ab857bbb6e
First finite step toward the B-2 replay screen-takeover redesign: the data foundation. Adds an additive optional `win_move_index: Option<usize>` field on `Replay`, defaulting to `None` via `#[serde(default)]` so older `latest_replay.json` / `replays.json` files load unchanged — no `REPLAY_SCHEMA_VERSION` bump needed since the field is purely additive and nullable. Populated at the live recording site (`game_plugin::handle_game_won`) via a new builder-style setter `Replay::with_win_move_index`. For fresh recordings the value is always `Some(moves.len() - 1)` because recording freezes on win, but storing the index explicitly lets the playback UI read the WIN MOVE position directly without re-deriving it on every render — and leaves room for future recording semantics that capture post-win state. UI consumption (the WIN MOVE marker on the scrub bar, plus the broader screen-takeover redesign — move-log scroller, mini- tableau preview, playback controls) lands in subsequent commits. Test coverage: default value, builder set / set-None, on-disk round-trip, and the legacy-JSON-loads-with-None backward-compat contract (the test that pins the no-schema-bump claim). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
850 lines
33 KiB
Rust
850 lines
33 KiB
Rust
//! Win-game replay recording + storage.
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//!
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//! When a player wins, the engine freezes the in-memory recording into a
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//! [`Replay`] and persists it to `<data_dir>/solitaire_quest/latest_replay.json`
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//! via [`save_latest_replay_to`]. The Stats screen offers a "Watch replay"
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//! action that loads it via [`load_latest_replay_from`] so the player can
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//! revisit (or, in a future build, watch the engine re-execute) the path
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//! they took to victory.
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//!
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//! Schema versioning: bump [`REPLAY_SCHEMA_VERSION`] whenever the on-disk
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//! shape changes. [`load_latest_replay_from`] returns `None` when the file
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//! carries any other version so older replays are silently dropped instead
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//! of crashing the loader.
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//!
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//! The recording is intentionally minimal — only [`ReplayMove`] entries
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//! that successfully advanced the game. `Undo` is **not** recorded: a
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//! replay represents the canonical path the player ultimately took to win,
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//! so backed-out missteps simply do not appear in the move list. The
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//! starting deal is not stored either — the [`seed`](Replay::seed) +
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//! [`draw_mode`](Replay::draw_mode) + [`mode`](Replay::mode) are sufficient
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//! for `GameState::new_with_mode` to rebuild the identical layout.
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use std::fs;
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use std::io;
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use std::path::{Path, PathBuf};
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use chrono::NaiveDate;
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use serde::{Deserialize, Serialize};
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use solitaire_core::game_state::{DrawMode, GameMode};
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use solitaire_core::pile::PileType;
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const APP_DIR_NAME: &str = "solitaire_quest";
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const LATEST_REPLAY_FILE_NAME: &str = "latest_replay.json";
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const REPLAY_HISTORY_FILE_NAME: &str = "replays.json";
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/// Maximum number of recent winning replays the rolling history retains.
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///
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/// When [`append_replay_to_history`] pushes a fresh entry past this cap,
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/// the oldest entry is dropped so the file never grows unbounded. The
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/// player can revisit any of the last [`REPLAY_HISTORY_CAP`] wins from
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/// the Stats overlay's replay selector — older wins age out silently.
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pub const REPLAY_HISTORY_CAP: usize = 8;
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/// Save-file schema version for [`ReplayHistory`]. Bump when the on-disk
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/// shape of the wrapper changes incompatibly so [`load_replay_history_from`]
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/// returns `None` for older files (the player simply sees an empty
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/// history rather than a half-loaded broken one). Bumping
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/// [`REPLAY_SCHEMA_VERSION`] independently invalidates individual
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/// [`Replay`] payloads inside an otherwise-current history.
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///
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/// History:
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/// - v1 (current): initial release of the rolling history wrapper.
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pub const REPLAY_HISTORY_SCHEMA_VERSION: u32 = 1;
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/// Default value for [`ReplayHistory::schema_version`] when deserialising
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/// files that pre-date the field. Any value other than
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/// [`REPLAY_HISTORY_SCHEMA_VERSION`] causes [`load_replay_history_from`]
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/// to return `None`.
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fn history_schema_v0() -> u32 {
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0
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}
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/// Save-file schema version for [`Replay`]. Increment when the on-disk
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/// representation changes incompatibly so [`load_latest_replay_from`] can
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/// reject older formats and the player simply has no replay rather than
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/// seeing a broken one.
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///
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/// History:
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/// - v1: initial release. `ReplayMove` had separate `Draw` and `Recycle`
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/// variants which carried the *outcome* of a stock interaction rather
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/// than the player's atomic input.
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/// - v2 (current): `Draw` + `Recycle` collapsed into a single `StockClick`
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/// variant. The engine resolves draw-vs-recycle deterministically from
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/// the current stock state, so the input alone is sufficient and the
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/// replay model now stores atomic player inputs end-to-end.
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pub const REPLAY_SCHEMA_VERSION: u32 = 2;
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/// Default value for [`Replay::schema_version`] when deserialising files
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/// that pre-date the field. Any value other than [`REPLAY_SCHEMA_VERSION`]
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/// causes [`load_latest_replay_from`] to return `None`.
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fn schema_v0() -> u32 {
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0
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}
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/// One atomic player input recorded during a winning game, in the order
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/// it was applied to the live `GameState`.
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///
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/// `Undo` is intentionally absent — see the module-level docs.
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///
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/// The variants represent *inputs*, not outcomes. `StockClick` covers
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/// every player click on the stock pile; the engine then resolves
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/// draw-vs-recycle deterministically from the current state during both
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/// recording and playback, so the same input always produces the same
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/// effect on the same starting deal.
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub enum ReplayMove {
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/// A successful `move_cards(from, to, count)` call.
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Move {
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/// Source pile.
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from: PileType,
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/// Destination pile.
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to: PileType,
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/// Number of cards moved.
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count: usize,
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},
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/// A click on the stock pile. Resolves to a draw when stock is
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/// non-empty and to a waste→stock recycle when stock is empty.
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StockClick,
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}
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/// A complete recording of a single winning game.
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///
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/// Replays are reconstructed by rebuilding a fresh
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/// `GameState::new_with_mode(seed, draw_mode, mode)` and applying the
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/// [`moves`](Self::moves) in order. The presentation fields
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/// ([`time_seconds`](Self::time_seconds), [`final_score`](Self::final_score),
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/// [`recorded_at`](Self::recorded_at)) drive the Stats UI caption such as
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/// "Replay (2:14 win on 2026-05-02)".
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub struct Replay {
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/// Schema version. See [`REPLAY_SCHEMA_VERSION`].
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#[serde(default = "schema_v0")]
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pub schema_version: u32,
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/// Seed used for the deal — replay rasterises the deck via
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/// `GameState::new_with_mode(seed, draw_mode, mode)`.
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pub seed: u64,
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/// Draw mode the recorded game was played in.
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pub draw_mode: DrawMode,
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/// Game mode the recorded game was played in.
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pub mode: GameMode,
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/// Total wall-clock seconds the win took. Used for the Stats UI
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/// "Replay (2:14 win on 2026-05-02)" caption.
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pub time_seconds: u64,
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/// Final score at the moment of the win.
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pub final_score: i32,
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/// ISO-8601 date the win was recorded.
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pub recorded_at: NaiveDate,
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/// Ordered move list. Each entry is what the player did, replayable
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/// against a fresh `GameState` constructed from the seed.
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pub moves: Vec<ReplayMove>,
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/// Public share URL for this replay on the active sync backend, set
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/// by `sync_plugin::poll_replay_upload_result` when the upload
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/// task resolves. `None` when the player won on a local-only
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/// backend, the upload failed, or the replay pre-dates v0.19.0
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/// share-link persistence. `#[serde(default)]` keeps older
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/// `replays.json` files loadable without bumping
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/// [`REPLAY_SCHEMA_VERSION`].
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#[serde(default)]
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pub share_url: Option<String>,
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/// Index into [`moves`](Self::moves) of the move that triggered
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/// the win condition (i.e. completed the last foundation pile).
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///
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/// For replays recorded by the live engine this is always
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/// `Some(moves.len() - 1)` because recording freezes on win — but
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/// the field is stored explicitly so the playback UI can read it
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/// directly without re-deriving "the last move was the win" each
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/// time, and to leave room for future recording semantics that
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/// might capture post-win state.
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///
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/// `None` for replays loaded from disk that pre-date this field.
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/// `#[serde(default)]` keeps older `latest_replay.json` /
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/// `replays.json` files loadable without bumping
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/// [`REPLAY_SCHEMA_VERSION`] — this is an additive optional
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/// field, not a schema-breaking change.
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///
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/// Surfaced by the replay-overlay scrub bar's WIN MOVE marker
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/// (B-2 screen-takeover redesign) when present.
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#[serde(default)]
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pub win_move_index: Option<usize>,
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}
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impl Replay {
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/// Construct a fresh replay with the current schema version. The
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/// caller fills in the recorded fields; this is the canonical
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/// constructor used by the engine on win.
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///
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/// [`win_move_index`](Self::win_move_index) and
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/// [`share_url`](Self::share_url) default to `None` — the engine
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/// uses [`with_win_move_index`](Self::with_win_move_index) at the
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/// recording site to set the former, and `sync_plugin` writes the
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/// latter directly when the upload task resolves.
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pub fn new(
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seed: u64,
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draw_mode: DrawMode,
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mode: GameMode,
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time_seconds: u64,
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final_score: i32,
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recorded_at: NaiveDate,
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moves: Vec<ReplayMove>,
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) -> Self {
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Self {
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schema_version: REPLAY_SCHEMA_VERSION,
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seed,
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draw_mode,
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mode,
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time_seconds,
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final_score,
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recorded_at,
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moves,
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share_url: None,
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win_move_index: None,
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}
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}
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/// Builder-style setter for [`win_move_index`](Self::win_move_index).
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/// Returns `self` so the recording site can chain it onto
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/// [`Replay::new`]:
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///
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/// ```ignore
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/// let replay = Replay::new(...).with_win_move_index(Some(recording.moves.len() - 1));
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/// ```
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///
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/// `None` is a valid input — useful for tests that don't care about
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/// the WIN MOVE marker's scrub-bar position.
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pub fn with_win_move_index(mut self, idx: Option<usize>) -> Self {
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self.win_move_index = idx;
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self
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}
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}
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/// Rolling history of the player's most recent winning replays.
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///
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/// Stored as a single JSON file at
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/// `<data_dir>/solitaire_quest/replays.json` (see
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/// [`replay_history_path`]). Capped at [`REPLAY_HISTORY_CAP`] entries —
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/// when [`append_replay_to_history`] pushes past the cap, the oldest
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/// entry is dropped so the file never grows unbounded.
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///
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/// `replays[0]` is always the most recent win; the Stats overlay's
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/// replay selector defaults to that entry and surfaces the older
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/// entries behind a small chooser so the player can revisit a memorable
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/// game even after a more recent win.
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub struct ReplayHistory {
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/// Schema version. See [`REPLAY_HISTORY_SCHEMA_VERSION`].
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#[serde(default = "history_schema_v0")]
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pub schema_version: u32,
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/// Most recent first. Capped at [`REPLAY_HISTORY_CAP`] entries —
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/// older entries drop off when the cap is hit.
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pub replays: Vec<Replay>,
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}
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impl Default for ReplayHistory {
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/// An empty history at the current schema version. Used by callers
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/// that need a starting point before the first winning replay has
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/// ever been recorded.
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fn default() -> Self {
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Self {
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schema_version: REPLAY_HISTORY_SCHEMA_VERSION,
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replays: Vec::new(),
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}
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}
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}
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impl ReplayHistory {
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/// Returns the most recent replay (`replays[0]`), or `None` when the
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/// history is empty. Convenience used by the Stats overlay's default
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/// selector position.
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pub fn most_recent(&self) -> Option<&Replay> {
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self.replays.first()
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}
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/// Returns the number of replays currently retained.
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pub fn len(&self) -> usize {
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self.replays.len()
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}
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/// Returns `true` when no replays have been recorded yet.
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pub fn is_empty(&self) -> bool {
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self.replays.is_empty()
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}
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}
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/// Returns the platform-specific path to `latest_replay.json`, or `None`
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/// if `crate::data_dir()` is unavailable (e.g. minimal Linux containers).
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#[deprecated(
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note = "single-slot replay storage replaced by the rolling history at \
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replay_history_path(); kept for the one-shot legacy migration \
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in migrate_legacy_latest_replay"
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)]
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pub fn latest_replay_path() -> Option<PathBuf> {
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crate::data_dir().map(|d| d.join(APP_DIR_NAME).join(LATEST_REPLAY_FILE_NAME))
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}
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/// Returns the platform-specific path to `replays.json`, the rolling
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/// history file, or `None` if `crate::data_dir()` is unavailable (e.g.
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/// minimal Linux containers).
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pub fn replay_history_path() -> Option<PathBuf> {
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crate::data_dir().map(|d| d.join(APP_DIR_NAME).join(REPLAY_HISTORY_FILE_NAME))
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}
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/// Save a [`Replay`] atomically to `path` using the standard `.tmp` →
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/// rename contract that the rest of `storage.rs` uses.
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///
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/// Overwrites any existing replay — only the most recent winning replay
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/// is retained on disk.
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#[deprecated(
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note = "single-slot replay storage replaced by the rolling history; \
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use append_replay_to_history instead. Kept for the one-shot \
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legacy migration."
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)]
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pub fn save_latest_replay_to(path: &Path, replay: &Replay) -> io::Result<()> {
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if let Some(parent) = path.parent() {
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fs::create_dir_all(parent)?;
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}
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let json = serde_json::to_string_pretty(replay).map_err(io::Error::other)?;
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let tmp = path.with_extension("json.tmp");
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fs::write(&tmp, json.as_bytes())?;
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fs::rename(&tmp, path)?;
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Ok(())
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}
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/// Load a [`Replay`] from `path`, returning `None` when the file is
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/// missing, corrupt, or carries a [`schema_version`](Replay::schema_version)
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/// other than [`REPLAY_SCHEMA_VERSION`].
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///
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/// Schema-mismatch is treated as "no replay" so the player just sees the
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/// "No replay recorded yet" caption rather than a half-loaded broken
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/// replay. Bumping [`REPLAY_SCHEMA_VERSION`] therefore invalidates every
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/// older save without further migration code.
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#[deprecated(
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note = "single-slot replay storage replaced by the rolling history; \
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use load_replay_history_from instead. Kept for the one-shot \
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legacy migration."
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)]
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pub fn load_latest_replay_from(path: &Path) -> Option<Replay> {
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let data = fs::read(path).ok()?;
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let replay: Replay = serde_json::from_slice(&data).ok()?;
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if replay.schema_version != REPLAY_SCHEMA_VERSION {
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return None;
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}
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Some(replay)
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}
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/// Save a [`ReplayHistory`] atomically to `path` using the standard
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/// `.tmp` → rename contract.
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///
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/// The on-disk encoding is pretty-printed JSON; the file is intended to
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/// be small (≤ [`REPLAY_HISTORY_CAP`] entries, each carrying a few
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/// hundred move records at most) so the readability tradeoff is fine.
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pub fn save_replay_history_to(path: &Path, history: &ReplayHistory) -> io::Result<()> {
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if let Some(parent) = path.parent() {
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fs::create_dir_all(parent)?;
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}
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let json = serde_json::to_string_pretty(history).map_err(io::Error::other)?;
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let tmp = path.with_extension("json.tmp");
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fs::write(&tmp, json.as_bytes())?;
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fs::rename(&tmp, path)?;
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Ok(())
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}
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/// Load a [`ReplayHistory`] from `path`, returning `None` when the file
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/// is missing, corrupt, or carries a [`schema_version`](ReplayHistory::schema_version)
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/// other than [`REPLAY_HISTORY_SCHEMA_VERSION`].
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///
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/// Individual [`Replay`] entries inside an otherwise-current history are
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/// filtered to only those carrying [`REPLAY_SCHEMA_VERSION`] — older
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/// entries are silently dropped so a future bump of the inner replay
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/// schema does not corrupt the wrapper.
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pub fn load_replay_history_from(path: &Path) -> Option<ReplayHistory> {
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let data = fs::read(path).ok()?;
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let history: ReplayHistory = serde_json::from_slice(&data).ok()?;
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if history.schema_version != REPLAY_HISTORY_SCHEMA_VERSION {
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return None;
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}
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let filtered: Vec<Replay> = history
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.replays
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.into_iter()
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.filter(|r| r.schema_version == REPLAY_SCHEMA_VERSION)
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.collect();
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Some(ReplayHistory {
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schema_version: REPLAY_HISTORY_SCHEMA_VERSION,
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replays: filtered,
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})
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}
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/// Append `replay` to the front of the rolling history at `path`,
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/// dropping the oldest entry once [`REPLAY_HISTORY_CAP`] is exceeded,
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/// and persist the updated history atomically.
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///
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/// If `path` has no existing history (missing file, corrupt, or
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/// schema-mismatched) a fresh [`ReplayHistory::default`] is used as the
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/// starting point so the new replay is always saved. The returned
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/// [`ReplayHistory`] is the exact value written to disk so callers can
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/// update an in-memory mirror (e.g. the Stats overlay's
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/// `ReplayHistoryResource`) without a follow-up `load`.
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pub fn append_replay_to_history(
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path: &Path,
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replay: Replay,
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) -> io::Result<ReplayHistory> {
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let mut history = load_replay_history_from(path).unwrap_or_default();
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// Most recent first. Reserve the front slot; pop the oldest if we
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// exceed the cap so the file never grows unbounded.
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history.replays.insert(0, replay);
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if history.replays.len() > REPLAY_HISTORY_CAP {
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history.replays.truncate(REPLAY_HISTORY_CAP);
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}
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save_replay_history_to(path, &history)?;
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Ok(history)
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}
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/// One-shot migration from the legacy single-slot
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/// `latest_replay.json` file to the rolling [`ReplayHistory`] stored at
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/// `history_path`.
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///
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/// Behaviour matrix:
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/// - `history_path` already exists → no-op (the rolling history wins).
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/// - `history_path` is absent and `latest_path` is absent → no-op.
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/// - `history_path` is absent and `latest_path` exists with a valid
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/// replay → seed a fresh history with that one replay and write it.
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/// - `history_path` is absent and `latest_path` exists but is corrupt /
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/// schema-mismatched → write an empty history (we know the player is
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/// on the new build and shouldn't keep being prompted to migrate).
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///
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/// The legacy `latest_replay.json` file is intentionally NOT deleted by
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/// this helper — keep it for one release as a safety net so a player
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/// rolling back to the previous build doesn't lose their last winning
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|
/// replay. The deletion is planned for the release after this one.
|
|
pub fn migrate_legacy_latest_replay(latest_path: &Path, history_path: &Path) {
|
|
if history_path.exists() {
|
|
// Rolling history is authoritative once it exists.
|
|
return;
|
|
}
|
|
if !latest_path.exists() {
|
|
return;
|
|
}
|
|
// Use the deprecated loader directly — the migration is the one
|
|
// place we still consult the legacy file shape on purpose.
|
|
#[allow(deprecated)]
|
|
let legacy = load_latest_replay_from(latest_path);
|
|
let history = match legacy {
|
|
Some(replay) => ReplayHistory {
|
|
schema_version: REPLAY_HISTORY_SCHEMA_VERSION,
|
|
replays: vec![replay],
|
|
},
|
|
None => ReplayHistory::default(),
|
|
};
|
|
if let Err(e) = save_replay_history_to(history_path, &history) {
|
|
// Migration failure is non-fatal: on the next launch we'll just
|
|
// try again. We log to stderr rather than panic so headless
|
|
// tests stay quiet.
|
|
eprintln!(
|
|
"replay: failed to migrate legacy latest_replay.json into rolling history: {e}",
|
|
);
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
// The legacy single-slot tests still exercise `save_latest_replay_to` /
|
|
// `load_latest_replay_from` on purpose — they're the round-trip
|
|
// guardrails for the migration source format.
|
|
#[allow(deprecated)]
|
|
mod tests {
|
|
use super::*;
|
|
use std::env;
|
|
|
|
fn tmp_path(name: &str) -> PathBuf {
|
|
env::temp_dir().join(format!("solitaire_test_replay_{name}.json"))
|
|
}
|
|
|
|
fn sample_replay() -> Replay {
|
|
let date = NaiveDate::from_ymd_opt(2026, 5, 2).expect("valid date");
|
|
Replay::new(
|
|
12345,
|
|
DrawMode::DrawThree,
|
|
GameMode::Classic,
|
|
134,
|
|
5_120,
|
|
date,
|
|
vec![
|
|
ReplayMove::StockClick,
|
|
ReplayMove::Move {
|
|
from: PileType::Waste,
|
|
to: PileType::Tableau(3),
|
|
count: 1,
|
|
},
|
|
ReplayMove::StockClick,
|
|
ReplayMove::Move {
|
|
from: PileType::Tableau(3),
|
|
to: PileType::Foundation(0),
|
|
count: 1,
|
|
},
|
|
],
|
|
)
|
|
}
|
|
|
|
/// A non-trivial replay with mixed move kinds must round-trip
|
|
/// byte-identically through `save_latest_replay_to` /
|
|
/// `load_latest_replay_from`. Catches any future field that forgets
|
|
/// `Serialize`/`Deserialize` or breaks the on-disk format.
|
|
#[test]
|
|
fn replay_round_trips_through_save_and_load() {
|
|
let path = tmp_path("round_trip");
|
|
let _ = fs::remove_file(&path);
|
|
|
|
let replay = sample_replay();
|
|
save_latest_replay_to(&path, &replay).expect("save");
|
|
|
|
let loaded = load_latest_replay_from(&path).expect("load must succeed");
|
|
assert_eq!(loaded, replay, "round-trip must preserve every field");
|
|
|
|
let _ = fs::remove_file(&path);
|
|
}
|
|
|
|
/// A file written by an older schema (or a pre-`schema_version`
|
|
/// build) must be rejected. We write a minimal v0 fixture and assert
|
|
/// that `load_latest_replay_from` returns `None` so the player gets
|
|
/// a clean "no replay" state instead of a broken one.
|
|
#[test]
|
|
fn replay_legacy_schema_version_falls_through_to_none() {
|
|
let path = tmp_path("legacy_schema");
|
|
let _ = fs::remove_file(&path);
|
|
|
|
// No `schema_version` key — defaults to 0 via `schema_v0()`. Even
|
|
// if the rest of the JSON parses cleanly, the version gate must
|
|
// reject it.
|
|
let v0_json = r#"{
|
|
"seed": 1,
|
|
"draw_mode": "DrawOne",
|
|
"mode": "Classic",
|
|
"time_seconds": 60,
|
|
"final_score": 100,
|
|
"recorded_at": "2025-01-01",
|
|
"moves": []
|
|
}"#;
|
|
fs::write(&path, v0_json).expect("write v0 fixture");
|
|
|
|
assert!(
|
|
load_latest_replay_from(&path).is_none(),
|
|
"v0 replay must be rejected (schema gate)",
|
|
);
|
|
|
|
let _ = fs::remove_file(&path);
|
|
}
|
|
|
|
/// Backwards-compat: a `Replay` record persisted before v0.19.0
|
|
/// share-link persistence carries no `share_url` field on disk.
|
|
/// `#[serde(default)]` must let it deserialise cleanly with
|
|
/// `share_url == None`, so existing players don't see their
|
|
/// rolling history wiped on the v0.19.0 update.
|
|
#[test]
|
|
fn replay_loads_when_share_url_field_is_absent() {
|
|
let pre_v019_json = format!(
|
|
r#"{{
|
|
"schema_version": {schema},
|
|
"seed": 1,
|
|
"draw_mode": "DrawOne",
|
|
"mode": "Classic",
|
|
"time_seconds": 60,
|
|
"final_score": 100,
|
|
"recorded_at": "2025-01-01",
|
|
"moves": []
|
|
}}"#,
|
|
schema = REPLAY_SCHEMA_VERSION,
|
|
);
|
|
let parsed: Replay = serde_json::from_str(&pre_v019_json)
|
|
.expect("pre-v0.19.0 replay JSON must still deserialise");
|
|
assert!(
|
|
parsed.share_url.is_none(),
|
|
"missing share_url field must default to None",
|
|
);
|
|
}
|
|
|
|
/// Atomic-write contract — `.tmp` must not be left behind after
|
|
/// `save_latest_replay_to` returns. Mirrors the same check that
|
|
/// guards `save_game_state_to` in `storage.rs`.
|
|
#[test]
|
|
fn replay_save_is_atomic() {
|
|
let path = tmp_path("atomic");
|
|
let _ = fs::remove_file(&path);
|
|
|
|
save_latest_replay_to(&path, &sample_replay()).expect("save");
|
|
let tmp = path.with_extension("json.tmp");
|
|
assert!(!tmp.exists(), ".tmp must be cleaned up after rename");
|
|
|
|
let _ = fs::remove_file(&path);
|
|
}
|
|
|
|
/// Loading from a path that does not exist must return `None`, not
|
|
/// panic or surface an `Err`.
|
|
#[test]
|
|
fn replay_missing_file_returns_none() {
|
|
let path = tmp_path("missing_xyz");
|
|
let _ = fs::remove_file(&path);
|
|
assert!(load_latest_replay_from(&path).is_none());
|
|
}
|
|
|
|
/// Loading from a corrupt / partially-written file must return
|
|
/// `None`, not surface a deserialiser error to the engine.
|
|
#[test]
|
|
fn replay_corrupt_file_returns_none() {
|
|
let path = tmp_path("corrupt");
|
|
fs::write(&path, b"not valid json!!!").expect("write");
|
|
assert!(load_latest_replay_from(&path).is_none());
|
|
let _ = fs::remove_file(&path);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
// ReplayHistory — rolling list of recent wins
|
|
// -----------------------------------------------------------------------
|
|
|
|
/// Build a [`Replay`] whose `final_score` carries `id` so tests can
|
|
/// assert ordering / identity without writing a deep equality match.
|
|
fn replay_with_id(id: i32) -> Replay {
|
|
let date = NaiveDate::from_ymd_opt(2026, 5, 2).expect("valid date");
|
|
Replay::new(
|
|
id as u64,
|
|
DrawMode::DrawOne,
|
|
GameMode::Classic,
|
|
60,
|
|
id,
|
|
date,
|
|
vec![ReplayMove::StockClick],
|
|
)
|
|
}
|
|
|
|
/// Pushing past [`REPLAY_HISTORY_CAP`] must drop the oldest entries —
|
|
/// the on-disk file (and the in-memory mirror returned by the helper)
|
|
/// stays bounded so the user's data dir never grows unbounded.
|
|
#[test]
|
|
fn append_replay_to_history_caps_at_eight() {
|
|
let path = tmp_path("history_cap");
|
|
let _ = fs::remove_file(&path);
|
|
|
|
let mut last_returned = ReplayHistory::default();
|
|
for i in 0..10 {
|
|
last_returned = append_replay_to_history(&path, replay_with_id(i))
|
|
.expect("append must succeed");
|
|
}
|
|
|
|
assert_eq!(
|
|
last_returned.replays.len(),
|
|
REPLAY_HISTORY_CAP,
|
|
"history must be capped at REPLAY_HISTORY_CAP entries",
|
|
);
|
|
// The most recent ten pushes were ids 0..=9; ids 9, 8, ..., 2
|
|
// survive (newest first), ids 0 and 1 aged out.
|
|
let ids: Vec<i32> = last_returned.replays.iter().map(|r| r.final_score).collect();
|
|
assert_eq!(
|
|
ids,
|
|
vec![9, 8, 7, 6, 5, 4, 3, 2],
|
|
"newest entries must survive, oldest must age out",
|
|
);
|
|
|
|
// The on-disk file must agree with the returned in-memory copy.
|
|
let loaded = load_replay_history_from(&path).expect("load must succeed");
|
|
assert_eq!(loaded, last_returned, "disk must mirror returned history");
|
|
|
|
let _ = fs::remove_file(&path);
|
|
}
|
|
|
|
/// `append_replay_to_history` must place new entries at index 0 so
|
|
/// the Stats overlay's default selector (most recent) lands on the
|
|
/// just-saved replay.
|
|
#[test]
|
|
fn append_replay_inserts_at_front() {
|
|
let path = tmp_path("history_front");
|
|
let _ = fs::remove_file(&path);
|
|
|
|
append_replay_to_history(&path, replay_with_id(1)).expect("append 1");
|
|
append_replay_to_history(&path, replay_with_id(2)).expect("append 2");
|
|
let history = append_replay_to_history(&path, replay_with_id(3)).expect("append 3");
|
|
|
|
let ids: Vec<i32> = history.replays.iter().map(|r| r.final_score).collect();
|
|
assert_eq!(
|
|
ids,
|
|
vec![3, 2, 1],
|
|
"history must be reverse-chronological (newest first)",
|
|
);
|
|
|
|
let _ = fs::remove_file(&path);
|
|
}
|
|
|
|
/// On first launch with the new code, a pre-existing
|
|
/// `latest_replay.json` must seed the new rolling history so the
|
|
/// player doesn't lose their last winning replay across the upgrade.
|
|
#[test]
|
|
fn legacy_latest_replay_migrates_to_history_on_first_launch() {
|
|
let latest = tmp_path("legacy_migrate_latest");
|
|
let history = tmp_path("legacy_migrate_history");
|
|
let _ = fs::remove_file(&latest);
|
|
let _ = fs::remove_file(&history);
|
|
|
|
// Seed the legacy file with a real replay.
|
|
let legacy_replay = sample_replay();
|
|
save_latest_replay_to(&latest, &legacy_replay).expect("seed legacy");
|
|
assert!(!history.exists(), "history file must not exist pre-migration");
|
|
|
|
migrate_legacy_latest_replay(&latest, &history);
|
|
|
|
assert!(history.exists(), "migration must create the history file");
|
|
let loaded = load_replay_history_from(&history)
|
|
.expect("post-migration history must load");
|
|
assert_eq!(loaded.replays.len(), 1, "history must hold exactly the legacy entry");
|
|
assert_eq!(loaded.replays[0], legacy_replay, "entry must equal the legacy replay");
|
|
// Legacy file is intentionally retained for one release as a
|
|
// safety net — see `migrate_legacy_latest_replay` doc comment.
|
|
assert!(latest.exists(), "legacy file must NOT be deleted by migration");
|
|
|
|
let _ = fs::remove_file(&latest);
|
|
let _ = fs::remove_file(&history);
|
|
}
|
|
|
|
/// When the rolling history file already exists, the migration must
|
|
/// be a no-op — we never want to overwrite the player's accumulated
|
|
/// history with a stale single-slot legacy entry.
|
|
#[test]
|
|
fn migrate_is_noop_when_history_already_exists() {
|
|
let latest = tmp_path("legacy_noop_latest");
|
|
let history = tmp_path("legacy_noop_history");
|
|
let _ = fs::remove_file(&latest);
|
|
let _ = fs::remove_file(&history);
|
|
|
|
save_latest_replay_to(&latest, &sample_replay()).expect("seed legacy");
|
|
let pre_existing = ReplayHistory {
|
|
schema_version: REPLAY_HISTORY_SCHEMA_VERSION,
|
|
replays: vec![replay_with_id(42)],
|
|
};
|
|
save_replay_history_to(&history, &pre_existing).expect("seed history");
|
|
|
|
migrate_legacy_latest_replay(&latest, &history);
|
|
|
|
let loaded = load_replay_history_from(&history).expect("load");
|
|
assert_eq!(loaded, pre_existing, "existing history must not be overwritten");
|
|
|
|
let _ = fs::remove_file(&latest);
|
|
let _ = fs::remove_file(&history);
|
|
}
|
|
|
|
/// A populated [`ReplayHistory`] must round-trip byte-identically
|
|
/// through `save_replay_history_to` / `load_replay_history_from`.
|
|
#[test]
|
|
fn replay_history_round_trips_through_save_and_load() {
|
|
let path = tmp_path("history_round_trip");
|
|
let _ = fs::remove_file(&path);
|
|
|
|
let history = ReplayHistory {
|
|
schema_version: REPLAY_HISTORY_SCHEMA_VERSION,
|
|
replays: vec![replay_with_id(7), replay_with_id(3), sample_replay()],
|
|
};
|
|
save_replay_history_to(&path, &history).expect("save");
|
|
let loaded = load_replay_history_from(&path).expect("load");
|
|
assert_eq!(loaded, history, "round-trip must preserve every field");
|
|
|
|
let _ = fs::remove_file(&path);
|
|
}
|
|
|
|
/// A file written by an older history schema must be rejected so the
|
|
/// player sees a clean empty history rather than a half-loaded one.
|
|
#[test]
|
|
fn replay_history_legacy_schema_version_falls_through_to_none() {
|
|
let path = tmp_path("history_legacy_schema");
|
|
let _ = fs::remove_file(&path);
|
|
|
|
// No `schema_version` key → defaults to 0 via `history_schema_v0()`.
|
|
let v0_json = r#"{
|
|
"replays": []
|
|
}"#;
|
|
fs::write(&path, v0_json).expect("write v0 fixture");
|
|
|
|
assert!(
|
|
load_replay_history_from(&path).is_none(),
|
|
"v0 history must be rejected (schema gate)",
|
|
);
|
|
|
|
let _ = fs::remove_file(&path);
|
|
}
|
|
|
|
/// Atomic-write contract for the rolling history — `.tmp` must not be
|
|
/// left behind after `save_replay_history_to` returns.
|
|
#[test]
|
|
fn replay_history_save_is_atomic() {
|
|
let path = tmp_path("history_atomic");
|
|
let _ = fs::remove_file(&path);
|
|
|
|
save_replay_history_to(&path, &ReplayHistory::default()).expect("save");
|
|
let tmp = path.with_extension("json.tmp");
|
|
assert!(!tmp.exists(), ".tmp must be cleaned up after rename");
|
|
|
|
let _ = fs::remove_file(&path);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
// win_move_index — additive optional field for the WIN MOVE marker
|
|
// -----------------------------------------------------------------------
|
|
|
|
#[test]
|
|
fn replay_new_defaults_win_move_index_to_none() {
|
|
let r = sample_replay();
|
|
assert_eq!(r.win_move_index, None);
|
|
}
|
|
|
|
#[test]
|
|
fn with_win_move_index_sets_value() {
|
|
let r = sample_replay().with_win_move_index(Some(3));
|
|
assert_eq!(r.win_move_index, Some(3));
|
|
}
|
|
|
|
#[test]
|
|
fn with_win_move_index_accepts_none() {
|
|
// Passing None through the builder is a valid no-op — useful for
|
|
// tests / synthetic replays that don't care about the marker.
|
|
let r = sample_replay().with_win_move_index(None);
|
|
assert_eq!(r.win_move_index, None);
|
|
}
|
|
|
|
#[test]
|
|
fn replay_with_win_move_index_round_trips_on_disk() {
|
|
let path = tmp_path("win_move_index_round_trip");
|
|
let _ = fs::remove_file(&path);
|
|
|
|
let original = sample_replay().with_win_move_index(Some(3));
|
|
save_latest_replay_to(&path, &original).expect("save");
|
|
let loaded = load_latest_replay_from(&path).expect("load");
|
|
assert_eq!(loaded.win_move_index, Some(3));
|
|
assert_eq!(loaded, original);
|
|
|
|
let _ = fs::remove_file(&path);
|
|
}
|
|
|
|
/// Older replay files written before this field was added must still
|
|
/// load — `#[serde(default)]` keeps `win_move_index` optional and
|
|
/// defaults missing fields to `None`. This is the contract that lets
|
|
/// us add the field without bumping `REPLAY_SCHEMA_VERSION`.
|
|
#[test]
|
|
fn replay_without_win_move_index_loads_with_none() {
|
|
let path = tmp_path("legacy_no_win_move_index");
|
|
let _ = fs::remove_file(&path);
|
|
|
|
// Hand-rolled minimal v2 replay JSON with no win_move_index field.
|
|
let v2_no_field = r#"{
|
|
"schema_version": 2,
|
|
"seed": 1,
|
|
"draw_mode": "DrawOne",
|
|
"mode": "Classic",
|
|
"time_seconds": 60,
|
|
"final_score": 100,
|
|
"recorded_at": "2026-05-02",
|
|
"moves": []
|
|
}"#;
|
|
fs::write(&path, v2_no_field).expect("write fixture");
|
|
|
|
let loaded = load_latest_replay_from(&path).expect("load");
|
|
assert_eq!(loaded.win_move_index, None);
|
|
assert_eq!(loaded.schema_version, REPLAY_SCHEMA_VERSION);
|
|
|
|
let _ = fs::remove_file(&path);
|
|
}
|
|
}
|