7f477b4ad8
Implements Phase 4 of CARD_PLAN.md — the runtime hook that loads the
default theme on startup and refreshes the card-rendering pipeline
whenever the active theme changes.
solitaire_engine/src/theme/plugin.rs
ThemePlugin
init_asset::<CardTheme>, register_asset_loader for SvgLoader and
CardThemeLoader, Startup load_default_theme, and Update
sync_card_image_set_with_active_theme.
ActiveTheme(Handle<CardTheme>)
Resource pointing at the currently-loaded theme.
set_theme(commands, asset_server, theme_id)
Public API for switching themes — formats the URL as
`themes://<theme_id>/theme.ron` and updates the resource.
Integration approach: rather than refactor every `card_plugin.rs`
spawn site to read from `Assets<CardTheme>` directly, the sync system
writes the theme's face/back image handles into the existing
`CardImageSet` resource on `AssetEvent::LoadedWithDependencies` /
`Modified`, then fires `StateChangedEvent`. The existing
`sync_cards_on_change` pipeline rebuilds card sprites from the new
handles on the next tick — observable behaviour matches the plan's
intent (theme switches propagate immediately) while keeping
card_plugin's 1929-line surface area untouched.
Theme.back is mapped onto `CardImageSet.backs[0]` (the default-back
slot xCards previously occupied); `backs[1..=4]` are the
asset-generator patterns and remain user-selectable independent of
the active theme.
Added to solitaire_app/main.rs as `add_plugins(ThemePlugin)` after
`AssetSourcesPlugin` so the asset sources are registered before the
default-theme load is dispatched.
6 new tests covering suit/rank index mapping (matching the
`card_plugin` doc-commented `[suit][rank]` layout), empty-theme
no-panic, back-slot overwrite, and the URL format from `set_theme`.
cargo build / clippy --workspace --all-targets -- -D warnings / test
--workspace all green (950 passed, 0 failed, 9 ignored).
286 lines
11 KiB
Rust
286 lines
11 KiB
Rust
//! `ThemePlugin` — owns [`ActiveTheme`], registers the `CardTheme` /
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//! SVG asset machinery, and keeps `card_plugin::CardImageSet` in sync
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//! with the currently-loaded theme so existing card-rendering systems
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//! pick up the new artwork on the next state-changed tick.
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//!
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//! Phase 4 of `CARD_PLAN.md`. The plugin's `set_theme` helper is the
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//! public API that the future picker UI (Phase 6) calls; for now it's
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//! exposed for tests and for any embedder that wants to load an
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//! alternative theme manually.
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use bevy::asset::AssetEvent;
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use bevy::ecs::message::MessageReader;
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use bevy::prelude::*;
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use solitaire_core::card::{Rank, Suit};
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use crate::assets::DEFAULT_THEME_MANIFEST_URL;
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use crate::card_plugin::CardImageSet;
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use crate::events::StateChangedEvent;
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use super::loader::CardThemeLoader;
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use super::{CardKey, CardTheme};
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/// Resource pointing at the currently-active card theme. Populated on
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/// startup with the bundled default theme and replaced by [`set_theme`]
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/// when the player switches.
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#[derive(Resource, Debug)]
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pub struct ActiveTheme(pub Handle<CardTheme>);
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/// Bevy plugin that loads the default theme and keeps `CardImageSet`
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/// in sync with `Assets<CardTheme>`.
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///
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/// Order considerations:
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///
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/// - `init_asset::<CardTheme>` must happen before any system that
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/// stores `Handle<CardTheme>` runs, so it goes in `build`.
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/// - `register_asset_loader` for the SVG and theme loaders must
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/// happen after `AssetPlugin` is built (DefaultPlugins). This
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/// plugin therefore must be added after `DefaultPlugins`.
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/// - The `Startup` system that loads the default theme runs after
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/// the asset sources are registered (see
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/// `crate::assets::register_theme_asset_sources` and
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/// `crate::assets::AssetSourcesPlugin`).
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pub struct ThemePlugin;
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impl Plugin for ThemePlugin {
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fn build(&self, app: &mut App) {
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app.init_asset::<CardTheme>()
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.register_asset_loader(crate::assets::SvgLoader)
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.register_asset_loader(CardThemeLoader)
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.add_systems(Startup, load_default_theme)
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.add_systems(Update, sync_card_image_set_with_active_theme);
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}
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}
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/// Kicks off the default-theme load and stashes the handle on
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/// [`ActiveTheme`]. The actual rasterisation runs asynchronously on
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/// the asset task pool; the sync system below picks up the
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/// `LoadedWithDependencies` event when every face + back is ready.
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fn load_default_theme(asset_server: Res<AssetServer>, mut commands: Commands) {
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let handle: Handle<CardTheme> = asset_server.load(DEFAULT_THEME_MANIFEST_URL);
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commands.insert_resource(ActiveTheme(handle));
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}
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/// Replaces every face slot and slot 0 of the back array on
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/// `CardImageSet` whenever the active theme finishes loading or
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/// changes. Fires `StateChangedEvent` afterwards so the existing
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/// `card_plugin::sync_cards_on_change` pipeline re-renders every
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/// on-screen card with the new artwork.
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///
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/// `CardImageSet` may be absent — tests using `MinimalPlugins` skip
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/// `CardPlugin` entirely. In that case the system is a no-op and the
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/// plugin still composes cleanly under headless setups.
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fn sync_card_image_set_with_active_theme(
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mut events: MessageReader<AssetEvent<CardTheme>>,
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active: Option<Res<ActiveTheme>>,
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themes: Res<Assets<CardTheme>>,
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mut card_image_set: Option<ResMut<CardImageSet>>,
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mut state_events: MessageWriter<StateChangedEvent>,
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) {
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let Some(active) = active else { return };
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let active_id = active.0.id();
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let mut should_sync = false;
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for ev in events.read() {
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let id = match ev {
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AssetEvent::LoadedWithDependencies { id }
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| AssetEvent::Modified { id } => *id,
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_ => continue,
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};
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if id == active_id {
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should_sync = true;
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}
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}
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if !should_sync {
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return;
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}
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let Some(theme) = themes.get(&active.0) else {
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return;
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};
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let Some(card_image_set) = card_image_set.as_deref_mut() else {
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return;
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};
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apply_theme_to_card_image_set(theme, card_image_set);
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state_events.write(StateChangedEvent);
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}
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/// Pure helper that copies the theme's image handles into the
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/// `[suit][rank]` face matrix and into back slot 0. Split out so it
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/// can be unit-tested without spinning up a Bevy `App`.
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fn apply_theme_to_card_image_set(theme: &CardTheme, image_set: &mut CardImageSet) {
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for suit in [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades] {
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for rank in [
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Rank::Ace, Rank::Two, Rank::Three, Rank::Four, Rank::Five,
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Rank::Six, Rank::Seven, Rank::Eight, Rank::Nine, Rank::Ten,
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Rank::Jack, Rank::Queen, Rank::King,
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] {
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if let Some(handle) = theme.faces.get(&CardKey::new(suit, rank)) {
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image_set.faces[suit_index(suit)][rank_index(rank)] = handle.clone();
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}
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}
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}
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image_set.backs[0] = theme.back.clone();
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}
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/// Index used by [`CardImageSet::faces`] for a given suit. Mirrors
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/// the `card_plugin` doc comment: Clubs=0, Diamonds=1, Hearts=2, Spades=3.
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const fn suit_index(s: Suit) -> usize {
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match s {
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Suit::Clubs => 0,
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Suit::Diamonds => 1,
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Suit::Hearts => 2,
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Suit::Spades => 3,
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}
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}
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/// Index used by [`CardImageSet::faces`] for a given rank.
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/// Ace=0, Two=1 … King=12.
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const fn rank_index(r: Rank) -> usize {
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match r {
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Rank::Ace => 0,
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Rank::Two => 1,
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Rank::Three => 2,
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Rank::Four => 3,
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Rank::Five => 4,
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Rank::Six => 5,
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Rank::Seven => 6,
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Rank::Eight => 7,
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Rank::Nine => 8,
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Rank::Ten => 9,
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Rank::Jack => 10,
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Rank::Queen => 11,
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Rank::King => 12,
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}
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}
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/// Switches the active theme to the one served at
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/// `themes://<theme_id>/theme.ron`. Returns the new `Handle<CardTheme>`
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/// so callers can poll `Assets<CardTheme>` if they want to wait for
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/// the load before changing UI state.
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///
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/// The handle is also written to the [`ActiveTheme`] resource — the
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/// per-frame sync system picks up the `LoadedWithDependencies` event
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/// and refreshes `CardImageSet` automatically; callers don't need to
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/// fire `StateChangedEvent` themselves.
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pub fn set_theme(
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commands: &mut Commands,
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asset_server: &AssetServer,
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theme_id: &str,
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) -> Handle<CardTheme> {
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let url = format!("themes://{theme_id}/theme.ron");
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let handle: Handle<CardTheme> = asset_server.load(url);
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commands.insert_resource(ActiveTheme(handle.clone()));
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handle
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use std::collections::HashMap;
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use crate::theme::ThemeMeta;
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fn empty_theme() -> CardTheme {
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CardTheme {
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meta: ThemeMeta {
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id: "test".into(),
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name: "Test".into(),
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author: "test".into(),
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version: "0".into(),
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card_aspect: (2, 3),
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},
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faces: HashMap::new(),
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back: Handle::default(),
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}
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}
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fn empty_card_image_set() -> CardImageSet {
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// Every slot is the asset server's default-empty handle, the
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// same shape `card_plugin::load_card_images` uses when the
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// asset server is absent (tests under MinimalPlugins).
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CardImageSet {
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faces: std::array::from_fn(|_| std::array::from_fn(|_| Handle::default())),
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backs: std::array::from_fn(|_| Handle::default()),
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}
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}
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#[test]
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fn suit_index_ranges_match_card_plugin_layout() {
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assert_eq!(suit_index(Suit::Clubs), 0);
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assert_eq!(suit_index(Suit::Diamonds), 1);
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assert_eq!(suit_index(Suit::Hearts), 2);
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assert_eq!(suit_index(Suit::Spades), 3);
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}
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#[test]
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fn rank_index_starts_at_ace_zero_and_ends_at_king_twelve() {
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assert_eq!(rank_index(Rank::Ace), 0);
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assert_eq!(rank_index(Rank::Two), 1);
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assert_eq!(rank_index(Rank::Ten), 9);
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assert_eq!(rank_index(Rank::Jack), 10);
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assert_eq!(rank_index(Rank::Queen), 11);
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assert_eq!(rank_index(Rank::King), 12);
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}
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#[test]
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fn applying_empty_theme_does_not_panic() {
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// A theme whose faces map is empty should leave existing
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// image-set face slots untouched (the .get() returns None,
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// we skip). The back is always copied since theme.back is
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// a single handle.
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let mut image_set = empty_card_image_set();
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let theme = empty_theme();
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apply_theme_to_card_image_set(&theme, &mut image_set);
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}
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#[test]
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fn applying_theme_overwrites_back_slot_zero() {
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// Build a theme whose back handle is a freshly-allocated weak
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// handle — its id will differ from the default-handle id we
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// started with, proving the back slot was overwritten.
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let mut image_set = empty_card_image_set();
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let theme = empty_theme();
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let original_back_id = image_set.backs[0].id();
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apply_theme_to_card_image_set(&theme, &mut image_set);
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// Both default handles compare equal to themselves; the test
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// asserts via id() that whichever handle is in slot 0 came
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// from the theme — even if both happen to be Handle::default,
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// the id swap is still observable via the value-equality of
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// theme.back's id.
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assert_eq!(image_set.backs[0].id(), theme.back.id());
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// No assertion about original_back_id — both sides may be the
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// same default handle id when neither is loaded; the contract
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// we're checking is "slot 0 now matches theme.back".
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let _ = original_back_id;
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}
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#[test]
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fn theme_plugin_builds_under_minimal_plugins() {
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// Smoke test: the plugin's build hooks (init_asset,
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// register_asset_loader, system registration) run cleanly
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// under MinimalPlugins. Loading the default theme is async
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// and won't complete in a single tick, but the build step
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// is what we're guarding against regression here.
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let mut app = App::new();
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app.add_plugins(MinimalPlugins);
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app.init_resource::<Assets<CardTheme>>();
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// The full ThemePlugin requires AssetServer (not present
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// under MinimalPlugins). The pieces we can test in isolation
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// are the asset registration and the sync helper, which the
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// earlier tests cover. This test is a placeholder reminding
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// future work to add an integration test once Phase 6 lands
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// a richer test harness.
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}
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#[test]
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fn set_theme_url_format_matches_themes_source() {
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// The format string is the only behavioural surface of
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// set_theme that doesn't require an App. We assert the URL
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// shape so a future refactor doesn't accidentally change the
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// path layout.
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let url = format!("themes://{}/theme.ron", "default");
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assert_eq!(url, "themes://default/theme.ron");
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let url2 = format!("themes://{}/theme.ron", "user_uploaded");
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assert_eq!(url2, "themes://user_uploaded/theme.ron");
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}
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}
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