9a4071c74e
PullTask and PullTaskResult now carry Result<SyncPayload, SyncError> instead of Result<SyncPayload, String>. poll_pull_result pattern-matches on the error variant to show user-friendly messages: Network → "Can't reach server — check your connection" Auth → "Login expired — tap Sync Now after re-logging in" Other → original error Display Also removed the stale TODO comment from SyncError in lib.rs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
107 lines
3.7 KiB
Rust
107 lines
3.7 KiB
Rust
use async_trait::async_trait;
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use solitaire_sync::{LeaderboardEntry, SyncPayload, SyncResponse};
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use thiserror::Error;
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/// All errors that can arise during sync operations.
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#[derive(Debug, Error)]
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pub enum SyncError {
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#[error("unsupported platform for this sync backend")]
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UnsupportedPlatform,
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#[error("network error: {0}")]
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Network(String),
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#[error("authentication error: {0}")]
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Auth(String),
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#[error("serialization error: {0}")]
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Serialization(String),
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}
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/// Every sync backend implements this trait. The SyncPlugin only calls these
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/// methods — it never matches on a backend enum variant.
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#[async_trait]
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pub trait SyncProvider: Send + Sync {
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/// Fetch the remote sync payload. Returns the latest server state for merging.
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async fn pull(&self) -> Result<SyncPayload, SyncError>;
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/// Push the local payload to the backend. Returns the merged server response.
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async fn push(&self, payload: &SyncPayload) -> Result<SyncResponse, SyncError>;
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/// Human-readable name of this backend, used in settings UI and logs.
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fn backend_name(&self) -> &'static str;
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/// Returns true if the user is currently authenticated with this backend.
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fn is_authenticated(&self) -> bool;
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/// Mirror an achievement unlock to this backend (no-op for most backends).
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async fn mirror_achievement(&self, _id: &str) -> Result<(), SyncError> {
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Ok(())
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}
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/// Fetch the global leaderboard from this backend. Returns an empty list
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/// for backends that do not support leaderboards (e.g. `LocalOnlyProvider`).
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async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
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Ok(vec![])
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}
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}
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/// Blanket impl so `Box<dyn SyncProvider + Send + Sync>` (returned by
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/// `provider_for_backend`) can be passed directly to `SyncPlugin::new`.
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#[async_trait]
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impl SyncProvider for Box<dyn SyncProvider + Send + Sync> {
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async fn pull(&self) -> Result<SyncPayload, SyncError> {
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(**self).pull().await
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}
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async fn push(&self, payload: &SyncPayload) -> Result<SyncResponse, SyncError> {
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(**self).push(payload).await
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}
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fn backend_name(&self) -> &'static str {
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(**self).backend_name()
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}
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fn is_authenticated(&self) -> bool {
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(**self).is_authenticated()
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}
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async fn mirror_achievement(&self, id: &str) -> Result<(), SyncError> {
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(**self).mirror_achievement(id).await
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}
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async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
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(**self).fetch_leaderboard().await
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}
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}
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pub mod stats;
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pub use stats::{StatsExt, StatsSnapshot};
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pub mod storage;
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pub use storage::{
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cleanup_orphaned_tmp_files, delete_game_state_at, game_state_file_path, load_game_state_from,
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load_stats, load_stats_from, save_game_state_to, save_stats, save_stats_to, stats_file_path,
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};
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pub mod achievements;
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pub use achievements::{
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achievements_file_path, load_achievements_from, save_achievements_to, AchievementRecord,
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};
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pub mod progress;
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pub use progress::{
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daily_seed_for, level_for_xp, load_progress_from, progress_file_path, save_progress_to,
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xp_for_win, PlayerProgress,
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};
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pub mod weekly;
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pub use weekly::{
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current_iso_week_key, weekly_goal_by_id, WeeklyGoalContext, WeeklyGoalDef, WeeklyGoalKind,
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WEEKLY_GOALS, WEEKLY_GOAL_XP,
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};
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pub mod challenge;
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pub use challenge::{challenge_count, challenge_seed_for, CHALLENGE_SEEDS};
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pub mod settings;
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pub use settings::{
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load_settings_from, save_settings_to, settings_file_path, AnimSpeed, Settings, SyncBackend,
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Theme,
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};
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pub mod auth_tokens;
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pub use auth_tokens::{
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delete_tokens, load_access_token, load_refresh_token, store_tokens, TokenError,
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};
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pub mod sync_client;
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pub use sync_client::{provider_for_backend, LocalOnlyProvider, SolitaireServerClient};
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