d322abf67b
Five `0%` / `25%` / `50%` / `75%` / `100%` labels in a new 16 px row beneath the 1 px scrub track give the player explicit quarter-mark readouts to pair with the notch ticks. Pure helper `scrub_notch_labels()` returns the fixed array, paired index-for-index with `scrub_notch_positions()`. Spawn loop zips both helpers and applies an "endpoints flush, middle three percent-anchored" positioning pattern: leftmost label gets `left: 0` (no clip on `0%`), rightmost gets `right: 0` (no overflow on `100%`), middle three anchor at `left: Val::Percent(p)` since Bevy 0.18 UI lacks a clean CSS-style `translate-x: -50%` centering primitive. The slight right-of-notch offset on the middle three is visually subtle at TYPE_CAPTION; explicit polish target if anyone notices. Banner height grew from 60 → 76 px to make room for the label row (76 = top row 59 flex-grow + scrub track 1 + label row 16). First real layout change in B-2's screen-takeover arc — every prior B-2 commit was additive at fixed banner geometry. Label color is TEXT_SECONDARY rather than mockup's `text-outline` (BORDER_SUBTLE) — the latter would match the notches but is too low-contrast against BG_ELEVATED_HI to read at 12 px. TEXT_SECONDARY keeps the subdued caption hierarchy while staying legible. 4 new tests: pure-helper guard pinning the array + helper-positions pairing invariant, spawn cardinality, set equality between spawned texts and helper output, lifecycle parity with the overlay tree. Tests: 1232 → 1236 (+4). Clippy clean. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>