Implement the LSX (EA App bootstrap, TCP :3216→:3217) server in the bridge
and clear the loading-screen crash gate. FIFA 23 now completes the full LSX
handshake + session against OpenFUT and advances to the online/Blaze phase
("<persona> is connecting to the EA Servers…") — verified live, not a cached
session (the displayed persona "fun" comes from our GetProfile).
Root cause of the invariant loading-screen crash: get_config() omitted the
PROGRESSIVE_INSTALLATION and PROGRESSIVE_INSTALLATION_EVENT services (Name="PI").
FIFA builds its service registry from GetConfig and resolves that handle during
online-init; the missing service left a null handle it dereferenced at
FIFA23.exe+0x133dfc5 (mov rax,[r13+0x18], r13=NULL) ~2s after LSX — identical
across every prior run. Found via FIFA's own CrashReport_*.json (stable RIP) +
diffing anadius64.dll's service-registration table against ours.
Also in this change:
- process_frame(): handle FIFA's pipelined (batched) LSX messages per read,
eliminating the ~15s handshake hang.
- Real anadius values (RE'd from anadius64.dll + anadius.cfg): PersonaId/UserId/
persona, locale list, GetGameInfo fixed `GameInfo="<value>"` attribute,
GetAllGameInfo 14-attr schema, GetSetting `Setting=` attribute.
- IsProgressiveInstallationAvailable served from sender="PI".
- docs/connection-gate-findings.md: full RE trail; relocate stale openfut-hook
copy under docs/ (canonical hook lives in openfut-launcher).
Next gate: Blaze/online (M2), ridden over ProtoSSL in-process.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- shaper.rs: shape_response() dispatches on core_path to wrap Core
JSON in FUT envelope format; shapes auth (/ut/auth → sid/pid/
phishingToken/persona envelope), profile, club, squad, market,
packs; unknown paths pass through unchanged
- proxy.rs: calls shape_response() on every successful Core response
before returning to the FIFA 23 client
- mapper.rs: expanded from 6 to 18 speculative FUT endpoint mappings
covering auth, profile/settings, club/usermassinfo, item/collection,
squad (GET+PUT), packs+purchase, transfer market+watchlist+bid,
objectives, events, squad battles, and match result submission
- admin.rs: GET /_bridge/captures/diff?a=<id>&b=<id> compares two
captures; reports method/path/status changes, header diffs, and
structured JSON body diffs (key-level for objects, length for others)
- main.rs: registers /_bridge/captures/diff route
- Unit tests: 4 shaper tests, 6 mapper tests (10 total, all passing)
- All 13 integration tests still passing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
FIFA 23 reverse-engineering proxy and integration scaffold.
- Catch-all HTTP proxy that captures all incoming FIFA 23 traffic
- Known-route mapper (speculative FUT paths → Core API calls)
- Placeholder JSON responses for unmapped endpoints
- Admin endpoints: GET /_bridge/captures, GET /_bridge/unknown
- Capture persistence to captures/*.json for RE analysis
- 4 unit tests passing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>