M1 probe: GoOnline passes, gate is downstream (token/status)
Add a read-only detour on anadius's GoOnline handler (anadius64.dll+0x2BB90). Result: the game calls GoOnline during the "connecting" attempt and anadius returns success, yet no Blaze connection follows. The gate is therefore downstream of GoOnline -- the auth-token (GetAuthCode) and/or the "online established" status callback. Recorded in connection-gate-findings.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -119,7 +119,26 @@ only — no EA source.
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- `TODO/CONFIRM` the exact abort point (no-token vs state-says-offline vs both) —
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needs Ghidra-level control-flow tracing.
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### Recommendation
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Load `FIFA23.exe` into **Ghidra** to (a) name the connection-state getter
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precisely and (b) confirm the gate mechanism, then return to `protossl-scan` +
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the hook to map those addresses onto the live process and install the M2 hook.
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### Dynamic probe result (read-only) — `GoOnline` is NOT the gate
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A read-only detour on anadius's `GoOnline` handler (`anadius64.dll+0x2BB90`)
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shows the game **does** call `GoOnline` during the "connecting" attempt (incl.
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on the Ultimate Team click) and anadius returns success — **yet no Blaze
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connection follows** (still zero external `CONNECT`/DNS).
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Therefore the gate is **downstream of `GoOnline`**: the game decides to go
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online and the request is accepted, then it aborts at the **auth-token step
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(`GetAuthCode`) and/or while waiting for the "online established" status
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callback** (`ONLINE_STATUS_EVENT`), and times out into offline.
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This sharpens the two-gate picture: `GoOnline` passes; the real blocker is the
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**token / online-status step**. `TODO/CONFIRM` which (token-missing vs
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status-never-fires) — via a `GetAuthCode` probe and/or Ghidra.
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### Recommendation / next
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Name the downstream gate. Two complementary routes:
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- **Dynamic:** probe anadius's `GetAuthCode` handler (does it return a token or
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fail?) — distinguishes token-gate from status-callback.
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- **Static (Ghidra):** xref the `GoOnline` / `GetAuthCode` / `ONLINE_STATUS_EVENT`
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strings in `FIFA23.exe` to find the FUT online-flow code that issues `GoOnline`
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then waits for the token/status, and decompile it. FIFA isn't ASLR'd, so Ghidra
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addresses (image base `0x140000000`) map 1:1 to our recorded offsets.
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