feat(squad): generic game-scoped opaque extension + server fingerprint, atomic in replace_squad tx
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@@ -0,0 +1,60 @@
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//! Generic, game-scoped **opaque** extension state.
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//!
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//! Core stores and versions these bytes and associates them with a canonical
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//! entity + a server-computed fingerprint, but never interprets them. A game
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//! adapter owns the payload schema/meaning. This keeps game-only wire round-trip
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//! state (e.g. a FIFA 17 squad's `custom[]`/`kicktakers`/`kitNumber`) durable and
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//! atomic with its canonical entity without leaking game concepts into Core.
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use serde::{Deserialize, Serialize};
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/// Generic safety bounds Core enforces without interpreting the payload.
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pub const MAX_EXT_PAYLOAD_BYTES: usize = 64 * 1024;
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pub const MAX_EXT_NAMESPACE_LEN: usize = 64;
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/// An opaque extension payload a game adapter asks Core to persist atomically
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/// alongside a canonical entity. `payload` is uninterpreted bytes-as-text.
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#[derive(Debug, Clone, Deserialize)]
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pub struct OpaqueExtensionWrite {
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/// Opaque adapter key, e.g. `"fifa17.squad.v1"`. Core treats it as a string.
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pub namespace: String,
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/// Adapter's payload schema version (distinct from the DB storage schema).
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pub schema_version: i64,
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/// Uninterpreted payload (the adapter's serialized game-only state).
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pub payload: String,
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}
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impl OpaqueExtensionWrite {
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/// Generic bounds check — namespace non-empty/length, payload size. Semantic
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/// validation of the payload is the adapter's job; Core only guards size.
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pub fn validate(&self) -> Result<(), String> {
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if self.namespace.is_empty() || self.namespace.len() > MAX_EXT_NAMESPACE_LEN {
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return Err(format!(
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"namespace length {} out of bounds (1..={MAX_EXT_NAMESPACE_LEN})",
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self.namespace.len()
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));
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}
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if self.payload.len() > MAX_EXT_PAYLOAD_BYTES {
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return Err(format!(
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"extension payload {} bytes exceeds max {MAX_EXT_PAYLOAD_BYTES}",
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self.payload.len()
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));
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}
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Ok(())
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}
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}
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/// A stored opaque extension row (read side). `canonical_fingerprint` is the
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/// server-computed fingerprint of the canonical entity at write time; a reader
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/// compares it against the entity's *current* fingerprint to detect staleness.
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#[derive(Debug, Clone, Serialize, sqlx::FromRow)]
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pub struct GameEntityExt {
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pub game_id: String,
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pub entity_kind: String,
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pub entity_id: String,
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pub namespace: String,
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pub schema_version: i64,
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pub canonical_fingerprint: String,
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pub payload: String,
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pub updated_at: String,
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}
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@@ -5,6 +5,7 @@ pub mod notification;
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pub mod club;
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pub mod draft;
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pub mod fut_champs;
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pub mod game_ext;
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pub mod event;
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pub mod season;
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pub mod market;
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@@ -96,4 +96,7 @@ pub struct SquadReplaced {
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pub slots_written: usize,
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pub evaluation: crate::services::squad_rules::SquadEvaluation,
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pub client_disagreements: Vec<crate::services::squad_rules::EvaluationComparison>,
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/// Server-computed deterministic fingerprint of the committed canonical squad
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/// (anchors any opaque game extension against stale projection).
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pub canonical_fingerprint: String,
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}
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