Files
Ferrous-Solitaire/solitaire_engine
funman300 c1bde18a2c feat(engine): repurpose Home as mode launcher
The Home modal was previously a keyboard-shortcut reference card that
mostly duplicated Help. It now opens directly into a Mode Launcher:
five mode cards (Classic, Daily Challenge, Zen, Challenge, Time
Attack) stacked vertically with a Cancel button at the bottom.

Each card dispatches the canonical request event already used by the
HUD modes-popover (NewGameRequestEvent, StartDailyChallengeRequestEvent,
StartZenRequestEvent, StartChallengeRequestEvent,
StartTimeAttackRequestEvent), so level gates, daily-seed lookup, and
session setup all flow through the existing handlers — Home is just
another entry point.

The three modes that unlock at level 5 (Zen, Challenge, Time Attack)
render with reduced opacity and a "Reach level 5 to unlock" caption
when locked; clicking a locked card is a deliberate no-op so the
player can pick a different mode without dismissing the modal.

The keyboard-shortcut reference is dropped entirely — Help (F1) still
covers it. M continues to toggle the modal open and closed.

Adds 5 new headless tests covering card spawn, locked-state click,
unlocked-state click, Classic launch + close, and Cancel close.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-30 20:39:26 +00:00
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