Commit Graph

6 Commits

Author SHA1 Message Date
funman300 319f79bc5d Answer the fuse button: advise on fusions when Fusion Jokers is installed
Hovering a joker that is a fusion component now names the fusion it feeds,
its cost with discounts applied, and what is still missing. In the shop the
card is counted as if already bought, so it answers the buy-side question
("Buy to fuse into Diamond Bard ($12 to fuse)") instead of restating what
you already own.

The line worth having is the last one. Fusing CONSUMES its components --
fuse_card calls ingredient:remove() -- so every combo those jokers held with
the rest of the board dies with them, and the FUSE button cannot tell you
that. "Fusing drops combos with: Smeared" is computed from the surviving
board, and a component being spent is not counted as a loss.

Three things about their code shaped this:

  * Card:get_card_fusion() would have answered most of it, but it drives its
    price flicker with math.randomseed(love.timer.getTime() * 8). An advisor
    reseeding Lua's RNG on every hover has no business doing that, so this
    reads FusionJokers.fusions directly and mirrors their discount arithmetic
    (flat then percentage, per-result and universal, floored, min $1).
  * Recipes take repeated components -- their own debug fusion needs 3x Joker
    -- so components are counted by quantity, not presence.
  * Affordability is judged only on plain numbers: Fusion Jokers uses to_big,
    and Talisman turns G.GAME.dollars into an object. Guessing wrong about
    someone's money is worse than staying quiet, so the money line just
    does not appear.

Ownership is board membership, not card.area, matching copy_source and
dagger_victim -- the area pointer answers differently for the same card
depending on who built it.

Verified against the shipped recipe table: all 15 resolve at the right cost,
and all 30 components are jokers the database already knows. Not installed
means silence, like every other integration.

918 tests pass on 5.4 and LuaJIT (31 new), and 18/18 in the real game.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-22 15:16:14 -07:00
funman300 c479f7854d Ship 1.1.0: changelog, README bullets for the new advice surfaces
test / test (push) Successful in 11s
Localization was assessed and deliberately deferred: the mod's teaching
text lives in data blurbs (synergies.lua), so translating only the UI
chrome would produce a half-English interface; a real pass needs the
blurb schema redesigned around loc keys first.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 19:48:33 -07:00
funman300 38d4f5d1b7 Document the new features in README and CLAUDE.md
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 14:08:22 -07:00
funman300 cbbf9babf5 Public API: JCA.register / register_pair / register_clash
Other mods can teach the advisor their jokers (which otherwise score 0):
JCA.register(key, gives, wants, opts) adds a db entry with tag
validation — unknown tags are dropped with a log line so a typo can't
break anyone's load; opts.no_generic opts out of the mult/xmult
complement. register_pair adds a famous pair (discoverable, shown in
the Combos tab — its sort cache now invalidates via JCA._pairs_dirty)
and warns when a blurb exceeds the 34-char tooltip budget.
register_clash adds a warning-only trap line. Usage example in README.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 14:06:43 -07:00
funman300 35e54e6976 Add theme-level discovery
A synergy theme counts as explored the first time two different
fielded jokers connect it (one gives the tag, one wants it; cluster
members carry both sides, so any two qualify). Explored themes
persist in config.themes_found, badge their catalog page with
"explored!", and feed a per-tab progress line. One toast per
emplacement, with famous pairs outranking themes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 21:58:47 -07:00
funman300 8783785283 Initial release: Joker Combo Advisor v1.0.0
Steamodded mod that teaches Balatro joker synergies: hover tooltips
explain why jokers combo (famous-pair blurbs + tag-based reasons),
combo discovery tracking with catalog grey-out and run recap, an
in-game synergy catalog with real card sprites, learning mode, and
a HUD shortcut.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 21:54:04 -07:00