a66faadc21
The purple Combos button lived in the run HUD button_area; move it to a "Combos" row in the pause menu (Escape > under Settings, before restart_button) so the play screen stays clear. Same overlay, same tabs; Mods > Combo Advisor is unchanged. restart_button is an id vanilla only builds during a run, so the row never reaches the main menu. Because the pause menu builds its node list as a table constructor with conditional entries (an unseeded run leaves a hole at the seed row's index), find_trail/insert_node walk and shift by explicit numeric key rather than ipairs/table.insert. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
3.2 KiB
3.2 KiB
Changelog
Unreleased
Changed
- The synergy catalog now opens from the pause menu (Escape > Combos, under Settings) instead of a button in the run HUD, which keeps the play screen clear. Same overlay, same tabs; Mods > Combo Advisor is unchanged.
Fusion Jokers integration
- When Fusion Jokers is installed, hovering any joker that is a fusion component names the fusion it feeds, the discounted cost, and what is still missing ("Fuses into Diamond Bard ($12) — still needs Rough Gem"). In the shop it answers the buy-side question instead: "Buy to fuse into Diamond Bard ($12 to fuse)".
- Fusing consumes its components, so a ready fusion also reports the combos that die with them ("Fusing drops combos with: Smeared"). No other mod can answer that — it is the reason the integration exists rather than just restating the recipe.
- Costs mirror Fusion Jokers' own discount arithmetic, and components are counted by quantity, so a recipe needing 3× Joker asks for three.
- Not installed means silence, like every other integration.
1.1.0 — 2026-07-15
New advice surfaces
- Consumable advice: shop Planet/Tarot/Spectral cards and their booster packs name the owned jokers they feed; Standard Packs warn when they would shrink Erosion's Mult. Silent unless an owned joker cares.
- Sticker cautions, per card instance: perishable on a scaling joker ("gains die in 5 rounds") and rental on a money joker ("rent may eat its payout").
Database fixes (full audit against the real game code)
- DNA is no longer called a Pair enabler — its trigger (first hand of round, exactly 1 card) makes that advice meaningless. Its trips/quads enabling and Hologram pairing stay.
- Removed the Vampire + Marble clash: Marble feeds Vampire (a Stone card is fuel, same shape as the Midas Mask pair). Stone-build harm remains covered by Vampire + Stone Joker.
- New wants: Delayed Gratification (extra discards raise its payout), The Idol (Smeared doubles its eligible cards), 8 Ball (retriggers re-roll it), Card Sharp (extra hands make replays routine), Perkeo (Spectral and Planet supply are duplication targets, not just Tarot).
- New famous pair: Burglar + Card Sharp. New cautions: Troubadour (plays one fewer hand each round) and Merry Andy (costs 1 hand size).
- Suit tooltip phrasing no longer claims a payoff joker "turns cards into" its suit.
Tooling
JOKER_EFFECTS.md: all 150 vanilla joker effects, keyed by real center keys, for auditing tags without paraphrasing from memory.- The audit now records verdicts for two-member ("fragile") themes and fails on an unreviewed or stale one, same as silent jokers.
- CI workflow (Gitea Actions): syntax check, the suite on Lua 5.4 and LuaJIT, audit freshness.
1.0.0
Initial release: synergy scoring and shop recommendations, hover tooltips
with reasons, famous pairs, clash/caution warnings, sell advisor, copy
advisor (Blueprint/Brainstorm chains), boss-blind cautions, build gaps,
combo/theme discovery with catalog tabs and progress, post-run recap,
learning mode, JokerDisplay and Too Many Jokers integrations, public API
for other mods (JCA.register, register_pair, register_clash).