Move the synergy catalog from the run HUD to the pause menu
The purple Combos button lived in the run HUD button_area; move it to a "Combos" row in the pause menu (Escape > under Settings, before restart_button) so the play screen stays clear. Same overlay, same tabs; Mods > Combo Advisor is unchanged. restart_button is an id vanilla only builds during a run, so the row never reaches the main menu. Because the pause menu builds its node list as a table constructor with conditional entries (an unseeded run leaves a hole at the seed row's index), find_trail/insert_node walk and shift by explicit numeric key rather than ipairs/table.insert. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -2,6 +2,11 @@
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## Unreleased
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### Changed
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- The synergy catalog now opens from the **pause menu** (Escape > Combos, under
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Settings) instead of a button in the run HUD, which keeps the play screen
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clear. Same overlay, same tabs; Mods > Combo Advisor is unchanged.
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### Fusion Jokers integration
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- When [Fusion Jokers](https://github.com/wingedcatgirl/Fusion-Jokers) is
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installed, hovering any joker that is a fusion component names the fusion it
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