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Android Release / build-apk (push) Successful in 4m28s
Every draw-from-stock tap was also firing the HUD auto-hide toggle because the stock pile is not an ActionButton and toggle_hud_on_tap had no way to know the tap was consumed by game logic. Add GameInputConsumedResource(bool): handle_touch_stock_tap sets it on TouchPhase::Started when a draw fires; toggle_hud_on_tap checks and clears it on TouchPhase::Ended, treating it as equivalent to started_on_button so the HUD stays put. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>