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When a card slides to a foundation slot already occupied, both card entities share the same x,y for the duration of the tween. With STACK_FAN_FRAC only 0.003 apart, the incoming card partially occludes the stationary one, making the two exposed corners look like a single mismatched card. Elevate every CardAnim-driven card to target.z + 50 during transit so it fully occludes any card resting at the destination. On completion the card snaps to the correct resting z. The value sits below DRAG_Z (500) so dragged cards still render above animated ones. Closes #implicitly-related-to-corner-mismatch-investigation Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>