fe41b502ac
CHANGELOG gains a [0.13.0] section covering the third UX iteration round on top of v0.12.0: - Tooltip-delay slider, streak fire, score-breakdown reveal - Card backs follow active theme - Drag-with-keyboard - Right-click radial menu Plus two code-review fixes (Removed: sccache wiring, Fixed: bundled- only font handling). The bottom-of-file compare links thread the new tag into the existing chain. Test count updated to 1053. SESSION_HANDOFF gains a "Session 7 round 3" table summarising the six commits and rolls the punch list forward — UX candidate list exhausted again, fresh six-item list seeded for a future round (daily-challenge calendar, theme-picker thumbnails, per-mode high scores, in-progress auto-save for Zen/Time Attack, configurable scoring weights, win replays). Resume prompt asks A/B/C/D about push, smoke-test, next round, or packaging. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Solitaire Quest — UX Overhaul Session Handoff
Last updated: 2026-05-02 (session 7, late-late) — Third UX iteration round complete on top of v0.12.0. Six post-handoff candidates shipped plus two code-review fixes. Ready to tag v0.13.0.
Status at pause
- HEAD: doc-commit closing this round (CHANGELOG + handoff). Local master has the impending tag at this commit.
- Working tree: clean apart from untracked
CARD_PLAN.md(intentional). - Build:
cargo clippy --workspace --all-targets -- -D warningsclean. - Tests: 1053 passed / 0 failed across the workspace (+22 from v0.12.0's 1031 baseline).
- Tags on origin:
v0.9.0,v0.10.0,v0.11.0,v0.12.0. v0.13.0 is the next tag.
Where we are
Post-v0.12.0 the handoff listed six "next-round candidates" — every one shipped today plus two code-review fixes (font handling unified to bundled-only, sccache wiring removed). v0.13.0 is the right slice.
The candidate list is exhausted again. Direction is open.
Design direction (unchanged)
- Tone: Balatro — chunky readable type, theatrical hierarchy, satisfying micro-interactions.
- Palette: Midnight Purple base + Balatro yellow primary + warm magenta secondary.
- See
~/.claude/projects/-home-manage-Rusty-Solitare/memory/project_ux_overhaul_2026-04.md(machine-local).
Canonical remote
github.com/funman300/Rusty_Solitaire is the canonical repo. Always push there.
Session 7 round 3 (shipped 2026-05-02 late-late) — v0.13.0
| Area | Commit | What landed |
|---|---|---|
| Font fix | 17f9b51 |
Code-review fix: bundle FiraMono via include_bytes!() in both font_plugin and svg_loader; drop load_system_fonts, drop the lenient resolver, drop the CSS-generic fallbacks. New bundled_font_resolver always returns the single bundled face. Parse failure aborts with a clear error. |
| sccache removal | 13dd44b |
Code-review fix: deleted .cargo/config.toml and the .cargo directory. Plain cargo build works without per-project setup. |
| Wave 1 bundle | ddc8f27 |
Tooltip-delay slider in Settings → Gameplay (0.0–1.5 s, 0.1 s steps, "Instant" label at zero). Win-streak fire animation at thresholds [3, 5, 10] via new WinStreakMilestoneEvent. Score-breakdown reveal on win modal with per-row stagger (Base / Time bonus / No-undo / Multiplier / Total), respects AnimSpeed::Instant. |
| Card-back theming | 7ed4f2c |
The active theme's back.svg now actually drives the face-down sprite. Legacy back_N.png picker remains as a fallback for themes without a back; Settings caption surfaces when the override is in effect. |
| Drag-with-keyboard | a0fc0d2 |
Tab → Enter → arrows → Enter completes a move without a mouse. New KeyboardDragState resource; mutual exclusion with mouse drag via KEYBOARD_DRAG_TOUCH_ID sentinel. Help + onboarding hotkey lists updated. |
| Right-click radial | b37f0cb |
Hold RMB on a face-up card → ring of icons at the cursor, one per legal destination; release over an icon → MoveRequestEvent. New RadialMenuPlugin. Help controls reference gains a "Mouse" section. |
Open punch list — release prep
- Push the unpushed commits to origin (5 commits now:
17f9b51,13dd44b,ddc8f27,7ed4f2c,a0fc0d2,b37f0cb, plus the impending doc commit). - Tag v0.13.0 at the doc-commit HEAD.
- Desktop packaging per
ARCHITECTURE.md §17. The Arch PKGBUILD exists in/home/manage/solitaire-quest-pkgbuild/(separate repo). Pending: app icon, macOS.icns+ notarisation cert, Windows.ico+ Authenticode cert, AppImage recipe.
Open punch list — UX iteration (next-round candidates)
The v0.13.0 list is exhausted. Fresh candidates for a future round:
- In-game daily-challenge calendar — currently the daily challenge fires once on launch; a Settings or Profile-side calendar showing past days' completion / streak status would make the progression visible.
- Card-art preview in the theme picker — Settings → Cosmetic shows theme name only; rendering the theme's Ace-of-Spades + back side-by-side as a thumbnail would make picking faster.
- Per-mode high-score readout in the Stats screen. Currently lifetime stats roll all modes together.
- Auto-save in-progress games in Zen / Time Attack so players who close the window mid-session don't lose their state.
- Configurable scoring weights for the curious — Settings → Gameplay slider for time-bonus magnitude. Cosmetic but power-user appealing.
- Replay a winning game — record the seed + move list at win time and offer "watch replay" from the Stats screen.
Card-theme system (CARD_PLAN.md, fully shipped)
Seven phases landed across b8fb3fb → 924a1e2 in v0.11.0; v0.13.0's 7ed4f2c finally consumes the per-theme back.svg. End-to-end:
- Bundled default theme ships in the binary via
embedded://— 52 hayeah/playing-cards-assets SVGs + a midnight-purpleback.svg. - User themes under
themes://. Drop a directory containingtheme.ron+ 53 SVGs. - Importer at
solitaire_engine::theme::import_theme(zip)validates archives and atomically unpacks. - Picker UI in Settings → Cosmetic; the active theme's
backoverrides the legacyback_N.pngpicker when present.
Resume prompt
You are a senior Rust + Bevy developer working on Solitaire Quest.
Working directory: <Rusty_Solitaire clone path on this machine — local
directory may still be named Rusty_Solitare from earlier; that's fine>.
Branch: master. Direction is OPEN — three UX iteration rounds shipped
and v0.13.0 is ready to tag.
State: HEAD at the doc-commit closing session 7 round 3. Local master
is several commits ahead of origin and unpushed. Working tree clean
apart from untracked CARD_PLAN.md (intentional).
Build: cargo clippy --workspace --all-targets -- -D warnings clean.
Tests: 1053 passed / 0 failed.
READ FIRST (in order, before doing anything):
1. SESSION_HANDOFF.md — full state, session 7 changelog, punch list
2. CHANGELOG.md — release-by-release record
3. CLAUDE.md — hard rules (UI-first, no panics, etc.)
4. ARCHITECTURE.md — crate responsibilities + data flow
5. ~/.claude/projects/<this-project>/memory/MEMORY.md
— saved feedback / project context (machine-local;
may be missing on a fresh machine)
DECISION TO ASK THE PLAYER FIRST:
A. Push and cut v0.13.0 now.
B. Smoke-test the new feel layer first (theme-aware backs, keyboard
drag, right-click radial, score-breakdown reveal, streak fire,
tooltip-delay slider), then tag.
C. Skip the tag for another iteration round — see "next-round
candidates" in SESSION_HANDOFF for fresh ideas.
D. Take the deferred desktop-packaging item (needs artwork +
signing certs from the user).
WORKFLOW NOTES:
- Commits use:
git -c user.name=funman300 -c user.email=root@vscode.infinity \
commit -m "..."
- Sub-agents stage + verify only; orchestrator commits.
- Every commit must pass build / clippy / test before pushing.
- Push to GitHub (origin) — that is the canonical remote.
OPEN AT THE START: ask which of A / B / C / D. Don't pick unilaterally.