Files
Ferrous-Solitaire/build_wasm.sh
T
funman300 f464aab543
Build and Deploy / build-and-push (push) Failing after 44s
fix(web): clean up wasm32 build warnings and wire /play route to Bevy canvas
- solitaire_data/sync_client.rs: fix SyncPayload/SyncResponse import split
  (SyncResponse is needed by LocalOnlyProvider which compiles on wasm32)
- solitaire_engine/assets/sources.rs: cfg-gate AssetApp/AssetSourceBuilder
  imports (only used in the non-wasm FileAssetReader block)
- solitaire_engine/auto_complete_plugin.rs: cfg-gate AUTO_COMPLETE_CHIME_VOLUME
- solitaire_engine/daily_challenge_plugin.rs: cfg-gate Task/AsyncComputeTaskPool
  imports and DailyChallengeTask struct (server fetch systems are non-wasm only)
- solitaire_engine/resources.rs: cfg-gate std::sync::Arc (TokioRuntimeResource
  is non-wasm only)
- solitaire_engine/settings_plugin.rs: cfg-gate ScanThemes variant, pill_button,
  and their match arms; fix refresh_registry import placement
- solitaire_server/src/lib.rs: point /play route at play.html (Bevy canvas);
  keep /play-classic serving game.html during transition period
- build_wasm.sh: add --no-typescript to wasm-bindgen call for canvas build
- solitaire_server/web/pkg: add canvas.js + canvas_bg.wasm build artifacts

wasm32 build and native clippy --workspace -D warnings both clean.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 13:55:39 -07:00

78 lines
2.6 KiB
Bash
Executable File

#!/usr/bin/env bash
# Rebuild WASM artifacts and install them into solitaire_server/web/pkg/.
#
# Two artifacts are produced:
# solitaire_wasm.* — thin replay-viewer + interactive JS API (wasm-pack)
# canvas.* — full Bevy WASM app for play.html (cargo + wasm-bindgen)
#
# Prerequisites:
# cargo install wasm-pack wasm-bindgen-cli
# rustup target add wasm32-unknown-unknown
# (optional) cargo install wasm-opt # for smaller canvas_bg.wasm
#
# Run from the repo root:
# ./build_wasm.sh
#
# The generated pkg/ files are committed to git so self-hosters who don't
# touch the WASM crates can skip this step. Regenerate after any change to
# solitaire_wasm/, solitaire_web/, solitaire_engine/, or solitaire_core/.
set -euo pipefail
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
OUT_DIR="$REPO_ROOT/solitaire_server/web/pkg"
if ! command -v wasm-pack &> /dev/null; then
echo "error: wasm-pack not found." >&2
echo " Install with: cargo install wasm-pack" >&2
exit 1
fi
echo "Building solitaire_wasm (target: web)..."
wasm-pack build \
--target web \
--out-dir "$OUT_DIR" \
--no-typescript \
"$REPO_ROOT/solitaire_wasm"
# wasm-pack writes a package.json and .gitignore into the output dir.
# Remove them — we manage the output directory ourselves.
rm -f "$OUT_DIR/package.json" "$OUT_DIR/.gitignore"
# ---------------------------------------------------------------------------
# Bevy WASM app (solitaire_web → canvas.js + canvas_bg.wasm)
# ---------------------------------------------------------------------------
if ! command -v wasm-bindgen &> /dev/null; then
echo "error: wasm-bindgen not found." >&2
echo " Install with: cargo install wasm-bindgen-cli" >&2
echo " The CLI version must match the wasm-bindgen crate dep." >&2
exit 1
fi
echo "Building solitaire_web (Bevy WASM app)..."
cargo build --release --target wasm32-unknown-unknown -p solitaire_web
echo "Running wasm-bindgen for solitaire_web..."
wasm-bindgen \
--out-dir "$OUT_DIR" \
--out-name canvas \
--target web \
--no-typescript \
"$REPO_ROOT/target/wasm32-unknown-unknown/release/solitaire_web.wasm"
# Optional size optimisation — Bevy bundles are large (~5-15 MB uncompressed).
# wasm-opt passes are skipped silently when the tool is not installed.
if command -v wasm-opt &> /dev/null; then
echo "Running wasm-opt on canvas_bg.wasm..."
wasm-opt -Oz \
-o "$OUT_DIR/canvas_bg.wasm" \
"$OUT_DIR/canvas_bg.wasm"
else
echo "note: wasm-opt not found; skipping size optimisation."
echo " Install with: cargo install wasm-opt (or via binaryen)"
fi
echo "Done. Output:"
ls -lh "$OUT_DIR"