a66faadc21
The purple Combos button lived in the run HUD button_area; move it to a "Combos" row in the pause menu (Escape > under Settings, before restart_button) so the play screen stays clear. Same overlay, same tabs; Mods > Combo Advisor is unchanged. restart_button is an id vanilla only builds during a run, so the row never reaches the main menu. Because the pause menu builds its node list as a table constructor with conditional entries (an unseeded run leaves a hole at the seed row's index), find_trail/insert_node walk and shift by explicit numeric key rather than ipairs/table.insert. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
66 lines
3.2 KiB
Markdown
66 lines
3.2 KiB
Markdown
# Changelog
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## Unreleased
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### Changed
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- The synergy catalog now opens from the **pause menu** (Escape > Combos, under
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Settings) instead of a button in the run HUD, which keeps the play screen
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clear. Same overlay, same tabs; Mods > Combo Advisor is unchanged.
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### Fusion Jokers integration
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- When [Fusion Jokers](https://github.com/wingedcatgirl/Fusion-Jokers) is
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installed, hovering any joker that is a fusion component names the fusion it
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feeds, the discounted cost, and what is still missing ("Fuses into Diamond
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Bard ($12) — still needs Rough Gem"). In the shop it answers the buy-side
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question instead: "Buy to fuse into Diamond Bard ($12 to fuse)".
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- Fusing **consumes** its components, so a ready fusion also reports the combos
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that die with them ("Fusing drops combos with: Smeared"). No other mod can
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answer that — it is the reason the integration exists rather than just
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restating the recipe.
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- Costs mirror Fusion Jokers' own discount arithmetic, and components are
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counted by quantity, so a recipe needing 3× Joker asks for three.
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- Not installed means silence, like every other integration.
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## 1.1.0 — 2026-07-15
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### New advice surfaces
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- **Consumable advice**: shop Planet/Tarot/Spectral cards and their booster
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packs name the owned jokers they feed; Standard Packs warn when they would
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shrink Erosion's Mult. Silent unless an owned joker cares.
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- **Sticker cautions**, per card instance: perishable on a scaling joker
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("gains die in 5 rounds") and rental on a money joker ("rent may eat its
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payout").
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### Database fixes (full audit against the real game code)
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- DNA is no longer called a Pair enabler — its trigger (first hand of round,
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exactly 1 card) makes that advice meaningless. Its trips/quads enabling and
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Hologram pairing stay.
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- Removed the Vampire + Marble clash: Marble feeds Vampire (a Stone card is
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fuel, same shape as the Midas Mask pair). Stone-build harm remains covered
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by Vampire + Stone Joker.
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- New wants: Delayed Gratification (extra discards raise its payout), The
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Idol (Smeared doubles its eligible cards), 8 Ball (retriggers re-roll it),
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Card Sharp (extra hands make replays routine), Perkeo (Spectral and Planet
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supply are duplication targets, not just Tarot).
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- New famous pair: Burglar + Card Sharp. New cautions: Troubadour (plays one
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fewer hand each round) and Merry Andy (costs 1 hand size).
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- Suit tooltip phrasing no longer claims a payoff joker "turns cards into"
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its suit.
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### Tooling
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- `JOKER_EFFECTS.md`: all 150 vanilla joker effects, keyed by real center
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keys, for auditing tags without paraphrasing from memory.
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- The audit now records verdicts for two-member ("fragile") themes and fails
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on an unreviewed or stale one, same as silent jokers.
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- CI workflow (Gitea Actions): syntax check, the suite on Lua 5.4 and LuaJIT,
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audit freshness.
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## 1.0.0
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Initial release: synergy scoring and shop recommendations, hover tooltips
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with reasons, famous pairs, clash/caution warnings, sell advisor, copy
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advisor (Blueprint/Brainstorm chains), boss-blind cautions, build gaps,
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combo/theme discovery with catalog tabs and progress, post-run recap,
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learning mode, JokerDisplay and Too Many Jokers integrations, public API
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for other mods (`JCA.register`, `register_pair`, `register_clash`).
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