8da62bd05f
Phase 3 step 3 of the UX overhaul. Adds a reusable modal helper that
the next 6 commits use to convert each overlay screen. The audit found
11 overlays using 3 different visual styles with scrim alpha drift
between 0.60 and 0.92; this primitive collapses all of that into one
consistent shape.
API surface:
- spawn_modal(commands, plugin_marker, z, build_card) — full-screen
scrim (uniform SCRIM token) + centred card (BG_ELEVATED, RADIUS_LG,
BORDER_STRONG outline, max-width 720, min-width 360, padding
SPACE_5). Returns the scrim entity for one-call despawn.
- spawn_modal_header(parent, title, font_res) — TYPE_HEADLINE
+ TEXT_PRIMARY, the canonical overlay heading.
- spawn_modal_body_text(parent, text, color, font_res) — TYPE_BODY_LG
paragraph; pass TEXT_PRIMARY or TEXT_SECONDARY.
- spawn_modal_actions(parent, build_buttons) — flex-row
justify-end with margin-top.
- spawn_modal_button(parent, marker, label, hotkey,
variant, font_res) — real Button
entity with optional TYPE_CAPTION hotkey-hint chip.
ButtonVariant enum drives colour:
Primary idle ACCENT_PRIMARY hover ACCENT_PRIMARY_HOVER
pressed ACCENT_SECONDARY (yellow → pink press flash)
Secondary idle BG_ELEVATED_HI hover BG_ELEVATED_TOP
pressed BG_ELEVATED
Tertiary idle BG_ELEVATED hover BG_ELEVATED_HI
pressed BG_ELEVATED_PRESSED
A new BG_ELEVATED_TOP token plus ACCENT_PRIMARY_HOVER cover the new
hover/press combinations cleanly.
UiModalPlugin registers paint_modal_buttons so every ModalButton gets
hover and press feedback automatically — overlay plugins don't add
their own paint systems. Plugin registered in solitaire_app.
A self-test asserts each variant's idle / hover / pressed colours are
all distinct; another verifies the plugin builds under MinimalPlugins.
This commit is purely additive — no overlay calls the new helpers
yet. The next commits convert each overlay to use them.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>