Files
Ferrous-Solitaire/solitaire_server/src/main.rs
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funman300 d87397b382
Test / test (pull_request) Successful in 10m15s
feat: in-game theme store — server catalog + verified downloads + install UI
Phase 1+2 of the theme-store roadmap: a free catalog served by
solitaire_server and an in-app browse/install flow, making custom
themes installable on Android for the first time (the manual
drop-a-zip flow can't reach the app-private themes dir there).

- solitaire_sync: ThemeCatalogEntry/ThemeCatalogResponse wire types
  (additive module; SyncPayload and SyncProvider untouched)
- solitaire_server: THEME_STORE_DIR scan at startup (meta-only
  theme.ron parse, sha256, 20 MiB cap, best-effort per archive);
  public GET /api/themes, /api/themes/{id}/download, /{id}/preview;
  compose volume + README_SERVER docs
- solitaire_data: ThemeStoreClient — catalog fetch + download with
  mandatory size/sha256 verification before bytes are released
- solitaire_engine: ThemeStorePlugin — 'Browse theme store' button in
  Settings → Cosmetic, modal catalog (leaderboard-style rebuild),
  download on AsyncComputeTaskPool, atomic .tmp+rename write into
  user_theme_dir, then the existing hardened import_theme pipeline and
  an in-place registry refresh

New deps: sha2 (workspace, server+data); ron/zip reused in server;
serde_json added to solitaire_sync dev-deps for DTO round-trip tests.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 13:12:41 -07:00

197 lines
6.4 KiB
Rust

//! Ferrous Solitaire sync server entry point.
//!
//! Reads configuration from environment variables (via `dotenvy`), initialises
//! the SQLite database, runs migrations, then starts the Axum HTTP server.
//!
//! ## Required environment variables
//!
//! | Variable | Description |
//! |----------------|---------------------------------------------------|
//! | `DATABASE_URL` | SQLite connection string, e.g. `sqlite://sol.db` |
//! | `JWT_SECRET` | HS256 signing secret (min 32 chars recommended) |
//!
//! ## Optional
//!
//! | Variable | Default | Description |
//! |---------------|---------|-------------------------------|
//! | `SERVER_PORT` | `8080` | TCP port to listen on |
//!
//! ## Admin subcommands
//!
//! Pass `--reset-password <username>` to reset a player's password instead
//! of starting the HTTP server. The new password is read from stdin (one line).
//! All active sessions for the user are invalidated so the player must log in
//! again with the new password.
//!
//! ```sh
//! # Interactive (password echoed to terminal):
//! ./solitaire_server --reset-password alice
//!
//! # Non-interactive / scripted:
//! echo "new_password" | ./solitaire_server --reset-password alice
//! ```
use solitaire_server::{AppState, build_router, theme_store};
use sqlx::{SqlitePool, sqlite::SqliteConnectOptions};
use std::{
io::{self, BufRead},
net::SocketAddr,
str::FromStr,
sync::Arc,
};
const JWT_SECRET_MIN_BYTES: usize = 32;
fn validate_jwt_secret(secret: &str) -> Result<(), String> {
if secret.len() < JWT_SECRET_MIN_BYTES {
Err(format!(
"JWT_SECRET must be at least {JWT_SECRET_MIN_BYTES} bytes; generate a high-entropy production secret"
))
} else {
Ok(())
}
}
#[tokio::main]
async fn main() {
// Load .env file if present (silently ignored when absent).
dotenvy::dotenv().ok();
// Initialise structured logging.
tracing_subscriber::fmt::init();
// Dispatch to admin subcommands before starting the HTTP server.
let args: Vec<String> = std::env::args().collect();
if let Some(pos) = args.iter().position(|a| a == "--reset-password") {
let username = args
.get(pos + 1)
.expect("--reset-password requires a username argument");
run_reset_password(username).await;
return;
}
run_server().await;
}
/// Connect to the database, read a new password from stdin, and reset the
/// password for `username`. Exits non-zero on any error.
async fn run_reset_password(username: &str) {
let db_url = std::env::var("DATABASE_URL").expect("DATABASE_URL must be set");
let pool = SqlitePool::connect_with(
SqliteConnectOptions::from_str(&db_url)
.expect("invalid DATABASE_URL")
.create_if_missing(true),
)
.await
.expect("failed to connect to database");
sqlx::migrate!("./migrations")
.run(&pool)
.await
.expect("database migration failed");
// Read new password from stdin. Print the prompt to stderr so it doesn't
// pollute stdout when the caller pipes the output.
eprint!("New password for '{username}': ");
let mut new_password = String::new();
io::stdin()
.lock()
.read_line(&mut new_password)
.expect("failed to read password from stdin");
let new_password = new_password.trim_end_matches(['\n', '\r']);
match solitaire_server::reset_password(&pool, username, new_password).await {
Ok(()) => {
println!("Password reset for '{username}'. All active sessions invalidated.");
}
Err(e) => {
eprintln!("Error: {e}");
std::process::exit(1);
}
}
}
/// Start the HTTP server. Requires `DATABASE_URL`, `JWT_SECRET` (and
/// optionally `SERVER_PORT`) in the environment.
async fn run_server() {
let db_url = std::env::var("DATABASE_URL").expect("DATABASE_URL must be set");
// Load JWT_SECRET once at startup — a missing or weak secret is a fatal
// configuration error rather than a per-request failure.
let jwt_secret = std::env::var("JWT_SECRET").expect("JWT_SECRET must be set");
if let Err(msg) = validate_jwt_secret(&jwt_secret) {
eprintln!("{msg}");
std::process::exit(1);
}
let port: u16 = std::env::var("SERVER_PORT")
.unwrap_or_else(|_| "8080".into())
.parse()
.expect("SERVER_PORT must be a valid port number");
let pool = SqlitePool::connect_with(
SqliteConnectOptions::from_str(&db_url)
.expect("invalid DATABASE_URL")
.create_if_missing(true),
)
.await
.expect("failed to connect to database");
sqlx::migrate!("./migrations")
.run(&pool)
.await
.expect("database migration failed");
tracing::info!("database ready at {db_url}");
// Theme store: optional; a missing directory just means an empty
// catalog. Scanned once — add themes, then restart to publish.
let theme_store_dir = std::env::var(theme_store::THEME_STORE_DIR_ENV)
.unwrap_or_else(|_| theme_store::DEFAULT_THEME_STORE_DIR.into());
let theme_store = Arc::new(theme_store::ThemeStore::scan(std::path::Path::new(
&theme_store_dir,
)));
let state = AppState {
pool,
jwt_secret,
theme_store,
};
let app = build_router(state);
let addr = SocketAddr::from(([0, 0, 0, 0], port));
tracing::info!("listening on {addr}");
let listener = tokio::net::TcpListener::bind(addr)
.await
.expect("failed to bind TCP listener");
axum::serve(listener, app).await.expect("server error");
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn jwt_secret_rejects_short_secret() {
let secret = "x".repeat(JWT_SECRET_MIN_BYTES - 1);
let err = validate_jwt_secret(&secret).expect_err("short secret must be rejected");
assert!(
err.contains("JWT_SECRET must be at least"),
"error should explain the minimum length, got: {err}"
);
}
#[test]
fn jwt_secret_accepts_exact_minimum_length() {
let secret = "x".repeat(JWT_SECRET_MIN_BYTES);
assert!(validate_jwt_secret(&secret).is_ok());
}
#[test]
fn jwt_secret_accepts_longer_secret() {
let secret = "x".repeat(JWT_SECRET_MIN_BYTES + 16);
assert!(validate_jwt_secret(&secret).is_ok());
}
}