Commit Graph

9 Commits

Author SHA1 Message Date
funman300 9f3c545c46 feat(import): generic transactional profile-import service + CLI
Core performs a GAME-AGNOSTIC transactional profile import; all FIFA17 semantics
(manifest parse, wire ids, resourceId/nextItemId, squad extension v1,
CardDefinitionId/OwnedItemId choice) stay in openfut-import-fifa17. Core sees
only opaque ids and opaque extension bytes.

services::import::apply_profile_import(pool, card_db, ProfileImportRequest):
- ONE SQLite transaction installs profile + club + all owned cards + canonical
  squad + one opaque game extension; commits together or not at all.
- Definition preflight (pre-tx): every owned card_id MUST resolve in loaded
  production content, so ownership never points at absent content.
- Squad all-or-nothing (pre-tx): every active-squad OwnedItemId MUST be in the
  imported ownership set.
- OwnedItemId uniqueness + generic extension bounds enforced pre-tx.
- Core computes the canonical squad fingerprint itself (never adapter-supplied)
  and persists the extension atomically, exactly as the live squad-write path.

Rerun identity via profiles.import_fingerprint (migration 0018, nullable):
- identical source_fingerprint on an already-imported game -> idempotent no-op;
- differing token -> fail (needs explicit update mode);
- pre-existing non-imported profile -> never clobbered.
So a crash after identity-seeding re-runs cleanly with no cleanup/reminting.

CLI: 'openfut-core import <request.json>' loads production content packs, parses
a generic request, applies. squad_fingerprint made pub(crate) for reuse.

8 import-service tests (happy path, idempotent rerun, fingerprint mismatch,
missing-definition no-write, squad-not-owned, dup OwnedItemId, non-imported
clobber guard, empty-owned). clippy -D warnings clean; full suite 159 green.
2026-08-12 20:01:27 +00:00
funman300 615c5fd7a5 feat(squad): generic game-scoped opaque extension + server fingerprint, atomic in replace_squad tx 2026-08-12 01:39:04 +00:00
funman300 aecbff0de8 squad: transactional replace_squad + a game-rules boundary for evaluation
Driven by a retail FIFA 17 capture: the client sends the WHOLE squad on
every save (~2KB, every slot/item/kit number), and a user swapping two
players produced nine changed slots across two saves. Slot deltas
therefore do not describe intent, so the only honest semantic operation
is "this is the squad now".

replace_squad, and why save_squad no longer has its own write path
------------------------------------------------------------------
save_squad UPDATEd the squad, DELETEd every squad_players row, then
INSERTed the new ones one at a time -- all outside a transaction. A
failure part-way through left a squad with some old players deleted and
only some new ones written: a state nobody asked for and no client can
detect. It also never checked that the cards being placed belonged to the
club, and accepted the same card in two slots.

replace_squad validates BEFORE any write (so a rejection leaves the
stored squad untouched) and performs every write in one transaction:

  - card must exist AND belong to this club
  - a card may occupy at most one slot
  - a slot may hold at most one card
  - slot indices must not be negative
  - the squad being replaced must belong to this club

save_squad is now a thin wrapper over it. That deliberately tightens the
existing Core REST route -- it now validates ownership and rejects
duplicates. Those were bugs, and two write paths with different
guarantees is how the stricter one gets bypassed.

A cross-club card is reported as NotFound, not Forbidden: whether a card
exists in someone else's club is not the caller's business.

Game-rules boundary
-------------------
Core contained calculate_chemistry -- a full FUT-style link-scoring
formula. Chemistry is game-specific and changed between FIFA
generations, so a formula compiled into generic Core quietly makes Core a
FIFA-something server.

It now sits behind SquadRules, with the existing implementation preserved
byte-for-byte in behaviour as DefaultSquadRules ("openfut-default-v2").
Rules take a resolved SquadSnapshot of pure data rather than a pool and a
card database, so they are synchronous, testable without fixtures, and
cannot reach Core's storage. Fifa17SquadRules is deliberately NOT
written: the algorithm is unproven and inventing one is worse than having
none.

Client-reported values
----------------------
FIFA sends its own chemistry/rating/starRating. ClientReportedEvaluation
is a DIFFERENT TYPE from SquadEvaluation, so assigning one where the
other belongs does not compile. Disagreement is reported through
EvaluationComparison and never reconciled in either direction -- the
server's value stands and the mismatch is surfaced for investigation
against the exact squad that produced it.

Evidence
--------
17 unit tests, 113 in the crate, 7/7 mutations killed including
"ownership check removed", "replacement becomes a merge" and
"client-reported chemistry becomes the server value".

Scope note: `cargo fmt` without -p reformatted ~27 unrelated files; those
were reverted so this commit touches only the squad path.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-11 21:33:05 +00:00
funman300 8c8a4116bf wip: checkpoint multi-game core work 2026-08-07 12:03:21 -07:00
funman300 19c7b9989d Phase 10: card upgrade system (chemistry styles, position change, training)
CI / Build, lint & test (push) Failing after 1m37s
- GET /chemistry-styles — lists 18 FUT-style chemistry styles with stat boost breakdowns
- POST /collection/:id/chemistry-style — apply a style (Shadow, Hunter, Anchor, etc.)
- POST /collection/:id/position — override a player's position for 500 coins
- POST /collection/:id/training — add +1/+2/+3 OVR training bonus (max +3 total)
- GET /collection now includes chemistry_style, position_override, training_bonus,
  effective_overall and effective_position fields per owned card
- Migration 0007 adds three columns to owned_cards with safe defaults
- 10 new integration tests — all 55 pass, clippy clean

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 17:02:44 -07:00
funman300 8fa125cfd6 Phase 7 (Core): chemistry v2, expanded card pool & search filters
CI / Build, lint & test (push) Failing after 1m46s
- Chemistry v2: FUT-style link scoring with per-player breakdown
  (club +3/link cap 6, league +1/link cap 4, nation +1/link cap 3;
   player cap 10, team cap 100); chemistry response now includes
   per-player breakdown with club/league/nation link counts and pts
- Card pool: 34 new cards across Premier League, La Liga, Bundesliga
  with overlapping clubs/nations for meaningful chemistry testing
- Card search: extended GET /cards with nation, league, club,
  min_overall, max_overall, limit query params; results sorted by
  overall descending
- Match opponent: added "ultimate" difficulty band (85+ OVR);
  random formation selection from 6 tactical formations; falls back
  to lower OVR pool when not enough cards at the requested band
- Tests: 9 new integration tests (28 total, all passing)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 16:31:56 -07:00
funman300 4ae1081aa9 feat: Phase 3 — polish & settings complete
Card pool:
- TOTW cards (5): overall 88-92, rarity "totw"
- Hero cards (5): overall 85-88, rarity "hero"
- Icon cards (5): overall 93-95, rarity "icon" (permanent, non-loan)

Packs:
- TOTW Pack (30,000 coins): 5 TOTW cards guaranteed
- Icon Pack (50,000 coins): 3 icon cards guaranteed
- Hero Pack (20,000 coins): 5 hero cards guaranteed

Objectives:
- Milestone objectives (6): win 10/50, score 100/500 goals, 10 SBCs, 25 packs

Formations:
- GET /formations returns 12 valid formation strings

Multiple named squads (#20):
- POST /squad with no squad_id always creates a new squad
- POST /squad with squad_id updates that specific squad
- GET /squads: list all squads for the club (metadata only)
- GET /squads/🆔 squad with players + chemistry
- DELETE /squads/🆔 remove a squad

Per-position goal stats (#41):
- Migration 0003: position_goals table
- POST /matches/result accepts optional goal_positions: ["ST","CAM",...]
- GET /statistics now includes position_goals map

Settings (#44-46):
- GET /settings: { difficulty, preferred_formation } with defaults
- PUT /settings: upsert any key-value combination

Draft mode skeleton (#38):
- GET /draft/squad?difficulty=... returns a randomly generated 11-player squad

Integration tests:
- 9 new tests covering: formations, pack buy/open, SBC submit, settings R/W,
  multiple squads, draft endpoint, goal position tracking, win streak

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 15:46:20 -07:00
funman300 0afce0dd59 feat: Phase 2 — game feel complete
Chemistry & squads:
- Chemistry calculation on GET /squad (club/league/nation links, max 100)
- Formation validation on POST /squad (exactly 11 starters, exactly 1 GK)

Objectives:
- Weekly objectives JSON (4 objectives: warrior, goals, dedicated, SBC)
- Daily objectives auto-reset at midnight UTC (background task)

SBC validation expanded:
- max_overall per-player enforcement
- required_clubs validation
- min_players_from_same_nation validation
- min_players_from_same_club validation

Market:
- GET /market?min_overall=X&position=Y filtering
- Expiry cleanup runs before every NPC refresh
- NPC market auto-refresh every 24h (background task, runs at startup)

Matches:
- GET /matches/opponent?difficulty=beginner|professional|world_class|legendary
  generates a random AI opponent squad from the card pool

Statistics:
- win_streak and best_win_streak tracking (migration 0002)
- GET /statistics/history?limit=N — last N matches with summary stats

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 15:33:09 -07:00
funman300 1ffe0ffa9f Initial commit: OpenFUT Core
Offline Ultimate Team backend — game-independent REST API.

- 19 API endpoints: auth, profiles, clubs, cards, packs, squads,
  objectives, SBCs, match rewards, NPC market, statistics
- Axum + SQLite + SQLx with full migrations
- Weighted pack generator, SBC validation engine
- JSON-driven mod data (cards, packs, objectives, SBCs)
- 5 integration tests passing

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 14:54:51 -07:00