Hovering a joker that is a fusion component now names the fusion it feeds,
its cost with discounts applied, and what is still missing. In the shop the
card is counted as if already bought, so it answers the buy-side question
("Buy to fuse into Diamond Bard ($12 to fuse)") instead of restating what
you already own.
The line worth having is the last one. Fusing CONSUMES its components --
fuse_card calls ingredient:remove() -- so every combo those jokers held with
the rest of the board dies with them, and the FUSE button cannot tell you
that. "Fusing drops combos with: Smeared" is computed from the surviving
board, and a component being spent is not counted as a loss.
Three things about their code shaped this:
* Card:get_card_fusion() would have answered most of it, but it drives its
price flicker with math.randomseed(love.timer.getTime() * 8). An advisor
reseeding Lua's RNG on every hover has no business doing that, so this
reads FusionJokers.fusions directly and mirrors their discount arithmetic
(flat then percentage, per-result and universal, floored, min $1).
* Recipes take repeated components -- their own debug fusion needs 3x Joker
-- so components are counted by quantity, not presence.
* Affordability is judged only on plain numbers: Fusion Jokers uses to_big,
and Talisman turns G.GAME.dollars into an object. Guessing wrong about
someone's money is worse than staying quiet, so the money line just
does not appear.
Ownership is board membership, not card.area, matching copy_source and
dagger_victim -- the area pointer answers differently for the same card
depending on who built it.
Verified against the shipped recipe table: all 15 resolve at the right cost,
and all 30 components are jokers the database already knows. Not installed
means silence, like every other integration.
918 tests pass on 5.4 and LuaJIT (31 new), and 18/18 in the real game.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
New integrations.lua, loaded pcall-wrapped at the end of main.lua;
every integration gates on its target's global so a missing mod is
silence. Both targets load before us by priority.
JokerDisplay: each known joker's display definition gains a live
'(2 combos)' counter in JD's own parenthetical reminder style --
the same partner count the hover tooltip names -- by appending a
dynamic element to reminder_text (created when absent) and wrapping
calc_function to fill card.joker_display_values. The wrapper pcalls
the original calc and blanks the text when the new jd_combos config
toggle is off, so it flips mid-run in both directions.
Too Many Jokers: registers the SEARCH_FIELD_FUNCS hook its api.md
documents, indexing every joker under its tag labels on both sides,
so the collection search finds jokers by 'money', 'Hearts',
'held-card retriggers'. Unknown centers stay nil.
The smoke scenario now asserts the JokerDisplay patch against the
real mod: 13/13 in-game.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>