feat: Phase 3 — polish & settings complete

Card pool:
- TOTW cards (5): overall 88-92, rarity "totw"
- Hero cards (5): overall 85-88, rarity "hero"
- Icon cards (5): overall 93-95, rarity "icon" (permanent, non-loan)

Packs:
- TOTW Pack (30,000 coins): 5 TOTW cards guaranteed
- Icon Pack (50,000 coins): 3 icon cards guaranteed
- Hero Pack (20,000 coins): 5 hero cards guaranteed

Objectives:
- Milestone objectives (6): win 10/50, score 100/500 goals, 10 SBCs, 25 packs

Formations:
- GET /formations returns 12 valid formation strings

Multiple named squads (#20):
- POST /squad with no squad_id always creates a new squad
- POST /squad with squad_id updates that specific squad
- GET /squads: list all squads for the club (metadata only)
- GET /squads/🆔 squad with players + chemistry
- DELETE /squads/🆔 remove a squad

Per-position goal stats (#41):
- Migration 0003: position_goals table
- POST /matches/result accepts optional goal_positions: ["ST","CAM",...]
- GET /statistics now includes position_goals map

Settings (#44-46):
- GET /settings: { difficulty, preferred_formation } with defaults
- PUT /settings: upsert any key-value combination

Draft mode skeleton (#38):
- GET /draft/squad?difficulty=... returns a randomly generated 11-player squad

Integration tests:
- 9 new tests covering: formations, pack buy/open, SBC submit, settings R/W,
  multiple squads, draft endpoint, goal position tracking, win streak

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-25 15:46:20 -07:00
parent 0afce0dd59
commit 4ae1081aa9
21 changed files with 739 additions and 138 deletions
+32
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use axum::{
extract::{Query, State},
Json,
};
use serde::Deserialize;
use serde_json::{json, Value};
use crate::{app::AppState, error::AppResult, services::match_service};
#[derive(Deserialize)]
pub struct DraftQuery {
pub difficulty: Option<String>,
}
/// Returns a randomly generated draft squad from the card pool.
/// Difficulty controls minimum card overall. The front-end is responsible
/// for presenting per-position pick choices; this endpoint provides the pool.
pub async fn get_draft_squad(
State(state): State<AppState>,
Query(query): Query<DraftQuery>,
) -> AppResult<Json<Value>> {
let difficulty = query.difficulty.as_deref().unwrap_or("beginner");
let generated = match_service::generate_opponent(&state.card_db, difficulty);
Ok(Json(json!({
"mode": "draft",
"difficulty": difficulty,
"squad_rating": generated["squad_rating"],
"formation": generated["formation"],
"cards": generated["cards"],
})))
}