Files
Ferrous-Solitaire/solitaire_data/src/sync_client.rs
T
funman300 42535f5109 feat(data): replay storage layer with atomic StockClick input
New `solitaire_data::replay` module:
- `Replay` struct: seed + draw_mode + mode + ordered move list +
  presentation metadata (time / score / date). Replays are
  reconstructed by rebuilding `GameState::new_with_mode` and applying
  the move list in order — a deterministic state machine driven by
  atomic player inputs, no per-step snapshots stored.
- `ReplayMove`: one variant per atomic player input. `Move {from, to,
  count}` covers card moves; `StockClick` covers every click on the
  stock (the engine resolves draw-vs-recycle deterministically from
  current state during both record and playback).
- Schema-versioned (`REPLAY_SCHEMA_VERSION = 2`); legacy files are
  rejected via the version gate so older replays just disappear from
  the UI rather than half-loading.
- Atomic save (.tmp -> rename), `dirs::data_dir()`-based path
  resolution. 5 round-trip / atomic / version-gate / corruption tests.

Sync trait extension:
- `SyncProvider::push_replay(&Replay)` — default returns
  `UnsupportedPlatform` so `LocalOnlyProvider` is silently no-op'd by
  the future push-on-win path. Mirrors the existing `pull` / `push`
  default-impl pattern.
- `SolitaireServerClient::push_replay` — `POST /api/replays`, same
  401-refresh-and-retry shape as `push`.

The wire format is the contract: `solitaire_wasm` (added in a later
commit) parses the JSON via its own minimal mirror struct so it can
compile to wasm32 without pulling the desktop client's transitive
deps.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-05 18:36:25 +00:00

540 lines
19 KiB
Rust

//! Concrete [`SyncProvider`] implementations and a factory for constructing
//! the correct provider from a [`SyncBackend`] setting.
//!
//! # Backends
//!
//! | Struct | Backend |
//! |---|---|
//! | [`LocalOnlyProvider`] | No-op; used when sync is disabled |
//! | [`SolitaireServerClient`] | Self-hosted Solitaire Quest server (JWT auth) |
//!
//! Use [`provider_for_backend`] to obtain a `Box<dyn SyncProvider + Send + Sync>`
//! without matching on [`SyncBackend`] anywhere else in the codebase.
use async_trait::async_trait;
use solitaire_sync::{ChallengeGoal, LeaderboardEntry, SyncPayload, SyncResponse};
use crate::{
auth_tokens::{load_access_token, load_refresh_token, store_tokens},
replay::Replay,
settings::SyncBackend,
SyncError, SyncProvider,
};
// ---------------------------------------------------------------------------
// LocalOnlyProvider
// ---------------------------------------------------------------------------
/// A no-op sync provider used when the player has not configured any backend.
///
/// Both [`pull`](SyncProvider::pull) and [`push`](SyncProvider::push) always
/// return [`SyncError::UnsupportedPlatform`], so callers know no remote data
/// is available without treating it as a fatal error.
pub struct LocalOnlyProvider;
#[async_trait]
impl SyncProvider for LocalOnlyProvider {
async fn pull(&self) -> Result<SyncPayload, SyncError> {
Err(SyncError::UnsupportedPlatform)
}
async fn push(&self, _payload: &SyncPayload) -> Result<SyncResponse, SyncError> {
Err(SyncError::UnsupportedPlatform)
}
fn backend_name(&self) -> &'static str {
"local"
}
fn is_authenticated(&self) -> bool {
false
}
}
// ---------------------------------------------------------------------------
// SolitaireServerClient
// ---------------------------------------------------------------------------
/// HTTP sync client for the self-hosted Solitaire Quest server.
///
/// Authenticates via JWT stored in the OS keychain. On a 401 response the
/// client automatically attempts a token refresh and retries the request once
/// before returning an error.
pub struct SolitaireServerClient {
/// Base URL of the server, e.g. `"https://solitaire.example.com"`.
/// Trailing slashes are stripped on construction.
base_url: String,
/// The player's username on this server — used as the keychain key.
username: String,
/// Shared `reqwest` client (keeps connection pools alive across calls).
client: reqwest::Client,
}
impl SolitaireServerClient {
/// Construct a new client for the given server URL and username.
///
/// The `base_url` trailing slash is stripped so URL construction is
/// consistent regardless of how the user entered the setting.
pub fn new(base_url: impl Into<String>, username: impl Into<String>) -> Self {
Self {
base_url: base_url.into().trim_end_matches('/').to_owned(),
username: username.into(),
client: reqwest::Client::new(),
}
}
/// Attempt to refresh the access token using the stored refresh token.
///
/// On success the new access token is persisted to the OS keychain,
/// replacing the previous one. The refresh token itself is unchanged.
async fn refresh_token(&self) -> Result<(), SyncError> {
let refresh = load_refresh_token(&self.username)
.map_err(|e| SyncError::Auth(e.to_string()))?;
let resp = self
.client
.post(format!("{}/api/auth/refresh", self.base_url))
.json(&serde_json::json!({ "refresh_token": refresh }))
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
if !resp.status().is_success() {
return Err(SyncError::Auth("refresh failed".into()));
}
let body: serde_json::Value = resp
.json()
.await
.map_err(|e| SyncError::Serialization(e.to_string()))?;
let new_access = body["access_token"]
.as_str()
.ok_or_else(|| SyncError::Serialization("missing access_token in refresh response".into()))?;
// store_tokens replaces both access and refresh; we keep the old
// refresh token unchanged so its 30-day TTL is preserved.
store_tokens(&self.username, new_access, &refresh)
.map_err(|e| SyncError::Auth(e.to_string()))
}
/// Load the current access token from the OS keychain.
fn access_token(&self) -> Result<String, SyncError> {
load_access_token(&self.username).map_err(|e| SyncError::Auth(e.to_string()))
}
}
#[async_trait]
impl SyncProvider for SolitaireServerClient {
/// Fetch the latest sync payload from the server.
///
/// On HTTP 401 the client refreshes the access token and retries once.
async fn pull(&self) -> Result<SyncPayload, SyncError> {
let token = self.access_token()?;
let url = format!("{}/api/sync/pull", self.base_url);
let resp = self
.client
.get(&url)
.bearer_auth(&token)
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
if resp.status() == reqwest::StatusCode::UNAUTHORIZED {
// Token expired — refresh and retry once.
self.refresh_token().await?;
let new_token = self.access_token()?;
let resp = self
.client
.get(&url)
.bearer_auth(new_token)
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
return extract_pull_body(resp).await;
}
extract_pull_body(resp).await
}
/// Push the local payload to the server and return the merged response.
///
/// On HTTP 401 the client refreshes the access token and retries once.
async fn push(&self, payload: &SyncPayload) -> Result<SyncResponse, SyncError> {
let token = self.access_token()?;
let url = format!("{}/api/sync/push", self.base_url);
let resp = self
.client
.post(&url)
.bearer_auth(&token)
.json(payload)
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
if resp.status() == reqwest::StatusCode::UNAUTHORIZED {
// Token expired — refresh and retry once.
self.refresh_token().await?;
let new_token = self.access_token()?;
let resp = self
.client
.post(&url)
.bearer_auth(new_token)
.json(payload)
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
return extract_push_body(resp).await;
}
extract_push_body(resp).await
}
fn backend_name(&self) -> &'static str {
"solitaire_server"
}
/// Returns `true` if a valid access token is present in the OS keychain.
fn is_authenticated(&self) -> bool {
load_access_token(&self.username).is_ok()
}
/// Fetch today's daily challenge from the server.
///
/// Does not require authentication — the endpoint is public. Returns `None`
/// on any non-success HTTP status so the caller falls back to the local seed.
async fn fetch_daily_challenge(&self) -> Result<Option<ChallengeGoal>, SyncError> {
let url = format!("{}/api/daily-challenge", self.base_url);
let resp = self
.client
.get(&url)
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
if resp.status().is_success() {
let goal: ChallengeGoal = resp
.json()
.await
.map_err(|e| SyncError::Serialization(e.to_string()))?;
Ok(Some(goal))
} else {
// Non-fatal — caller will use the locally computed seed instead.
Ok(None)
}
}
async fn opt_in_leaderboard(&self, display_name: &str) -> Result<(), SyncError> {
let token = self.access_token()?;
let url = format!("{}/api/leaderboard/opt-in", self.base_url);
let resp = self
.client
.post(&url)
.bearer_auth(&token)
.json(&serde_json::json!({ "display_name": display_name }))
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
if resp.status() == reqwest::StatusCode::UNAUTHORIZED {
self.refresh_token().await?;
let new_token = self.access_token()?;
let resp = self
.client
.post(&url)
.bearer_auth(new_token)
.json(&serde_json::json!({ "display_name": display_name }))
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
if !resp.status().is_success() {
return Err(SyncError::Auth(format!("opt-in failed: {}", resp.status())));
}
return Ok(());
}
if !resp.status().is_success() {
return Err(SyncError::Auth(format!("opt-in failed: {}", resp.status())));
}
Ok(())
}
async fn opt_out_leaderboard(&self) -> Result<(), SyncError> {
let token = self.access_token()?;
let url = format!("{}/api/leaderboard/opt-in", self.base_url);
let resp = self
.client
.delete(&url)
.bearer_auth(&token)
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
if resp.status() == reqwest::StatusCode::UNAUTHORIZED {
self.refresh_token().await?;
let new_token = self.access_token()?;
let resp = self
.client
.delete(&url)
.bearer_auth(new_token)
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
if !resp.status().is_success() {
return Err(SyncError::Auth(format!("opt-out failed: {}", resp.status())));
}
return Ok(());
}
if !resp.status().is_success() {
return Err(SyncError::Auth(format!("opt-out failed: {}", resp.status())));
}
Ok(())
}
async fn delete_account(&self) -> Result<(), SyncError> {
let token = self.access_token()?;
let url = format!("{}/api/account", self.base_url);
let resp = self
.client
.delete(&url)
.bearer_auth(&token)
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
if resp.status() == reqwest::StatusCode::UNAUTHORIZED {
self.refresh_token().await?;
let new_token = self.access_token()?;
let resp = self
.client
.delete(&url)
.bearer_auth(new_token)
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
if !resp.status().is_success() {
return Err(SyncError::Auth(format!("delete account failed: {}", resp.status())));
}
return Ok(());
}
if !resp.status().is_success() {
return Err(SyncError::Auth(format!("delete account failed: {}", resp.status())));
}
Ok(())
}
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
let token = self.access_token()?;
let url = format!("{}/api/leaderboard", self.base_url);
let resp = self
.client
.get(&url)
.bearer_auth(&token)
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
if resp.status() == reqwest::StatusCode::UNAUTHORIZED {
self.refresh_token().await?;
let new_token = self.access_token()?;
let resp = self
.client
.get(&url)
.bearer_auth(new_token)
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
return extract_leaderboard_body(resp).await;
}
extract_leaderboard_body(resp).await
}
/// Upload a winning replay to `POST /api/replays`. Mirrors the
/// `push` auth flow: 401 triggers a token refresh and one retry.
/// Non-success statuses are surfaced as the relevant `SyncError`
/// variant so the engine's push-on-win system can downgrade
/// network/auth failures into a quiet log without aborting the
/// game flow.
async fn push_replay(&self, replay: &Replay) -> Result<(), SyncError> {
let token = self.access_token()?;
let url = format!("{}/api/replays", self.base_url);
let resp = self
.client
.post(&url)
.bearer_auth(&token)
.json(replay)
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
if resp.status() == reqwest::StatusCode::UNAUTHORIZED {
self.refresh_token().await?;
let new_token = self.access_token()?;
let resp = self
.client
.post(&url)
.bearer_auth(new_token)
.json(replay)
.send()
.await
.map_err(|e| SyncError::Network(e.to_string()))?;
return check_replay_status(resp.status());
}
check_replay_status(resp.status())
}
}
fn check_replay_status(status: reqwest::StatusCode) -> Result<(), SyncError> {
if status.is_success() {
Ok(())
} else if status == reqwest::StatusCode::UNAUTHORIZED
|| status == reqwest::StatusCode::FORBIDDEN
{
Err(SyncError::Auth(format!("server returned {status}")))
} else {
Err(SyncError::Network(format!("server returned {status}")))
}
}
// ---------------------------------------------------------------------------
// Response extraction helpers
// ---------------------------------------------------------------------------
/// Deserialize a pull response body as [`SyncResponse`] and return its
/// `merged` field, or map non-200 statuses to the appropriate [`SyncError`].
///
/// Only HTTP 401 (Unauthorized) and 403 (Forbidden) are treated as
/// authentication errors. All other non-2xx statuses (5xx, 429, etc.) are
/// classified as network/transport errors so the UI shows the right message.
async fn extract_pull_body(resp: reqwest::Response) -> Result<SyncPayload, SyncError> {
let status = resp.status();
if status.is_success() {
let sync_resp: SyncResponse = resp
.json()
.await
.map_err(|e| SyncError::Serialization(e.to_string()))?;
Ok(sync_resp.merged)
} else if status == reqwest::StatusCode::UNAUTHORIZED
|| status == reqwest::StatusCode::FORBIDDEN
{
Err(SyncError::Auth(format!("server returned {status}")))
} else {
Err(SyncError::Network(format!("server returned {status}")))
}
}
/// Deserialize a leaderboard response body as `Vec<LeaderboardEntry>`.
async fn extract_leaderboard_body(resp: reqwest::Response) -> Result<Vec<LeaderboardEntry>, SyncError> {
let status = resp.status();
if status.is_success() {
resp.json()
.await
.map_err(|e| SyncError::Serialization(e.to_string()))
} else {
Err(SyncError::Network(format!("server returned {status}")))
}
}
/// Deserialize a push response body as [`SyncResponse`], or map non-200
/// statuses to the appropriate [`SyncError`].
///
/// Only HTTP 401 (Unauthorized) and 403 (Forbidden) are treated as
/// authentication errors. All other non-2xx statuses (5xx, 429, etc.) are
/// classified as network/transport errors so the UI shows the right message.
async fn extract_push_body(resp: reqwest::Response) -> Result<SyncResponse, SyncError> {
let status = resp.status();
if status.is_success() {
resp.json()
.await
.map_err(|e| SyncError::Serialization(e.to_string()))
} else if status == reqwest::StatusCode::UNAUTHORIZED
|| status == reqwest::StatusCode::FORBIDDEN
{
Err(SyncError::Auth(format!("server returned {status}")))
} else {
Err(SyncError::Network(format!("server returned {status}")))
}
}
// ---------------------------------------------------------------------------
// Factory
// ---------------------------------------------------------------------------
/// Construct the appropriate [`SyncProvider`] for the given [`SyncBackend`]
/// setting.
///
/// This is the **one** place in the codebase that matches on [`SyncBackend`]
/// variants. All other code receives a `Box<dyn SyncProvider + Send + Sync>`
/// and remains backend-agnostic.
pub fn provider_for_backend(backend: &SyncBackend) -> Box<dyn SyncProvider + Send + Sync> {
match backend {
SyncBackend::Local => Box::new(LocalOnlyProvider),
SyncBackend::SolitaireServer { url, username } => {
Box::new(SolitaireServerClient::new(url.clone(), username.clone()))
}
}
}
// ---------------------------------------------------------------------------
// Tests
// ---------------------------------------------------------------------------
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn local_provider_backend_name() {
assert_eq!(LocalOnlyProvider.backend_name(), "local");
}
#[test]
fn local_provider_not_authenticated() {
assert!(!LocalOnlyProvider.is_authenticated());
}
#[tokio::test]
async fn local_provider_pull_returns_unsupported() {
let err = LocalOnlyProvider.pull().await.unwrap_err();
assert!(matches!(err, SyncError::UnsupportedPlatform));
}
#[test]
fn server_client_strips_trailing_slash() {
let c = SolitaireServerClient::new("https://example.com/", "alice");
assert_eq!(c.base_url, "https://example.com");
}
#[test]
fn server_client_backend_name() {
let c = SolitaireServerClient::new("https://example.com", "alice");
assert_eq!(c.backend_name(), "solitaire_server");
}
#[test]
fn factory_local_returns_local_provider() {
let provider = provider_for_backend(&SyncBackend::Local);
assert_eq!(provider.backend_name(), "local");
}
#[test]
fn factory_server_returns_server_client() {
let provider = provider_for_backend(&SyncBackend::SolitaireServer {
url: "https://example.com".to_string(),
username: "bob".to_string(),
});
assert_eq!(provider.backend_name(), "solitaire_server");
}
}