Phase 21: auth status + full game reset
CI / Build, lint & test (push) Failing after 53s

GET /auth/status returns { has_profile: true/false } without erroring,
so the dashboard can check on load whether an onboarding flow is needed.

POST /auth/reset wipes every user-data table (profiles, clubs, owned_cards,
packs, squads, matches, statistics, achievements, notifications, seasons,
market_listings, sbc_submissions, draft_sessions, fut_champs_sessions,
objective_progress, position_goals, events, settings) in reverse-dependency
order, leaving the schema intact. A fresh POST /auth/local creates a new
club on the clean slate.

4 new tests: status before/after profile creation, reset clears profile
and allows a new one. Core now at 86 tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-25 18:07:36 -07:00
parent 679f147c6a
commit c458b8cdbd
3 changed files with 112 additions and 0 deletions
+2
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@@ -130,6 +130,8 @@ pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
.route("/health", get(routes::health::get_health))
.route("/formations", get(routes::health::get_formations))
.route("/auth/local", post(routes::auth::post_auth_local))
.route("/auth/status", get(routes::auth::get_auth_status))
.route("/auth/reset", post(routes::auth::post_auth_reset))
.route("/profile", get(routes::profile::get_profile))
.route("/club", get(routes::club::get_club))
.route("/club", put(routes::club::put_club))
+51
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@@ -28,3 +28,54 @@ pub async fn post_auth_local(
"message": "Welcome to OpenFUT FC! Your club has been created."
})))
}
/// GET /auth/status — lightweight check: does a profile exist?
/// Returns 200 `{ "has_profile": true/false }` without erroring.
pub async fn get_auth_status(State(state): State<AppState>) -> AppResult<Json<Value>> {
let count: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM profiles")
.fetch_one(&state.pool)
.await?;
Ok(Json(json!({ "has_profile": count > 0 })))
}
/// POST /auth/reset — wipe all game data and start fresh.
/// Deletes every user-data table in dependency order. The schema tables
/// (migrations) are left intact; calling POST /auth/local afterwards
/// creates a new profile.
pub async fn post_auth_reset(State(state): State<AppState>) -> AppResult<Json<Value>> {
// Delete in reverse-dependency order to satisfy FK constraints
// (SQLite FK enforcement is opt-in, but we follow the order anyway)
let tables = [
"player_achievements",
"notifications",
"fut_champs_sessions",
"sbc_submissions",
"objective_progress",
"position_goals",
"statistics",
"seasons",
"matches",
"market_listings",
"squad_players",
"squads",
"owned_cards",
"packs",
"events",
"draft_sessions",
"settings",
"clubs",
"profiles",
];
for table in &tables {
sqlx::query(&format!("DELETE FROM {table}"))
.execute(&state.pool)
.await?;
}
tracing::info!("Full game reset performed");
Ok(Json(json!({
"reset": true,
"message": "All progress has been wiped. Call POST /auth/local to start a new club."
})))
}
+59
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@@ -1679,3 +1679,62 @@ async fn test_achievement_grants_coins() {
// Should have gained match coins + at least the first_match achievement reward (500)
assert!(coins_after > coins_before + 400, "expected achievement coin reward in total");
}
// ── Phase 21: Onboarding / Reset ─────────────────────────────────────────────
#[tokio::test]
async fn test_auth_status_before_profile() {
let app = build_test_app().await;
let (status, json) = json_get(&app, "/auth/status").await;
assert_eq!(status, StatusCode::OK);
assert_eq!(json["has_profile"], false);
}
#[tokio::test]
async fn test_auth_status_after_profile() {
let app = build_test_app().await;
auth(&app, "StatusPlayer").await;
let (status, json) = json_get(&app, "/auth/status").await;
assert_eq!(status, StatusCode::OK);
assert_eq!(json["has_profile"], true);
}
#[tokio::test]
async fn test_auth_reset_clears_profile() {
let app = build_test_app().await;
auth(&app, "ResetPlayer").await;
// Play a match to generate some state
json_post(&app, "/matches/result", serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 1, "goals_against": 0, "mode": "squad_battles"
})).await;
// Reset
let (status, json) = json_post(&app, "/auth/reset", serde_json::json!({})).await;
assert_eq!(status, StatusCode::OK, "{json}");
assert_eq!(json["reset"], true);
// Profile should be gone
let (s, _) = json_get(&app, "/profile").await;
assert_eq!(s, StatusCode::NOT_FOUND, "profile should not exist after reset");
// Status should reflect no profile
let (_, status_json) = json_get(&app, "/auth/status").await;
assert_eq!(status_json["has_profile"], false);
}
#[tokio::test]
async fn test_auth_reset_allows_new_profile() {
let app = build_test_app().await;
auth(&app, "FirstProfile").await;
json_post(&app, "/auth/reset", serde_json::json!({})).await;
// Should be able to create a new profile after reset
let (status, json) = json_post(&app, "/auth/local",
serde_json::json!({ "username": "NewProfile" })
).await;
assert_eq!(status, StatusCode::OK, "{json}");
assert_eq!(json["profile"]["username"], "NewProfile");
}