Read-only M1 investigation results appended to connection-gate-findings.md:
- Confirmed ProtoSSLConnect is never reached on the "connecting" abort (gate is
upstream/in-process) via the existing connect/DNS hooks.
- Mapped the surface: redirector host table (gosredirector.* per env), the
redirector request config (X-BLAZE-ERRORCODE, Authorization:, <errorCode>),
and the enum-name serialization tables (ONLINE_ACCESS, ONLINE_STATUS_EVENT).
- Key answer: the online-connect path requires a Nucleus auth token (the
redirector request carries an Authorization header) => TWO gates (state +
token), not a single boolean flip.
- The exact connection-state function is behind C++ vtable indirection; pinning
it needs Ghidra. protossl-scan stays the live-process bridge.
protossl-scan: add `callers` mode (find call/jmp sites to a function) and
restrict xref/callers scans to the app modules (FIFA23.exe/anadius64.dll) for
speed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Stop fighting anadius's offline verdict. Document the clean-room findings
(the gate is an upstream in-process Ebisu connection-state check, not socket
traffic) and a milestone roadmap with two first-class outcomes: full playable
AI FUT (A) and a clean-room spec deliverable (B). Name M3 (first ProtoSSL
plaintext on the real Blaze connection) as the smallest end-to-end proof.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
FIFA 23 reverse-engineering proxy and integration scaffold.
- Catch-all HTTP proxy that captures all incoming FIFA 23 traffic
- Known-route mapper (speculative FUT paths → Core API calls)
- Placeholder JSON responses for unmapped endpoints
- Admin endpoints: GET /_bridge/captures, GET /_bridge/unknown
- Capture persistence to captures/*.json for RE analysis
- 4 unit tests passing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>