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Build and Deploy / build-and-push (push) Successful in 4m5s
The game timer kept counting during the auto-complete animation even though the player had already made their last decision. stopTimer() is now called the moment is_auto_completable fires so elapsed_seconds reflects only real play time, not the animation delay. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>