() as u8;
ChemistryResult { total, per_player }
}
#[cfg(test)]
mod tests {
use super::*;
use crate::models::card::Rarity;
fn card(club: &str, league: &str, nation: &str) -> CardDefinition {
CardDefinition {
id: "x".into(),
name: "Player".into(),
overall: 75,
position: "CM".into(),
nation: nation.into(),
league: league.into(),
club: club.into(),
pace: 75,
shooting: 75,
passing: 75,
dribbling: 75,
defending: 75,
physical: 75,
rarity: Rarity::Gold,
image_path: None,
}
}
#[test]
fn all_same_club_and_nationality_max_chem() {
let cards: Vec<_> = (0..11).map(|_| card("FC Test", "LaLiga", "ESP")).collect();
let result = calculate_chemistry(&cards);
assert_eq!(result.total, 33);
assert!(result.per_player.iter().all(|&c| c == 3));
}
#[test]
fn all_different_attributes_min_chem() {
let cards: Vec<_> = (0..11)
.map(|i| card(&format!("Club{i}"), &format!("League{i}"), &format!("N{i}")))
.collect();
let result = calculate_chemistry(&cards);
assert_eq!(result.total, 11);
assert!(result.per_player.iter().all(|&c| c == 1));
}
#[test]
fn same_league_gives_half_links() {
// All same league but different club and nation → half links only.
let cards: Vec<_> = (0..11)
.map(|i| card(&format!("Club{i}"), "PremierLeague", &format!("N{i}")))
.collect();
let result = calculate_chemistry(&cards);
// Each player has half links to all 10 others → +10, clamped to 3.
assert!(result.per_player.iter().all(|&c| c == 3));
}
}
+13 -273
View File
@@ -1,7 +1,7 @@
use crate::{
db::Pool,
error::{AppError, AppResult},
models::{card::OwnedCard, club::Club},
models::club::Club,
};
use chrono::Utc;
@@ -86,284 +86,24 @@ pub async fn add_coins(pool: &Pool, club_id: &str, amount: i64) -> AppResult<i64
}
pub async fn spend_coins(pool: &Pool, club_id: &str, amount: i64) -> AppResult<i64> {
if amount < 0 {
return Err(AppError::BadRequest(format!(
"cannot spend a negative amount: {amount}"
)));
}
let balance = sqlx::query_scalar::<_, i64>("SELECT coins FROM clubs WHERE id = ?")
.bind(club_id)
.fetch_one(pool)
.await?;
let now = Utc::now();
// Atomic compare-and-swap: the `coins >= ?` guard makes the debit conditional in a
// single statement, so two concurrent spends can never both pass a stale balance
// check and drive coins negative (the old SELECT-then-UPDATE was a TOCTOU race).
let affected = sqlx::query(
"UPDATE clubs SET coins = coins - ?, updated_at = ? WHERE id = ? AND coins >= ?",
)
.bind(amount)
.bind(now)
.bind(club_id)
.bind(amount)
.execute(pool)
.await?
.rows_affected();
if affected == 0 {
// No row updated: the club is missing, or it could not afford the debit.
// Disambiguate so callers keep the NotFound vs BadRequest distinction.
let balance = sqlx::query_scalar::<_, i64>("SELECT coins FROM clubs WHERE id = ?")
.bind(club_id)
.fetch_optional(pool)
.await?
.ok_or_else(|| AppError::NotFound(format!("club not found: {club_id}")))?;
if balance < amount {
return Err(AppError::BadRequest(format!(
"insufficient coins: have {balance}, need {amount}"
)));
}
let new_balance = sqlx::query_scalar::<_, i64>("SELECT coins FROM clubs WHERE id = ?")
let now = Utc::now();
sqlx::query("UPDATE clubs SET coins = coins - ?, updated_at = ? WHERE id = ?")
.bind(amount)
.bind(now)
.bind(club_id)
.fetch_one(pool)
.execute(pool)
.await?;
Ok(new_balance)
}
// ─────────────────────── squad manager assignment ───────────────────────────
//
// Generic, ownership-backed canonical state: one owned item assigned as a
// squad's manager (migration 0023 `squad_managers`). Core stores the assignment
// durably and re-validates ownership on read; the FIFA 17 adapter owns the wire
// meaning of "manager" (itemType/contract/chemistry), never Core.
const OWNED_SELECT: &str = "SELECT id, club_id, card_id, is_loan, loan_matches_remaining, \
acquired_at, chemistry_style, position_override, training_bonus FROM owned_cards";
/// The club's most-recently-updated squad id (its "active" squad), matching the
/// selection `squad::get_squad` uses, or `None` when the club has no squad yet.
pub async fn active_squad_id(pool: &Pool, club_id: &str) -> AppResult<Option<String>> {
Ok(sqlx::query_scalar::<_, String>(
"SELECT id FROM squads WHERE club_id = ? ORDER BY updated_at DESC LIMIT 1",
)
.bind(club_id)
.fetch_optional(pool)
.await?)
}
/// The owned card assigned as the manager of `club_id`'s active squad, if any.
pub async fn get_squad_manager(pool: &Pool, club_id: &str) -> AppResult<Option<OwnedCard>> {
let Some(squad_id) = active_squad_id(pool, club_id).await? else {
return Ok(None);
};
get_squad_manager_for_squad(pool, &squad_id, club_id).await
}
/// The owned card assigned as `squad_id`'s manager, re-validated to still belong
/// to `club_id`. The club-ownership re-check means a stale assignment left by a
/// market transfer (which moves ownership by UPDATE, bypassing ON DELETE
/// CASCADE) never surfaces a manager the club no longer owns.
pub async fn get_squad_manager_for_squad(
pool: &Pool,
squad_id: &str,
club_id: &str,
) -> AppResult<Option<OwnedCard>> {
Ok(sqlx::query_as::<_, OwnedCard>(&format!(
"{OWNED_SELECT} WHERE id = (SELECT owned_card_id FROM squad_managers WHERE squad_id = ?) \
AND club_id = ?"
))
.bind(squad_id)
.bind(club_id)
.fetch_optional(pool)
.await?)
}
/// Assign `owned_card_id` as the manager of `club_id`'s active squad, replacing
/// any existing assignment. Fail-closed: both the squad and the owned card MUST
/// belong to `club_id`, so a client can neither manage another club's squad nor
/// assign a card it does not own. One manager per squad (the PK REPLACE), so a
/// re-assignment never accumulates duplicate rows.
pub async fn set_squad_manager(pool: &Pool, club_id: &str, owned_card_id: &str) -> AppResult<()> {
let squad_id = active_squad_id(pool, club_id)
.await?
.ok_or_else(|| AppError::NotFound("club has no squad to assign a manager to".into()))?;
set_squad_manager_for_squad(pool, club_id, &squad_id, owned_card_id).await
}
/// Squad-scoped variant of [`set_squad_manager`].
pub async fn set_squad_manager_for_squad(
pool: &Pool,
club_id: &str,
squad_id: &str,
owned_card_id: &str,
) -> AppResult<()> {
let squad_ok =
sqlx::query_scalar::<_, String>("SELECT id FROM squads WHERE id = ? AND club_id = ?")
.bind(squad_id)
.bind(club_id)
.fetch_optional(pool)
.await?;
if squad_ok.is_none() {
return Err(AppError::NotFound(format!("squad '{squad_id}' not found")));
}
let card_ok =
sqlx::query_scalar::<_, String>("SELECT id FROM owned_cards WHERE id = ? AND club_id = ?")
.bind(owned_card_id)
.bind(club_id)
.fetch_optional(pool)
.await?;
if card_ok.is_none() {
return Err(AppError::NotFound(format!(
"owned card '{owned_card_id}' not found"
)));
}
let now = Utc::now().to_rfc3339();
sqlx::query(
"INSERT OR REPLACE INTO squad_managers (squad_id, owned_card_id, updated_at) \
VALUES (?, ?, ?)",
)
.bind(squad_id)
.bind(owned_card_id)
.bind(&now)
.execute(pool)
.await?;
Ok(())
}
/// Remove the manager assignment from `club_id`'s active squad (idempotent — a
/// club with no squad or no manager is a successful no-op).
pub async fn clear_squad_manager(pool: &Pool, club_id: &str) -> AppResult<()> {
sqlx::query(
"DELETE FROM squad_managers WHERE squad_id IN \
(SELECT id FROM squads WHERE club_id = ?)",
)
.bind(club_id)
.execute(pool)
.await?;
Ok(())
}
#[cfg(test)]
mod tests {
use super::*;
use crate::db;
const TS: &str = "2026-01-01T00:00:00Z";
/// A file-backed pool (so a "restart" can reopen the same DB) with two clubs:
/// club-a owns `mgr` + `mgr2` + `player`, club-b owns `foreign`.
async fn fixture() -> (tempfile::TempDir, String, db::Pool) {
let dir = tempfile::tempdir().expect("tempdir");
let url = format!("sqlite://{}", dir.path().join("core.db").display());
let pool = db::init_pool(&url, 5).await.expect("init pool");
db::run_migrations(&pool).await.expect("migrations");
for (profile, club) in [("prof-a", "club-a"), ("prof-b", "club-b")] {
sqlx::query(
"INSERT INTO profiles (id, username, created_at, updated_at) VALUES (?, ?, ?, ?)",
)
.bind(profile)
.bind(profile)
.bind(TS)
.bind(TS)
.execute(&pool)
.await
.expect("profile");
sqlx::query("INSERT INTO clubs (id, profile_id, name, coins, created_at, updated_at) VALUES (?, ?, ?, ?, ?, ?)")
.bind(club).bind(profile).bind(club).bind(1000i64).bind(TS).bind(TS)
.execute(&pool).await.expect("club");
}
for (id, club) in [
("mgr", "club-a"),
("mgr2", "club-a"),
("player", "club-a"),
("foreign", "club-b"),
] {
sqlx::query("INSERT INTO owned_cards (id, club_id, card_id, is_loan, acquired_at) VALUES (?, ?, ?, 0, ?)")
.bind(id).bind(club).bind("def-mgr").bind(TS)
.execute(&pool).await.expect("owned card");
}
// club-a has one squad.
sqlx::query("INSERT INTO squads (id, club_id, name, formation, created_at, updated_at) VALUES ('sq-a', 'club-a', 'S', '4-4-2', ?, ?)")
.bind(TS).bind(TS).execute(&pool).await.expect("squad");
(dir, url, pool)
}
async fn manager_rows(pool: &db::Pool) -> i64 {
sqlx::query_scalar::<_, i64>("SELECT COUNT(*) FROM squad_managers")
.fetch_one(pool)
.await
.unwrap()
}
#[tokio::test]
async fn manager_persists_across_reload_and_restart() {
let (dir, url, pool) = fixture().await;
// SAVE.
set_squad_manager(&pool, "club-a", "mgr")
.await
.expect("assign");
// RELOAD (same pool).
let got = get_squad_manager(&pool, "club-a").await.unwrap();
assert_eq!(got.as_ref().map(|c| c.id.as_str()), Some("mgr"));
// RESTART: close the pool and reopen the same DB file.
pool.close().await;
let reopened = db::init_pool(&url, 5).await.expect("reopen");
db::run_migrations(&reopened).await.expect("migrations");
let after = get_squad_manager(&reopened, "club-a").await.unwrap();
assert_eq!(
after.as_ref().map(|c| c.id.as_str()),
Some("mgr"),
"manager assignment must survive a server restart"
);
drop(dir);
}
#[tokio::test]
async fn reassignment_replaces_and_never_duplicates() {
let (_dir, _url, pool) = fixture().await;
set_squad_manager(&pool, "club-a", "mgr").await.unwrap();
set_squad_manager(&pool, "club-a", "mgr2").await.unwrap();
assert_eq!(manager_rows(&pool).await, 1, "one manager per squad");
let got = get_squad_manager(&pool, "club-a").await.unwrap();
assert_eq!(got.map(|c| c.id), Some("mgr2".to_string()));
}
#[tokio::test]
async fn clear_removes_and_no_resurrection() {
let (_dir, _url, pool) = fixture().await;
set_squad_manager(&pool, "club-a", "mgr").await.unwrap();
clear_squad_manager(&pool, "club-a").await.unwrap();
assert!(get_squad_manager(&pool, "club-a").await.unwrap().is_none());
assert_eq!(manager_rows(&pool).await, 0);
// Clearing again is an idempotent no-op.
clear_squad_manager(&pool, "club-a").await.unwrap();
}
#[tokio::test]
async fn rejects_card_the_club_does_not_own() {
let (_dir, _url, pool) = fixture().await;
let err = set_squad_manager(&pool, "club-a", "foreign").await;
assert!(err.is_err(), "cannot assign a card owned by another club");
assert_eq!(manager_rows(&pool).await, 0);
}
#[tokio::test]
async fn quick_sell_of_manager_cascades_the_assignment_away() {
let (_dir, _url, pool) = fixture().await;
set_squad_manager(&pool, "club-a", "mgr").await.unwrap();
// A quick-sell/discard DELETEs the owned row; ON DELETE CASCADE must
// remove the assignment so the sold manager is never resurrected.
sqlx::query("DELETE FROM owned_cards WHERE id = 'mgr'")
.execute(&pool)
.await
.expect("delete owned card");
assert_eq!(manager_rows(&pool).await, 0);
assert!(get_squad_manager(&pool, "club-a").await.unwrap().is_none());
}
#[tokio::test]
async fn no_manager_when_none_assigned() {
let (_dir, _url, pool) = fixture().await;
assert!(get_squad_manager(&pool, "club-a").await.unwrap().is_none());
}
Ok(balance - amount)
}
+14 -31
View File
@@ -88,18 +88,13 @@ pub async fn start_draft(
let first_position = &pick_order[0];
let candidates = pick_candidates(card_db, first_position, min_overall, CANDIDATES_PER_SLOT);
let pick_order_json = serde_json::to_string(&pick_order)
.map_err(|e| AppError::Internal(anyhow::anyhow!("serialization failed: {e}")))?;
let candidates_json = serde_json::to_string(&candidates)
.map_err(|e| AppError::Internal(anyhow::anyhow!("serialization failed: {e}")))?;
let session = DraftSession {
id: Uuid::new_v4().to_string(),
profile_id: profile_id.to_string(),
difficulty: difficulty.to_string(),
pick_order: pick_order_json,
pick_order: serde_json::to_string(&pick_order).unwrap(),
picks: "[]".to_string(),
current_candidates: Some(candidates_json),
current_candidates: Some(serde_json::to_string(&candidates).unwrap()),
status: "active".to_string(),
reward_coins: 0,
reward_pack_id: None,
@@ -184,36 +179,23 @@ pub async fn pick_card(
let (new_candidates, new_status, reward_coins, reward_pack_id, squad_rating, completed_at) =
if all_filled {
let (coins, pack, avg) = compute_reward(card_db, &picks);
(
None,
"completed".to_string(),
coins,
pack,
avg,
Some(chrono::Utc::now().to_rfc3339()),
)
(None, "completed".to_string(), coins, pack, avg, Some(chrono::Utc::now().to_rfc3339()))
} else {
let min_overall = difficulty_min_overall(&session.difficulty);
let next_pos = &pick_order[next_index];
let next_candidates =
pick_candidates(card_db, next_pos, min_overall, CANDIDATES_PER_SLOT);
{
let candidates_json = serde_json::to_string(&next_candidates).map_err(|e| {
AppError::Internal(anyhow::anyhow!("serialization failed: {e}"))
})?;
(
Some(candidates_json),
"active".to_string(),
0,
None,
0,
None,
)
}
(
Some(serde_json::to_string(&next_candidates).unwrap()),
"active".to_string(),
0,
None,
0,
None,
)
};
let picks_json = serde_json::to_string(&picks)
.map_err(|e| AppError::Internal(anyhow::anyhow!("serialization failed: {e}")))?;
let picks_json = serde_json::to_string(&picks).unwrap();
sqlx::query(
"UPDATE draft_sessions SET picks = ?, current_candidates = ?, status = ?, \
@@ -302,7 +284,8 @@ async fn fetch_session(pool: &Pool, profile_id: &str, session_id: &str) -> AppRe
}
fn render_session(session: &DraftSession, card_db: &CardDb) -> serde_json::Value {
let pick_order: Vec<String> = serde_json::from_str(&session.pick_order).unwrap_or_default();
let pick_order: Vec<String> =
serde_json::from_str(&session.pick_order).unwrap_or_default();
let picks: Vec<String> = serde_json::from_str(&session.picks).unwrap_or_default();
let candidates: Vec<String> = session
.current_candidates
File diff suppressed because it is too large Load Diff
+6 -26
View File
@@ -26,11 +26,7 @@ pub async fn get_active_session(
.map_err(Into::into)
}
pub async fn get_session(
pool: &Pool,
session_id: &str,
profile_id: &str,
) -> AppResult<FutChampsSession> {
pub async fn get_session(pool: &Pool, session_id: &str, profile_id: &str) -> AppResult<FutChampsSession> {
sqlx::query_as::<_, FutChampsSession>(&format!(
"{SESSION_SELECT} WHERE id = ? AND profile_id = ?"
))
@@ -243,30 +239,16 @@ pub async fn claim_rivals_reward(
pack_defs: &[PackDefinition],
) -> AppResult<serde_json::Value> {
// Fetch current season row (must exist)
let row: Option<(i64, i64, i64, Option<String>)> = sqlx::query_as(
"SELECT division, rivals_week_claimed, rivals_total_points, rivals_last_claimed_at \
FROM seasons WHERE profile_id = ?",
let row: Option<(i64, i64, i64)> = sqlx::query_as(
"SELECT division, rivals_week_claimed, rivals_total_points FROM seasons WHERE profile_id = ?",
)
.bind(profile_id)
.fetch_optional(pool)
.await?;
let (division, week_claimed, total_pts, last_claimed_at) =
let (division, week_claimed, total_pts) =
row.ok_or_else(|| AppError::NotFound("no season found — play a match first".into()))?;
// Enforce 24-hour cooldown between weekly reward claims
if let Some(ref last_claimed) = last_claimed_at {
if let Ok(last_time) = chrono::DateTime::parse_from_rfc3339(last_claimed) {
let elapsed = chrono::Utc::now() - last_time.with_timezone(&chrono::Utc);
if elapsed < chrono::Duration::hours(24) {
let hours_remaining = 24 - elapsed.num_hours();
return Err(AppError::Conflict(format!(
"rivals weekly reward already claimed; try again in ~{hours_remaining}h"
)));
}
}
}
let next_week = week_claimed + 1;
let coins = rivals_weekly_coins(division);
let new_balance = club_svc::add_coins(pool, club_id, coins).await?;
@@ -289,13 +271,11 @@ pub async fn claim_rivals_reward(
None
};
let now = chrono::Utc::now().to_rfc3339();
sqlx::query(
"UPDATE seasons SET rivals_week_claimed = ?, rivals_total_points = rivals_total_points + 100, \
rivals_last_claimed_at = ? WHERE profile_id = ?",
"UPDATE seasons SET rivals_week_claimed = ?, rivals_total_points = rivals_total_points + 100 \
WHERE profile_id = ?",
)
.bind(next_week)
.bind(&now)
.bind(profile_id)
.execute(pool)
.await?;
-34
View File
@@ -1,34 +0,0 @@
//! Generic read/write for [`crate::models::game_ext`] opaque state.
//!
//! Core never interprets the payload. Writes happen INSIDE the owning entity's
//! transaction (see `squad::replace_squad_with_extension`) so the canonical
//! entity and its opaque extension commit atomically — there is deliberately no
//! standalone "write extension" entry point that could desync the two.
use crate::db::Pool;
use crate::error::AppResult;
use crate::models::game_ext::GameEntityExt;
/// Fetch the stored opaque extension for a scoped entity, or `None`. The caller
/// compares `canonical_fingerprint` against the entity's *current* fingerprint to
/// decide freshness — this layer does not know how to fingerprint any entity.
pub async fn get_ext(
pool: &Pool,
game_id: &str,
entity_kind: &str,
entity_id: &str,
namespace: &str,
) -> AppResult<Option<GameEntityExt>> {
let row = sqlx::query_as::<_, GameEntityExt>(
"SELECT game_id, entity_kind, entity_id, namespace, schema_version, \
canonical_fingerprint, payload, updated_at FROM game_entity_ext \
WHERE game_id = ? AND entity_kind = ? AND entity_id = ? AND namespace = ?",
)
.bind(game_id)
.bind(entity_kind)
.bind(entity_id)
.bind(namespace)
.fetch_optional(pool)
.await?;
Ok(row)
}
-341
View File
@@ -1,341 +0,0 @@
//! Generic, game-agnostic transactional profile import.
//!
//! Core installs a profile + club + owned cards + canonical squad + one opaque
//! game extension in a SINGLE all-or-nothing SQLite transaction, stamped with a
//! generic `source_fingerprint` provenance token. Core NEVER interprets FIFA17
//! wire ids, resourceIds, `nextItemId`, or the extension payload — the
//! `openfut-import-fifa17` adapter reads the Python profile, chooses every
//! `CardDefinitionId` and every opaque `OwnedItemId`, builds the squad
//! extension bytes, and hands Core this generic request.
//!
//! Invariants enforced here:
//! - Definition preflight: every incoming `card_id` MUST already resolve in the
//! loaded production content, so the transaction never creates ownership
//! pointing at absent content.
//! - Squad all-or-nothing: every active-squad `owned_item_id` MUST be among the
//! imported ownership set before the transaction begins.
//! - Rerun identity: identical `source_fingerprint` against an already-imported
//! game is an idempotent no-op; a differing token fails; a pre-existing
//! non-imported profile is never clobbered.
//! - The whole thing commits together or not at all.
use crate::db::Pool;
use crate::models::game_ext::{MAX_EXT_NAMESPACE_LEN, MAX_EXT_PAYLOAD_BYTES};
use crate::services::card_db::CardDb;
use crate::services::squad::squad_fingerprint;
use anyhow::{bail, Context, Result};
use chrono::Utc;
use serde::{Deserialize, Serialize};
use std::collections::HashSet;
use uuid::Uuid;
#[derive(Debug, Deserialize)]
pub struct ImportProfile {
pub username: String,
pub game_id: String,
}
#[derive(Debug, Deserialize)]
pub struct ImportClub {
pub name: String,
#[serde(default)]
pub coins: i64,
}
#[derive(Debug, Deserialize)]
pub struct ImportOwnedCard {
/// Opaque, stable Core OwnedItemId chosen by the adapter. Core never parses
/// why it is stable — it is a primary key, nothing more.
pub owned_item_id: String,
/// CardDefinitionId that MUST resolve in loaded production content.
pub card_id: String,
}
#[derive(Debug, Deserialize)]
pub struct ImportEntitlement {
/// Opaque definition reference for one unconsumed entitlement (e.g. a pack
/// id as text). Core stores it verbatim; it never interprets the value.
pub definition_id: String,
}
#[derive(Debug, Deserialize)]
pub struct ImportSlot {
pub owned_item_id: String,
pub position_index: i64,
#[serde(default)]
pub is_captain: bool,
#[serde(default)]
pub is_on_bench: bool,
}
#[derive(Debug, Deserialize)]
pub struct ImportExtension {
/// Opaque adapter key, e.g. "fifa17.squad.v1".
pub namespace: String,
/// Adapter payload version (distinct from DB storage schema).
pub schema_version: i64,
/// Uninterpreted bytes-as-text. Core enforces only generic size bounds.
pub payload: String,
}
#[derive(Debug, Deserialize)]
pub struct ImportSquad {
pub formation: String,
#[serde(default = "default_squad_name")]
pub name: String,
pub slots: Vec<ImportSlot>,
pub extension: ImportExtension,
}
fn default_squad_name() -> String {
"My Squad".to_string()
}
#[derive(Debug, Deserialize)]
pub struct ProfileImportRequest {
/// Generic provenance/rerun-identity token. Core stores it verbatim.
pub source_fingerprint: String,
pub profile: ImportProfile,
pub club: ImportClub,
pub owned: Vec<ImportOwnedCard>,
#[serde(default)]
pub squad: Option<ImportSquad>,
/// Unconsumed entitlements to seed (e.g. from a source's unopened packs).
#[serde(default)]
pub entitlements: Vec<ImportEntitlement>,
}
#[derive(Debug, Serialize, PartialEq, Eq)]
#[serde(tag = "outcome", rename_all = "snake_case")]
pub enum ImportOutcome {
/// A fresh import committed.
Imported { owned: usize, squad_slots: usize },
/// The same fingerprint was already imported for this game — no-op.
AlreadyImported,
}
/// Apply a generic transactional profile import. See module docs for invariants.
pub async fn apply_profile_import(
pool: &Pool,
card_db: &CardDb,
req: &ProfileImportRequest,
) -> Result<ImportOutcome> {
// ── 0. generic input validation (no writes) ──
if req.source_fingerprint.trim().is_empty() {
bail!("source_fingerprint must be non-empty");
}
if req.owned.is_empty() {
bail!("import request has zero owned cards; refusing to import an empty profile");
}
// ── 1. rerun identity / single-profile-per-game ──
let existing: Option<(String, Option<String>)> = sqlx::query_as(
"SELECT id, import_fingerprint FROM profiles \
WHERE game_id = ? ORDER BY created_at ASC LIMIT 1",
)
.bind(&req.profile.game_id)
.fetch_optional(pool)
.await?;
if let Some((_id, fp)) = existing {
match fp {
Some(fp) if fp == req.source_fingerprint => return Ok(ImportOutcome::AlreadyImported),
Some(fp) => bail!(
"game '{}' already imported from a different source (stored fingerprint {fp}, \
incoming {}); refusing to overwrite without an explicit update mode",
req.profile.game_id,
req.source_fingerprint
),
None => bail!(
"game '{}' already has a non-imported profile; refusing to clobber it",
req.profile.game_id
),
}
}
// ── 2. definition preflight: every card_id MUST resolve in loaded content ──
let mut missing: Vec<&str> = req
.owned
.iter()
.filter(|o| card_db.get(&o.card_id).is_none())
.map(|o| o.card_id.as_str())
.collect();
if !missing.is_empty() {
missing.sort_unstable();
missing.dedup();
let sample = &missing[..missing.len().min(5)];
bail!(
"definition preflight failed: {} owned card(s) reference CardDefinitionId(s) not in \
loaded content (e.g. {sample:?}); refusing to create ownership pointing at absent content",
missing.len()
);
}
// ── 3. owned-item-id uniqueness ──
let mut owned_ids: HashSet<&str> = HashSet::with_capacity(req.owned.len());
for o in &req.owned {
if !owned_ids.insert(o.owned_item_id.as_str()) {
bail!(
"duplicate OwnedItemId in import request: {}",
o.owned_item_id
);
}
}
// ── 4. squad all-or-nothing + generic extension bounds (no writes) ──
if let Some(sq) = &req.squad {
let ns_len = sq.extension.namespace.len();
if ns_len == 0 || ns_len > MAX_EXT_NAMESPACE_LEN {
bail!(
"extension namespace length {ns_len} out of bounds (1..={MAX_EXT_NAMESPACE_LEN})"
);
}
if sq.extension.payload.len() > MAX_EXT_PAYLOAD_BYTES {
bail!(
"extension payload {} bytes exceeds MAX_EXT_PAYLOAD_BYTES ({MAX_EXT_PAYLOAD_BYTES})",
sq.extension.payload.len()
);
}
for slot in &sq.slots {
if !owned_ids.contains(slot.owned_item_id.as_str()) {
bail!(
"active squad references OwnedItemId {} not present in imported ownership set; \
squad import is all-or-nothing",
slot.owned_item_id
);
}
}
}
// ── 5. single transaction: everything commits together or not at all ──
let now = Utc::now().to_rfc3339();
let profile_id = Uuid::new_v4().to_string();
let club_id = Uuid::new_v4().to_string();
let mut tx = pool.begin().await?;
sqlx::query(
"INSERT INTO profiles (id, username, level, xp, game_id, created_at, updated_at, import_fingerprint) \
VALUES (?, ?, 1, 0, ?, ?, ?, ?)",
)
.bind(&profile_id)
.bind(&req.profile.username)
.bind(&req.profile.game_id)
.bind(&now)
.bind(&now)
.bind(&req.source_fingerprint)
.execute(&mut *tx)
.await
.context("insert profile")?;
sqlx::query(
"INSERT INTO clubs (id, profile_id, name, coins, level, created_at, updated_at) \
VALUES (?, ?, ?, ?, 1, ?, ?)",
)
.bind(&club_id)
.bind(&profile_id)
.bind(&req.club.name)
.bind(req.club.coins)
.bind(&now)
.bind(&now)
.execute(&mut *tx)
.await
.context("insert club")?;
for o in &req.owned {
sqlx::query(
"INSERT INTO owned_cards (id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at) \
VALUES (?, ?, ?, 0, NULL, ?)",
)
.bind(&o.owned_item_id)
.bind(&club_id)
.bind(&o.card_id)
.bind(&now)
.execute(&mut *tx)
.await
.with_context(|| format!("insert owned_card {}", o.owned_item_id))?;
}
for e in &req.entitlements {
sqlx::query(
"INSERT INTO packs (id, club_id, definition_id, opened, created_at) VALUES (?, ?, ?, 0, ?)",
)
.bind(Uuid::new_v4().to_string())
.bind(&club_id)
.bind(&e.definition_id)
.bind(&now)
.execute(&mut *tx)
.await
.with_context(|| format!("insert entitlement {}", e.definition_id))?;
}
let mut squad_slots = 0usize;
if let Some(sq) = &req.squad {
let squad_id = Uuid::new_v4().to_string();
sqlx::query(
"INSERT INTO squads (id, club_id, name, formation, created_at, updated_at) \
VALUES (?, ?, ?, ?, ?, ?)",
)
.bind(&squad_id)
.bind(&club_id)
.bind(&sq.name)
.bind(&sq.formation)
.bind(&now)
.bind(&now)
.execute(&mut *tx)
.await
.context("insert squad")?;
for slot in &sq.slots {
sqlx::query(
"INSERT INTO squad_players (id, squad_id, owned_card_id, position_index, is_captain, is_on_bench) \
VALUES (?, ?, ?, ?, ?, ?)",
)
.bind(Uuid::new_v4().to_string())
.bind(&squad_id)
.bind(&slot.owned_item_id)
.bind(slot.position_index)
.bind(slot.is_captain)
.bind(slot.is_on_bench)
.execute(&mut *tx)
.await
.context("insert squad_player")?;
}
squad_slots = sq.slots.len();
// Core computes the canonical fingerprint over the COMMITTED squad — never
// an adapter-supplied value — and persists the opaque extension atomically
// in the same tx, exactly as the live squad-write path does.
let canonical_fingerprint = squad_fingerprint(
&squad_id,
&sq.formation,
sq.slots.iter().map(|s| {
(
s.position_index,
s.owned_item_id.as_str(),
s.is_captain,
s.is_on_bench,
)
}),
);
sqlx::query(
"INSERT OR REPLACE INTO game_entity_ext \
(game_id, entity_kind, entity_id, namespace, schema_version, canonical_fingerprint, payload, updated_at) \
VALUES (?, 'squad', ?, ?, ?, ?, ?, ?)",
)
.bind(&req.profile.game_id)
.bind(&squad_id)
.bind(&sq.extension.namespace)
.bind(sq.extension.schema_version)
.bind(&canonical_fingerprint)
.bind(&sq.extension.payload)
.bind(&now)
.execute(&mut *tx)
.await
.context("insert game_entity_ext")?;
}
tx.commit().await?;
Ok(ImportOutcome::Imported {
owned: req.owned.len(),
squad_slots,
})
}
-291
View File
@@ -1,291 +0,0 @@
//! Game-independent owned-inventory query: semantic filtering, deterministic
//! ordering, and offset/limit pagination over a club's owned items.
//!
//! This layer is deliberately free of any game-specific concepts. It never sees
//! raw FIFA (or any other game's) numeric entity ids — a game adapter is
//! responsible for translating its wire query into the *semantic* values here
//! (quality tier, entity **names**, semantic offset/limit). The canonical
//! ordering is imposed by Core so pagination is correct and repeatable
//! regardless of what (if any) sort the client requests; see the module tests
//! and `docs`/vault for why the client's `sort` key is treated as UNKNOWN.
//!
//! Order of operations is load-bearing: **filter → order → paginate**. Paginating
//! before filtering is the production bug this replaces (a client that pages an
//! unfiltered/unsorted set re-reads page one forever and amplifies requests).
use serde::Deserialize;
use crate::models::card::Quality;
/// Semantic owned-inventory query. All values are game-independent: a quality
/// tier, entity **names** (not ids), and semantic offset/limit. Every filter is
/// optional; combined filters are ANDed. Absent field = no constraint.
#[derive(Debug, Default, Deserialize)]
pub struct OwnedItemQuery {
/// Quality tier (gold/silver/bronze). Serialized lowercase.
#[serde(default)]
pub quality: Option<Quality>,
/// Playing position, e.g. "ST" (matched case-insensitively).
#[serde(default)]
pub position: Option<String>,
/// Nation name, e.g. "Argentina" (matched case-insensitively).
#[serde(default)]
pub nation: Option<String>,
/// League name, e.g. "Premier League" (matched case-insensitively).
#[serde(default)]
pub league: Option<String>,
/// Club name, e.g. "Chelsea" (matched case-insensitively).
#[serde(default)]
pub club: Option<String>,
/// Number of leading items to skip after filtering + ordering.
#[serde(default)]
pub offset: Option<i64>,
/// Maximum number of items to return in the page.
#[serde(default)]
pub limit: Option<i64>,
}
/// One owned item projected to the attributes needed for querying, plus the
/// response body to hand back verbatim once it survives the filter+page.
pub struct OwnedItemView {
pub owned_card_id: String,
/// Base card overall (drives quality tier).
pub base_overall: u8,
/// Effective overall (base + training bonus); drives ordering.
pub effective_overall: i64,
pub position: String,
pub nation: String,
pub league: String,
pub club: String,
pub body: serde_json::Value,
}
impl OwnedItemView {
fn quality(&self) -> Quality {
Quality::from_overall(self.base_overall)
}
}
/// Result of applying a query: the requested page plus the count of items that
/// matched the filter **before** pagination (what a client needs to page).
pub struct QueryPage {
pub items: Vec<serde_json::Value>,
pub total: usize,
pub offset: usize,
pub limit: Option<usize>,
}
/// Does an item satisfy every present filter (AND semantics)?
fn matches(item: &OwnedItemView, q: &OwnedItemQuery) -> bool {
let quality_ok = q.quality.map(|want| item.quality() == want).unwrap_or(true);
let pos_ok = q
.position
.as_ref()
.map(|p| item.position.eq_ignore_ascii_case(p))
.unwrap_or(true);
let nation_ok = q
.nation
.as_ref()
.map(|n| item.nation.eq_ignore_ascii_case(n))
.unwrap_or(true);
let league_ok = q
.league
.as_ref()
.map(|l| item.league.eq_ignore_ascii_case(l))
.unwrap_or(true);
let club_ok = q
.club
.as_ref()
.map(|c| item.club.eq_ignore_ascii_case(c))
.unwrap_or(true);
quality_ok && pos_ok && nation_ok && league_ok && club_ok
}
/// Apply the query: filter (AND) → deterministic order → paginate.
///
/// Ordering is `(effective_overall DESC, owned_card_id ASC)` — a total order, so
/// pages never overlap or repeat. `offset`/`limit` are clamped to sane
/// non-negative values (the wire never sends negatives; clamping keeps a
/// malformed request from panicking).
pub fn apply_query(mut items: Vec<OwnedItemView>, q: &OwnedItemQuery) -> QueryPage {
// 1. filter
items.retain(|it| matches(it, q));
let total = items.len();
// 2. deterministic total order (independent of input/DB order)
items.sort_by(|a, b| {
b.effective_overall
.cmp(&a.effective_overall)
.then_with(|| a.owned_card_id.cmp(&b.owned_card_id))
});
// 3. paginate
let offset = q.offset.unwrap_or(0).max(0) as usize;
let limit = q.limit.map(|l| l.max(0) as usize);
let page: Vec<serde_json::Value> = items
.into_iter()
.skip(offset)
.take(limit.unwrap_or(usize::MAX))
.map(|it| it.body)
.collect();
QueryPage {
items: page,
total,
offset,
limit,
}
}
#[cfg(test)]
mod tests {
use super::*;
use serde_json::json;
fn view(
id: &str,
overall: u8,
position: &str,
nation: &str,
league: &str,
club: &str,
) -> OwnedItemView {
OwnedItemView {
owned_card_id: id.to_string(),
base_overall: overall,
effective_overall: overall as i64,
position: position.to_string(),
nation: nation.to_string(),
league: league.to_string(),
club: club.to_string(),
body: json!({ "owned_card_id": id, "overall": overall }),
}
}
fn ids(page: &QueryPage) -> Vec<String> {
page.items
.iter()
.map(|b| b["owned_card_id"].as_str().unwrap().to_string())
.collect()
}
fn fixture() -> Vec<OwnedItemView> {
vec![
view("a", 84, "ST", "England", "Premier League", "Northgate"),
view("b", 86, "CDM", "Ghana", "Premier League", "Chelsea"),
view("c", 72, "ST", "Brazil", "Brasileirao", "Santos"),
view("d", 60, "CM", "Italy", "Serie B", "Modena"),
view("e", 89, "LW", "Argentina", "Primera Division", "Boca"),
]
}
#[test]
fn no_filter_returns_all_in_overall_desc_order() {
let p = apply_query(fixture(), &OwnedItemQuery::default());
assert_eq!(p.total, 5);
assert_eq!(ids(&p), ["e", "b", "a", "c", "d"]); // 89,86,84,72,60
}
#[test]
fn quality_gold_selects_overall_75_plus() {
let q = OwnedItemQuery {
quality: Some(Quality::Gold),
..Default::default()
};
let p = apply_query(fixture(), &q);
assert_eq!(ids(&p), ["e", "b", "a"]);
}
#[test]
fn filters_are_anded() {
let q = OwnedItemQuery {
league: Some("Premier League".into()),
position: Some("ST".into()),
..Default::default()
};
let p = apply_query(fixture(), &q);
assert_eq!(ids(&p), ["a"]); // only the PL ST, not the PL CDM
}
#[test]
fn case_insensitive_name_match() {
let q = OwnedItemQuery {
club: Some("chelsea".into()),
..Default::default()
};
let p = apply_query(fixture(), &q);
assert_eq!(ids(&p), ["b"]);
}
#[test]
fn empty_when_nothing_matches() {
let q = OwnedItemQuery {
nation: Some("Argentina".into()),
club: Some("Chelsea".into()),
..Default::default()
};
let p = apply_query(fixture(), &q);
assert_eq!(p.total, 0);
assert!(p.items.is_empty());
}
#[test]
fn filter_runs_before_pagination() {
// Gold set is [e,b,a]; page (offset 1, limit 1) over the FILTERED set is [b].
// If pagination ran first, offset/limit would slice the full 5-item set.
let q = OwnedItemQuery {
quality: Some(Quality::Gold),
offset: Some(1),
limit: Some(1),
..Default::default()
};
let p = apply_query(fixture(), &q);
assert_eq!(p.total, 3, "total is the filtered count, not the page size");
assert_eq!(ids(&p), ["b"]);
}
#[test]
fn pages_do_not_overlap_and_advance() {
let page = |off| {
apply_query(
fixture(),
&OwnedItemQuery {
offset: Some(off),
limit: Some(2),
..Default::default()
},
)
};
let p0 = page(0);
let p1 = page(2);
assert_eq!(ids(&p0), ["e", "b"]);
assert_eq!(ids(&p1), ["a", "c"]);
// start advancing must NOT re-serve page one
assert_ne!(ids(&p0), ids(&p1));
assert_eq!(p0.total, 5);
assert_eq!(p1.total, 5);
}
#[test]
fn offset_past_end_is_empty_not_wrapped() {
let q = OwnedItemQuery {
offset: Some(100),
limit: Some(11),
..Default::default()
};
let p = apply_query(fixture(), &q);
assert!(p.items.is_empty());
assert_eq!(p.total, 5);
}
#[test]
fn ordering_is_stable_on_overall_ties() {
let items = vec![
view("z", 80, "ST", "N", "L", "C"),
view("a", 80, "ST", "N", "L", "C"),
view("m", 80, "ST", "N", "L", "C"),
];
let p = apply_query(items, &OwnedItemQuery::default());
assert_eq!(ids(&p), ["a", "m", "z"]); // tie broken by owned id asc
}
}
+14 -42
View File
@@ -43,12 +43,11 @@ pub async fn refresh_npc_listings(
card_db: &CardDb,
event_defs: &[EventDefinition],
) -> AppResult<usize> {
// Clean up expired listings and previous NPC listings.
// Player-posted listings (is_npc = 0) are intentionally preserved.
// Clean up expired and unsold listings
sqlx::query("DELETE FROM market_listings WHERE expires_at < datetime('now')")
.execute(pool)
.await?;
sqlx::query("DELETE FROM market_listings WHERE sold = 0 AND is_npc = 1")
sqlx::query("DELETE FROM market_listings WHERE sold = 0")
.execute(pool)
.await?;
@@ -108,8 +107,8 @@ pub async fn refresh_npc_listings(
for listing in &listings_to_insert {
sqlx::query(
"INSERT INTO market_listings \
(id, card_id, seller_name, price, listed_at, expires_at, sold, is_npc) \
VALUES (?, ?, ?, ?, ?, ?, 0, 1)",
(id, card_id, seller_name, price, listed_at, expires_at, sold) \
VALUES (?, ?, ?, ?, ?, ?, 0)",
)
.bind(&listing.id)
.bind(&listing.card_id)
@@ -141,25 +140,12 @@ pub async fn buy_listing(
.await?
.ok_or_else(|| AppError::NotFound("listing not found or already sold".into()))?;
// Atomically claim the listing (flip sold 0->1) before charging, so two concurrent
// buyers cannot both mint the same card. If the debit then fails, release the claim.
let claimed = sqlx::query("UPDATE market_listings SET sold = 1 WHERE id = ? AND sold = 0")
club::spend_coins(pool, club_id, listing.price).await?;
sqlx::query("UPDATE market_listings SET sold = 1 WHERE id = ?")
.bind(&listing.id)
.execute(pool)
.await?
.rows_affected();
if claimed == 0 {
return Err(AppError::NotFound(
"listing not found or already sold".into(),
));
}
if let Err(e) = club::spend_coins(pool, club_id, listing.price).await {
let _ = sqlx::query("UPDATE market_listings SET sold = 0 WHERE id = ?")
.bind(&listing.id)
.execute(pool)
.await;
return Err(e);
}
.await?;
let owned_id = Uuid::new_v4().to_string();
sqlx::query(
@@ -204,10 +190,6 @@ pub async fn sell_card(
club_id: &str,
req: &SellCardRequest,
) -> AppResult<i64> {
if req.price < 0 {
return Err(AppError::BadRequest("price must be non-negative".into()));
}
let owned = sqlx::query_as::<_, crate::models::card::OwnedCard>(
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at, \
chemistry_style, position_override, training_bonus \
@@ -219,17 +201,10 @@ pub async fn sell_card(
.await?
.ok_or_else(|| AppError::NotFound("owned card not found".into()))?;
// Atomically claim the card: guard the DELETE with the owner + rows_affected so two
// concurrent sells of the same card cannot both credit (double payout).
let deleted = sqlx::query("DELETE FROM owned_cards WHERE id = ? AND club_id = ?")
sqlx::query("DELETE FROM owned_cards WHERE id = ?")
.bind(&req.owned_card_id)
.bind(club_id)
.execute(pool)
.await?
.rows_affected();
if deleted == 0 {
return Err(AppError::NotFound("owned card not found".into()));
}
.await?;
let coins = (req.price as f64 * 0.4) as i64;
let new_balance = club::add_coins(pool, club_id, coins).await?;
@@ -310,10 +285,9 @@ pub async fn get_listings_by_seller(
let with_cards = listings
.into_iter()
.filter_map(|l| {
card_db.get(&l.card_id).map(|card| MarketListingWithCard {
listing: l,
card: card.clone(),
})
card_db
.get(&l.card_id)
.map(|card| MarketListingWithCard { listing: l, card: card.clone() })
})
.collect();
Ok(with_cards)
@@ -329,9 +303,7 @@ pub async fn cancel_listing(pool: &Pool, club_id: &str, listing_id: &str) -> App
.bind(club_id)
.fetch_optional(pool)
.await?
.ok_or_else(|| {
AppError::NotFound(format!("listing '{listing_id}' not found or already sold"))
})?;
.ok_or_else(|| AppError::NotFound(format!("listing '{listing_id}' not found or already sold")))?;
sqlx::query("DELETE FROM market_listings WHERE id = ?")
.bind(listing_id)
File diff suppressed because it is too large Load Diff
+2 -7
View File
@@ -2,23 +2,18 @@ pub mod achievement;
pub mod card_db;
pub mod checkin;
pub mod club;
pub mod notification;
pub mod draft;
pub mod economy;
pub mod event;
pub mod fut_champs;
pub mod game_ext;
pub mod import;
pub mod inventory;
pub mod season;
pub mod market;
pub mod match_service;
pub mod notification;
pub mod objective;
pub mod pack;
pub mod profile;
pub mod sbc;
pub mod season;
pub mod settings;
pub mod squad;
pub mod squad_rules;
pub mod statistics;
pub mod upgrades;
+4 -68
View File
@@ -6,7 +6,6 @@ use crate::{
},
};
use anyhow::Context;
use sqlx::{Sqlite, Transaction};
use std::path::Path;
use uuid::Uuid;
@@ -68,7 +67,10 @@ pub async fn increment_metric(
) -> AppResult<Vec<String>> {
let mut completed_ids = Vec::new();
for def in defs.iter().filter(|d| d.metric.as_str() == metric) {
for def in defs
.iter()
.filter(|d| format!("{:?}", d.metric).to_lowercase() == metric)
{
let existing = sqlx::query_as::<_, ObjectiveProgress>(
"SELECT id, profile_id, objective_id, current, completed, claimed, updated_at FROM objective_progress WHERE profile_id = ? AND objective_id = ?"
)
@@ -121,72 +123,6 @@ pub async fn increment_metric(
Ok(completed_ids)
}
/// Transaction-scoped [`increment_metric`] for the atomic match-completion path.
/// Same semantics, but every read/write runs inside the caller's transaction so
/// objective progress commits (or rolls back) together with the coins, XP, and
/// statistics of the same match. `now` is threaded so one match stamps a single
/// timestamp.
pub async fn increment_metric_tx(
tx: &mut Transaction<'_, Sqlite>,
profile_id: &str,
defs: &[ObjectiveDefinition],
metric: &str,
amount: i64,
now: &str,
) -> AppResult<Vec<String>> {
let mut completed_ids = Vec::new();
for def in defs.iter().filter(|d| d.metric.as_str() == metric) {
let existing = sqlx::query_as::<_, ObjectiveProgress>(
"SELECT id, profile_id, objective_id, current, completed, claimed, updated_at FROM objective_progress WHERE profile_id = ? AND objective_id = ?"
)
.bind(profile_id)
.bind(&def.id)
.fetch_optional(&mut **tx)
.await?;
if let Some(prog) = existing {
if prog.completed {
continue;
}
let new_val = (prog.current + amount).min(def.target);
let now_complete = new_val >= def.target;
sqlx::query(
"UPDATE objective_progress SET current = ?, completed = ?, updated_at = ? WHERE id = ?"
)
.bind(new_val)
.bind(now_complete)
.bind(now)
.bind(&prog.id)
.execute(&mut **tx)
.await?;
if now_complete {
completed_ids.push(def.id.clone());
}
} else {
let new_val = amount.min(def.target);
let now_complete = new_val >= def.target;
let id = Uuid::new_v4().to_string();
sqlx::query(
"INSERT INTO objective_progress (id, profile_id, objective_id, current, completed, claimed, updated_at) VALUES (?, ?, ?, ?, ?, 0, ?)"
)
.bind(&id)
.bind(profile_id)
.bind(&def.id)
.bind(new_val)
.bind(now_complete)
.bind(now)
.execute(&mut **tx)
.await?;
if now_complete {
completed_ids.push(def.id.clone());
}
}
}
Ok(completed_ids)
}
pub async fn claim_objective(
pool: &Pool,
profile_id: &str,
+6 -15
View File
@@ -71,16 +71,7 @@ pub async fn open_pack(
.await?
.ok_or_else(|| AppError::NotFound(format!("pack {pack_id} not found")))?;
// Atomically claim the pack before minting any cards: only one concurrent opener
// flips opened 0->1, so a double-open cannot mint the reward twice (duplication).
let claimed =
sqlx::query("UPDATE packs SET opened = 1 WHERE id = ? AND club_id = ? AND opened = 0")
.bind(pack_id)
.bind(club_id)
.execute(pool)
.await?
.rows_affected();
if claimed == 0 {
if pack.opened {
return Err(AppError::BadRequest("pack already opened".into()));
}
@@ -99,8 +90,8 @@ pub async fn open_pack(
.all()
.into_iter()
.filter(|c| {
let r = c.rarity.as_str();
rarities.contains(&r.to_string())
let r = format!("{:?}", c.rarity).to_lowercase();
rarities.contains(&r)
})
.cloned()
.collect()
@@ -133,11 +124,11 @@ pub async fn open_pack(
}
}
let card_ids_json =
serde_json::to_string(&cards.iter().map(|c| &c.id).collect::<Vec<_>>()).unwrap_or_default();
let card_ids_json = serde_json::to_string(&cards.iter().map(|c| &c.id).collect::<Vec<_>>())
.unwrap_or_default();
let now = chrono::Utc::now().to_rfc3339();
sqlx::query("UPDATE packs SET opened_cards = ?, opened_at = ? WHERE id = ?")
sqlx::query("UPDATE packs SET opened = 1, opened_cards = ?, opened_at = ? WHERE id = ?")
.bind(&card_ids_json)
.bind(&now)
.bind(pack_id)
+9 -27
View File
@@ -5,41 +5,33 @@ use crate::{
};
use chrono::Utc;
/// Fetch the active profile for a game. Single-profile-per-game: there is exactly
/// one profile row per `game_id`, so we take the earliest for that game.
pub async fn get_active_profile(pool: &Pool, game_id: &str) -> AppResult<Profile> {
pub async fn get_active_profile(pool: &Pool) -> AppResult<Profile> {
sqlx::query_as::<_, Profile>(
"SELECT id, username, level, xp, game_id, created_at, updated_at \
FROM profiles WHERE game_id = ? ORDER BY created_at ASC LIMIT 1",
"SELECT id, username, level, xp, created_at, updated_at FROM profiles ORDER BY created_at ASC LIMIT 1"
)
.bind(game_id)
.fetch_optional(pool)
.await?
.ok_or_else(|| AppError::NotFound("no profile exists; call POST /auth/local first".into()))
}
pub async fn create_profile(pool: &Pool, username: &str, game_id: &str) -> AppResult<Profile> {
// Single-player per game: one profile per game_id, not one globally.
let existing = sqlx::query_scalar::<_, i64>("SELECT COUNT(*) FROM profiles WHERE game_id = ?")
.bind(game_id)
pub async fn create_profile(pool: &Pool, username: &str) -> AppResult<Profile> {
let existing = sqlx::query_scalar::<_, i64>("SELECT COUNT(*) FROM profiles")
.fetch_one(pool)
.await?;
if existing > 0 {
return Err(AppError::Conflict(
"a profile already exists for this game; OpenFUT is single-player per game".into(),
"a profile already exists; OpenFUT is single-player only".into(),
));
}
let profile = Profile::new(username, game_id);
let profile = Profile::new(username);
sqlx::query(
"INSERT INTO profiles (id, username, level, xp, game_id, created_at, updated_at) \
VALUES (?, ?, ?, ?, ?, ?, ?)",
"INSERT INTO profiles (id, username, level, xp, created_at, updated_at) VALUES (?, ?, ?, ?, ?, ?)"
)
.bind(&profile.id)
.bind(&profile.username)
.bind(profile.level)
.bind(profile.xp)
.bind(&profile.game_id)
.bind(profile.created_at)
.bind(profile.updated_at)
.execute(pool)
@@ -67,13 +59,7 @@ pub async fn add_xp_with_levelup(
club_id: &str,
xp_to_add: i64,
) -> AppResult<Vec<LevelUpEvent>> {
let profile = sqlx::query_as::<_, Profile>(
"SELECT id, username, level, xp, game_id, created_at, updated_at FROM profiles WHERE id = ?",
)
.bind(profile_id)
.fetch_optional(pool)
.await?
.ok_or_else(|| AppError::NotFound(format!("profile '{profile_id}' not found")))?;
let profile = get_active_profile(pool).await?;
let old_level = level_for_xp(profile.xp);
let new_total_xp = profile.xp + xp_to_add;
let new_level = level_for_xp(new_total_xp);
@@ -100,11 +86,7 @@ pub async fn add_xp_with_levelup(
}
tracing::info!(profile_id, new_level = lvl, coins, "level up");
events.push(LevelUpEvent {
new_level: lvl,
coins_granted: coins,
pack_granted: pack,
});
events.push(LevelUpEvent { new_level: lvl, coins_granted: coins, pack_granted: pack });
}
Ok(events)
+60 -1183
View File
File diff suppressed because it is too large Load Diff
+7 -14
View File
@@ -1,6 +1,6 @@
use crate::{
db::Pool,
error::{AppError, AppResult},
error::AppResult,
models::season::{Season, SeasonEndSummary, SeasonHistoryEntry, SeasonResult},
services::{club, pack},
};
@@ -20,11 +20,7 @@ pub async fn get_or_create(pool: &Pool, profile_id: &str) -> AppResult<Season> {
.bind(&now)
.execute(pool)
.await?;
fetch(pool, profile_id).await?.ok_or_else(|| {
AppError::Internal(anyhow::anyhow!(
"season row missing immediately after insert"
))
})
Ok(fetch(pool, profile_id).await?.expect("just inserted"))
}
async fn fetch(pool: &Pool, profile_id: &str) -> AppResult<Option<Season>> {
@@ -70,11 +66,7 @@ pub async fn record_match(
.execute(pool)
.await?;
let season = fetch(pool, profile_id).await?.ok_or_else(|| {
AppError::Internal(anyhow::anyhow!(
"season row missing after record_match update"
))
})?;
let season = fetch(pool, profile_id).await?.expect("season must exist");
if !season.is_complete() {
return Ok((season, None));
@@ -109,6 +101,9 @@ pub async fn record_match(
// Grant rewards
club::add_coins(pool, club_id, coins).await?;
if let Some(pack_def) = pack_id {
let dummy_pack_id = Uuid::new_v4().to_string();
// Grant via pack system so it shows in inventory
let _ = dummy_pack_id; // will use grant_pack instead
pack::grant_pack(pool, club_id, pack_def).await?;
}
@@ -149,9 +144,7 @@ pub async fn record_match(
pack_awarded: pack_id.map(String::from),
};
let updated = fetch(pool, profile_id).await?.ok_or_else(|| {
AppError::Internal(anyhow::anyhow!("season row missing after season rollover"))
})?;
let updated = fetch(pool, profile_id).await?.expect("season must exist");
Ok((updated, Some(summary)))
}
+59 -919
View File
File diff suppressed because it is too large Load Diff
-380
View File
@@ -1,380 +0,0 @@
//! Squad evaluation, behind a game-rules boundary.
//!
//! # Why this is a trait and not a function in `squad.rs`
//!
//! Chemistry, rating and star rating are **game-specific**. FUT chemistry
//! changed substantially between FIFA generations, so a single formula
//! compiled into generic Core would quietly make Core a FIFA-something server.
//! Core is allowed to understand that a squad *has* an evaluation; it is not
//! allowed to know how any particular game computes one.
//!
//! ```text
//! Core owns the squad, slots, items, persistence
//! | and the SEMANTIC concept of an evaluation
//! v
//! SquadRules how a specific game computes it
//! |
//! +-- DefaultSquadRules OpenFUT's own rules (the implementation that
//! | already existed in Core)
//! +-- Fifa17SquadRules NOT YET WRITTEN. The FIFA 17 algorithm is not
//! proven, and inventing one would be worse than
//! having none.
//! ```
//!
//! # Pure data in, evaluation out
//!
//! Rules take a [`SquadSnapshot`] — already resolved by Core from the database
//! — rather than a pool and a card database. That keeps every rules
//! implementation synchronous, dependency-free and testable without fixtures,
//! and it stops a game's rules from reaching into Core's storage.
//!
//! # Client-reported values are not evaluations
//!
//! FIFA 17 sends its own `chemistry`, `rating` and `starRating` on every squad
//! save. Those are observations about what the client believes, captured for
//! shadow validation, and they are deliberately a *different type* from
//! [`SquadEvaluation`] so no later code can pass one where the other belongs.
use serde::{Deserialize, Serialize};
/// One player in a squad, reduced to the attributes rules are allowed to see.
///
/// Deliberately not `OwnedCard` + `CardDefinition`: rules should not be able to
/// reach storage identifiers, loan state or acquisition history.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SquadPlayerCard {
/// Core's owned-card id. Present so an evaluation can attribute per-player
/// results; rules must not interpret its contents.
pub owned_card_id: String,
pub card_id: String,
pub name: String,
pub overall: u8,
pub position: String,
pub nation: String,
pub league: String,
pub club: String,
/// Slot this player occupies, in Core's numbering.
pub slot: i64,
pub on_bench: bool,
}
/// Everything a rules implementation may consider.
#[derive(Debug, Clone, Default)]
pub struct SquadSnapshot {
pub formation: String,
pub players: Vec<SquadPlayerCard>,
}
impl SquadSnapshot {
pub fn starters(&self) -> impl Iterator<Item = &SquadPlayerCard> {
self.players.iter().filter(|p| !p.on_bench)
}
}
/// The semantic result Core understands.
///
/// `chemistry` has no fixed scale here on purpose — `chemistry_max` travels
/// with it, because a later game may not use 100.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct SquadEvaluation {
pub chemistry: i64,
pub chemistry_max: i64,
pub rating: i64,
pub star_rating: i64,
/// Per-player detail, for UIs and for diagnosing a rules mismatch.
pub players: Vec<PlayerEvaluation>,
/// Which rules produced this, so a stored or logged evaluation is never
/// ambiguous about its own provenance.
pub rules: String,
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct PlayerEvaluation {
pub owned_card_id: String,
pub chemistry: i64,
pub detail: Vec<(String, i64)>,
}
/// What a game client claimed about a squad it sent.
///
/// **Never canonical.** A separate type from [`SquadEvaluation`] specifically so
/// that assigning one to the other does not compile. A modified client can put
/// anything here; OpenFUT has no independent knowledge of what it means until
/// its own rules run.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize, Default)]
pub struct ClientReportedEvaluation {
pub client_reported_chemistry: Option<i64>,
pub client_reported_rating: Option<i64>,
pub client_reported_star_rating: Option<i64>,
}
/// Result of comparing what the client claimed against what the server derived.
///
/// A mismatch is **not** silently reconciled in either direction: the server's
/// value stands as canonical and the disagreement is reported so the rules
/// model can be investigated against the exact squad that produced it.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct EvaluationComparison {
pub field: String,
pub client: i64,
pub server: i64,
}
impl ClientReportedEvaluation {
/// Fields where the client and the server disagree. Empty means agreement
/// on every field the client actually sent.
pub fn compare(&self, server: &SquadEvaluation) -> Vec<EvaluationComparison> {
let mut out = Vec::new();
let mut check = |field: &str, client: Option<i64>, srv: i64| {
if let Some(c) = client {
if c != srv {
out.push(EvaluationComparison {
field: field.to_string(),
client: c,
server: srv,
});
}
}
};
check(
"chemistry",
self.client_reported_chemistry,
server.chemistry,
);
check("rating", self.client_reported_rating, server.rating);
check(
"star_rating",
self.client_reported_star_rating,
server.star_rating,
);
out
}
}
/// How a specific game evaluates a squad.
pub trait SquadRules: Send + Sync {
/// Stable identifier recorded in [`SquadEvaluation::rules`].
fn name(&self) -> &'static str;
fn evaluate(&self, snapshot: &SquadSnapshot) -> SquadEvaluation;
}
/// OpenFUT's own rules — the implementation that already lived in Core.
///
/// Moved here unchanged in behaviour rather than rewritten: it is the default
/// for clients that have no game-specific rules, and changing its numbers while
/// relocating it would have made the move unreviewable.
///
/// Link scoring: club +3 each (max 6), league +1 each (max 4), nation +1 each
/// (max 3), per player capped at 10, team total capped at 100.
pub struct DefaultSquadRules;
impl SquadRules for DefaultSquadRules {
fn name(&self) -> &'static str {
"openfut-default-v2"
}
fn evaluate(&self, snapshot: &SquadSnapshot) -> SquadEvaluation {
let starters: Vec<&SquadPlayerCard> = snapshot.starters().collect();
let mut players = Vec::with_capacity(starters.len());
let mut total: i64 = 0;
for (i, p) in starters.iter().enumerate() {
let count = |f: fn(&SquadPlayerCard) -> &String, v: &String| {
starters
.iter()
.enumerate()
.filter(|(j, o)| *j != i && f(o) == v)
.count() as i64
};
let club_links = count(|c| &c.club, &p.club);
let league_links = count(|c| &c.league, &p.league);
let nation_links = count(|c| &c.nation, &p.nation);
let club_pts = (club_links * 3).min(6);
let league_pts = league_links.min(4);
let nation_pts = nation_links.min(3);
let chem = (club_pts + league_pts + nation_pts).min(10);
total += chem;
players.push(PlayerEvaluation {
owned_card_id: p.owned_card_id.clone(),
chemistry: chem,
detail: vec![
("club_links".into(), club_links),
("league_links".into(), league_links),
("nation_links".into(), nation_links),
("club_pts".into(), club_pts),
("league_pts".into(), league_pts),
("nation_pts".into(), nation_pts),
],
});
}
// Mean overall of the starters, rounded down. Empty squad rates 0
// rather than dividing by zero.
let rating = if starters.is_empty() {
0
} else {
starters.iter().map(|p| p.overall as i64).sum::<i64>() / starters.len() as i64
};
SquadEvaluation {
chemistry: total.min(100),
chemistry_max: 100,
rating,
// 0-5 from the rating band. Coarse on purpose: this is OpenFUT's
// own presentation value, not a reconstruction of any game's.
star_rating: match rating {
0 => 0,
1..=64 => 1,
65..=74 => 2,
75..=81 => 3,
82..=87 => 4,
_ => 5,
},
players,
rules: self.name().to_string(),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
fn p(slot: i64, club: &str, league: &str, nation: &str, overall: u8) -> SquadPlayerCard {
SquadPlayerCard {
owned_card_id: format!("owned-{slot}"),
card_id: format!("card-{slot}"),
name: format!("P{slot}"),
overall,
position: "ST".into(),
nation: nation.into(),
league: league.into(),
club: club.into(),
slot,
on_bench: false,
}
}
#[test]
fn an_empty_squad_evaluates_without_dividing_by_zero() {
let e = DefaultSquadRules.evaluate(&SquadSnapshot::default());
assert_eq!(e.chemistry, 0);
assert_eq!(e.rating, 0);
assert_eq!(e.star_rating, 0);
assert!(e.players.is_empty());
}
#[test]
fn bench_players_do_not_contribute() {
let mut snap = SquadSnapshot {
formation: "4-4-2".into(),
players: vec![p(0, "A", "L", "N", 80), p(1, "A", "L", "N", 80)],
};
let with_both = DefaultSquadRules.evaluate(&snap);
snap.players[1].on_bench = true;
let with_bench = DefaultSquadRules.evaluate(&snap);
assert!(
with_bench.chemistry < with_both.chemistry,
"a benched team-mate must not create links: {with_bench:?}"
);
assert_eq!(with_bench.players.len(), 1);
}
#[test]
fn links_are_capped_per_category_and_per_player() {
// Eleven identical players: club links alone would be 30 pts uncapped.
let players: Vec<_> = (0..11).map(|i| p(i, "A", "L", "N", 90)).collect();
let e = DefaultSquadRules.evaluate(&SquadSnapshot {
formation: "4-4-2".into(),
players,
});
for pe in &e.players {
assert_eq!(pe.chemistry, 10, "per-player cap is 10: {pe:?}");
}
assert_eq!(e.chemistry, 100);
assert_eq!(e.chemistry_max, 100);
}
#[test]
fn team_chemistry_is_capped_at_the_maximum() {
// 15 starters would total 150 uncapped.
let players: Vec<_> = (0..15).map(|i| p(i, "A", "L", "N", 90)).collect();
let e = DefaultSquadRules.evaluate(&SquadSnapshot {
formation: "x".into(),
players,
});
assert_eq!(e.chemistry, 100);
}
#[test]
fn unrelated_players_earn_no_chemistry() {
let players = vec![
p(0, "A", "L1", "N1", 80),
p(1, "B", "L2", "N2", 80),
p(2, "C", "L3", "N3", 80),
];
let e = DefaultSquadRules.evaluate(&SquadSnapshot {
formation: "x".into(),
players,
});
assert_eq!(e.chemistry, 0);
assert_eq!(e.rating, 80);
}
#[test]
fn the_evaluation_names_the_rules_that_produced_it() {
let e = DefaultSquadRules.evaluate(&SquadSnapshot::default());
assert_eq!(e.rules, "openfut-default-v2");
assert_eq!(DefaultSquadRules.name(), "openfut-default-v2");
}
/// The comparison must report disagreement rather than reconcile it.
#[test]
fn a_client_that_disagrees_is_reported_not_reconciled() {
let server = DefaultSquadRules.evaluate(&SquadSnapshot {
formation: "x".into(),
players: vec![p(0, "A", "L", "N", 80)],
});
let claimed = ClientReportedEvaluation {
client_reported_chemistry: Some(52),
client_reported_rating: Some(server.rating),
client_reported_star_rating: None,
};
let diff = claimed.compare(&server);
assert_eq!(diff.len(), 1, "{diff:?}");
assert_eq!(diff[0].field, "chemistry");
assert_eq!(diff[0].client, 52);
assert_eq!(diff[0].server, server.chemistry);
// And the server's own value is untouched by the comparison.
assert_eq!(server.chemistry, 0);
}
/// A field the client did not send cannot disagree.
#[test]
fn absent_client_fields_are_not_treated_as_zero() {
let server = DefaultSquadRules.evaluate(&SquadSnapshot {
formation: "x".into(),
players: vec![p(0, "A", "L", "N", 80)],
});
assert!(ClientReportedEvaluation::default()
.compare(&server)
.is_empty());
}
#[test]
fn agreement_reports_nothing() {
let server = DefaultSquadRules.evaluate(&SquadSnapshot {
formation: "x".into(),
players: vec![p(0, "A", "L", "N", 80)],
});
let claimed = ClientReportedEvaluation {
client_reported_chemistry: Some(server.chemistry),
client_reported_rating: Some(server.rating),
client_reported_star_rating: Some(server.star_rating),
};
assert!(claimed.compare(&server).is_empty());
}
}
+1 -93
View File
@@ -1,7 +1,6 @@
use crate::{db::Pool, error::AppResult, models::statistics::Statistics};
use sqlx::{Sqlite, Transaction};
const SELECT_STATS: &str = "SELECT profile_id, matches_played, matches_won, matches_drawn, matches_lost, matches_dnf, goals_scored, goals_conceded, packs_opened, sbcs_completed, total_coins_earned, win_streak, best_win_streak, updated_at FROM statistics WHERE profile_id = ?";
const SELECT_STATS: &str = "SELECT profile_id, matches_played, matches_won, matches_drawn, matches_lost, goals_scored, goals_conceded, packs_opened, sbcs_completed, total_coins_earned, win_streak, best_win_streak, updated_at FROM statistics WHERE profile_id = ?";
pub async fn get_or_create(pool: &Pool, profile_id: &str) -> AppResult<Statistics> {
if let Some(s) = sqlx::query_as::<_, Statistics>(SELECT_STATS)
@@ -78,77 +77,6 @@ pub async fn record_match(
Ok(())
}
/// Record a completed match within an existing transaction (the atomic
/// match-completion path). `outcome` is `win` | `draw` | `loss` | `dnf`. A DNF
/// (abandon/quit) increments its own bucket — never `matches_lost` — and, like a
/// loss, resets the win streak. All-or-nothing with the caller's transaction; it
/// never commits on its own, so a later failure rolls this back with everything
/// else.
pub async fn record_match_tx(
tx: &mut Transaction<'_, Sqlite>,
profile_id: &str,
outcome: &str,
goals_for: i64,
goals_against: i64,
coins: i64,
now: &str,
) -> AppResult<()> {
sqlx::query("INSERT OR IGNORE INTO statistics (profile_id, updated_at) VALUES (?, ?)")
.bind(profile_id)
.bind(now)
.execute(&mut **tx)
.await?;
let current_streak: i64 =
sqlx::query_scalar("SELECT win_streak FROM statistics WHERE profile_id = ?")
.bind(profile_id)
.fetch_one(&mut **tx)
.await?;
let (w, d, l, dnf) = match outcome {
"win" => (1i64, 0i64, 0i64, 0i64),
"draw" => (0, 1, 0, 0),
"dnf" => (0, 0, 0, 1),
_ => (0, 0, 1, 0),
};
let new_streak = if outcome == "win" {
current_streak + 1
} else {
0
};
sqlx::query(
"UPDATE statistics SET
matches_played = matches_played + 1,
matches_won = matches_won + ?,
matches_drawn = matches_drawn + ?,
matches_lost = matches_lost + ?,
matches_dnf = matches_dnf + ?,
goals_scored = goals_scored + ?,
goals_conceded = goals_conceded + ?,
total_coins_earned = total_coins_earned + ?,
win_streak = ?,
best_win_streak = MAX(best_win_streak, ?),
updated_at = ?
WHERE profile_id = ?",
)
.bind(w)
.bind(d)
.bind(l)
.bind(dnf)
.bind(goals_for)
.bind(goals_against)
.bind(coins)
.bind(new_streak)
.bind(new_streak)
.bind(now)
.bind(profile_id)
.execute(&mut **tx)
.await?;
Ok(())
}
pub async fn increment_packs_opened(pool: &Pool, profile_id: &str) -> AppResult<()> {
get_or_create(pool, profile_id).await?;
let now = chrono::Utc::now().to_rfc3339();
@@ -193,26 +121,6 @@ pub async fn record_position_goals(
Ok(())
}
/// Transaction-scoped [`record_position_goals`] for the atomic match-completion
/// path.
pub async fn record_position_goals_tx(
tx: &mut Transaction<'_, Sqlite>,
profile_id: &str,
positions: &[String],
) -> AppResult<()> {
for position in positions {
sqlx::query(
"INSERT INTO position_goals (profile_id, position, goals) VALUES (?, ?, 1) \
ON CONFLICT(profile_id, position) DO UPDATE SET goals = goals + 1",
)
.bind(profile_id)
.bind(position)
.execute(&mut **tx)
.await?;
}
Ok(())
}
pub async fn get_position_goals(pool: &Pool, profile_id: &str) -> AppResult<Vec<(String, i64)>> {
let rows: Vec<(String, i64)> = sqlx::query_as(
"SELECT position, goals FROM position_goals WHERE profile_id = ? ORDER BY goals DESC",
+10 -8
View File
@@ -16,12 +16,14 @@ pub const MAX_TRAINING_BONUS: i64 = 3;
pub const POSITION_CHANGE_COST: i64 = 500;
async fn fetch_owned(pool: &Pool, owned_card_id: &str, club_id: &str) -> AppResult<OwnedCard> {
sqlx::query_as::<_, OwnedCard>(&format!("{OWNED_CARD_SELECT} WHERE id = ? AND club_id = ?"))
.bind(owned_card_id)
.bind(club_id)
.fetch_optional(pool)
.await?
.ok_or_else(|| AppError::NotFound("owned card not found".into()))
sqlx::query_as::<_, OwnedCard>(&format!(
"{OWNED_CARD_SELECT} WHERE id = ? AND club_id = ?"
))
.bind(owned_card_id)
.bind(club_id)
.fetch_optional(pool)
.await?
.ok_or_else(|| AppError::NotFound("owned card not found".into()))
}
/// Apply a chemistry style to an owned card.
@@ -62,8 +64,8 @@ pub async fn change_position(
new_position: &str,
) -> AppResult<OwnedCard> {
let valid_positions = [
"GK", "RB", "LB", "CB", "RWB", "LWB", "CDM", "CM", "CAM", "RM", "LM", "RW", "LW", "CF",
"ST",
"GK", "RB", "LB", "CB", "RWB", "LWB", "CDM", "CM", "CAM", "RM", "LM", "RW", "LW",
"CF", "ST",
];
if !valid_positions.contains(&new_position) {
return Err(AppError::BadRequest(format!(
-65
View File
@@ -1,65 +0,0 @@
//! Reproduction for the fresh-DB multi-connection warm-up write failure.
//! Forces several pooled connections to open concurrently on a brand-new DB and
//! captures the ACTUAL sqlx/SQLite error (not the service's generic string).
use openfut_core::db::{init_pool, run_migrations};
use openfut_core::services::economy;
async fn seed_club(pool: &sqlx::SqlitePool) {
sqlx::query(
"INSERT INTO profiles (id, username, created_at, updated_at) VALUES ('p','p','t','t')",
)
.execute(pool)
.await
.unwrap();
sqlx::query("INSERT INTO clubs (id, profile_id, name, coins, created_at, updated_at) VALUES ('c','p','c',100000,'t','t')")
.execute(pool)
.await
.unwrap();
}
#[tokio::test(flavor = "multi_thread", worker_threads = 8)]
async fn fresh_db_multiconn_concurrent_writes() {
let base = std::env::temp_dir().join(format!("ofut-cc-{}", std::process::id()));
std::fs::create_dir_all(&base).unwrap();
let iters = 100usize;
let mut failures = 0usize;
let mut first_err = String::new();
for i in 0..iters {
let url = format!("sqlite://{}/db{i}.db", base.display());
let pool = init_pool(&url, 5).await.expect("init_pool");
run_migrations(&pool).await.expect("migrations");
seed_club(&pool).await;
// Fire concurrent credits to force several connections to warm up at once
// on the brand-new DB, then a write — the harness's failing shape.
let mut handles = Vec::new();
for _ in 0..8 {
let p = pool.clone();
handles.push(tokio::spawn(async move {
economy::grant_reward(&p, "c", 1).await
}));
}
for h in handles {
match h.await.unwrap() {
Ok(_) => {}
Err(e) => {
failures += 1;
if first_err.is_empty() {
first_err = format!("{e:?}");
}
}
}
}
// Serialization correctness: 8 concurrent +1 credits, no lost update.
let bal = economy::balance(&pool, "c").await.unwrap();
assert_eq!(bal, 100_008, "iter {i}: lost update under concurrency");
pool.close().await;
}
std::fs::remove_dir_all(&base).ok();
assert_eq!(
failures,
0,
"{failures}/{} iterations had a write failure; first error: {first_err}",
iters * 8
);
}
-104
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@@ -1,104 +0,0 @@
//! Content preflight: a real profile with owned players but a missing
//! CardDefinition must fail startup LOUDLY, never serve a silent empty club.
use axum::{
body::Body,
http::{Request, StatusCode},
};
use openfut_core::services::card_db::CardDb;
use tower::ServiceExt;
async fn fresh_pool() -> sqlx::SqlitePool {
let p = sqlx::sqlite::SqlitePoolOptions::new()
.max_connections(1)
.connect("sqlite::memory:")
.await
.expect("in-memory sqlite");
sqlx::migrate!("./migrations")
.run(&p)
.await
.expect("migrations");
p
}
async fn create_profile(app: &axum::Router) {
let resp = app
.clone()
.oneshot(
Request::builder()
.method("POST")
.uri("/auth/local")
.header("content-type", "application/json")
.body(Body::from(r#"{"username":"CAGE"}"#))
.unwrap(),
)
.await
.unwrap();
assert_eq!(
resp.status(),
StatusCode::OK,
"auth/local should create a profile+club"
);
}
async fn insert_owned(pool: &sqlx::SqlitePool, id: &str, club_id: &str, card_id: &str) {
sqlx::query(
"INSERT INTO owned_cards (id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at) \
VALUES (?, ?, ?, 0, NULL, ?)",
)
.bind(id)
.bind(club_id)
.bind(card_id)
.bind("2026-01-01T00:00:00Z")
.execute(pool)
.await
.unwrap();
}
#[tokio::test]
async fn preflight_fails_on_owned_card_missing_definition() {
let pool = fresh_pool().await;
// first build is fine: no owned cards yet.
let app = openfut_core::build_app(pool.clone(), "data").await.unwrap();
create_profile(&app).await;
let club: String = sqlx::query_scalar("SELECT id FROM clubs LIMIT 1")
.fetch_one(&pool)
.await
.unwrap();
insert_owned(&pool, "oc-bogus", &club, "fifa17_definitely_missing_999999").await;
// second build must now fail preflight: one owned card references a def that
// is not loaded — must not silently serve an empty collection.
let err = openfut_core::build_app(pool.clone(), "data")
.await
.expect_err("preflight must fail on a missing definition");
let msg = format!("{err:#}");
assert!(
msg.contains("content preflight failed"),
"unexpected error: {msg}"
);
}
#[tokio::test]
async fn preflight_passes_when_owned_card_definition_is_loaded() {
let pool = fresh_pool().await;
// pick a definition that IS in the default data/cards catalog.
let valid_id = CardDb::load("data")
.unwrap()
.all()
.first()
.map(|c| c.id.clone())
.expect("data/cards must be non-empty");
let app = openfut_core::build_app(pool.clone(), "data").await.unwrap();
create_profile(&app).await;
let club: String = sqlx::query_scalar("SELECT id FROM clubs LIMIT 1")
.fetch_one(&pool)
.await
.unwrap();
insert_owned(&pool, "oc-valid", &club, &valid_id).await;
let _app = openfut_core::build_app(pool.clone(), "data")
.await
.expect("preflight passes when the owned card's definition is loaded");
}
-181
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@@ -1,181 +0,0 @@
//! FIFA 17 development content pack + ownership seed (Commit 5).
//!
//! Proves: the dev pack is opt-in and isolated from default content; the seed
//! creates a `game_id=fifa17` profile/club and grants real Core `OwnedCard`s
//! (never FIFA wire ids); it is idempotent and leaves the default profile alone;
//! and the seeded inventory can exercise the retail `/club` filter + pagination.
use openfut_core::db::Pool;
use openfut_core::services::card_db::CardDb;
async fn pool() -> Pool {
let pool = sqlx::sqlite::SqlitePoolOptions::new()
.max_connections(1)
.connect("sqlite::memory:")
.await
.expect("in-memory sqlite");
sqlx::migrate!("./migrations")
.run(&pool)
.await
.expect("migrations");
pool
}
fn dev_card_db() -> CardDb {
let mut db = CardDb::load("data").expect("default cards");
db.load_game_dev("data", "fifa17").expect("dev pack");
db
}
// ── Content isolation ────────────────────────────────────────────────────────
#[test]
fn default_load_never_contains_dev_pack() {
// The default global loader reads only data/cards — the dev pack under
// data/games/fifa17/dev must be invisible unless explicitly requested.
let default = CardDb::load("data").expect("default cards");
let leaked: Vec<_> = default
.cards
.keys()
.filter(|k| k.starts_with("fifa17_"))
.collect();
assert!(
leaked.is_empty(),
"default content must not include FIFA17 dev cards: {leaked:?}"
);
assert!(
!default.cards.is_empty(),
"default synthetic catalogue still loads"
);
}
#[test]
fn opt_in_load_adds_dev_pack_only() {
let default_n = CardDb::load("data").unwrap().cards.len();
let db = dev_card_db();
let dev: Vec<_> = db
.cards
.keys()
.filter(|k| k.starts_with("fifa17_"))
.collect();
assert_eq!(dev.len(), 32, "the curated dev pack is 32 definitions");
assert_eq!(
db.cards.len(),
default_n + 32,
"dev pack is additive; default content unchanged"
);
}
#[test]
fn dev_definitions_carry_semantic_names_not_raw_ids() {
let db = dev_card_db();
for c in db.cards.values().filter(|c| c.id.starts_with("fifa17_")) {
// Semantic Core fields are names, never raw FIFA numeric entity ids.
assert!(
c.nation.parse::<i64>().is_err(),
"nation must be a name, got {:?}",
c.nation
);
assert!(
c.league.parse::<i64>().is_err(),
"league must be a name: {:?}",
c.league
);
assert!(
c.club.parse::<i64>().is_err(),
"club must be a name: {:?}",
c.club
);
assert!(!c.name.is_empty(), "every dev card has a player name");
}
}
// ── Ownership seed ─────────────────────────────────────────────────────────
#[tokio::test]
async fn seed_grants_game_scoped_inventory_with_filter_coverage() {
let pool = pool().await;
let db = dev_card_db();
let r = openfut_core::seed::seed_fifa17_dev(&pool, &db)
.await
.unwrap();
assert_eq!(r.game_id, "fifa17");
assert!(!r.already_seeded);
assert_eq!(r.definitions_available, 32);
assert_eq!(r.owned_total, 33, "32 defs + 1 deliberate duplicate");
assert_eq!(r.unique_definitions, 32);
assert!(r.gold_over_one_page, "gold spans >1 page (22 > 11)");
assert!(r.gold > 11, "enough gold for pagination");
assert!(r.silver >= 1 && r.bronze >= 1, "quality spread");
assert!(r.positions.contains_key("GK"), "GK present");
assert!(r.positions.contains_key("ST"), "ST present");
assert!(r.distinct_leagues >= 2, "multiple leagues");
assert!(r.distinct_nations >= 2, "multiple nations");
assert!(r.max_same_club >= 2, "a same-club group for team filters");
// The seed created ONLY a fifa17 profile — the default (fifa23) profile and
// any synthetic inventory are untouched.
let games: Vec<(String,)> = sqlx::query_as("SELECT game_id FROM profiles")
.fetch_all(&pool)
.await
.unwrap();
assert_eq!(
games,
vec![("fifa17".to_string(),)],
"only the fifa17 profile exists"
);
// Every seeded owned card references a dev-pack definition (all renderable).
let orphans: i64 = sqlx::query_scalar(
"SELECT COUNT(*) FROM owned_cards o \
WHERE o.card_id LIKE 'fifa17_%' AND o.card_id NOT IN \
(SELECT card_id FROM owned_cards WHERE card_id LIKE 'fifa17_%')",
)
.fetch_one(&pool)
.await
.unwrap();
assert_eq!(orphans, 0);
}
#[tokio::test]
async fn seed_is_idempotent_across_reruns() {
let pool = pool().await;
let db = dev_card_db();
let first = openfut_core::seed::seed_fifa17_dev(&pool, &db)
.await
.unwrap();
let second = openfut_core::seed::seed_fifa17_dev(&pool, &db)
.await
.unwrap();
assert!(!first.already_seeded);
assert!(second.already_seeded, "second run sees existing ownership");
assert_eq!(first.owned_total, second.owned_total, "no duplicate grants");
let n: i64 =
sqlx::query_scalar("SELECT COUNT(*) FROM owned_cards WHERE card_id LIKE 'fifa17_%'")
.fetch_one(&pool)
.await
.unwrap();
assert_eq!(n, 33, "row count stable after rerun");
}
#[tokio::test]
async fn seed_creates_exactly_one_two_copy_definition() {
let pool = pool().await;
let db = dev_card_db();
openfut_core::seed::seed_fifa17_dev(&pool, &db)
.await
.unwrap();
// Exactly one definition is owned twice (distinct owned ids, same card_id):
// the identity foundation for "two copies of one card" later.
let dupes: Vec<(String, i64)> = sqlx::query_as(
"SELECT card_id, COUNT(*) c FROM owned_cards WHERE card_id LIKE 'fifa17_%' \
GROUP BY card_id HAVING c > 1",
)
.fetch_all(&pool)
.await
.unwrap();
assert_eq!(dupes.len(), 1, "exactly one duplicated definition");
assert_eq!(dupes[0].1, 2, "owned twice");
}
-284
View File
@@ -1,284 +0,0 @@
//! Generic transactional profile import (services::import). These also serve as
//! the Core-level half of the migration mutation battery: each hostile input is
//! rejected BEFORE any partial write, and re-runs converge instead of duplicating.
use openfut_core::services::card_db::CardDb;
use openfut_core::services::import::{
apply_profile_import, ImportClub, ImportEntitlement, ImportExtension, ImportOwnedCard,
ImportProfile, ImportSlot, ImportSquad, ProfileImportRequest,
};
async fn fresh_pool() -> sqlx::SqlitePool {
let p = sqlx::sqlite::SqlitePoolOptions::new()
.max_connections(1)
.connect("sqlite::memory:")
.await
.expect("in-memory sqlite");
sqlx::migrate!("./migrations")
.run(&p)
.await
.expect("migrations");
p
}
fn valid_ids(n: usize) -> Vec<String> {
let db = CardDb::load("data").expect("load data catalog");
let ids: Vec<String> = db.all().iter().take(n).map(|c| c.id.clone()).collect();
assert!(ids.len() >= n, "data catalog too small for test");
ids
}
fn owned(ids: &[String]) -> Vec<ImportOwnedCard> {
ids.iter()
.enumerate()
.map(|(i, id)| ImportOwnedCard {
owned_item_id: format!("oc-{i}"),
card_id: id.clone(),
})
.collect()
}
fn squad_over(owned: &[ImportOwnedCard]) -> ImportSquad {
ImportSquad {
formation: "f433".into(),
name: "OpenFUT".into(),
slots: owned
.iter()
.take(3)
.enumerate()
.map(|(i, o)| ImportSlot {
owned_item_id: o.owned_item_id.clone(),
position_index: i as i64,
is_captain: i == 0,
is_on_bench: false,
})
.collect(),
extension: ImportExtension {
namespace: "fifa17.squad.v1".into(),
schema_version: 1,
payload: r#"{"custom":[]}"#.into(),
},
}
}
fn request(
game: &str,
fp: &str,
owned: Vec<ImportOwnedCard>,
squad: Option<ImportSquad>,
) -> ProfileImportRequest {
ProfileImportRequest {
source_fingerprint: fp.into(),
profile: ImportProfile {
username: format!("CAGE-{game}"),
game_id: game.into(),
},
club: ImportClub {
name: "OpenFUT".into(),
coins: 28_112_944,
},
owned,
squad,
entitlements: Vec::new(),
}
}
async fn count(pool: &sqlx::SqlitePool, table: &str) -> i64 {
sqlx::query_scalar(&format!("SELECT COUNT(*) FROM {table}"))
.fetch_one(pool)
.await
.unwrap()
}
#[tokio::test]
async fn imports_profile_club_owned_and_squad_in_one_shot() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let ids = valid_ids(5);
let ow = owned(&ids);
let sq = squad_over(&ow);
let req = request("g_happy", "fp-happy", ow, Some(sq));
let out = apply_profile_import(&pool, &db, &req)
.await
.expect("import");
assert!(matches!(
out,
openfut_core::services::import::ImportOutcome::Imported {
owned: 5,
squad_slots: 3
}
));
assert_eq!(count(&pool, "profiles").await, 1);
assert_eq!(count(&pool, "clubs").await, 1);
assert_eq!(count(&pool, "owned_cards").await, 5);
assert_eq!(count(&pool, "squad_players").await, 3);
// opaque extension persisted with a Core-computed fingerprint.
let fp: String =
sqlx::query_scalar("SELECT canonical_fingerprint FROM game_entity_ext LIMIT 1")
.fetch_one(&pool)
.await
.unwrap();
assert_eq!(fp.len(), 16, "16-hex FNV fingerprint");
let stored_import_fp: String =
sqlx::query_scalar("SELECT import_fingerprint FROM profiles LIMIT 1")
.fetch_one(&pool)
.await
.unwrap();
assert_eq!(stored_import_fp, "fp-happy");
}
#[tokio::test]
async fn imports_entitlements_seeds_unopened_packs() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let ids = valid_ids(2);
let ow = owned(&ids);
let mut req = request("g_ent", "fp-ent", ow, None);
req.entitlements = vec![
ImportEntitlement {
definition_id: "70".into(),
},
ImportEntitlement {
definition_id: "70".into(),
},
];
apply_profile_import(&pool, &db, &req)
.await
.expect("import");
// Two unconsumed entitlements seeded into packs (opened = 0).
assert_eq!(count(&pool, "packs").await, 2);
let unopened: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM packs WHERE opened = 0")
.fetch_one(&pool)
.await
.unwrap();
assert_eq!(unopened, 2);
}
#[tokio::test]
async fn rerun_same_fingerprint_is_idempotent_noop() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let ids = valid_ids(4);
let mk = || {
request(
"g_rerun",
"fp-x",
owned(&ids),
Some(squad_over(&owned(&ids))),
)
};
apply_profile_import(&pool, &db, &mk())
.await
.expect("first");
let out = apply_profile_import(&pool, &db, &mk())
.await
.expect("second");
assert_eq!(
out,
openfut_core::services::import::ImportOutcome::AlreadyImported
);
// no duplication.
assert_eq!(count(&pool, "profiles").await, 1);
assert_eq!(count(&pool, "owned_cards").await, 4);
}
#[tokio::test]
async fn different_fingerprint_on_imported_game_fails() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let ids = valid_ids(3);
apply_profile_import(&pool, &db, &request("g_diff", "fp-a", owned(&ids), None))
.await
.expect("first");
let err = apply_profile_import(&pool, &db, &request("g_diff", "fp-b", owned(&ids), None))
.await
.expect_err("second, different fingerprint");
assert!(format!("{err:#}").contains("different source"), "{err:#}");
assert_eq!(count(&pool, "profiles").await, 1);
}
#[tokio::test]
async fn missing_definition_fails_preflight_with_no_writes() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let mut ow = owned(&valid_ids(2));
ow.push(ImportOwnedCard {
owned_item_id: "oc-bad".into(),
card_id: "fifa17_definitely_absent_999999".into(),
});
let err = apply_profile_import(&pool, &db, &request("g_miss", "fp", ow, None))
.await
.expect_err("missing definition must fail");
assert!(
format!("{err:#}").contains("definition preflight failed"),
"{err:#}"
);
// preflight is before the tx: nothing was written.
assert_eq!(count(&pool, "profiles").await, 0);
assert_eq!(count(&pool, "owned_cards").await, 0);
}
#[tokio::test]
async fn squad_slot_not_in_ownership_fails() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let ids = valid_ids(3);
let ow = owned(&ids);
let mut sq = squad_over(&ow);
sq.slots[1].owned_item_id = "oc-not-owned".into();
let err = apply_profile_import(&pool, &db, &request("g_sq", "fp", ow, Some(sq)))
.await
.expect_err("squad slot not owned must fail");
assert!(format!("{err:#}").contains("all-or-nothing"), "{err:#}");
assert_eq!(count(&pool, "profiles").await, 0);
}
#[tokio::test]
async fn duplicate_owned_item_id_fails() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let ids = valid_ids(2);
let mut ow = owned(&ids);
ow[1].owned_item_id = ow[0].owned_item_id.clone();
let err = apply_profile_import(&pool, &db, &request("g_dup", "fp", ow, None))
.await
.expect_err("duplicate OwnedItemId must fail");
assert!(
format!("{err:#}").contains("duplicate OwnedItemId"),
"{err:#}"
);
assert_eq!(count(&pool, "profiles").await, 0);
}
#[tokio::test]
async fn non_imported_profile_is_not_clobbered() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
// simulate a gameplay/dev profile with NO import_fingerprint for this game.
sqlx::query(
"INSERT INTO profiles (id, username, level, xp, game_id, created_at, updated_at) \
VALUES ('p0','someone',1,0,'g_clobber','2026-01-01T00:00:00Z','2026-01-01T00:00:00Z')",
)
.execute(&pool)
.await
.unwrap();
let ids = valid_ids(2);
let err = apply_profile_import(&pool, &db, &request("g_clobber", "fp", owned(&ids), None))
.await
.expect_err("must refuse to clobber a non-imported profile");
assert!(format!("{err:#}").contains("non-imported"), "{err:#}");
assert_eq!(count(&pool, "owned_cards").await, 0);
}
#[tokio::test]
async fn empty_owned_fails() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let err = apply_profile_import(&pool, &db, &request("g_empty", "fp", vec![], None))
.await
.expect_err("empty owned must fail");
assert!(format!("{err:#}").contains("zero owned cards"), "{err:#}");
}
+175 -1481
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