JCA.weakest_link() scores each owned joker's total synergy against the
rest of the board (same capped scoring the shop advice uses) and returns
the lowest scorer — only when the board is full (that's when a cut
decision exists), has 3+ jokers, and one joker actually stands out
(uniform boards return nil). The owned-joker tooltip gains a red
'Weakest combo piece - a sell candidate' verdict line, suppressed in
learning mode like the other verdicts. Config toggle: sell_advisor.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
While hovering a shop/pack joker (or an owned one), the owned jokers it
synergizes with juice gently every ~0.9s, so the tooltip's partner names
are matched to cards by eye. Partner set is computed once per hover and
dropped when it ends. New config toggle: partner_highlight (default on);
stays active in learning mode since it explains rather than judges.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A synergy theme counts as explored the first time two different
fielded jokers connect it (one gives the tag, one wants it; cluster
members carry both sides, so any two qualify). Explored themes
persist in config.themes_found, badge their catalog page with
"explored!", and feed a per-tab progress line. One toast per
emplacement, with famous pairs outranking themes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Steamodded mod that teaches Balatro joker synergies: hover tooltips
explain why jokers combo (famous-pair blurbs + tag-based reasons),
combo discovery tracking with catalog grey-out and run recap, an
in-game synergy catalog with real card sprites, learning mode, and
a HUD shortcut.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>