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Ferrous-Solitaire/solitaire_engine
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feat(engine): add New Game UI button in HUD
Per the UI-first design principle (CLAUDE.md, ARCHITECTURE.md §1),
every player action must be reachable from a visible UI control with
the keyboard shortcut as an optional accelerator. Add a top-right
"New Game" button that fires NewGameRequestEvent on click; the
existing ConfirmNewGameScreen modal in GamePlugin handles the abandon-
current-game confirmation flow when a game is already in progress.

- NewGameButton marker component, BackgroundColor-styled with idle /
  hover / pressed states.
- spawn_new_game_button startup system anchors the button at the top
  right of the window using absolute positioning.
- handle_new_game_button reads Changed<Interaction> on Pressed and
  writes NewGameRequestEvent::default(); paint_new_game_button
  applies the colour for the current state.

The N key still works as an accelerator. The legacy
NewGameConfirmEvent toast / countdown machinery in InputPlugin is
left in place for now — the button gives players a discoverable
path that bypasses the toast/modal collision reported during the
2026-04-29 smoke test.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-29 22:06:12 +00:00
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