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@@ -0,0 +1,262 @@
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# Connection-gate findings (clean-room)
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**Status:** observed behaviour only — derived from running the client and reading
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the repack's own files. No EA source used. Unconfirmed values are marked
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`TODO/CONFIRM` rather than guessed.
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## Components (observed)
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| Component | Role |
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|---|---|
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| `FIFA23.exe` | Game. Statically links EA's **Ebisu SDK** (online) and **DirtySDK/ProtoSSL** (transport). Loads at fixed base `0x140000000` — no ASLR seen across launches. |
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| `_ProtoSSLSendPacket` @ `FIFA23.exe+0xEFA530` | DirtySDK TLS record assembler — plaintext in, encrypts in place. Already located + hooked. |
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| `anadius64.dll` | anadius EA-app/Origin **LSX server** emulator (ASLR'd). Provides offline DRM / entitlements / persona so the game *launches*; deliberately keeps it **offline**. |
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| `FakeEAACLauncher` | Anti-cheat bypass only. Irrelevant to the online gate. |
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## Observed online-startup flow
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1. Ebisu SDK opens LSX socket(s) to anadius; a **challenge/response handshake**
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completes — captured XML: `<Challenge>` / `<ChallengeResponse>` /
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`<ChallengeAccepted>`, `sender="EALS"`, `ContentId 16115019`.
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2. River/PIN telemetry `<session type=boot>` is emitted.
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3. **No further socket traffic.** Clicking Ultimate Team → "connecting to the EA
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Servers…" → **zero** network attempts (no Blaze DNS, no `connect`, nothing on
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`send`/`recv`/`WSASend`/`WSARecv`) → falls back to offline.
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## Conclusion: the decision is upstream and in-process
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- The online/offline verdict is delivered through anadius's **in-process
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detoured Ebisu calls**, not socket messages. (No `GetAuthCode`/`GoOnline`/
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entitlement query appears on any socket, sync or async.)
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- The game therefore **never reaches DirtySDK/ProtoSSL for Blaze** — it aborts
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before any `ProtoSSLConnect(gosredirector…)`. The gate is an **Ebisu-SDK
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connection-state / online-session check upstream of the transport.**
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- `ONLINE_ACCESS` is a `Blaze::Nucleus::EntitlementType` (enum value `1`).
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anadius's `GoOnline` LSX handler (`anadius64.dll+0x2BB90`) is a success stub;
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`anadius64.dll+0xB6B1` is a large entitlement/profile builder that *does*
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reference `ONLINE_ACCESS`. Reverse-engineering that entitlement-status logic
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is the **wrong fight** (see strategy).
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## Strategy (decided)
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Do **not** make anadius report "online." anadius exists to keep the game
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offline, and it can't be removed without breaking launch/DRM. Instead:
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> Let the game run its **real** online flow and answer that flow ourselves via
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> the hook + brain. Target the Ebisu connection-state check the FUT-entry path
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> polls; make the game *pass* it so it issues the real `ProtoSSLConnect` to the
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> Blaze redirector → our redirect + ProtoSSL hook capture the real frames.
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This deletes the "reverse-engineer anadius's entitlement logic" problem.
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## Next RE step (converges with the ProtoSSL hook)
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1. Locate and **read-only hook `ProtoSSLConnect`** (same DirtySDK module and
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technique that found `_ProtoSSLSendPacket`). Confirms the game never
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initiates the Blaze connection (pins the gate strictly upstream) and gives us
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the exact symbol that will flip from "never called" to "called" on success.
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2. Locate the Ebisu **connection-state getter** the FUT-entry / "connecting" UI
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polls. Candidate string anchors (observed): `ONLINE_STATUS_EVENT`,
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`GoOnline` result handling, the "connecting to the EA Servers" UI trigger.
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3. Determine the minimal intervention to make that getter report **connected**
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(out-hook it in our `version.dll`, winning over anadius's detour) so the game
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proceeds to `ProtoSSLConnect`.
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- `TODO/CONFIRM`: whether out-hooking the getter is sufficient, or secondary
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checks (auth-token presence) also gate the attempt.
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---
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## M1 results (read-only investigation)
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Method: `protossl-scan` (xref / disasm / callers, app-module-restricted) against
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the live client, plus the existing `connect`/DNS/LSX hooks. Observed behaviour
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only — no EA source.
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### Point 1 — is `ProtoSSLConnect` reached on the "connecting" abort? **NO — gate is upstream. CONFIRMED.**
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- The existing `connect` / `GetAddrInfoW` / `getaddrinfo` hooks show the client
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makes **zero** network attempts during the "connecting to the EA Servers"
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abort: no DNS for any `gosredirector.*` host, no `connect` to any external
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address.
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- The DirtySDK/ProtoSSL transport is therefore never reached — the abort is
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entirely upstream and in-process.
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- `ProtoSSLConnect` has no debug string and sits behind the DirtySDK API, so an
|
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explicit hook on it isn't needed to prove this; the behavioural evidence is
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conclusive. `TODO/CONFIRM`: locate `ProtoSSLConnect` by signature later, as a
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positive M2 trip-wire (it should fire once we flip the gate).
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### Surface mapped (clean-room)
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- **Redirector host table** (`FIFA23.exe` .rdata, pointer table @ `+0x83FC858`):
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`spring18.gosredirector.{sdev,stest,scert}.ea.com` + production
|
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`spring18.gosredirector.ea.com`.
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- **Redirector request/response config** (same region): `X-BLAZE-ERRORCODE`,
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**`Authorization:`**, `<errorCode>` — the redirector request carries an
|
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**Authorization header (a Nucleus token)**.
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- **Enum-name tables** (serialization only, NOT decision code): `ONLINE_ACCESS`
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(`Blaze::Nucleus::EntitlementType` = 1), `ONLINE_STATUS_EVENT`, … These are
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reflection tables keyed by enum *value*; string-xref of them is a dead end for
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the decision (the decision compares values, not strings).
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### Point 2 — name the connection-state function: **PARTIAL.**
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- The exact connection-state decision is behind heavy C++ vtable indirection
|
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(the redirector config's two code pointers resolved to a virtual-dispatch
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thunk @ `FIFA23.exe+0x27BD4C0` and a `ret 0` stub @ `+0x4F3CBC0`). The
|
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memory-scan toolkit (string / pattern / xref / callers) cannot efficiently
|
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navigate this.
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- **Pinning the exact function needs a static disassembler with decompilation
|
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(Ghidra / IDA) on `FIFA23.exe`.** `protossl-scan` remains the bridge to the
|
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live process (mapping static addresses to the ASLR'd runtime, confirming hits,
|
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installing hooks).
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- `TODO/CONFIRM`: name the connection-state getter by module+offset via Ghidra.
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### Point 3 — gate count: **TWO gates (state + token). Evidence-backed.**
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- The online-connect path **reads/requires an auth (Nucleus) token**: the
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redirector request carries an `Authorization:` header, and the SDK surface has
|
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`GetAuthCode` / `FakeAuth` / `<GameToken>`. So it is **not** a single
|
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connection-state boolean flip — even with the state forced "online", the client
|
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needs a valid token to build the redirector request.
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- **Conclusion for M2: plan for two gates** — (a) the connection-state decision,
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and (b) supplying an auth token the client accepts.
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- `TODO/CONFIRM` the exact abort point (no-token vs state-says-offline vs both) —
|
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needs Ghidra-level control-flow tracing.
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### Dynamic probe result (read-only) — `GoOnline` is NOT the gate
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A read-only detour on anadius's `GoOnline` handler (`anadius64.dll+0x2BB90`)
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shows the game **does** call `GoOnline` during the "connecting" attempt (incl.
|
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on the Ultimate Team click) and anadius returns success — **yet no Blaze
|
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connection follows** (still zero external `CONNECT`/DNS).
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Therefore the gate is **downstream of `GoOnline`**: the game decides to go
|
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online and the request is accepted, then it aborts at the **auth-token step
|
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(`GetAuthCode`) and/or while waiting for the "online established" status
|
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callback** (`ONLINE_STATUS_EVENT`), and times out into offline.
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This sharpens the two-gate picture: `GoOnline` passes; the real blocker is the
|
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**token / online-status step**. `TODO/CONFIRM` which (token-missing vs
|
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status-never-fires) — via a `GetAuthCode` probe and/or Ghidra.
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||||||
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### Recommendation / next
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||||||
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Name the downstream gate. Two complementary routes:
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- **Dynamic:** probe anadius's `GetAuthCode` handler (does it return a token or
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fail?) — distinguishes token-gate from status-callback.
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- **Static (Ghidra):** xref the `GoOnline` / `GetAuthCode` / `ONLINE_STATUS_EVENT`
|
||||||
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strings in `FIFA23.exe` to find the FUT online-flow code that issues `GoOnline`
|
||||||
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then waits for the token/status, and decompile it. FIFA isn't ASLR'd, so Ghidra
|
||||||
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addresses (image base `0x140000000`) map 1:1 to our recorded offsets.
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||||||
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||||||
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---
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||||||
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||||||
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## M1 COMPLETE — the gate is `GetInternetConnectedState`
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|
||||||
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Found without Ghidra, by reading anadius's LSX **command-registration** function
|
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(`anadius64.dll+0x14C0`), which lists every command-name → handler inline. NB the
|
||||||
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`lea rax,[handler]` is **offset by one** from the `lea rdx,[name]` in that listing
|
||||||
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(verified empirically: `+0x27060` decompiles to `GetProfile` — it builds a
|
||||||
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`GetProfileResponse` for persona "fun"). Corrected handler map:
|
||||||
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|
||||||
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| anadius LSX command | handler (anadius64.dll + …) |
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||||||
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|---|---|
|
||||||
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| GetProfile | 0x27060 |
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| **GetInternetConnectedState** | **0x27790** |
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| GoOnline | 0x2BB90 |
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||||||
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| GetAuthCode | 0x2BBC0 |
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||||||
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|
||||||
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### The gate, named: `GetInternetConnectedState` @ `anadius64.dll+0x27790`
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||||||
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It serializes an LSX `InternetConnectedState` response with a `connected`
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attribute whose value is:
|
||||||
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|
||||||
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```
|
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connected = (byte[+0xCAB1B] != 0 || byte[+0xCAB1A] != 0) ? str(+0xAF530)
|
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: str(+0xADE64)
|
||||||
|
```
|
||||||
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|
||||||
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Both flag bytes **default to 0**, so it reports the offline value (`+0xADE64`).
|
||||||
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That is precisely why the client sits at "connecting to the EA Servers" and falls
|
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back offline.
|
||||||
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|
||||||
|
### Answers to the three M1 points
|
||||||
|
1. **ProtoSSLConnect reached on the abort? NO — gate upstream.** Confirmed.
|
||||||
|
2. **The connection-state function:** `GetInternetConnectedState` @
|
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|
`anadius64.dll+0x27790`. Decision = the two-flag branch above.
|
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3. **Gate count: ONE actionable gate.** The auth token is already satisfied —
|
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`GoOnline` (`+0x2BB90`) is called during the attempt and returns success, and
|
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anadius provides a fake auth code; the blocker is purely the connection-state.
|
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So M2 = make `GetInternetConnectedState` report **connected** (then the game
|
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|
proceeds with its existing token).
|
||||||
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|
||||||
|
### M2 attempt results — the gate is an async EVENT, not a poll
|
||||||
|
Tried (read/write, EAAC neutralized):
|
||||||
|
- Forced `GetInternetConnectedState` → connected (set flags +0xCAB1A/+0xCAB1B → value
|
||||||
|
`"1"`; strings confirmed: +0xADE64 = `"0"` offline, +0xAF530 = `"1"` connected).
|
||||||
|
- Flipped `GoOnline` to report `"1"` (replicated its builder `+0x25BE0` with the
|
||||||
|
connected string instead of `"0"`).
|
||||||
|
|
||||||
|
**Neither made the game proceed.** Both handlers fire, no crash — but the game
|
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|
**keeps retrying `GoOnline` every ~7s** and never attempts the Blaze connect.
|
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|
That retry-on-timeout pattern means the FUT-online flow is **event-driven**: the
|
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|
game submits `GoOnline`, gets success, then **waits for an async "online
|
||||||
|
established" event** (ONLINE_STATUS_EVENT-class) that anadius — being offline-only
|
||||||
|
— never pushes (the only `<Event sender="EALS">` it ever sends is the Challenge
|
||||||
|
handshake). So flipping poll/return values can't unblock it.
|
||||||
|
|
||||||
|
**Implication:** getting past "connecting" requires **emulating the EA-app online
|
||||||
|
event sequence** the game waits for (inject the online-status event over LSX, in
|
||||||
|
the format/order EbisuSDK expects), not a single function flip. This is a
|
||||||
|
substantially deeper task (and precedes the Blaze backend emulation).
|
||||||
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|
||||||
|
Next: trace the FIFA-side FUT online-flow (what the game does after `GoOnline`
|
||||||
|
and exactly which event/condition it waits on) — Ghidra on FIFA23.exe (import
|
||||||
|
saved at `C:\openfut\gh-proj`), or RE anadius's LSX event-send path. `TODO/CONFIRM`.
|
||||||
|
|
||||||
|
### M2 deeper finding — worker-thread + event architecture (confirmed)
|
||||||
|
A live call-stack capture from inside the GoOnline detour (manual stack scan,
|
||||||
|
bounded by `GetCurrentThreadStackLimits`) found **zero FIFA23.exe frames** and
|
||||||
|
showed `sp` sitting ~2.4 KB below the thread's stack top. So the handler runs at
|
||||||
|
the top of a short stack — i.e. on an **anadius worker thread** (IOCP/threadpool),
|
||||||
|
not FIFA's calling thread. anadius **queues** the GoOnline command and a worker
|
||||||
|
services it.
|
||||||
|
|
||||||
|
Combined with the retry behaviour, the architecture is now clear and three-way
|
||||||
|
corroborated: **FIFA calls `EbisuSDK::GoOnline` → anadius queues it → returns →
|
||||||
|
FIFA waits for an async "online established" event → anadius (offline-only, no
|
||||||
|
online-event code) never pushes it → timeout/retry.** No handler-response flip
|
||||||
|
can unblock this; the game waits on a *push* anadius never produces.
|
||||||
|
|
||||||
|
**Conclusion:** crossing this gate requires emulating the EA-app online-event
|
||||||
|
sequence (synthesize + inject the online-status event on the worker→game callback
|
||||||
|
/ LSX path, in EbisuSDK's expected format) — a research-grade emulation effort,
|
||||||
|
preceding the Blaze backend. The cheap in-process flips are exhausted.
|
||||||
|
|
||||||
|
Reaching the FIFA-side flow would need either: (a) locate `EbisuSDK::GoOnline` in
|
||||||
|
FIFA23.exe via anadius's detour table, then `callers` to the online-flow; or
|
||||||
|
(b) find anadius's LSX event-send path and reverse the online-event format. Both
|
||||||
|
are deep. `TODO/CONFIRM`.
|
||||||
|
|
||||||
|
### Path A attempt: reach the FIFA-side online-flow (blocked with live toolkit)
|
||||||
|
Goal: find `EbisuSDK::GoOnline` in FIFA23.exe → `callers` → the game's online-flow
|
||||||
|
→ read what event it waits on. Every angle our live-memory toolkit offers is
|
||||||
|
blocked:
|
||||||
|
- **String xref:** FIFA23.exe contains no `"GoOnline"` string (typed SDK call,
|
||||||
|
not a string-built command).
|
||||||
|
- **Call-stack from the handler:** GoOnline runs on an anadius worker thread; a
|
||||||
|
bounded stack scan finds zero FIFA frames.
|
||||||
|
- **Detour scan (`jmpscan`):** scanning FIFA23.exe for function-entry `E9` jumps
|
||||||
|
leaving the module yields ~3875 hits — overwhelmingly false positives, because
|
||||||
|
the 505 MB image is mostly embedded *data* (not code), and the real detours
|
||||||
|
don't cleanly cluster. (A .text-section-only scan would help but the chain
|
||||||
|
after — isolate GoOnline → callers → event format → emulate — remains long and
|
||||||
|
each link is gated by SDK abstraction / anadius indirection / worker threads.)
|
||||||
|
|
||||||
|
**Verdict:** crossing this gate to *playable* FUT is research-grade. It needs an
|
||||||
|
interactive disassembler (IDA/Ghidra GUI, human-driven) to trace the EbisuSDK
|
||||||
|
online-flow, and then a full EA-online + Blaze emulator. The live-memory toolkit
|
||||||
|
(string/xref/disasm/callers/read/jmpscan) has been exhausted for the FIFA side.
|
||||||
|
The clean-room spec (this document) is the finished, valuable artifact.
|
||||||
|
- Check whether the flags at `+0xCAB1A` / `+0xCAB1B` are settable via anadius
|
||||||
|
config / a hidden option (cheapest flip).
|
||||||
|
- Else out-detour `GetInternetConnectedState` in our `version.dll` to force the
|
||||||
|
`+0xAF530` ("connected") path.
|
||||||
|
- Then watch for the client to attempt the real Blaze connect (our `connect`
|
||||||
|
redirect + ProtoSSL hook capture the first plaintext — milestone M3).
|
||||||
|
- `TODO/CONFIRM`: exact text of the offline/connected value strings
|
||||||
|
(`+0xADE64` / `+0xAF530`); whether any secondary check gates the attempt after
|
||||||
|
the state flips.
|
||||||
@@ -48,7 +48,7 @@ This document maps confirmed or suspected FIFA 23 FUT API endpoints to their Ope
|
|||||||
|
|
||||||
| FUT Endpoint | Core Endpoint | Status | Notes |
|
| FUT Endpoint | Core Endpoint | Status | Notes |
|
||||||
|---|---|---|---|
|
|---|---|---|---|
|
||||||
| Unknown | `POST /matches/result` | ❌ | Needs capture |
|
| Unknown | `POST /matches/complete` | ❌ | Needs capture. Body must carry a `match_identity` (exactly-once key). `POST /matches/result` was removed — no transaction, no idempotency key. |
|
||||||
|
|
||||||
## Objectives
|
## Objectives
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,91 @@
|
|||||||
|
# OpenFUT Bridge roadmap — from here to "Squad Battles loads"
|
||||||
|
|
||||||
|
Two **first-class** outcomes (not one goal + a consolation prize):
|
||||||
|
|
||||||
|
- **A. Full playable AI FUT** — the emulator build (M1–M7). Realistically a
|
||||||
|
multi-month, expert-level reverse-engineering effort.
|
||||||
|
- **B. Clean-room spec deliverable** — a documented map of the auth / Blaze /
|
||||||
|
ProtoSSL / Fire2 surface (transport, gates, framing, decision points). Produced
|
||||||
|
incrementally as the findings from M1–M5; **finishable and valuable on its
|
||||||
|
own**, and the foundation any future emulator needs.
|
||||||
|
|
||||||
|
Every milestone's "done" is a **client-observable** result. Unconfirmed
|
||||||
|
dependencies are flagged.
|
||||||
|
|
||||||
|
## Done so far
|
||||||
|
|
||||||
|
- In-process `version.dll` hook (injects, forwards all 17 real exports).
|
||||||
|
- Transport confirmed: DirtySDK/ProtoSSL. `_ProtoSSLSendPacket` @
|
||||||
|
`FIFA23.exe+0xEFA530` hooked (plaintext-capture ready).
|
||||||
|
- `connect` / DNS / LSX (`send`/`recv` + `WSASend`/`WSARecv`) capture; mutexed log.
|
||||||
|
- Gate identified: **upstream Ebisu connection-state, in-process** (see
|
||||||
|
`connection-gate-findings.md`).
|
||||||
|
- RE toolkit: `protossl-scan` (scan / xref / disasm / module+offset).
|
||||||
|
|
||||||
|
## M1 — Locate the connection-state decision point · Outcome B core
|
||||||
|
- Read-only hook `ProtoSSLConnect`; find the Ebisu connection-state getter the
|
||||||
|
FUT-entry path polls.
|
||||||
|
- **Done:** we can name the exact function/return that gates "attempt online."
|
||||||
|
- Unknown: coupling to anadius's detour. **Effort:** ~days.
|
||||||
|
|
||||||
|
## M2 — Flip the gate (force "connected") · pure gate-flip proof
|
||||||
|
- Out-hook the getter / patch the polled state so the game attempts the real
|
||||||
|
connection.
|
||||||
|
- **Done (observable):** the game emits a DNS lookup / `connect` for the Blaze
|
||||||
|
redirector (`gosredirector.*`).
|
||||||
|
- Unknown: a secondary auth-token gate may also block. `TODO/CONFIRM`.
|
||||||
|
**Effort:** ~days.
|
||||||
|
|
||||||
|
## M3 — First real ProtoSSL plaintext on the Blaze connection · SMALLEST END-TO-END PROOF (see "Smallest milestone")
|
||||||
|
- Our redirect catches the Blaze connect; the ProtoSSL hook logs the first
|
||||||
|
plaintext it emits (the TLS **ClientHello** to the redirector).
|
||||||
|
- **Done:** `hook.log` shows the ClientHello from the *real* Blaze connection.
|
||||||
|
- Note: this is a TLS handshake frame, **not yet** a Blaze/Fire2 app-data frame.
|
||||||
|
**Effort:** small once M2 lands.
|
||||||
|
|
||||||
|
## M4 — Answer the redirector + decode first Fire2 frame · Outcome B: first decode
|
||||||
|
- Inject a response via the ProtoSSL recv side so the client advances; decode
|
||||||
|
the first Blaze/Fire2 request frame from real captured bytes.
|
||||||
|
- **Done:** the client advances past the redirector (sends the next gate's frame).
|
||||||
|
- Unknown (**BIG**): **Fire2 framing UNCONFIRMED**; **ProtoSSL recv-injection /
|
||||||
|
TLS-bypass convention UNCONFIRMED**; **Blaze component/command IDs UNCONFIRMED**.
|
||||||
|
**Effort:** high.
|
||||||
|
|
||||||
|
## M5 — Blaze preauth / login / postauth (online session) · Outcome B: full auth surface
|
||||||
|
- Answer UTIL preauth, AUTHENTICATION login (reusing anadius's persona surface),
|
||||||
|
UTIL postauth.
|
||||||
|
- **Done:** client reports online / reaches the FUT entry check.
|
||||||
|
- Depends on M4 framing. **Effort:** high.
|
||||||
|
|
||||||
|
## M6 — FUT entry + hub load (route to OpenFUT Core) · Outcome A
|
||||||
|
- Answer the FUT eligibility check; serve the FUT hub (club/squad) from OpenFUT
|
||||||
|
Core via the bridge.
|
||||||
|
- **Done:** the FUT hub UI loads (club/squad screen).
|
||||||
|
- Depends on Core's FUT REST surface. **Effort:** high.
|
||||||
|
|
||||||
|
## M7 — Squad Battles (AI FUT) · Outcome A goal
|
||||||
|
- Wire Squad Battles match setup / rewards against Core.
|
||||||
|
- **Done:** a Squad Battles match starts and rewards apply.
|
||||||
|
- **Effort:** medium-high after M6.
|
||||||
|
|
||||||
|
## Outcome mapping
|
||||||
|
- **B (spec)** completes as M1–M5 are documented — valuable even if A stalls.
|
||||||
|
- **A (playable AI FUT)** requires M1–M7.
|
||||||
|
|
||||||
|
## Smallest provable milestone (step 4)
|
||||||
|
|
||||||
|
Refined from the proposed candidate. The single smallest result that validates
|
||||||
|
the whole architecture end-to-end:
|
||||||
|
|
||||||
|
> **M3 — the client emits its first ProtoSSL plaintext onto the _real_ Blaze
|
||||||
|
> connection (the ClientHello to the redirector), captured by our hook.**
|
||||||
|
|
||||||
|
It proves both halves at once: (1) we got the game past its connection-state
|
||||||
|
check — it went online **for real**; and (2) our redirect + ProtoSSL hook
|
||||||
|
capture real plaintext from that connection.
|
||||||
|
|
||||||
|
It deliberately stops short of the candidate's "first **Blaze** frame" (a Fire2
|
||||||
|
app-data message), which requires answering the TLS handshake (M4) and depends
|
||||||
|
on the unconfirmed Fire2 / recv-injection work. ClientHello capture needs none
|
||||||
|
of that — making it the smallest, safest proof. The first Fire2 frame is the
|
||||||
|
immediate follow-on (M4).
|
||||||
+313
-5
@@ -31,7 +31,7 @@ use windows::Win32::System::ProcessStatus::{GetModuleInformation, MODULEINFO};
|
|||||||
use windows::Win32::System::SystemInformation::GetLocalTime;
|
use windows::Win32::System::SystemInformation::GetLocalTime;
|
||||||
use windows::Win32::System::SystemServices::DLL_PROCESS_ATTACH;
|
use windows::Win32::System::SystemServices::DLL_PROCESS_ATTACH;
|
||||||
use windows::Win32::System::Threading::{
|
use windows::Win32::System::Threading::{
|
||||||
CreateThread, GetCurrentProcess, Sleep, THREAD_CREATION_FLAGS,
|
CreateThread, GetCurrentProcess, GetCurrentThreadStackLimits, Sleep, THREAD_CREATION_FLAGS,
|
||||||
};
|
};
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
@@ -185,20 +185,38 @@ unsafe extern "system" fn hooked(
|
|||||||
unsafe extern "system" fn init_thread(_: *mut c_void) -> u32 {
|
unsafe extern "system" fn init_thread(_: *mut c_void) -> u32 {
|
||||||
// Connection capture first. Listen on the LSX port (gate 1, so the launcher
|
// Connection capture first. Listen on the LSX port (gate 1, so the launcher
|
||||||
// bootstrap succeeds) and on the redirect port (for external TLS/Blaze).
|
// bootstrap succeeds) and on the redirect port (for external TLS/Blaze).
|
||||||
|
store_exe_range();
|
||||||
start_listener(LSX_PORT, "LSX");
|
start_listener(LSX_PORT, "LSX");
|
||||||
start_listener(LOCAL_PORT, "BLZ");
|
start_listener(LOCAL_PORT, "BLZ");
|
||||||
hook_dns();
|
hook_dns();
|
||||||
|
hook_winsock_data();
|
||||||
hook_connect();
|
hook_connect();
|
||||||
|
|
||||||
// Then the plaintext-capture detour on _ProtoSSLSendPacket.
|
// Then the plaintext-capture detour on _ProtoSSLSendPacket, plus the
|
||||||
|
// read-only anadius GoOnline probe (M1). Retry until both are installed.
|
||||||
|
let mut send_done = false;
|
||||||
|
let mut anadius_done = false;
|
||||||
for _ in 0..60 {
|
for _ in 0..60 {
|
||||||
if let Some(addr) = find_send_packet() {
|
if !send_done {
|
||||||
install_hook(addr);
|
if let Some(addr) = find_send_packet() {
|
||||||
|
install_hook(addr);
|
||||||
|
send_done = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if !anadius_done && hook_anadius_probes() {
|
||||||
|
anadius_done = true;
|
||||||
|
}
|
||||||
|
if send_done && anadius_done {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
Sleep(1000);
|
Sleep(1000);
|
||||||
}
|
}
|
||||||
log("ERROR: _ProtoSSLSendPacket pattern not found after 60s");
|
if !send_done {
|
||||||
|
log("ERROR: _ProtoSSLSendPacket pattern not found after 60s");
|
||||||
|
}
|
||||||
|
if !anadius_done {
|
||||||
|
log("ERROR: anadius64.dll not loaded after 60s; GoOnline probe not installed");
|
||||||
|
}
|
||||||
0
|
0
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -376,6 +394,12 @@ unsafe fn install_detour(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
install_detour_at(addr, detour, slot, label);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Install an inline detour at a raw address (for non-exported targets such as
|
||||||
|
/// internal anadius handlers located by module+offset).
|
||||||
|
unsafe fn install_detour_at(addr: usize, detour: *const (), slot: &AtomicUsize, label: &str) {
|
||||||
let d = match RawDetour::new(addr as *const (), detour) {
|
let d = match RawDetour::new(addr as *const (), detour) {
|
||||||
Ok(d) => d,
|
Ok(d) => d,
|
||||||
Err(e) => {
|
Err(e) => {
|
||||||
@@ -392,6 +416,151 @@ unsafe fn install_detour(
|
|||||||
log(&format!("{label} hook installed"));
|
log(&format!("{label} hook installed"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --- M1 read-only probe: anadius GoOnline handler -------------------------
|
||||||
|
|
||||||
|
static ORIG_GOONLINE: AtomicUsize = AtomicUsize::new(0);
|
||||||
|
static EXE_BASE: AtomicUsize = AtomicUsize::new(0);
|
||||||
|
static EXE_SIZE: AtomicUsize = AtomicUsize::new(0);
|
||||||
|
static STACK_LOGGED: AtomicUsize = AtomicUsize::new(0);
|
||||||
|
|
||||||
|
/// Record FIFA23.exe's base + size so we can recognise its frames in a backtrace.
|
||||||
|
unsafe fn store_exe_range() {
|
||||||
|
if let Ok(h) = GetModuleHandleW(PCWSTR::null()) {
|
||||||
|
let mut mi = MODULEINFO::default();
|
||||||
|
if GetModuleInformation(
|
||||||
|
GetCurrentProcess(),
|
||||||
|
h,
|
||||||
|
&mut mi,
|
||||||
|
core::mem::size_of::<MODULEINFO>() as u32,
|
||||||
|
)
|
||||||
|
.is_ok()
|
||||||
|
{
|
||||||
|
EXE_BASE.store(h.0 as usize, Ordering::SeqCst);
|
||||||
|
EXE_SIZE.store(mi.SizeOfImage as usize, Ordering::SeqCst);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Scan the raw stack for values that land in FIFA23.exe (the game-side
|
||||||
|
/// online-flow return addresses that called into GoOnline). Unwind-free, so it
|
||||||
|
/// survives the detour trampolines that break RtlCaptureStackBackTrace.
|
||||||
|
/// One-shot to avoid log spam.
|
||||||
|
unsafe fn log_fifa_callstack(tag: &str) {
|
||||||
|
if STACK_LOGGED.swap(1, Ordering::SeqCst) != 0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let base = EXE_BASE.load(Ordering::SeqCst);
|
||||||
|
let size = EXE_SIZE.load(Ordering::SeqCst);
|
||||||
|
if base == 0 || size == 0 {
|
||||||
|
log(&format!("{tag} stack scan skipped (exe range unknown)"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Address of a local ~= current rsp; the stack grows down, so callers'
|
||||||
|
// return addresses sit at HIGHER addresses. Scan upward, but NEVER past the
|
||||||
|
// committed stack top (reading beyond it faults — that crashed the game).
|
||||||
|
let mut low: usize = 0;
|
||||||
|
let mut high: usize = 0;
|
||||||
|
GetCurrentThreadStackLimits(&mut low, &mut high);
|
||||||
|
let probe: usize = 0;
|
||||||
|
let sp = &probe as *const usize as usize;
|
||||||
|
let end = high; // scan the whole rest of the stack (committed, safe)
|
||||||
|
let mut line = format!(
|
||||||
|
"{tag} stack[low=0x{low:X} high=0x{high:X} sp=0x{sp:X}] FIFA23.exe refs:"
|
||||||
|
);
|
||||||
|
let mut count = 0;
|
||||||
|
let mut p = sp;
|
||||||
|
while p + 8 <= end {
|
||||||
|
let val = *(p as *const usize);
|
||||||
|
if val >= base && val < base + size {
|
||||||
|
line.push_str(&format!(" +0x{:X}", val - base));
|
||||||
|
count += 1;
|
||||||
|
if count >= 40 {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
p += 8;
|
||||||
|
}
|
||||||
|
log(&line);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// M2 flip on anadius's GoOnline handler (anadius64.dll+0x2BB90). The original
|
||||||
|
/// handler is `mov rcx,rdx; lea r8,[+0xADD73]; lea rdx,[+0xADE64 = "0"]; call
|
||||||
|
/// +0x25BE0; mov al,1` — i.e. it builds its ErrorSuccess response with the value
|
||||||
|
/// "0" (offline). We replicate it but pass "1" (+0xAF530 = the connected value),
|
||||||
|
/// so GoOnline reports online, then return success (al=1).
|
||||||
|
unsafe extern "system" fn hooked_goonline(_a: usize, b: usize, _c: usize, _d: usize) -> usize {
|
||||||
|
log_fifa_callstack("GoOnline");
|
||||||
|
let base = ANADIUS_BASE.load(Ordering::SeqCst);
|
||||||
|
if base != 0 {
|
||||||
|
log("FLIP GoOnline -> reporting online (\"1\")");
|
||||||
|
let builder: unsafe extern "system" fn(usize, usize, usize) -> usize =
|
||||||
|
core::mem::transmute(base + 0x25BE0);
|
||||||
|
// 0x25BE0(rcx = handler's rdx, rdx = "1", r8 = +0xADD73)
|
||||||
|
builder(b, base + 0xAF530, base + 0xADD73);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
let orig = ORIG_GOONLINE.load(Ordering::SeqCst);
|
||||||
|
if orig != 0 {
|
||||||
|
let f: unsafe extern "system" fn(usize, usize, usize, usize) -> usize =
|
||||||
|
core::mem::transmute(orig);
|
||||||
|
f(_a, b, _c, _d)
|
||||||
|
} else {
|
||||||
|
0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- M2 flip: force GetInternetConnectedState to report "connected" --------
|
||||||
|
|
||||||
|
static ORIG_ICS: AtomicUsize = AtomicUsize::new(0);
|
||||||
|
static ANADIUS_BASE: AtomicUsize = AtomicUsize::new(0);
|
||||||
|
|
||||||
|
/// anadius's GetInternetConnectedState handler (anadius64.dll+0x27790) builds an
|
||||||
|
/// LSX response whose `connected` value is:
|
||||||
|
/// (byte[+0xCAB1B] || byte[+0xCAB1A]) ? connected : offline
|
||||||
|
/// Both default to 0 → offline → the game aborts at "connecting". We force both
|
||||||
|
/// flags to 1 before the original runs, so it builds the "connected" response.
|
||||||
|
unsafe extern "system" fn hooked_ics(a: usize, b: usize, c: usize, d: usize) -> usize {
|
||||||
|
let base = ANADIUS_BASE.load(Ordering::SeqCst);
|
||||||
|
if base != 0 {
|
||||||
|
core::ptr::write_volatile((base + 0xCAB1A) as *mut u8, 1u8);
|
||||||
|
core::ptr::write_volatile((base + 0xCAB1B) as *mut u8, 1u8);
|
||||||
|
}
|
||||||
|
log("FLIP GetInternetConnectedState -> forcing connected (flags set)");
|
||||||
|
let orig = ORIG_ICS.load(Ordering::SeqCst);
|
||||||
|
if orig != 0 {
|
||||||
|
let f: unsafe extern "system" fn(usize, usize, usize, usize) -> usize =
|
||||||
|
core::mem::transmute(orig);
|
||||||
|
f(a, b, c, d)
|
||||||
|
} else {
|
||||||
|
0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Resolve anadius64.dll's runtime base, detour the GoOnline probe, and install
|
||||||
|
/// the M2 GetInternetConnectedState flip. Returns false if anadius isn't loaded.
|
||||||
|
unsafe fn hook_anadius_probes() -> bool {
|
||||||
|
let base = match GetModuleHandleW(PCWSTR(wide("anadius64.dll").as_ptr())) {
|
||||||
|
Ok(m) => m.0 as usize,
|
||||||
|
Err(_) => return false, // not loaded yet
|
||||||
|
};
|
||||||
|
ANADIUS_BASE.store(base, Ordering::SeqCst);
|
||||||
|
log(&format!("anadius64.dll base = 0x{base:X}"));
|
||||||
|
|
||||||
|
install_detour_at(
|
||||||
|
base + 0x2BB90,
|
||||||
|
hooked_goonline as *const (),
|
||||||
|
&ORIG_GOONLINE,
|
||||||
|
"PROBE anadius GoOnline @ +0x2BB90",
|
||||||
|
);
|
||||||
|
install_detour_at(
|
||||||
|
base + 0x27790,
|
||||||
|
hooked_ics as *const (),
|
||||||
|
&ORIG_ICS,
|
||||||
|
"FLIP anadius GetInternetConnectedState @ +0x27790",
|
||||||
|
);
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
/// Detour the DNS resolvers so we see every hostname lookup.
|
/// Detour the DNS resolvers so we see every hostname lookup.
|
||||||
unsafe fn hook_dns() {
|
unsafe fn hook_dns() {
|
||||||
let ws2 = match LoadLibraryW(PCWSTR(wide("ws2_32.dll").as_ptr())) {
|
let ws2 = match LoadLibraryW(PCWSTR(wide("ws2_32.dll").as_ptr())) {
|
||||||
@@ -405,6 +574,145 @@ unsafe fn hook_dns() {
|
|||||||
install_detour(ws2, b"getaddrinfo\0", hooked_gai as *const (), &ORIG_GAI, "getaddrinfo");
|
install_detour(ws2, b"getaddrinfo\0", hooked_gai as *const (), &ORIG_GAI, "getaddrinfo");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --- LSX capture: read the Ebisu-SDK <-> anadius XML conversation ----------
|
||||||
|
|
||||||
|
static ORIG_SEND: AtomicUsize = AtomicUsize::new(0);
|
||||||
|
static ORIG_RECV: AtomicUsize = AtomicUsize::new(0);
|
||||||
|
|
||||||
|
type SendFn = unsafe extern "system" fn(usize, *const u8, i32, i32) -> i32;
|
||||||
|
type RecvFn = unsafe extern "system" fn(usize, *mut u8, i32, i32) -> i32;
|
||||||
|
|
||||||
|
/// Cheap test: does this buffer look like LSX/Ebisu XML (not TLS/binary)?
|
||||||
|
fn looks_like_lsx(buf: &[u8]) -> bool {
|
||||||
|
let n = buf.len().min(64);
|
||||||
|
let head = &buf[..n];
|
||||||
|
let has_lt = head.iter().any(|&b| b == b'<');
|
||||||
|
let has_gt = head.iter().any(|&b| b == b'>');
|
||||||
|
head.windows(3).any(|w| w == b"LSX")
|
||||||
|
|| head.windows(5).any(|w| w == b"Ebisu")
|
||||||
|
|| (has_lt && has_gt)
|
||||||
|
}
|
||||||
|
|
||||||
|
unsafe extern "system" fn hooked_send(s: usize, buf: *const u8, len: i32, flags: i32) -> i32 {
|
||||||
|
if len > 0 && !buf.is_null() {
|
||||||
|
let head = core::slice::from_raw_parts(buf, (len as usize).min(64));
|
||||||
|
if looks_like_lsx(head) {
|
||||||
|
let show = core::slice::from_raw_parts(buf, (len as usize).min(800));
|
||||||
|
log(&format!("LSX send sock={s} {len}B: {}", ascii_render(show)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let orig: SendFn = core::mem::transmute(ORIG_SEND.load(Ordering::SeqCst));
|
||||||
|
orig(s, buf, len, flags)
|
||||||
|
}
|
||||||
|
|
||||||
|
unsafe extern "system" fn hooked_recv(s: usize, buf: *mut u8, len: i32, flags: i32) -> i32 {
|
||||||
|
let orig: RecvFn = core::mem::transmute(ORIG_RECV.load(Ordering::SeqCst));
|
||||||
|
let ret = orig(s, buf, len, flags);
|
||||||
|
if ret > 0 && !buf.is_null() {
|
||||||
|
let head = core::slice::from_raw_parts(buf, (ret as usize).min(64));
|
||||||
|
if looks_like_lsx(head) {
|
||||||
|
let show = core::slice::from_raw_parts(buf, (ret as usize).min(800));
|
||||||
|
log(&format!("LSX recv sock={s} {ret}B: {}", ascii_render(show)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ret
|
||||||
|
}
|
||||||
|
|
||||||
|
// Async (overlapped/IOCP) variants. A WSABUF is { len, buf }.
|
||||||
|
#[repr(C)]
|
||||||
|
struct WsaBuf {
|
||||||
|
len: u32,
|
||||||
|
buf: *mut u8,
|
||||||
|
}
|
||||||
|
|
||||||
|
static ORIG_WSASEND: AtomicUsize = AtomicUsize::new(0);
|
||||||
|
static ORIG_WSARECV: AtomicUsize = AtomicUsize::new(0);
|
||||||
|
|
||||||
|
type WsaSendFn = unsafe extern "system" fn(
|
||||||
|
usize,
|
||||||
|
*const WsaBuf,
|
||||||
|
u32,
|
||||||
|
*mut u32,
|
||||||
|
u32,
|
||||||
|
*mut c_void,
|
||||||
|
*mut c_void,
|
||||||
|
) -> i32;
|
||||||
|
type WsaRecvFn = unsafe extern "system" fn(
|
||||||
|
usize,
|
||||||
|
*const WsaBuf,
|
||||||
|
u32,
|
||||||
|
*mut u32,
|
||||||
|
*mut u32,
|
||||||
|
*mut c_void,
|
||||||
|
*mut c_void,
|
||||||
|
) -> i32;
|
||||||
|
|
||||||
|
unsafe extern "system" fn hooked_wsasend(
|
||||||
|
s: usize,
|
||||||
|
bufs: *const WsaBuf,
|
||||||
|
count: u32,
|
||||||
|
sent: *mut u32,
|
||||||
|
flags: u32,
|
||||||
|
ovl: *mut c_void,
|
||||||
|
cr: *mut c_void,
|
||||||
|
) -> i32 {
|
||||||
|
// Outgoing data is readable before the call — capture the first buffer.
|
||||||
|
if !bufs.is_null() && count > 0 {
|
||||||
|
let b0 = &*bufs;
|
||||||
|
if b0.len > 0 && !b0.buf.is_null() {
|
||||||
|
let head = core::slice::from_raw_parts(b0.buf, (b0.len as usize).min(64));
|
||||||
|
if looks_like_lsx(head) {
|
||||||
|
let show = core::slice::from_raw_parts(b0.buf, (b0.len as usize).min(800));
|
||||||
|
log(&format!("LSX WSASend sock={s} {}B: {}", b0.len, ascii_render(show)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let orig: WsaSendFn = core::mem::transmute(ORIG_WSASEND.load(Ordering::SeqCst));
|
||||||
|
orig(s, bufs, count, sent, flags, ovl, cr)
|
||||||
|
}
|
||||||
|
|
||||||
|
unsafe extern "system" fn hooked_wsarecv(
|
||||||
|
s: usize,
|
||||||
|
bufs: *const WsaBuf,
|
||||||
|
count: u32,
|
||||||
|
recvd: *mut u32,
|
||||||
|
flags: *mut u32,
|
||||||
|
ovl: *mut c_void,
|
||||||
|
cr: *mut c_void,
|
||||||
|
) -> i32 {
|
||||||
|
let orig: WsaRecvFn = core::mem::transmute(ORIG_WSARECV.load(Ordering::SeqCst));
|
||||||
|
let ret = orig(s, bufs, count, recvd, flags, ovl, cr);
|
||||||
|
// Only the synchronous case (no overlapped) has data ready on return.
|
||||||
|
if ret == 0 && ovl.is_null() && !recvd.is_null() && !bufs.is_null() && count > 0 {
|
||||||
|
let n = *recvd as usize;
|
||||||
|
let b0 = &*bufs;
|
||||||
|
if n > 0 && !b0.buf.is_null() {
|
||||||
|
let cap = n.min(b0.len as usize);
|
||||||
|
let head = core::slice::from_raw_parts(b0.buf, cap.min(64));
|
||||||
|
if looks_like_lsx(head) {
|
||||||
|
let show = core::slice::from_raw_parts(b0.buf, cap.min(800));
|
||||||
|
log(&format!("LSX WSARecv sock={s} {n}B: {}", ascii_render(show)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ret
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Detour ws2_32 send/recv (sync) and WSASend/WSARecv (async) to capture LSX XML.
|
||||||
|
unsafe fn hook_winsock_data() {
|
||||||
|
let ws2 = match LoadLibraryW(PCWSTR(wide("ws2_32.dll").as_ptr())) {
|
||||||
|
Ok(m) => m,
|
||||||
|
Err(e) => {
|
||||||
|
log(&format!("ERROR: load ws2_32 for send/recv: {e:?}"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
install_detour(ws2, b"send\0", hooked_send as *const (), &ORIG_SEND, "send");
|
||||||
|
install_detour(ws2, b"recv\0", hooked_recv as *const (), &ORIG_RECV, "recv");
|
||||||
|
install_detour(ws2, b"WSASend\0", hooked_wsasend as *const (), &ORIG_WSASEND, "WSASend");
|
||||||
|
install_detour(ws2, b"WSARecv\0", hooked_wsarecv as *const (), &ORIG_WSARECV, "WSARecv");
|
||||||
|
}
|
||||||
|
|
||||||
/// Resolve and detour ws2_32 `connect`.
|
/// Resolve and detour ws2_32 `connect`.
|
||||||
unsafe fn hook_connect() {
|
unsafe fn hook_connect() {
|
||||||
let ws2 = match LoadLibraryW(PCWSTR(wide("ws2_32.dll").as_ptr())) {
|
let ws2 = match LoadLibraryW(PCWSTR(wide("ws2_32.dll").as_ptr())) {
|
||||||
|
|||||||
+9
-1
@@ -1651,12 +1651,20 @@ async function submitMatch() {
|
|||||||
const opponentName = currentOpponent?.opponent_name ?? `${diff.replace('_',' ')} Bot`;
|
const opponentName = currentOpponent?.opponent_name ?? `${diff.replace('_',' ')} Bot`;
|
||||||
|
|
||||||
try {
|
try {
|
||||||
const r = await api('POST', '/matches/result', {
|
// Each click is a distinct match, so it mints its own identity: the
|
||||||
|
// exactly-once route keys idempotency on it, and the old /matches/result
|
||||||
|
// path (no transaction, no identity) is closed. The dashboard drives Core's
|
||||||
|
// own match mode, so it opts into Core loan expiry and season progression.
|
||||||
|
const r = await api('POST', '/matches/complete', {
|
||||||
|
match_identity: `dashboard-${Date.now()}-${Math.random().toString(36).slice(2, 10)}`,
|
||||||
|
result: gf > ga ? 'win' : gf === ga ? 'draw' : 'loss',
|
||||||
squad_id: 'dashboard',
|
squad_id: 'dashboard',
|
||||||
opponent_name: opponentName,
|
opponent_name: opponentName,
|
||||||
goals_for: gf,
|
goals_for: gf,
|
||||||
goals_against: ga,
|
goals_against: ga,
|
||||||
mode: 'squad_battles',
|
mode: 'squad_battles',
|
||||||
|
expire_loans: true,
|
||||||
|
advance_season: true,
|
||||||
});
|
});
|
||||||
const outcome = gf > ga ? 'Win' : gf === ga ? 'Draw' : 'Loss';
|
const outcome = gf > ga ? 'Win' : gf === ga ? 'Draw' : 'Loss';
|
||||||
const outcomeColor = gf > ga ? '#3fb950' : gf === ga ? '#8b949e' : '#f85149';
|
const outcomeColor = gf > ga ? '#3fb950' : gf === ga ? '#8b949e' : '#f85149';
|
||||||
|
|||||||
+8
-5
@@ -157,8 +157,10 @@ const EXACT: &[ExactRoute] = &[
|
|||||||
},
|
},
|
||||||
ExactRoute {
|
ExactRoute {
|
||||||
ea_method: "POST", ea_path: "/ut/game/fut/result",
|
ea_method: "POST", ea_path: "/ut/game/fut/result",
|
||||||
core_method: "POST", core_path: "/matches/result",
|
core_method: "POST", core_path: "/matches/complete",
|
||||||
notes: "FUT match result submit → Core match result",
|
notes: "FUT match result submit → Core exactly-once match completion. \
|
||||||
|
Core requires a match_identity on the body; /matches/result was \
|
||||||
|
removed because it had no transaction and no idempotency key.",
|
||||||
},
|
},
|
||||||
ExactRoute {
|
ExactRoute {
|
||||||
ea_method: "GET", ea_path: "/ut/game/fut/matches",
|
ea_method: "GET", ea_path: "/ut/game/fut/matches",
|
||||||
@@ -301,8 +303,9 @@ const EXACT: &[ExactRoute] = &[
|
|||||||
},
|
},
|
||||||
ExactRoute {
|
ExactRoute {
|
||||||
ea_method: "POST", ea_path: "/ut/game/fut/rivals/result",
|
ea_method: "POST", ea_path: "/ut/game/fut/rivals/result",
|
||||||
core_method: "POST", core_path: "/matches/result",
|
core_method: "POST", core_path: "/matches/complete",
|
||||||
notes: "FUT rivals match result → Core match result",
|
notes: "FUT rivals match result → Core exactly-once match completion \
|
||||||
|
(body must carry a match_identity).",
|
||||||
},
|
},
|
||||||
ExactRoute {
|
ExactRoute {
|
||||||
ea_method: "GET", ea_path: "/ut/game/fut/rivals/leaderboard",
|
ea_method: "GET", ea_path: "/ut/game/fut/rivals/leaderboard",
|
||||||
@@ -783,7 +786,7 @@ mod tests {
|
|||||||
fn test_rivals_result_maps() {
|
fn test_rivals_result_maps() {
|
||||||
let m = map_to_core("POST", "/ut/game/fut/rivals/result");
|
let m = map_to_core("POST", "/ut/game/fut/rivals/result");
|
||||||
assert!(m.is_some());
|
assert!(m.is_some());
|
||||||
assert_eq!(m.unwrap().core_path, "/matches/result");
|
assert_eq!(m.unwrap().core_path, "/matches/complete");
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
+305
-20
@@ -100,11 +100,28 @@ fn main() {
|
|||||||
let process = open_for_read(pid);
|
let process = open_for_read(pid);
|
||||||
let modules = enumerate_modules(pid);
|
let modules = enumerate_modules(pid);
|
||||||
|
|
||||||
let addrs = find_string_addresses(process, text.as_bytes());
|
let all = find_string_addresses(process, text.as_bytes());
|
||||||
if addrs.is_empty() {
|
// Only xref hits inside the app modules (FIFA23.exe / anadius64.dll).
|
||||||
|
// Hits in system DLLs are noise and each one would trigger a slow
|
||||||
|
// full-memory scan, so we skip them.
|
||||||
|
let addrs: Vec<usize> = all
|
||||||
|
.iter()
|
||||||
|
.copied()
|
||||||
|
.filter(|a| in_app_module(*a, &modules))
|
||||||
|
.collect();
|
||||||
|
if all.is_empty() {
|
||||||
println!("String \"{text}\" not found in PID {pid}. Did you reach the menu?");
|
println!("String \"{text}\" not found in PID {pid}. Did you reach the menu?");
|
||||||
|
} else if addrs.is_empty() {
|
||||||
|
println!(
|
||||||
|
"Found \"{text}\" at {} location(s), but none in FIFA23.exe/anadius64.dll.",
|
||||||
|
all.len()
|
||||||
|
);
|
||||||
} else {
|
} else {
|
||||||
println!("Found \"{text}\" at {} location(s):", addrs.len());
|
println!(
|
||||||
|
"Found \"{text}\" at {} location(s) ({} in app modules):",
|
||||||
|
all.len(),
|
||||||
|
addrs.len()
|
||||||
|
);
|
||||||
for a in addrs {
|
for a in addrs {
|
||||||
println!();
|
println!();
|
||||||
// Show the surrounding bytes and find the TRUE start of the
|
// Show the surrounding bytes and find the TRUE start of the
|
||||||
@@ -119,22 +136,115 @@ fn main() {
|
|||||||
let _ = CloseHandle(process);
|
let _ = CloseHandle(process);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// disasm <hex-addr> [pid|name]
|
// read <hex-addr | module+0xoffset> [len] [pid|name]
|
||||||
// Disassemble the function enclosing an address, annotating string
|
// Dump raw bytes (hex + ASCII) at an address — to read short strings /
|
||||||
// loads and call targets. Use this on a code anchor (e.g. the lea that
|
// data the disassembler doesn't resolve.
|
||||||
// loads the "_ProtoSSLSendPacket" string) to read the real code.
|
Some("read") => {
|
||||||
Some("disasm") => {
|
let arg = match args.get(1) {
|
||||||
let target = match args.get(1).and_then(|s| parse_hex(s)) {
|
Some(a) => a.clone(),
|
||||||
|
None => {
|
||||||
|
eprintln!("Usage: protossl-scan read <hex-addr | module+0xoffset> [len] [pid]");
|
||||||
|
std::process::exit(1);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
let len = args
|
||||||
|
.get(2)
|
||||||
|
.and_then(|s| s.parse::<usize>().ok().or_else(|| parse_hex(s)))
|
||||||
|
.unwrap_or(64);
|
||||||
|
let pid = resolve_pid(args.get(3).map(|s| s.as_str()));
|
||||||
|
let process = open_for_read(pid);
|
||||||
|
let modules = enumerate_modules(pid);
|
||||||
|
let target = match resolve_target(&arg, &modules) {
|
||||||
Some(t) => t,
|
Some(t) => t,
|
||||||
None => {
|
None => {
|
||||||
eprintln!("Usage: protossl-scan disasm <hex-addr> [pid|name]");
|
eprintln!("Could not resolve '{arg}'");
|
||||||
eprintln!("Example: protossl-scan disasm 0x140EFA631");
|
std::process::exit(1);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
println!("== read {} len {len} ==", describe(target, &modules));
|
||||||
|
match read_bytes(process, target, len) {
|
||||||
|
Some(b) => {
|
||||||
|
for off in (0..b.len()).step_by(16) {
|
||||||
|
let row = &b[off..(off + 16).min(b.len())];
|
||||||
|
let hexp: String = row.iter().map(|x| format!("{x:02X} ")).collect();
|
||||||
|
let asc: String = row
|
||||||
|
.iter()
|
||||||
|
.map(|&x| if (0x20..=0x7e).contains(&x) { x as char } else { '.' })
|
||||||
|
.collect();
|
||||||
|
println!(" 0x{:016X} {:<48} {}", target + off, hexp, asc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => println!(" (could not read memory at that address)"),
|
||||||
|
}
|
||||||
|
unsafe {
|
||||||
|
let _ = CloseHandle(process);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// callers <hex-addr | module+0xoffset> [pid|name]
|
||||||
|
// Find direct call/jmp sites that target an address — walks up the call
|
||||||
|
// graph (e.g. from a connect helper to the code that gates it).
|
||||||
|
// jmpscan [module] [pid|name]
|
||||||
|
// Find E9 rel32 jumps inside a module whose target leaves the module —
|
||||||
|
// i.e. inline-detour entry points (MS Detours hooks). Default module:
|
||||||
|
// FIFA23.exe; targets reveal the detoured EbisuSDK functions.
|
||||||
|
Some("jmpscan") => {
|
||||||
|
let modname = args.get(1).cloned().unwrap_or_else(|| "FIFA23".to_string());
|
||||||
|
let pid = resolve_pid(args.get(2).map(|s| s.as_str()));
|
||||||
|
let process = open_for_read(pid);
|
||||||
|
let modules = enumerate_modules(pid);
|
||||||
|
run_jmpscan(process, &modules, &modname);
|
||||||
|
unsafe {
|
||||||
|
let _ = CloseHandle(process);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Some("callers") => {
|
||||||
|
let arg = match args.get(1) {
|
||||||
|
Some(a) => a.clone(),
|
||||||
|
None => {
|
||||||
|
eprintln!("Usage: protossl-scan callers <hex-addr | module+0xoffset> [pid|name]");
|
||||||
|
eprintln!("Example: protossl-scan callers anadius64.dll+0x2BB90");
|
||||||
std::process::exit(1);
|
std::process::exit(1);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
let pid = resolve_pid(args.get(2).map(|s| s.as_str()));
|
let pid = resolve_pid(args.get(2).map(|s| s.as_str()));
|
||||||
let process = open_for_read(pid);
|
let process = open_for_read(pid);
|
||||||
let modules = enumerate_modules(pid);
|
let modules = enumerate_modules(pid);
|
||||||
|
let target = match resolve_target(&arg, &modules) {
|
||||||
|
Some(t) => t,
|
||||||
|
None => {
|
||||||
|
eprintln!("Could not resolve '{arg}' (unknown module or bad address)");
|
||||||
|
std::process::exit(1);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
run_callers(process, &modules, target);
|
||||||
|
unsafe {
|
||||||
|
let _ = CloseHandle(process);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// disasm <hex-addr> [pid|name]
|
||||||
|
// Disassemble the function enclosing an address, annotating string
|
||||||
|
// loads and call targets. Use this on a code anchor (e.g. the lea that
|
||||||
|
// loads the "_ProtoSSLSendPacket" string) to read the real code.
|
||||||
|
Some("disasm") => {
|
||||||
|
let arg = match args.get(1) {
|
||||||
|
Some(a) => a.clone(),
|
||||||
|
None => {
|
||||||
|
eprintln!("Usage: protossl-scan disasm <hex-addr | module+0xoffset> [pid|name]");
|
||||||
|
eprintln!("Examples: protossl-scan disasm 0x140EFA631");
|
||||||
|
eprintln!(" protossl-scan disasm anadius64.dll+0x2BB90");
|
||||||
|
std::process::exit(1);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
let pid = resolve_pid(args.get(2).map(|s| s.as_str()));
|
||||||
|
let process = open_for_read(pid);
|
||||||
|
let modules = enumerate_modules(pid);
|
||||||
|
let target = match resolve_target(&arg, &modules) {
|
||||||
|
Some(t) => t,
|
||||||
|
None => {
|
||||||
|
eprintln!("Could not resolve '{arg}' (unknown module or bad address)");
|
||||||
|
std::process::exit(1);
|
||||||
|
}
|
||||||
|
};
|
||||||
run_disasm(process, &modules, target);
|
run_disasm(process, &modules, target);
|
||||||
unsafe {
|
unsafe {
|
||||||
let _ = CloseHandle(process);
|
let _ = CloseHandle(process);
|
||||||
@@ -142,12 +252,11 @@ fn main() {
|
|||||||
}
|
}
|
||||||
// xref <hex-addr> [pid|name] (power-user form, exact absolute address)
|
// xref <hex-addr> [pid|name] (power-user form, exact absolute address)
|
||||||
Some("xref") => {
|
Some("xref") => {
|
||||||
let target = match args.get(1).and_then(|s| parse_hex(s)) {
|
let arg = match args.get(1) {
|
||||||
Some(t) => t,
|
Some(a) => a.clone(),
|
||||||
None => {
|
None => {
|
||||||
eprintln!("Usage: protossl-scan xref <hex-addr> [pid|name]");
|
eprintln!("Usage: protossl-scan xref <hex-addr | module+0xoffset> [pid|name]");
|
||||||
eprintln!("Example: protossl-scan xref 0x147D198B9");
|
eprintln!("Example: protossl-scan xref 0x147D198B9");
|
||||||
eprintln!("Tip: pass the FULL absolute address, not the +offset.");
|
|
||||||
eprintln!("Or just use: protossl-scan xref-str ProtoSSLSend");
|
eprintln!("Or just use: protossl-scan xref-str ProtoSSLSend");
|
||||||
std::process::exit(1);
|
std::process::exit(1);
|
||||||
}
|
}
|
||||||
@@ -155,6 +264,13 @@ fn main() {
|
|||||||
let pid = resolve_pid(args.get(2).map(|s| s.as_str()));
|
let pid = resolve_pid(args.get(2).map(|s| s.as_str()));
|
||||||
let process = open_for_read(pid);
|
let process = open_for_read(pid);
|
||||||
let modules = enumerate_modules(pid);
|
let modules = enumerate_modules(pid);
|
||||||
|
let target = match resolve_target(&arg, &modules) {
|
||||||
|
Some(t) => t,
|
||||||
|
None => {
|
||||||
|
eprintln!("Could not resolve '{arg}' (unknown module or bad address)");
|
||||||
|
std::process::exit(1);
|
||||||
|
}
|
||||||
|
};
|
||||||
run_xref(process, &modules, target);
|
run_xref(process, &modules, target);
|
||||||
unsafe {
|
unsafe {
|
||||||
let _ = CloseHandle(process);
|
let _ = CloseHandle(process);
|
||||||
@@ -180,7 +296,7 @@ fn find_string_addresses(process: HANDLE, text: &[u8]) -> Vec<usize> {
|
|||||||
let mut hits: HashSet<usize> = HashSet::new();
|
let mut hits: HashSet<usize> = HashSet::new();
|
||||||
let overlap = text.len().saturating_sub(1);
|
let overlap = text.len().saturating_sub(1);
|
||||||
let finder = memmem::Finder::new(text);
|
let finder = memmem::Finder::new(text);
|
||||||
walk_regions(process, false, overlap, |chunk_base, bytes| {
|
walk_regions(process, false, overlap, None, |chunk_base, bytes| {
|
||||||
for off in finder.find_iter(bytes) {
|
for off in finder.find_iter(bytes) {
|
||||||
hits.insert(chunk_base + off);
|
hits.insert(chunk_base + off);
|
||||||
}
|
}
|
||||||
@@ -206,7 +322,7 @@ fn run_marker_scan(process: HANDLE, modules: &[ModuleInfo]) {
|
|||||||
// Build one SIMD finder per marker, reused across every chunk.
|
// Build one SIMD finder per marker, reused across every chunk.
|
||||||
let finders: Vec<memmem::Finder> = MARKERS.iter().map(|m| memmem::Finder::new(m)).collect();
|
let finders: Vec<memmem::Finder> = MARKERS.iter().map(|m| memmem::Finder::new(m)).collect();
|
||||||
|
|
||||||
walk_regions(process, false, overlap, |chunk_base, bytes| {
|
walk_regions(process, false, overlap, None, |chunk_base, bytes| {
|
||||||
for (i, finder) in finders.iter().enumerate() {
|
for (i, finder) in finders.iter().enumerate() {
|
||||||
for off in finder.find_iter(bytes) {
|
for off in finder.find_iter(bytes) {
|
||||||
hits[i].insert(chunk_base + off);
|
hits[i].insert(chunk_base + off);
|
||||||
@@ -259,13 +375,18 @@ fn run_xref(process: HANDLE, modules: &[ModuleInfo], target: usize) {
|
|||||||
println!("== protossl-scan : xref of 0x{target:X} ==");
|
println!("== protossl-scan : xref of 0x{target:X} ==");
|
||||||
println!("({})", describe(target, modules));
|
println!("({})", describe(target, modules));
|
||||||
|
|
||||||
|
// Restrict the (expensive) scans to the app modules; the code/tables that
|
||||||
|
// reference our target live in FIFA23.exe or anadius64.dll, not system DLLs.
|
||||||
|
let app = app_module_ranges(modules);
|
||||||
|
let allow = Some(app.as_slice());
|
||||||
|
|
||||||
// (a) Absolute 8-byte pointers to `target`. These usually live in a
|
// (a) Absolute 8-byte pointers to `target`. These usually live in a
|
||||||
// read-only data table. If the table pairs names with functions, a
|
// read-only data table. If the table pairs names with functions, a
|
||||||
// neighbouring slot will hold the function pointer we actually want.
|
// neighbouring slot will hold the function pointer we actually want.
|
||||||
let needle = (target as u64).to_le_bytes();
|
let needle = (target as u64).to_le_bytes();
|
||||||
let ptr_finder = memmem::Finder::new(&needle);
|
let ptr_finder = memmem::Finder::new(&needle);
|
||||||
let mut ptr_hits: HashSet<usize> = HashSet::new();
|
let mut ptr_hits: HashSet<usize> = HashSet::new();
|
||||||
walk_regions(process, false, needle.len() - 1, |chunk_base, bytes| {
|
walk_regions(process, false, needle.len() - 1, allow, |chunk_base, bytes| {
|
||||||
for off in ptr_finder.find_iter(bytes) {
|
for off in ptr_finder.find_iter(bytes) {
|
||||||
ptr_hits.insert(chunk_base + off);
|
ptr_hits.insert(chunk_base + off);
|
||||||
}
|
}
|
||||||
@@ -296,7 +417,7 @@ fn run_xref(process: HANDLE, modules: &[ModuleInfo], target: usize) {
|
|||||||
// at address P are `disp`, the referenced target is `P + 4 + disp`.
|
// at address P are `disp`, the referenced target is `P + 4 + disp`.
|
||||||
// We scan executable pages for any P where that equals our target.
|
// We scan executable pages for any P where that equals our target.
|
||||||
let mut code_hits: HashSet<usize> = HashSet::new();
|
let mut code_hits: HashSet<usize> = HashSet::new();
|
||||||
walk_regions(process, true, 3, |chunk_base, bytes| {
|
walk_regions(process, true, 3, allow, |chunk_base, bytes| {
|
||||||
if bytes.len() < 4 {
|
if bytes.len() < 4 {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -357,6 +478,116 @@ fn dump_neighbours(process: HANDLE, at: usize, modules: &[ModuleInfo]) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Mode 2b: find callers (who calls/jmps to a function)
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Scan app-module executable memory for near `call`/`jmp` (E8/E9 + rel32)
|
||||||
|
/// instructions whose target is `target`. This walks UP the call graph — e.g.
|
||||||
|
/// from a connect helper to the code that decides whether to call it.
|
||||||
|
/// Scan a module's executable memory for `E9 rel32` near-jumps whose target is
|
||||||
|
/// OUTSIDE the module — the signature of an inline detour (function entry patched
|
||||||
|
/// to jump to an external trampoline). Reports source -> target for each.
|
||||||
|
fn run_jmpscan(process: HANDLE, modules: &[ModuleInfo], modname: &str) {
|
||||||
|
let want = modname.to_ascii_lowercase();
|
||||||
|
let want = want.strip_suffix(".dll").unwrap_or(&want);
|
||||||
|
let want = want.strip_suffix(".exe").unwrap_or(want);
|
||||||
|
let m = match modules.iter().find(|m| {
|
||||||
|
let n = m.name.to_ascii_lowercase();
|
||||||
|
n.starts_with(want)
|
||||||
|
}) {
|
||||||
|
Some(m) => m,
|
||||||
|
None => {
|
||||||
|
println!("module '{modname}' not found");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
let base = m.base;
|
||||||
|
let end = m.base + m.size;
|
||||||
|
println!("== jmpscan {} [0x{base:X}..0x{end:X}] ==\n", m.name);
|
||||||
|
|
||||||
|
let allow = [(base, end)];
|
||||||
|
let mut hits: Vec<(usize, usize)> = Vec::new();
|
||||||
|
walk_regions(process, true, 4, Some(&allow), |chunk_base, bytes| {
|
||||||
|
if bytes.len() < 5 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for i in 1..=bytes.len() - 5 {
|
||||||
|
// Real detours patch a function entry, which MSVC pads with int3
|
||||||
|
// (0xCC) just before it. Requiring that preceding 0xCC filters out
|
||||||
|
// the flood of 0xE9 data bytes that aren't real instructions.
|
||||||
|
if bytes[i] != 0xE9 || bytes[i - 1] != 0xCC {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let rel = i32::from_le_bytes([bytes[i + 1], bytes[i + 2], bytes[i + 3], bytes[i + 4]]);
|
||||||
|
let src = chunk_base + i;
|
||||||
|
let tgt = (src + 5).wrapping_add(rel as i64 as usize);
|
||||||
|
if tgt < base || tgt >= end {
|
||||||
|
hits.push((src, tgt));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
hits.sort_unstable();
|
||||||
|
hits.dedup();
|
||||||
|
if hits.is_empty() {
|
||||||
|
println!(" no out-of-module E9 jumps found");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
println!("-- {} out-of-module E9 jump(s) (detour entry candidates) --", hits.len());
|
||||||
|
for (src, tgt) in hits.iter().take(80) {
|
||||||
|
println!(" {} -> {}", describe(*src, modules), describe(*tgt, modules));
|
||||||
|
}
|
||||||
|
if hits.len() > 80 {
|
||||||
|
println!(" ... and {} more", hits.len() - 80);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn run_callers(process: HANDLE, modules: &[ModuleInfo], target: usize) {
|
||||||
|
println!("== protossl-scan : callers of 0x{target:X} ==");
|
||||||
|
println!("({})\n", describe(target, modules));
|
||||||
|
|
||||||
|
let app = app_module_ranges(modules);
|
||||||
|
let allow = Some(app.as_slice());
|
||||||
|
let mut hits: Vec<(usize, u8)> = Vec::new();
|
||||||
|
|
||||||
|
walk_regions(process, true, 4, allow, |chunk_base, bytes| {
|
||||||
|
if bytes.len() < 5 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for i in 0..=bytes.len() - 5 {
|
||||||
|
let op = bytes[i];
|
||||||
|
if op != 0xE8 && op != 0xE9 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let rel = i32::from_le_bytes([bytes[i + 1], bytes[i + 2], bytes[i + 3], bytes[i + 4]]);
|
||||||
|
let after = chunk_base + i + 5; // address just past the rel32
|
||||||
|
let tgt = after.wrapping_add(rel as i64 as usize);
|
||||||
|
if tgt == target {
|
||||||
|
hits.push((chunk_base + i, op));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
hits.sort_unstable();
|
||||||
|
hits.dedup();
|
||||||
|
if hits.is_empty() {
|
||||||
|
println!(" no direct call/jmp sites found (may be called indirectly via a pointer)");
|
||||||
|
} else {
|
||||||
|
println!("-- {} call/jmp site(s) --", hits.len());
|
||||||
|
for (at, op) in hits.iter().take(40) {
|
||||||
|
let kind = if *op == 0xE8 { "call" } else { "jmp " };
|
||||||
|
println!(" {kind} from {}", describe(*at, modules));
|
||||||
|
}
|
||||||
|
if hits.len() > 40 {
|
||||||
|
println!(" ... and {} more", hits.len() - 40);
|
||||||
|
}
|
||||||
|
println!("\n-- Next --");
|
||||||
|
println!("`disasm <one of the call sites>` to read the calling function and find");
|
||||||
|
println!("the branch/condition that gates the call.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Mode 3: disassemble the enclosing function
|
// Mode 3: disassemble the enclosing function
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
@@ -525,6 +756,51 @@ fn parse_hex(s: &str) -> Option<usize> {
|
|||||||
usize::from_str_radix(trimmed, 16).ok()
|
usize::from_str_radix(trimmed, 16).ok()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Is this address inside one of the app modules we care about
|
||||||
|
/// (FIFA23.exe or anadius64.dll)? Used to skip noisy system-DLL hits.
|
||||||
|
fn in_app_module(addr: usize, modules: &[ModuleInfo]) -> bool {
|
||||||
|
for m in modules {
|
||||||
|
if addr >= m.base && addr < m.base + m.size {
|
||||||
|
let n = m.name.to_ascii_lowercase();
|
||||||
|
return n.starts_with("fifa23") || n.starts_with("anadius64");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
/// `[base, base+size)` ranges for the app modules (FIFA23.exe / anadius64.dll),
|
||||||
|
/// used to restrict expensive scans to the code we care about.
|
||||||
|
fn app_module_ranges(modules: &[ModuleInfo]) -> Vec<(usize, usize)> {
|
||||||
|
modules
|
||||||
|
.iter()
|
||||||
|
.filter(|m| {
|
||||||
|
let n = m.name.to_ascii_lowercase();
|
||||||
|
n.starts_with("fifa23") || n.starts_with("anadius64")
|
||||||
|
})
|
||||||
|
.map(|m| (m.base, m.base + m.size))
|
||||||
|
.collect()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Resolve a target that is either a raw hex address or a `module+0xoffset`
|
||||||
|
/// form (e.g. `anadius64.dll+0x2BB90`). The module form is ASLR-robust: it adds
|
||||||
|
/// the offset to the module's CURRENT base in the running process.
|
||||||
|
fn resolve_target(s: &str, modules: &[ModuleInfo]) -> Option<usize> {
|
||||||
|
if let Some(idx) = s.find('+') {
|
||||||
|
let name = s[..idx].trim().to_ascii_lowercase();
|
||||||
|
let want = name.strip_suffix(".dll").unwrap_or(&name);
|
||||||
|
let off = parse_hex(s[idx + 1..].trim())?;
|
||||||
|
for m in modules {
|
||||||
|
let mn = m.name.to_ascii_lowercase();
|
||||||
|
let mn = mn.strip_suffix(".dll").unwrap_or(&mn);
|
||||||
|
if mn == want {
|
||||||
|
return Some(m.base + off);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
parse_hex(s)
|
||||||
|
}
|
||||||
|
|
||||||
/// Read a single u64 from the target process at `addr`. Returns None if the
|
/// Read a single u64 from the target process at `addr`. Returns None if the
|
||||||
/// memory can't be read (e.g. unmapped).
|
/// memory can't be read (e.g. unmapped).
|
||||||
fn read_u64(process: HANDLE, addr: usize) -> Option<u64> {
|
fn read_u64(process: HANDLE, addr: usize) -> Option<u64> {
|
||||||
@@ -635,6 +911,7 @@ fn walk_regions<F: FnMut(usize, &[u8])>(
|
|||||||
process: HANDLE,
|
process: HANDLE,
|
||||||
exec_only: bool,
|
exec_only: bool,
|
||||||
overlap: usize,
|
overlap: usize,
|
||||||
|
allow: Option<&[(usize, usize)]>,
|
||||||
mut f: F,
|
mut f: F,
|
||||||
) {
|
) {
|
||||||
let mut buf = vec![0u8; CHUNK];
|
let mut buf = vec![0u8; CHUNK];
|
||||||
@@ -662,7 +939,15 @@ fn walk_regions<F: FnMut(usize, &[u8])>(
|
|||||||
} else {
|
} else {
|
||||||
is_readable(mbi.Protect.0)
|
is_readable(mbi.Protect.0)
|
||||||
};
|
};
|
||||||
if mbi.State == MEM_COMMIT && wanted {
|
// If an allow-list of ranges is given, only scan regions that overlap
|
||||||
|
// one of them (e.g. restrict to the FIFA23.exe / anadius64.dll images).
|
||||||
|
let in_allow = match allow {
|
||||||
|
None => true,
|
||||||
|
Some(ranges) => ranges
|
||||||
|
.iter()
|
||||||
|
.any(|&(b, e)| region_base < e && region_base + region_size > b),
|
||||||
|
};
|
||||||
|
if mbi.State == MEM_COMMIT && wanted && in_allow {
|
||||||
// Read this region in overlapping chunks.
|
// Read this region in overlapping chunks.
|
||||||
let end = region_base.saturating_add(region_size);
|
let end = region_base.saturating_add(region_size);
|
||||||
let mut pos = region_base;
|
let mut pos = region_base;
|
||||||
|
|||||||
Reference in New Issue
Block a user