16a1139eab
canvas_bg.wasm shipped at 36.2 MB — plain release (opt-level 3, thin
LTO) piped through wasm-opt -O2. Download size, not throughput, is the
binding constraint for the browser canvas, so solitaire_web now builds
with a dedicated wasm-release profile: opt-level "s", fat LTO, one
codegen unit. Local result: 23.2 MB after the unchanged wasm-opt -O2
pass — 35.9% smaller.
The binaryen pass stays at -O2 (the -Oz grey-screen miscompile note in
build_wasm.sh still applies). profile.strip is deliberately NOT set: on
wasm it also removes the target_features custom section, which makes
wasm-opt reject the module ('all used features should be allowed' on
trunc_sat).
Verified with the new artifact: all 5 play_canvas e2e specs pass (debug
bridge, draw3 param, apply/undo, replay diagnostics, 40-seed autoplay
invariants). Headless pixel verification is inconclusive in this
environment — wgpu cannot create a usable adapter locally and panics
identically on the OLD artifact too — so visual parity should be
confirmed against production after the next deploy.
pkg/ artifacts are intentionally not committed: the web-wasm-rebuild
workflow is the single source of truth and will regenerate them with
this profile on merge.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
100 lines
4.2 KiB
Bash
Executable File
100 lines
4.2 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Rebuild WASM artifacts and install them into solitaire_server/web/pkg/.
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#
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# Two artifacts are produced:
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# solitaire_wasm.* — thin replay-viewer + interactive JS API (wasm-pack)
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# canvas.* — full Bevy WASM app for play.html (cargo + wasm-bindgen)
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#
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# Prerequisites:
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# cargo install wasm-pack wasm-bindgen-cli
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# rustup target add wasm32-unknown-unknown
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# (optional) cargo install wasm-opt # for smaller canvas_bg.wasm
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#
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# Run from the repo root:
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# ./build_wasm.sh
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#
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# The generated pkg/ files are committed to git so self-hosters who don't
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# touch the WASM crates can skip this step. Regenerate after any change to
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# solitaire_wasm/, solitaire_web/, solitaire_engine/, or solitaire_core/.
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set -euo pipefail
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REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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OUT_DIR="$REPO_ROOT/solitaire_server/web/pkg"
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# Reproducible builds. The wasm artifacts otherwise bake in machine-specific
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# absolute source paths (the cargo registry, the rustup std sources, and this
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# checkout), so a rebuild on a different machine produces different bytes and
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# the CI freshness gate (rebuild-and-diff) false-positives. Remap all three
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# prefixes to fixed names so the output is byte-identical anywhere.
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#
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# We must use CARGO_ENCODED_RUSTFLAGS (not RUSTFLAGS) and re-state the
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# getrandom backend cfg here: a `*_RUSTFLAGS` env var *replaces* — does not
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# merge with — the `[target.wasm32-unknown-unknown] rustflags` in
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# .cargo/config.toml, so dropping that cfg would break the wasm getrandom build.
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# Keep this `--cfg` in sync with .cargo/config.toml.
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CARGO_HOME_DIR="${CARGO_HOME:-$HOME/.cargo}"
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RUSTUP_HOME_DIR="${RUSTUP_HOME:-$HOME/.rustup}"
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US=$'\x1f' # unit separator: CARGO_ENCODED_RUSTFLAGS arg delimiter
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export CARGO_ENCODED_RUSTFLAGS="--cfg${US}getrandom_backend=\"wasm_js\"${US}--remap-path-prefix=${CARGO_HOME_DIR}=/cargo${US}--remap-path-prefix=${RUSTUP_HOME_DIR}=/rustup${US}--remap-path-prefix=${REPO_ROOT}=/build"
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if ! command -v wasm-pack &> /dev/null; then
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echo "error: wasm-pack not found." >&2
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echo " Install with: cargo install wasm-pack" >&2
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exit 1
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fi
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echo "Building solitaire_wasm (target: web)..."
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wasm-pack build \
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--target web \
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--out-dir "$OUT_DIR" \
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--no-typescript \
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"$REPO_ROOT/solitaire_wasm"
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# wasm-pack writes a package.json and .gitignore into the output dir.
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# Remove them — we manage the output directory ourselves.
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rm -f "$OUT_DIR/package.json" "$OUT_DIR/.gitignore"
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# ---------------------------------------------------------------------------
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# Bevy WASM app (solitaire_web → canvas.js + canvas_bg.wasm)
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# ---------------------------------------------------------------------------
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if ! command -v wasm-bindgen &> /dev/null; then
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echo "error: wasm-bindgen not found." >&2
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echo " Install with: cargo install wasm-bindgen-cli" >&2
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echo " The CLI version must match the wasm-bindgen crate dep." >&2
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exit 1
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fi
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echo "Building solitaire_web (Bevy WASM app)..."
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# wasm-release is the size-focused profile (fat LTO, CGU=1, opt-level "s") —
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# see [profile.wasm-release] in Cargo.toml. Download size is the constraint.
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cargo build --profile wasm-release --target wasm32-unknown-unknown -p solitaire_web
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echo "Running wasm-bindgen for solitaire_web..."
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wasm-bindgen \
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--out-dir "$OUT_DIR" \
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--out-name canvas \
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--target web \
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--no-typescript \
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"$REPO_ROOT/target/wasm32-unknown-unknown/wasm-release/solitaire_web.wasm"
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# Optional size optimisation — Bevy bundles are large (~5-15 MB uncompressed).
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# wasm-opt passes are skipped silently when the tool is not installed.
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if command -v wasm-opt &> /dev/null; then
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echo "Running wasm-opt on canvas_bg.wasm..."
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# Use -O2 (not -Oz): Bevy's render pipeline uses deep call stacks and
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# complex memory patterns that wasm-opt -Oz can miscompile, resulting
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# in a grey screen on first load. -O2 is speed-optimised and avoids
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# the size-focused transforms that trigger the regression.
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wasm-opt -O2 \
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-o "$OUT_DIR/canvas_bg.wasm" \
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"$OUT_DIR/canvas_bg.wasm"
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else
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echo "note: wasm-opt not found; skipping size optimisation."
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echo " Install with: cargo install wasm-opt (or via binaryen)"
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fi
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echo "Done. Output:"
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ls -lh "$OUT_DIR"
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