Files
Ferrous-Solitaire/solitaire_data/src/replay.rs
T
funman300 d761a150d7
Build and Deploy / build-and-push (push) Successful in 4m40s
chore: rename app from Solitaire Quest to Ferrous Solitaire
Updates all in-tree references:
- Android package: com.solitairequest.app → com.ferrousapp.solitaire
- APK name: solitaire-quest → ferrous-solitaire
- Data dir: solitaire_quest → ferrous_solitaire (across all 6 data modules + engine)
- Keyring service: solitaire_quest_server → ferrous_solitaire_server
- Android Keystore key: solitaire_quest_token_key → ferrous_solitaire_token_key
- Gitea repo: Rusty_Solitare → Ferrous-Solitaire (also fixes "Solitare" typo)
- Renamed pkg/solitaire-quest* → pkg/ferrous-solitaire*
- Updated ArgoCD, docker-compose, CI workflow, build script, all docs

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 19:23:49 -07:00

850 lines
33 KiB
Rust

//! Win-game replay recording + storage.
//!
//! When a player wins, the engine freezes the in-memory recording into a
//! [`Replay`] and persists it to `<data_dir>/ferrous_solitaire/latest_replay.json`
//! via [`save_latest_replay_to`]. The Stats screen offers a "Watch replay"
//! action that loads it via [`load_latest_replay_from`] so the player can
//! revisit (or, in a future build, watch the engine re-execute) the path
//! they took to victory.
//!
//! Schema versioning: bump [`REPLAY_SCHEMA_VERSION`] whenever the on-disk
//! shape changes. [`load_latest_replay_from`] returns `None` when the file
//! carries any other version so older replays are silently dropped instead
//! of crashing the loader.
//!
//! The recording is intentionally minimal — only [`ReplayMove`] entries
//! that successfully advanced the game. `Undo` is **not** recorded: a
//! replay represents the canonical path the player ultimately took to win,
//! so backed-out missteps simply do not appear in the move list. The
//! starting deal is not stored either — the [`seed`](Replay::seed) +
//! [`draw_mode`](Replay::draw_mode) + [`mode`](Replay::mode) are sufficient
//! for `GameState::new_with_mode` to rebuild the identical layout.
use std::fs;
use std::io;
use std::path::{Path, PathBuf};
use chrono::NaiveDate;
use serde::{Deserialize, Serialize};
use solitaire_core::game_state::{DrawMode, GameMode};
use solitaire_core::pile::PileType;
const APP_DIR_NAME: &str = "ferrous_solitaire";
const LATEST_REPLAY_FILE_NAME: &str = "latest_replay.json";
const REPLAY_HISTORY_FILE_NAME: &str = "replays.json";
/// Maximum number of recent winning replays the rolling history retains.
///
/// When [`append_replay_to_history`] pushes a fresh entry past this cap,
/// the oldest entry is dropped so the file never grows unbounded. The
/// player can revisit any of the last [`REPLAY_HISTORY_CAP`] wins from
/// the Stats overlay's replay selector — older wins age out silently.
pub const REPLAY_HISTORY_CAP: usize = 8;
/// Save-file schema version for [`ReplayHistory`]. Bump when the on-disk
/// shape of the wrapper changes incompatibly so [`load_replay_history_from`]
/// returns `None` for older files (the player simply sees an empty
/// history rather than a half-loaded broken one). Bumping
/// [`REPLAY_SCHEMA_VERSION`] independently invalidates individual
/// [`Replay`] payloads inside an otherwise-current history.
///
/// History:
/// - v1 (current): initial release of the rolling history wrapper.
pub const REPLAY_HISTORY_SCHEMA_VERSION: u32 = 1;
/// Default value for [`ReplayHistory::schema_version`] when deserialising
/// files that pre-date the field. Any value other than
/// [`REPLAY_HISTORY_SCHEMA_VERSION`] causes [`load_replay_history_from`]
/// to return `None`.
fn history_schema_v0() -> u32 {
0
}
/// Save-file schema version for [`Replay`]. Increment when the on-disk
/// representation changes incompatibly so [`load_latest_replay_from`] can
/// reject older formats and the player simply has no replay rather than
/// seeing a broken one.
///
/// History:
/// - v1: initial release. `ReplayMove` had separate `Draw` and `Recycle`
/// variants which carried the *outcome* of a stock interaction rather
/// than the player's atomic input.
/// - v2 (current): `Draw` + `Recycle` collapsed into a single `StockClick`
/// variant. The engine resolves draw-vs-recycle deterministically from
/// the current stock state, so the input alone is sufficient and the
/// replay model now stores atomic player inputs end-to-end.
pub const REPLAY_SCHEMA_VERSION: u32 = 2;
/// Default value for [`Replay::schema_version`] when deserialising files
/// that pre-date the field. Any value other than [`REPLAY_SCHEMA_VERSION`]
/// causes [`load_latest_replay_from`] to return `None`.
fn schema_v0() -> u32 {
0
}
/// One atomic player input recorded during a winning game, in the order
/// it was applied to the live `GameState`.
///
/// `Undo` is intentionally absent — see the module-level docs.
///
/// The variants represent *inputs*, not outcomes. `StockClick` covers
/// every player click on the stock pile; the engine then resolves
/// draw-vs-recycle deterministically from the current state during both
/// recording and playback, so the same input always produces the same
/// effect on the same starting deal.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub enum ReplayMove {
/// A successful `move_cards(from, to, count)` call.
Move {
/// Source pile.
from: PileType,
/// Destination pile.
to: PileType,
/// Number of cards moved.
count: usize,
},
/// A click on the stock pile. Resolves to a draw when stock is
/// non-empty and to a waste→stock recycle when stock is empty.
StockClick,
}
/// A complete recording of a single winning game.
///
/// Replays are reconstructed by rebuilding a fresh
/// `GameState::new_with_mode(seed, draw_mode, mode)` and applying the
/// [`moves`](Self::moves) in order. The presentation fields
/// ([`time_seconds`](Self::time_seconds), [`final_score`](Self::final_score),
/// [`recorded_at`](Self::recorded_at)) drive the Stats UI caption such as
/// "Replay (2:14 win on 2026-05-02)".
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct Replay {
/// Schema version. See [`REPLAY_SCHEMA_VERSION`].
#[serde(default = "schema_v0")]
pub schema_version: u32,
/// Seed used for the deal — replay rasterises the deck via
/// `GameState::new_with_mode(seed, draw_mode, mode)`.
pub seed: u64,
/// Draw mode the recorded game was played in.
pub draw_mode: DrawMode,
/// Game mode the recorded game was played in.
pub mode: GameMode,
/// Total wall-clock seconds the win took. Used for the Stats UI
/// "Replay (2:14 win on 2026-05-02)" caption.
pub time_seconds: u64,
/// Final score at the moment of the win.
pub final_score: i32,
/// ISO-8601 date the win was recorded.
pub recorded_at: NaiveDate,
/// Ordered move list. Each entry is what the player did, replayable
/// against a fresh `GameState` constructed from the seed.
pub moves: Vec<ReplayMove>,
/// Public share URL for this replay on the active sync backend, set
/// by `sync_plugin::poll_replay_upload_result` when the upload
/// task resolves. `None` when the player won on a local-only
/// backend, the upload failed, or the replay pre-dates v0.19.0
/// share-link persistence. `#[serde(default)]` keeps older
/// `replays.json` files loadable without bumping
/// [`REPLAY_SCHEMA_VERSION`].
#[serde(default)]
pub share_url: Option<String>,
/// Index into [`moves`](Self::moves) of the move that triggered
/// the win condition (i.e. completed the last foundation pile).
///
/// For replays recorded by the live engine this is always
/// `Some(moves.len() - 1)` because recording freezes on win — but
/// the field is stored explicitly so the playback UI can read it
/// directly without re-deriving "the last move was the win" each
/// time, and to leave room for future recording semantics that
/// might capture post-win state.
///
/// `None` for replays loaded from disk that pre-date this field.
/// `#[serde(default)]` keeps older `latest_replay.json` /
/// `replays.json` files loadable without bumping
/// [`REPLAY_SCHEMA_VERSION`] — this is an additive optional
/// field, not a schema-breaking change.
///
/// Surfaced by the replay-overlay scrub bar's WIN MOVE marker
/// (B-2 screen-takeover redesign) when present.
#[serde(default)]
pub win_move_index: Option<usize>,
}
impl Replay {
/// Construct a fresh replay with the current schema version. The
/// caller fills in the recorded fields; this is the canonical
/// constructor used by the engine on win.
///
/// [`win_move_index`](Self::win_move_index) and
/// [`share_url`](Self::share_url) default to `None` — the engine
/// uses [`with_win_move_index`](Self::with_win_move_index) at the
/// recording site to set the former, and `sync_plugin` writes the
/// latter directly when the upload task resolves.
pub fn new(
seed: u64,
draw_mode: DrawMode,
mode: GameMode,
time_seconds: u64,
final_score: i32,
recorded_at: NaiveDate,
moves: Vec<ReplayMove>,
) -> Self {
Self {
schema_version: REPLAY_SCHEMA_VERSION,
seed,
draw_mode,
mode,
time_seconds,
final_score,
recorded_at,
moves,
share_url: None,
win_move_index: None,
}
}
/// Builder-style setter for [`win_move_index`](Self::win_move_index).
/// Returns `self` so the recording site can chain it onto
/// [`Replay::new`]:
///
/// ```ignore
/// let replay = Replay::new(...).with_win_move_index(Some(recording.moves.len() - 1));
/// ```
///
/// `None` is a valid input — useful for tests that don't care about
/// the WIN MOVE marker's scrub-bar position.
pub fn with_win_move_index(mut self, idx: Option<usize>) -> Self {
self.win_move_index = idx;
self
}
}
/// Rolling history of the player's most recent winning replays.
///
/// Stored as a single JSON file at
/// `<data_dir>/ferrous_solitaire/replays.json` (see
/// [`replay_history_path`]). Capped at [`REPLAY_HISTORY_CAP`] entries —
/// when [`append_replay_to_history`] pushes past the cap, the oldest
/// entry is dropped so the file never grows unbounded.
///
/// `replays[0]` is always the most recent win; the Stats overlay's
/// replay selector defaults to that entry and surfaces the older
/// entries behind a small chooser so the player can revisit a memorable
/// game even after a more recent win.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct ReplayHistory {
/// Schema version. See [`REPLAY_HISTORY_SCHEMA_VERSION`].
#[serde(default = "history_schema_v0")]
pub schema_version: u32,
/// Most recent first. Capped at [`REPLAY_HISTORY_CAP`] entries —
/// older entries drop off when the cap is hit.
pub replays: Vec<Replay>,
}
impl Default for ReplayHistory {
/// An empty history at the current schema version. Used by callers
/// that need a starting point before the first winning replay has
/// ever been recorded.
fn default() -> Self {
Self {
schema_version: REPLAY_HISTORY_SCHEMA_VERSION,
replays: Vec::new(),
}
}
}
impl ReplayHistory {
/// Returns the most recent replay (`replays[0]`), or `None` when the
/// history is empty. Convenience used by the Stats overlay's default
/// selector position.
pub fn most_recent(&self) -> Option<&Replay> {
self.replays.first()
}
/// Returns the number of replays currently retained.
pub fn len(&self) -> usize {
self.replays.len()
}
/// Returns `true` when no replays have been recorded yet.
pub fn is_empty(&self) -> bool {
self.replays.is_empty()
}
}
/// Returns the platform-specific path to `latest_replay.json`, or `None`
/// if `crate::data_dir()` is unavailable (e.g. minimal Linux containers).
#[deprecated(
note = "single-slot replay storage replaced by the rolling history at \
replay_history_path(); kept for the one-shot legacy migration \
in migrate_legacy_latest_replay"
)]
pub fn latest_replay_path() -> Option<PathBuf> {
crate::data_dir().map(|d| d.join(APP_DIR_NAME).join(LATEST_REPLAY_FILE_NAME))
}
/// Returns the platform-specific path to `replays.json`, the rolling
/// history file, or `None` if `crate::data_dir()` is unavailable (e.g.
/// minimal Linux containers).
pub fn replay_history_path() -> Option<PathBuf> {
crate::data_dir().map(|d| d.join(APP_DIR_NAME).join(REPLAY_HISTORY_FILE_NAME))
}
/// Save a [`Replay`] atomically to `path` using the standard `.tmp` →
/// rename contract that the rest of `storage.rs` uses.
///
/// Overwrites any existing replay — only the most recent winning replay
/// is retained on disk.
#[deprecated(
note = "single-slot replay storage replaced by the rolling history; \
use append_replay_to_history instead. Kept for the one-shot \
legacy migration."
)]
pub fn save_latest_replay_to(path: &Path, replay: &Replay) -> io::Result<()> {
if let Some(parent) = path.parent() {
fs::create_dir_all(parent)?;
}
let json = serde_json::to_string_pretty(replay).map_err(io::Error::other)?;
let tmp = path.with_extension("json.tmp");
fs::write(&tmp, json.as_bytes())?;
fs::rename(&tmp, path)?;
Ok(())
}
/// Load a [`Replay`] from `path`, returning `None` when the file is
/// missing, corrupt, or carries a [`schema_version`](Replay::schema_version)
/// other than [`REPLAY_SCHEMA_VERSION`].
///
/// Schema-mismatch is treated as "no replay" so the player just sees the
/// "No replay recorded yet" caption rather than a half-loaded broken
/// replay. Bumping [`REPLAY_SCHEMA_VERSION`] therefore invalidates every
/// older save without further migration code.
#[deprecated(
note = "single-slot replay storage replaced by the rolling history; \
use load_replay_history_from instead. Kept for the one-shot \
legacy migration."
)]
pub fn load_latest_replay_from(path: &Path) -> Option<Replay> {
let data = fs::read(path).ok()?;
let replay: Replay = serde_json::from_slice(&data).ok()?;
if replay.schema_version != REPLAY_SCHEMA_VERSION {
return None;
}
Some(replay)
}
/// Save a [`ReplayHistory`] atomically to `path` using the standard
/// `.tmp` → rename contract.
///
/// The on-disk encoding is pretty-printed JSON; the file is intended to
/// be small (≤ [`REPLAY_HISTORY_CAP`] entries, each carrying a few
/// hundred move records at most) so the readability tradeoff is fine.
pub fn save_replay_history_to(path: &Path, history: &ReplayHistory) -> io::Result<()> {
if let Some(parent) = path.parent() {
fs::create_dir_all(parent)?;
}
let json = serde_json::to_string_pretty(history).map_err(io::Error::other)?;
let tmp = path.with_extension("json.tmp");
fs::write(&tmp, json.as_bytes())?;
fs::rename(&tmp, path)?;
Ok(())
}
/// Load a [`ReplayHistory`] from `path`, returning `None` when the file
/// is missing, corrupt, or carries a [`schema_version`](ReplayHistory::schema_version)
/// other than [`REPLAY_HISTORY_SCHEMA_VERSION`].
///
/// Individual [`Replay`] entries inside an otherwise-current history are
/// filtered to only those carrying [`REPLAY_SCHEMA_VERSION`] — older
/// entries are silently dropped so a future bump of the inner replay
/// schema does not corrupt the wrapper.
pub fn load_replay_history_from(path: &Path) -> Option<ReplayHistory> {
let data = fs::read(path).ok()?;
let history: ReplayHistory = serde_json::from_slice(&data).ok()?;
if history.schema_version != REPLAY_HISTORY_SCHEMA_VERSION {
return None;
}
let filtered: Vec<Replay> = history
.replays
.into_iter()
.filter(|r| r.schema_version == REPLAY_SCHEMA_VERSION)
.collect();
Some(ReplayHistory {
schema_version: REPLAY_HISTORY_SCHEMA_VERSION,
replays: filtered,
})
}
/// Append `replay` to the front of the rolling history at `path`,
/// dropping the oldest entry once [`REPLAY_HISTORY_CAP`] is exceeded,
/// and persist the updated history atomically.
///
/// If `path` has no existing history (missing file, corrupt, or
/// schema-mismatched) a fresh [`ReplayHistory::default`] is used as the
/// starting point so the new replay is always saved. The returned
/// [`ReplayHistory`] is the exact value written to disk so callers can
/// update an in-memory mirror (e.g. the Stats overlay's
/// `ReplayHistoryResource`) without a follow-up `load`.
pub fn append_replay_to_history(
path: &Path,
replay: Replay,
) -> io::Result<ReplayHistory> {
let mut history = load_replay_history_from(path).unwrap_or_default();
// Most recent first. Reserve the front slot; pop the oldest if we
// exceed the cap so the file never grows unbounded.
history.replays.insert(0, replay);
if history.replays.len() > REPLAY_HISTORY_CAP {
history.replays.truncate(REPLAY_HISTORY_CAP);
}
save_replay_history_to(path, &history)?;
Ok(history)
}
/// One-shot migration from the legacy single-slot
/// `latest_replay.json` file to the rolling [`ReplayHistory`] stored at
/// `history_path`.
///
/// Behaviour matrix:
/// - `history_path` already exists → no-op (the rolling history wins).
/// - `history_path` is absent and `latest_path` is absent → no-op.
/// - `history_path` is absent and `latest_path` exists with a valid
/// replay → seed a fresh history with that one replay and write it.
/// - `history_path` is absent and `latest_path` exists but is corrupt /
/// schema-mismatched → write an empty history (we know the player is
/// on the new build and shouldn't keep being prompted to migrate).
///
/// The legacy `latest_replay.json` file is intentionally NOT deleted by
/// this helper — keep it for one release as a safety net so a player
/// rolling back to the previous build doesn't lose their last winning
/// replay. The deletion is planned for the release after this one.
pub fn migrate_legacy_latest_replay(latest_path: &Path, history_path: &Path) {
if history_path.exists() {
// Rolling history is authoritative once it exists.
return;
}
if !latest_path.exists() {
return;
}
// Use the deprecated loader directly — the migration is the one
// place we still consult the legacy file shape on purpose.
#[allow(deprecated)]
let legacy = load_latest_replay_from(latest_path);
let history = match legacy {
Some(replay) => ReplayHistory {
schema_version: REPLAY_HISTORY_SCHEMA_VERSION,
replays: vec![replay],
},
None => ReplayHistory::default(),
};
if let Err(e) = save_replay_history_to(history_path, &history) {
// Migration failure is non-fatal: on the next launch we'll just
// try again. We log to stderr rather than panic so headless
// tests stay quiet.
eprintln!(
"replay: failed to migrate legacy latest_replay.json into rolling history: {e}",
);
}
}
#[cfg(test)]
// The legacy single-slot tests still exercise `save_latest_replay_to` /
// `load_latest_replay_from` on purpose — they're the round-trip
// guardrails for the migration source format.
#[allow(deprecated)]
mod tests {
use super::*;
use std::env;
fn tmp_path(name: &str) -> PathBuf {
env::temp_dir().join(format!("solitaire_test_replay_{name}.json"))
}
fn sample_replay() -> Replay {
let date = NaiveDate::from_ymd_opt(2026, 5, 2).expect("valid date");
Replay::new(
12345,
DrawMode::DrawThree,
GameMode::Classic,
134,
5_120,
date,
vec![
ReplayMove::StockClick,
ReplayMove::Move {
from: PileType::Waste,
to: PileType::Tableau(3),
count: 1,
},
ReplayMove::StockClick,
ReplayMove::Move {
from: PileType::Tableau(3),
to: PileType::Foundation(0),
count: 1,
},
],
)
}
/// A non-trivial replay with mixed move kinds must round-trip
/// byte-identically through `save_latest_replay_to` /
/// `load_latest_replay_from`. Catches any future field that forgets
/// `Serialize`/`Deserialize` or breaks the on-disk format.
#[test]
fn replay_round_trips_through_save_and_load() {
let path = tmp_path("round_trip");
let _ = fs::remove_file(&path);
let replay = sample_replay();
save_latest_replay_to(&path, &replay).expect("save");
let loaded = load_latest_replay_from(&path).expect("load must succeed");
assert_eq!(loaded, replay, "round-trip must preserve every field");
let _ = fs::remove_file(&path);
}
/// A file written by an older schema (or a pre-`schema_version`
/// build) must be rejected. We write a minimal v0 fixture and assert
/// that `load_latest_replay_from` returns `None` so the player gets
/// a clean "no replay" state instead of a broken one.
#[test]
fn replay_legacy_schema_version_falls_through_to_none() {
let path = tmp_path("legacy_schema");
let _ = fs::remove_file(&path);
// No `schema_version` key — defaults to 0 via `schema_v0()`. Even
// if the rest of the JSON parses cleanly, the version gate must
// reject it.
let v0_json = r#"{
"seed": 1,
"draw_mode": "DrawOne",
"mode": "Classic",
"time_seconds": 60,
"final_score": 100,
"recorded_at": "2025-01-01",
"moves": []
}"#;
fs::write(&path, v0_json).expect("write v0 fixture");
assert!(
load_latest_replay_from(&path).is_none(),
"v0 replay must be rejected (schema gate)",
);
let _ = fs::remove_file(&path);
}
/// Backwards-compat: a `Replay` record persisted before v0.19.0
/// share-link persistence carries no `share_url` field on disk.
/// `#[serde(default)]` must let it deserialise cleanly with
/// `share_url == None`, so existing players don't see their
/// rolling history wiped on the v0.19.0 update.
#[test]
fn replay_loads_when_share_url_field_is_absent() {
let pre_v019_json = format!(
r#"{{
"schema_version": {schema},
"seed": 1,
"draw_mode": "DrawOne",
"mode": "Classic",
"time_seconds": 60,
"final_score": 100,
"recorded_at": "2025-01-01",
"moves": []
}}"#,
schema = REPLAY_SCHEMA_VERSION,
);
let parsed: Replay = serde_json::from_str(&pre_v019_json)
.expect("pre-v0.19.0 replay JSON must still deserialise");
assert!(
parsed.share_url.is_none(),
"missing share_url field must default to None",
);
}
/// Atomic-write contract — `.tmp` must not be left behind after
/// `save_latest_replay_to` returns. Mirrors the same check that
/// guards `save_game_state_to` in `storage.rs`.
#[test]
fn replay_save_is_atomic() {
let path = tmp_path("atomic");
let _ = fs::remove_file(&path);
save_latest_replay_to(&path, &sample_replay()).expect("save");
let tmp = path.with_extension("json.tmp");
assert!(!tmp.exists(), ".tmp must be cleaned up after rename");
let _ = fs::remove_file(&path);
}
/// Loading from a path that does not exist must return `None`, not
/// panic or surface an `Err`.
#[test]
fn replay_missing_file_returns_none() {
let path = tmp_path("missing_xyz");
let _ = fs::remove_file(&path);
assert!(load_latest_replay_from(&path).is_none());
}
/// Loading from a corrupt / partially-written file must return
/// `None`, not surface a deserialiser error to the engine.
#[test]
fn replay_corrupt_file_returns_none() {
let path = tmp_path("corrupt");
fs::write(&path, b"not valid json!!!").expect("write");
assert!(load_latest_replay_from(&path).is_none());
let _ = fs::remove_file(&path);
}
// -----------------------------------------------------------------------
// ReplayHistory — rolling list of recent wins
// -----------------------------------------------------------------------
/// Build a [`Replay`] whose `final_score` carries `id` so tests can
/// assert ordering / identity without writing a deep equality match.
fn replay_with_id(id: i32) -> Replay {
let date = NaiveDate::from_ymd_opt(2026, 5, 2).expect("valid date");
Replay::new(
id as u64,
DrawMode::DrawOne,
GameMode::Classic,
60,
id,
date,
vec![ReplayMove::StockClick],
)
}
/// Pushing past [`REPLAY_HISTORY_CAP`] must drop the oldest entries —
/// the on-disk file (and the in-memory mirror returned by the helper)
/// stays bounded so the user's data dir never grows unbounded.
#[test]
fn append_replay_to_history_caps_at_eight() {
let path = tmp_path("history_cap");
let _ = fs::remove_file(&path);
let mut last_returned = ReplayHistory::default();
for i in 0..10 {
last_returned = append_replay_to_history(&path, replay_with_id(i))
.expect("append must succeed");
}
assert_eq!(
last_returned.replays.len(),
REPLAY_HISTORY_CAP,
"history must be capped at REPLAY_HISTORY_CAP entries",
);
// The most recent ten pushes were ids 0..=9; ids 9, 8, ..., 2
// survive (newest first), ids 0 and 1 aged out.
let ids: Vec<i32> = last_returned.replays.iter().map(|r| r.final_score).collect();
assert_eq!(
ids,
vec![9, 8, 7, 6, 5, 4, 3, 2],
"newest entries must survive, oldest must age out",
);
// The on-disk file must agree with the returned in-memory copy.
let loaded = load_replay_history_from(&path).expect("load must succeed");
assert_eq!(loaded, last_returned, "disk must mirror returned history");
let _ = fs::remove_file(&path);
}
/// `append_replay_to_history` must place new entries at index 0 so
/// the Stats overlay's default selector (most recent) lands on the
/// just-saved replay.
#[test]
fn append_replay_inserts_at_front() {
let path = tmp_path("history_front");
let _ = fs::remove_file(&path);
append_replay_to_history(&path, replay_with_id(1)).expect("append 1");
append_replay_to_history(&path, replay_with_id(2)).expect("append 2");
let history = append_replay_to_history(&path, replay_with_id(3)).expect("append 3");
let ids: Vec<i32> = history.replays.iter().map(|r| r.final_score).collect();
assert_eq!(
ids,
vec![3, 2, 1],
"history must be reverse-chronological (newest first)",
);
let _ = fs::remove_file(&path);
}
/// On first launch with the new code, a pre-existing
/// `latest_replay.json` must seed the new rolling history so the
/// player doesn't lose their last winning replay across the upgrade.
#[test]
fn legacy_latest_replay_migrates_to_history_on_first_launch() {
let latest = tmp_path("legacy_migrate_latest");
let history = tmp_path("legacy_migrate_history");
let _ = fs::remove_file(&latest);
let _ = fs::remove_file(&history);
// Seed the legacy file with a real replay.
let legacy_replay = sample_replay();
save_latest_replay_to(&latest, &legacy_replay).expect("seed legacy");
assert!(!history.exists(), "history file must not exist pre-migration");
migrate_legacy_latest_replay(&latest, &history);
assert!(history.exists(), "migration must create the history file");
let loaded = load_replay_history_from(&history)
.expect("post-migration history must load");
assert_eq!(loaded.replays.len(), 1, "history must hold exactly the legacy entry");
assert_eq!(loaded.replays[0], legacy_replay, "entry must equal the legacy replay");
// Legacy file is intentionally retained for one release as a
// safety net — see `migrate_legacy_latest_replay` doc comment.
assert!(latest.exists(), "legacy file must NOT be deleted by migration");
let _ = fs::remove_file(&latest);
let _ = fs::remove_file(&history);
}
/// When the rolling history file already exists, the migration must
/// be a no-op — we never want to overwrite the player's accumulated
/// history with a stale single-slot legacy entry.
#[test]
fn migrate_is_noop_when_history_already_exists() {
let latest = tmp_path("legacy_noop_latest");
let history = tmp_path("legacy_noop_history");
let _ = fs::remove_file(&latest);
let _ = fs::remove_file(&history);
save_latest_replay_to(&latest, &sample_replay()).expect("seed legacy");
let pre_existing = ReplayHistory {
schema_version: REPLAY_HISTORY_SCHEMA_VERSION,
replays: vec![replay_with_id(42)],
};
save_replay_history_to(&history, &pre_existing).expect("seed history");
migrate_legacy_latest_replay(&latest, &history);
let loaded = load_replay_history_from(&history).expect("load");
assert_eq!(loaded, pre_existing, "existing history must not be overwritten");
let _ = fs::remove_file(&latest);
let _ = fs::remove_file(&history);
}
/// A populated [`ReplayHistory`] must round-trip byte-identically
/// through `save_replay_history_to` / `load_replay_history_from`.
#[test]
fn replay_history_round_trips_through_save_and_load() {
let path = tmp_path("history_round_trip");
let _ = fs::remove_file(&path);
let history = ReplayHistory {
schema_version: REPLAY_HISTORY_SCHEMA_VERSION,
replays: vec![replay_with_id(7), replay_with_id(3), sample_replay()],
};
save_replay_history_to(&path, &history).expect("save");
let loaded = load_replay_history_from(&path).expect("load");
assert_eq!(loaded, history, "round-trip must preserve every field");
let _ = fs::remove_file(&path);
}
/// A file written by an older history schema must be rejected so the
/// player sees a clean empty history rather than a half-loaded one.
#[test]
fn replay_history_legacy_schema_version_falls_through_to_none() {
let path = tmp_path("history_legacy_schema");
let _ = fs::remove_file(&path);
// No `schema_version` key → defaults to 0 via `history_schema_v0()`.
let v0_json = r#"{
"replays": []
}"#;
fs::write(&path, v0_json).expect("write v0 fixture");
assert!(
load_replay_history_from(&path).is_none(),
"v0 history must be rejected (schema gate)",
);
let _ = fs::remove_file(&path);
}
/// Atomic-write contract for the rolling history — `.tmp` must not be
/// left behind after `save_replay_history_to` returns.
#[test]
fn replay_history_save_is_atomic() {
let path = tmp_path("history_atomic");
let _ = fs::remove_file(&path);
save_replay_history_to(&path, &ReplayHistory::default()).expect("save");
let tmp = path.with_extension("json.tmp");
assert!(!tmp.exists(), ".tmp must be cleaned up after rename");
let _ = fs::remove_file(&path);
}
// -----------------------------------------------------------------------
// win_move_index — additive optional field for the WIN MOVE marker
// -----------------------------------------------------------------------
#[test]
fn replay_new_defaults_win_move_index_to_none() {
let r = sample_replay();
assert_eq!(r.win_move_index, None);
}
#[test]
fn with_win_move_index_sets_value() {
let r = sample_replay().with_win_move_index(Some(3));
assert_eq!(r.win_move_index, Some(3));
}
#[test]
fn with_win_move_index_accepts_none() {
// Passing None through the builder is a valid no-op — useful for
// tests / synthetic replays that don't care about the marker.
let r = sample_replay().with_win_move_index(None);
assert_eq!(r.win_move_index, None);
}
#[test]
fn replay_with_win_move_index_round_trips_on_disk() {
let path = tmp_path("win_move_index_round_trip");
let _ = fs::remove_file(&path);
let original = sample_replay().with_win_move_index(Some(3));
save_latest_replay_to(&path, &original).expect("save");
let loaded = load_latest_replay_from(&path).expect("load");
assert_eq!(loaded.win_move_index, Some(3));
assert_eq!(loaded, original);
let _ = fs::remove_file(&path);
}
/// Older replay files written before this field was added must still
/// load — `#[serde(default)]` keeps `win_move_index` optional and
/// defaults missing fields to `None`. This is the contract that lets
/// us add the field without bumping `REPLAY_SCHEMA_VERSION`.
#[test]
fn replay_without_win_move_index_loads_with_none() {
let path = tmp_path("legacy_no_win_move_index");
let _ = fs::remove_file(&path);
// Hand-rolled minimal v2 replay JSON with no win_move_index field.
let v2_no_field = r#"{
"schema_version": 2,
"seed": 1,
"draw_mode": "DrawOne",
"mode": "Classic",
"time_seconds": 60,
"final_score": 100,
"recorded_at": "2026-05-02",
"moves": []
}"#;
fs::write(&path, v2_no_field).expect("write fixture");
let loaded = load_latest_replay_from(&path).expect("load");
assert_eq!(loaded.win_move_index, None);
assert_eq!(loaded.schema_version, REPLAY_SCHEMA_VERSION);
let _ = fs::remove_file(&path);
}
}