There was no test file -- CLAUDE.md described the harness in prose and
referred to an "orphan-tag check" that did not exist. test.lua now stubs
the game globals and exercises the real engine, database and catalog tab
builders. It found three bugs on its first run:
* four_kind was the only theme in the catalog that could never be
discovered. Theme discovery needs a giver and a wanter on two DIFFERENT
fielded jokers, and The Family was its sole member -- so the Hands bar
and the overall Progress bar could never reach 100%. DNA is the real
enabler (copying a card is how you stack duplicate ranks, the only
vanilla route to a reliable Four of a Kind), so it now gives the
matching-hand tags as a pure enabler.
* hand_level was given by Space Joker and Burnt Joker and wanted by
nobody, so it could never contribute to a score and its "want" tooltip
text was unreachable. Nothing in vanilla rewards hand levels; the tag
is dropped rather than faked.
* Invisible Joker had no tags at all, so it scored 0 against the entire
game. Selling it duplicates one of your Jokers -- the same "stronger
target, better payoff" logic Blueprint and Brainstorm already model --
so it now wants copy_target.
The suite guards both directions of the tag contract (no orphan wants, no
dead gives), theme reachability, blurb widths, the inert-joker list, and
the card materialize fix from the previous commit.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Blueprint+Brainstorm, Mime+Raised Fist, Mime+Shoot the Moon,
Hack+Fibonacci, Photograph+Sock and Buskin, Smiley+Sock and Buskin,
Four Fingers+Shortcut, Four Fingers+Smeared, Smeared+Bloodstone,
Bull+To the Moon, Marble+Hologram, Egg+Campfire. All blurbs within the
34-char tooltip budget; discovery and the Combos tab pick them up
automatically.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Warning-only data in synergies.lua — never touches the synergy score.
Tooltips gain a red 'Clashes - <owned joker>: <why>' line when a hovered
joker fights one you own (Ride the Bus + Pareidolia, Vampire vs Steel
Joker/Lucky Cat, Smeared vs Flower Pot), and a 'Caution:' line in the
buy area for jokers that harm a board you keep (Ceremonial Dagger,
Madness, Stencil). Learning mode keeps warnings — they teach.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Any xMult joker used to pulse 'recommended' on a board of four unrelated
+Mult/+Chips jokers: the generic engine-complement +1 in JCA.score
accumulated once per owned joker in partners_for, reaching the threshold
of 4 with zero listable partners (pairwise scores never hit 2), so the
card pulsed while its own tooltip said 'No synergy with your jokers.'
- partners_for now counts the generic +1 once per candidate. Tag/pair
scores are even, so the generic bonus can no longer flip a
recommendation at all; a pulsing card always has a nameable partner.
- Joker Stencil is the one xMult joker the generic rule actively
misreads (its multiplier grows with EMPTY slots), so entries support
{no_generic = true} which suppresses the rule in score() and the
generic fallback lines in explain(). Stencil also gains copy_target:
its real famous synergy is being copied by Blueprint/Brainstorm.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Steamodded mod that teaches Balatro joker synergies: hover tooltips
explain why jokers combo (famous-pair blurbs + tag-based reasons),
combo discovery tracking with catalog grey-out and run recap, an
in-game synergy catalog with real card sprites, learning mode, and
a HUD shortcut.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>