6037596cc0
A successful double-click was rendering the slide-to-destination
animation twice — once from the first press's MoveRequestEvent
landing, and again from the release's StateChangedEvent racing the
in-flight CardAnim and replacing it from the mid-animation
position.
The frame trace:
Frame N (second press):
handle_double_click → MoveRequestEvent (queued)
start_drag → DragState set, drag.committed = false
(start_drag never mutates Transform; the
card is still visually in place)
handle_move → applies the move, fires StateChangedEvent
sync_cards_on_change → cur ≠ target, inserts CardAnim slide
(animation #1 starts)
Frames N+1, N+2, …:
follow_drag idles (drag uncommitted, cursor not moving)
CardAnim animates the card from old to new pile
Frame N+K (release):
end_drag → drag.committed = false branch:
drag.clear() + StateChangedEvent ← CULPRIT
sync_cards_on_change → sees the card mid-CardAnim
(cur ≠ target), replaces CardAnim
with a fresh one starting at the
current mid-position (animation #2
visibly restarts the slide)
The fix is one line: drop the StateChangedEvent write in the
uncommitted-drag branch of end_drag. The defensive resync was
never needed there — start_drag only mutates the DragState
resource on press, never card transforms, so an uncommitted drag
has no visual side effect to undo. The committed-drag branch (line
762) keeps its StateChangedEvent write since snap-back from a
real drag does need a resync.
Existing tests pass unchanged. The bug only manifested in the
specific timing of double-click → quick-release before
animation-complete; an integration test would require driving
mouse press/release across several frames with a dispatched
GameMutation pass between, which is heavier than the fix
warrants.
Workspace: 1170 passing tests / 0 failing. cargo clippy
--workspace --all-targets -- -D warnings clean.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>