e50ff02274
Android Release / build-apk (push) Successful in 4m39s
Core (solitaire_core): - fix(core): auto-complete now requires waste empty to prevent deadlock - fix(core): reject multi-card moves from waste pile (Klondike rule) - fix(core): reject foundation-to-foundation moves (score farming exploit) - fix(core): undo restores score from snapshot baseline, not live score - feat(scoring): add +5 flip bonus when face-down tableau card is exposed - feat(scoring): add recycle penalty (Draw-1: -100/pass, Draw-3: -20/pass) Engine (solitaire_engine): - fix(engine): remove TokioRuntimeResource::default() panic; degrade gracefully - fix(engine): add ModalScrim guard to handle_new_game spawn site - fix(engine): add ModalScrim guard to spawn_restore_prompt spawn site - fix(engine): add ModalScrim guard to check_no_moves spawn site Server / Web (solitaire_server): - fix(web): correct draw_mode casing in replay submission (DrawOne/DrawThree) - fix(web): correct mode casing in replay submission (Classic) for leaderboard - fix(web): trim recorded_at to YYYY-MM-DD for NaiveDate deserialization - fix(server): move /avatars route outside auth middleware (was always 401) Data / Sync (solitaire_data, solitaire_sync): - fix(data): namespace Android token file under APP_DIR_NAME with migration - fix(data): Android token store now multi-user (HashMap); no silent overwrite - fix(sync): draw_one_wins + draw_three_wins invariant preserved after merge Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
121 lines
4.1 KiB
Rust
121 lines
4.1 KiB
Rust
//! Downloads and caches the player's server avatar for display in the
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//! profile modal.
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//!
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//! # Flow
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//!
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//! 1. After a successful login/register, `sync_setup_plugin` fires
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//! [`AvatarFetchEvent`] with the server base URL and the relative
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//! avatar path (e.g. `/avatars/{uuid}.png`).
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//! 2. [`handle_avatar_fetch`] spawns an async task on the
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//! [`AsyncComputeTaskPool`] that downloads the image bytes via
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//! `reqwest` (reusing the same HTTP client pattern as the sync client).
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//! 3. [`poll_avatar_task`] harvests the result, decodes the bytes into a
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//! Bevy [`Image`] via `image::load_from_memory`, inserts it into
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//! [`Assets<Image>`], and stores the [`Handle<Image>`] in
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//! [`AvatarResource`].
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//! 4. `profile_plugin` reads [`AvatarResource`] when the profile modal
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//! opens and renders the avatar image (or an initials fallback when
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//! `AvatarResource` is `None`).
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use bevy::asset::RenderAssetUsages;
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use bevy::prelude::*;
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use bevy::tasks::{futures_lite::future, AsyncComputeTaskPool, Task};
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use crate::resources::TokioRuntimeResource;
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/// Stores the loaded avatar [`Handle<Image>`], or `None` when no avatar
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/// has been fetched yet (new account, no internet, or fetch in progress).
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#[derive(Resource, Default)]
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pub struct AvatarResource(pub Option<Handle<Image>>);
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/// Fired by `sync_setup_plugin` after a successful login or register when
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/// the server reports that the user has a profile picture set.
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#[derive(Debug, Clone)]
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pub struct AvatarFetchEvent {
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/// Full HTTP(S) URL to the avatar image (base_url + avatar_url path).
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pub url: String,
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}
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impl bevy::prelude::Message for AvatarFetchEvent {}
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/// In-flight avatar download task. Returns the raw image bytes on success,
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/// or `None` on any network / decode error.
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#[derive(Resource, Default)]
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struct PendingAvatarTask(Option<Task<Option<Vec<u8>>>>);
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pub struct AvatarPlugin;
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impl Plugin for AvatarPlugin {
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fn build(&self, app: &mut App) {
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app.add_message::<AvatarFetchEvent>()
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.init_resource::<AvatarResource>()
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.init_resource::<PendingAvatarTask>()
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.add_systems(Update, poll_avatar_task);
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// Build the shared Tokio runtime; skip avatar download if the OS
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// refuses to create threads (resource-limited / sandboxed environments).
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match TokioRuntimeResource::new() {
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Ok(rt) => {
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app.insert_resource(rt)
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.add_systems(Update, handle_avatar_fetch);
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}
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Err(e) => {
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bevy::log::warn!("avatar_plugin: Tokio runtime unavailable — avatar fetch disabled: {e}");
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}
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}
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}
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}
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fn handle_avatar_fetch(
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mut events: MessageReader<AvatarFetchEvent>,
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rt: Res<TokioRuntimeResource>,
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mut pending: ResMut<PendingAvatarTask>,
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) {
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for ev in events.read() {
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// Cancel any in-flight task and restart with the new URL.
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let url = ev.url.clone();
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let rt = rt.0.clone();
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pending.0 = Some(AsyncComputeTaskPool::get().spawn(async move {
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rt.block_on(async move {
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let client = reqwest::Client::new();
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let bytes = client
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.get(&url)
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.send()
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.await
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.ok()?
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.bytes()
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.await
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.ok()?;
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Some(bytes.to_vec())
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})
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}));
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}
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}
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fn poll_avatar_task(
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mut pending: ResMut<PendingAvatarTask>,
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mut avatar: ResMut<AvatarResource>,
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mut images: ResMut<Assets<Image>>,
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) {
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let Some(task) = pending.0.as_mut() else {
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return;
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};
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let Some(result) = future::block_on(future::poll_once(task)) else {
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return;
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};
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pending.0 = None;
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let Some(bytes) = result else { return };
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match image::load_from_memory(&bytes) {
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Ok(dyn_img) => {
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let bevy_img = Image::from_dynamic(dyn_img, true, RenderAssetUsages::RENDER_WORLD);
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let handle = images.add(bevy_img);
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avatar.0 = Some(handle);
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}
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Err(e) => {
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warn!("avatar_plugin: failed to decode avatar image: {e}");
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}
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}
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}
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