cd54ce1bb0
Previously the cursor stayed the default arrow over every clickable UI element (modal buttons, HUD action bar, mode-launcher cards, settings toggles). Adds the standard "this is clickable" hand affordance: while not dragging a card, hovering any entity with Interaction::Hovered (or Pressed — keeps the pointer through a click-and-hold) sets the window cursor to SystemCursorIcon::Pointer. The new branch sits between the existing drag handlers in update_cursor_icon: Grabbing wins when actively dragging, then Pointer when a button is hovered, then Grab when a draggable card is hovered, then Default. Card-drag affordance unchanged. A pure pick_cursor_icon(is_dragging, any_button_hovered, any_card_hovered) helper makes the priority logic unit-testable without standing up a full Window + Camera fixture; four new tests pin every branch. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>