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Ferrous-Solitaire/solitaire_engine/src/weekly_goals_plugin.rs
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funman300 7cda2a9f1a
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fix(engine): resolve all clippy warnings introduced by PNG asset pipeline
- Collapse nested-if patterns into let-chains across 13 plugins (42 instances)
- Add #[allow(clippy::too_many_arguments)] to 5 Bevy systems in card_plugin
  and input_plugin where ECS parameter count exceeds the lint threshold
- Gate Theme import in table_plugin under #[cfg(test)] — only used by
  test-only colour helpers; removing the unconditional import silences the
  unused-import lint without breaking the test suite
- Wrap ButtonInput<MouseButton> in Option<> in update_input_platform so that
  tests using MinimalPlugins (no InputPlugin) no longer panic on startup

All 789 tests pass; cargo clippy --workspace -- -D warnings is clean.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 03:35:41 +00:00

302 lines
11 KiB
Rust

//! Tracks per-ISO-week goal progress: rolls the counter set when the week
//! changes, increments matching goals on `GameWonEvent`, awards
//! `WEEKLY_GOAL_XP` when a goal completes, and persists.
use bevy::prelude::*;
use chrono::Local;
use solitaire_data::{
current_iso_week_key, save_progress_to, weekly_goal_by_id, WeeklyGoalContext, WEEKLY_GOALS,
WEEKLY_GOAL_XP,
};
use crate::events::{GameWonEvent, XpAwardedEvent};
use crate::game_plugin::GameMutation;
use crate::progress_plugin::{LevelUpEvent, ProgressResource, ProgressStoragePath, ProgressUpdate};
use crate::resources::GameStateResource;
/// Fired when the player has just completed a weekly goal.
#[derive(Message, Debug, Clone)]
pub struct WeeklyGoalCompletedEvent {
pub goal_id: String,
pub description: String,
}
/// Tracks weekly goal progress (e.g. win N games, play without undo) and fires `WeeklyGoalCompletedEvent` when a goal is met.
/// Progress resets each Monday.
pub struct WeeklyGoalsPlugin;
impl Plugin for WeeklyGoalsPlugin {
fn build(&self, app: &mut App) {
app.add_message::<WeeklyGoalCompletedEvent>()
.add_message::<GameWonEvent>()
.add_message::<XpAwardedEvent>()
.add_systems(Startup, roll_weekly_goals_on_startup)
// Run after GameMutation (so GameWonEvent is available) and
// ProgressUpdate (so we don't fight ProgressPlugin's add_xp).
.add_systems(
Update,
evaluate_weekly_goals
.after(GameMutation)
.after(ProgressUpdate),
);
}
}
/// Rolls weekly-goal counters at startup so stale progress from a previous
/// week never shows in the UI when the player launches the game.
fn roll_weekly_goals_on_startup(
mut progress: ResMut<ProgressResource>,
path: Res<ProgressStoragePath>,
) {
let week_key = current_iso_week_key(Local::now().date_naive());
if progress.0.roll_weekly_goals_if_new_week(&week_key)
&& let Some(target) = &path.0
&& let Err(e) = save_progress_to(target, &progress.0) {
warn!("failed to save progress after weekly reset on startup: {e}");
}
}
fn evaluate_weekly_goals(
mut wins: MessageReader<GameWonEvent>,
game: Res<GameStateResource>,
mut progress: ResMut<ProgressResource>,
path: Res<ProgressStoragePath>,
mut completions: MessageWriter<WeeklyGoalCompletedEvent>,
mut levelups: MessageWriter<LevelUpEvent>,
mut xp_awarded: MessageWriter<XpAwardedEvent>,
) {
let mut events: Vec<&GameWonEvent> = wins.read().collect();
if events.is_empty() {
return;
}
// Roll the week first so progress for old weeks doesn't carry over.
let week_key = current_iso_week_key(Local::now().date_naive());
progress.0.roll_weekly_goals_if_new_week(&week_key);
let mut any_change = false;
let mut bonus_xp: u64 = 0;
// Drain in order so earlier wins roll up before later ones are evaluated
// (only matters for backlogged events; usually 1 per frame).
for ev in events.drain(..) {
let ctx = WeeklyGoalContext {
time_seconds: ev.time_seconds,
used_undo: game.0.undo_count > 0,
draw_mode: game.0.draw_mode.clone(),
};
for def in WEEKLY_GOALS {
if !def.matches(&ctx) {
continue;
}
let just_completed = progress.0.record_weekly_progress(def.id, def.target);
any_change = true;
if just_completed {
bonus_xp = bonus_xp.saturating_add(WEEKLY_GOAL_XP);
completions.write(WeeklyGoalCompletedEvent {
goal_id: def.id.to_string(),
description: def.description.to_string(),
});
}
}
}
if bonus_xp > 0 {
xp_awarded.write(XpAwardedEvent { amount: bonus_xp });
let prev_level = progress.0.add_xp(bonus_xp);
if progress.0.leveled_up_from(prev_level) {
levelups.write(LevelUpEvent {
previous_level: prev_level,
new_level: progress.0.level,
total_xp: progress.0.total_xp,
});
}
}
if any_change
&& let Some(target) = &path.0
&& let Err(e) = save_progress_to(target, &progress.0) {
warn!("failed to save progress after weekly goal update: {e}");
}
}
/// Resolve a goal id to its description (used for toasts).
pub fn weekly_goal_description(id: &str) -> String {
weekly_goal_by_id(id)
.map(|g| g.description.to_string())
.unwrap_or_else(|| id.to_string())
}
#[cfg(test)]
mod tests {
use super::*;
use crate::game_plugin::GamePlugin;
use crate::progress_plugin::ProgressPlugin;
use crate::table_plugin::TablePlugin;
fn headless_app() -> App {
let mut app = App::new();
app.add_plugins(MinimalPlugins)
.add_plugins(GamePlugin)
.add_plugins(TablePlugin)
.add_plugins(ProgressPlugin::headless())
.add_plugins(WeeklyGoalsPlugin);
app.update();
app
}
#[test]
fn first_win_increments_win_game_goal() {
let mut app = headless_app();
app.world_mut().write_message(GameWonEvent {
score: 500,
time_seconds: 200,
});
app.update();
let p = &app.world().resource::<ProgressResource>().0;
assert_eq!(p.weekly_goal_progress.get("weekly_5_wins"), Some(&1));
// No-undo + slow win → no_undo goal also ticked, fast goal NOT ticked.
assert_eq!(p.weekly_goal_progress.get("weekly_3_no_undo"), Some(&1));
assert!(!p.weekly_goal_progress.contains_key("weekly_3_fast"));
}
#[test]
fn fast_win_ticks_fast_goal_too() {
let mut app = headless_app();
app.world_mut().write_message(GameWonEvent {
score: 500,
time_seconds: 60,
});
app.update();
let p = &app.world().resource::<ProgressResource>().0;
assert_eq!(p.weekly_goal_progress.get("weekly_3_fast"), Some(&1));
}
#[test]
fn win_after_undo_does_not_tick_no_undo_goal() {
let mut app = headless_app();
app.world_mut()
.resource_mut::<GameStateResource>()
.0
.undo_count = 1;
app.world_mut().write_message(GameWonEvent {
score: 500,
time_seconds: 200,
});
app.update();
let p = &app.world().resource::<ProgressResource>().0;
assert_eq!(p.weekly_goal_progress.get("weekly_5_wins"), Some(&1));
assert!(!p.weekly_goal_progress.contains_key("weekly_3_no_undo"));
}
#[test]
fn completing_a_goal_fires_event_and_awards_bonus() {
let mut app = headless_app();
// Pre-set the weekly_3_fast goal to 2/3 so the next fast win completes it.
// Also pre-complete weekly_1_under_five (target=1) and weekly_5_wins /
// weekly_3_no_undo at target so a 60-second win only completes weekly_3_fast,
// keeping the XP delta predictable.
{
let mut p = app.world_mut().resource_mut::<ProgressResource>();
p.0.weekly_goal_progress.insert("weekly_3_fast".to_string(), 2);
p.0.weekly_goal_progress.insert("weekly_1_under_five".to_string(), 1);
p.0.weekly_goal_progress.insert("weekly_5_wins".to_string(), 5);
p.0.weekly_goal_progress.insert("weekly_3_no_undo".to_string(), 3);
}
// Match the current ISO week key so roll_weekly_goals doesn't clear it.
let key = current_iso_week_key(Local::now().date_naive());
app.world_mut()
.resource_mut::<ProgressResource>()
.0
.weekly_goal_week_iso = Some(key);
let xp_before = app.world().resource::<ProgressResource>().0.total_xp;
app.world_mut().write_message(GameWonEvent {
score: 500,
time_seconds: 60,
});
app.update();
let p = &app.world().resource::<ProgressResource>().0;
assert_eq!(p.weekly_goal_progress.get("weekly_3_fast"), Some(&3));
// Delta = base win XP (from ProgressPlugin in the headless app) +
// WEEKLY_GOAL_XP for completing the goal. Verify the goal bonus is
// included by checking `delta - base_win_xp == WEEKLY_GOAL_XP`.
let base_win_xp = solitaire_data::xp_for_win(60, false);
assert_eq!(p.total_xp - xp_before, base_win_xp + WEEKLY_GOAL_XP);
let events = app.world().resource::<Messages<WeeklyGoalCompletedEvent>>();
let mut cursor = events.get_cursor();
let fired: Vec<_> = cursor.read(events).cloned().collect();
assert!(fired.iter().any(|e| e.goal_id == "weekly_3_fast"));
}
#[test]
fn stale_weekly_progress_is_cleared_on_startup() {
let mut app = headless_app();
// Inject progress from a past week.
{
let mut p = app.world_mut().resource_mut::<ProgressResource>();
p.0.weekly_goal_week_iso = Some("1970-W01".to_string());
p.0.weekly_goal_progress
.insert("weekly_5_wins".to_string(), 3);
}
// A second Startup run (re-init) is hard to trigger directly; instead
// call the helper through a fresh app that starts with stale data.
// Here we simulate the effect: roll_weekly_goals_if_new_week clears.
let current_week = current_iso_week_key(Local::now().date_naive());
let rolled = app
.world_mut()
.resource_mut::<ProgressResource>()
.0
.roll_weekly_goals_if_new_week(&current_week);
assert!(rolled, "expected stale week to trigger a roll");
assert!(
app.world()
.resource::<ProgressResource>()
.0
.weekly_goal_progress
.is_empty()
);
}
#[test]
fn weekly_bonus_xp_fires_levelup_when_threshold_crossed() {
let mut app = headless_app();
// Set XP just below the first level boundary (500) so the 75-XP bonus crosses it.
app.world_mut().resource_mut::<ProgressResource>().0.total_xp = 430;
// Pre-set goal to 2/3 so the next fast win completes it.
app.world_mut()
.resource_mut::<ProgressResource>()
.0
.weekly_goal_progress
.insert("weekly_3_fast".to_string(), 2);
let key = current_iso_week_key(Local::now().date_naive());
app.world_mut()
.resource_mut::<ProgressResource>()
.0
.weekly_goal_week_iso = Some(key);
app.world_mut().write_message(GameWonEvent {
score: 500,
time_seconds: 60,
});
app.update();
let events = app.world().resource::<Messages<LevelUpEvent>>();
let mut cursor = events.get_cursor();
let fired: Vec<_> = cursor.read(events).copied().collect();
assert!(!fired.is_empty(), "LevelUpEvent must fire when weekly bonus pushes past a level threshold");
}
#[test]
fn weekly_goal_description_resolves_known_and_unknown() {
assert_eq!(
weekly_goal_description("weekly_5_wins"),
"Win 5 games this week"
);
assert_eq!(weekly_goal_description("nope"), "nope");
}
}