df22338c8a
Android Release / build-apk (push) Successful in 4m30s
Bug 1: StockCountBadge was centred 12 px inward from the stock pile's right edge but its half-width of 17 px pushed the right edge 5 px past the pile boundary. On Android (H_GAP_DIVISOR=32, inter-pile gap ~4 px) the badge corner covered the waste pile's left edge at Z=30, making the waste card appear clipped. STOCK_BADGE_INSET.x: -12 → -20 keeps the right edge 3 px inside the stock pile on every device. Bug 2: The top HUD band Node had an opaque dark-grey BackgroundColor sized to HUD_BAND_HEIGHT (64/80 px). With only Tier-1 content (~30 px) visible in typical gameplay the grey block appeared far taller than its content. Removed BackgroundColor from the band entity; layout reservation in compute_layout is unchanged and the bottom action bar retains its own background. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>