Files
Ferrous-Solitaire/solitaire_engine
funman300 ae84dc1504 fix(engine): clear top-bar overlap by aligning action buttons to TYPE_BODY
The post-Option-D screenshot showed the left-anchored HUD column
("Score: 0  Moves: 0  0:00") and the right-anchored action button
row colliding mid-screen at portrait/narrow window widths. Both
were absolute-positioned siblings without a shared flex parent,
so Bevy 0.15's UI couldn't auto-arrange them when their natural
widths exceeded the available horizontal space.

The action button text was a hardcoded `font_size: 16.0` literal
— a miss from the typography migration audit, since every other
text element in `hud_plugin.rs` already routes through the
`TYPE_*` tokens. Switching to `TYPE_BODY` (14.0) brings the
button row in line with the design system *and* trims roughly
12% off label widths.

Pairs with a horizontal-padding cut from VAL_SPACE_3 to
VAL_SPACE_2: 8px less on each side, six buttons, ~96px total
reclaimed across the row. Vertical padding stays at VAL_SPACE_2
so button height tracks the rest of the chrome band.

Combined effect: the action button row narrows by ~150-200px,
which is enough margin to clear typical portrait window widths
without requiring a structural refactor (a shared SpaceBetween
flex parent for HUD+actions would be more robust but touches
many query sites and was out of scope for the visual-polish
pass).

cargo clippy + cargo test --workspace clean.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 09:52:55 -07:00
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