baf524ec75
Grey screen fix (canvas_bg.wasm): - Rebuilt Bevy WASM from refactored solitaire_core that removes the per-game KlondikeAdapter field from GameState. The old binary was built with wasm-opt -Oz; the large adapter allocation pattern appears to trigger an over-aggressive wasm-opt optimisation that corrupts Bevy's render pipeline, causing a permanent grey screen on /play. - build_wasm.sh: change wasm-opt -Oz → -O2. Speed-optimised level avoids the size-focused transforms that miscompile Bevy's deep render stacks. solitaire_core refactoring: - game_state.rs: remove adapter: KlondikeAdapter field; use static KlondikeAdapter::config_for() instead of a per-instance allocation. Gate test_pile_state behind #[cfg(feature = "test-support")] so production builds carry no test-only heap state. Add instruction_history() public accessor (delegates to saved_moves()). - card.rs: add Card::new(), face_up(), face_down() const constructors for more ergonomic test and wasm code. - pile.rs, solver.rs: cargo fmt. solitaire_wasm interactive API: - lib.rs: add SolitaireGame wasm-bindgen struct with draw(), move_cards(), undo(), auto_complete_step(), serialize(), from_saved() — the full player-action surface used by game.js. Add DebugSnapshot, DebugMove, DebugInvariantReport structs and debug_snapshot(), debug_legal_moves(), debug_apply_move_json() methods for e2e test automation (window.__FERROUS_DEBUG__ bridge). Add replay_moves() to export the current game as a Replay v2 payload. - solitaire_wasm.js + solitaire_wasm_bg.wasm: rebuilt with new API. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
82 lines
2.9 KiB
Bash
Executable File
82 lines
2.9 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Rebuild WASM artifacts and install them into solitaire_server/web/pkg/.
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#
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# Two artifacts are produced:
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# solitaire_wasm.* — thin replay-viewer + interactive JS API (wasm-pack)
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# canvas.* — full Bevy WASM app for play.html (cargo + wasm-bindgen)
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#
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# Prerequisites:
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# cargo install wasm-pack wasm-bindgen-cli
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# rustup target add wasm32-unknown-unknown
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# (optional) cargo install wasm-opt # for smaller canvas_bg.wasm
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#
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# Run from the repo root:
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# ./build_wasm.sh
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#
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# The generated pkg/ files are committed to git so self-hosters who don't
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# touch the WASM crates can skip this step. Regenerate after any change to
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# solitaire_wasm/, solitaire_web/, solitaire_engine/, or solitaire_core/.
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set -euo pipefail
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REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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OUT_DIR="$REPO_ROOT/solitaire_server/web/pkg"
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if ! command -v wasm-pack &> /dev/null; then
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echo "error: wasm-pack not found." >&2
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echo " Install with: cargo install wasm-pack" >&2
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exit 1
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fi
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echo "Building solitaire_wasm (target: web)..."
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wasm-pack build \
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--target web \
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--out-dir "$OUT_DIR" \
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--no-typescript \
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"$REPO_ROOT/solitaire_wasm"
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# wasm-pack writes a package.json and .gitignore into the output dir.
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# Remove them — we manage the output directory ourselves.
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rm -f "$OUT_DIR/package.json" "$OUT_DIR/.gitignore"
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# ---------------------------------------------------------------------------
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# Bevy WASM app (solitaire_web → canvas.js + canvas_bg.wasm)
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# ---------------------------------------------------------------------------
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if ! command -v wasm-bindgen &> /dev/null; then
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echo "error: wasm-bindgen not found." >&2
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echo " Install with: cargo install wasm-bindgen-cli" >&2
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echo " The CLI version must match the wasm-bindgen crate dep." >&2
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exit 1
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fi
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echo "Building solitaire_web (Bevy WASM app)..."
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cargo build --release --target wasm32-unknown-unknown -p solitaire_web
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echo "Running wasm-bindgen for solitaire_web..."
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wasm-bindgen \
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--out-dir "$OUT_DIR" \
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--out-name canvas \
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--target web \
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--no-typescript \
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"$REPO_ROOT/target/wasm32-unknown-unknown/release/solitaire_web.wasm"
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# Optional size optimisation — Bevy bundles are large (~5-15 MB uncompressed).
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# wasm-opt passes are skipped silently when the tool is not installed.
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if command -v wasm-opt &> /dev/null; then
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echo "Running wasm-opt on canvas_bg.wasm..."
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# Use -O2 (not -Oz): Bevy's render pipeline uses deep call stacks and
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# complex memory patterns that wasm-opt -Oz can miscompile, resulting
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# in a grey screen on first load. -O2 is speed-optimised and avoids
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# the size-focused transforms that trigger the regression.
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wasm-opt -O2 \
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-o "$OUT_DIR/canvas_bg.wasm" \
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"$OUT_DIR/canvas_bg.wasm"
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else
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echo "note: wasm-opt not found; skipping size optimisation."
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echo " Install with: cargo install wasm-opt (or via binaryen)"
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fi
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echo "Done. Output:"
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ls -lh "$OUT_DIR"
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