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Ferrous-Solitaire/solitaire_web/Cargo.toml
T
funman300 ceb9c950a1 chore: add pedantic workspace lints (#90)
Add [workspace.lints.rust] and wire each member crate up with
[lints] workspace = true:

  unsafe_code = "deny"        (forbid would break the Android JNI build)
  single_use_lifetimes = "warn"
  trivial_casts = "warn"
  unused_lifetimes = "warn"
  unused_qualifications = "warn"
  variant_size_differences = "warn"
  unexpected_cfgs = "warn"

unsafe_code is "deny" rather than the issue's "forbid" so the three
Android JNI FFI modules (android_keystore, android_clipboard, safe_area)
can opt back in with a scoped #![allow(unsafe_code)] — forbid cannot be
locally overridden. Pure crates carry no unsafe and stay clean.

Clean up the warnings the new lints surface:
- 150ish unused_qualifications removed via `cargo fix` (purely syntactic
  redundant-path-prefix removals).
- table_plugin: the TABLE_COLOUR import was #[cfg(test)]-gated while the
  camera clear-colour used the fully-qualified path; unqualifying it left
  a non-test build with no import. Made the import unconditional instead.
- assets/sources: the `as &[u8]` casts in embed_*_svg! coerce each
  fixed-size &[u8; N] to a uniform slice so the tuples fit the
  &[(&str, &[u8])] arrays — load-bearing, so scoped #[allow(trivial_casts)].

Workspace clippy -D warnings and the full test suite pass. Android build
not compiled here (needs the NDK; built separately per CLAUDE.md §15) —
the deny + scoped-allow keeps the JNI unsafe blocks legal.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 13:05:28 -07:00

27 lines
896 B
TOML

[package]
name = "solitaire_web"
version.workspace = true
license.workspace = true
edition.workspace = true
[lib]
crate-type = ["cdylib", "rlib"]
[dependencies]
solitaire_engine = { path = "../solitaire_engine" }
solitaire_data = { path = "../solitaire_data" }
# Direct dep so `bevy::` resolves in lib.rs; zero extra features so this
# contributes nothing to unification with the desktop/Android feature set.
bevy = { workspace = true }
wasm-bindgen = "0.2"
getrandom = { version = "0.3", features = ["wasm_js"] }
console_error_panic_hook = "0.1"
# webgl2 must only be enabled for the wasm target — it constrains the
# renderer to WebGL2 compatibility limits, which is wrong for native builds.
[target.'cfg(target_arch = "wasm32")'.dependencies]
bevy = { workspace = true, features = ["webgl2"] }
[lints]
workspace = true