Files
Ferrous-Solitaire/solitaire_engine/src/lib.rs
T
funman300 5d57b67934 feat(engine): branded splash screen on launch
The window previously snapped straight to a card deal, which read more
like a prototype than a finished game. SplashPlugin lays a fullscreen
overlay (BG_BASE backdrop, ACCENT_PRIMARY title, version subtitle) on
top of the gameplay layer for MOTION_SPLASH_TOTAL_SECS — the board
deals behind it so the splash dissolve hands off naturally to the
deal animation.

Visibility curves through fade-in (300ms), hold (~1s), fade-out
(300ms) using a pure splash_alpha helper that gets pinned by a unit
test rather than wired to the Bevy clock — Time<Virtual>'s 250ms
per-tick clamp makes float-tight alpha assertions around the fade
boundary brittle.

Any keystroke or mouse-button press jumps the age forward to the
fade-out window so the splash dissolves immediately. The dismiss
handler is read-only on ButtonInput / Touches, so the same press is
still visible to gameplay handlers downstream — pressing Space on the
splash both dismisses it and triggers the next-tick stock draw, as
verified by dismissal_keypress_is_visible_to_other_systems.

Z_SPLASH sits above every other UI rung (Z_TOAST + 100) so the splash
owns the viewport for its brief lifetime. The hierarchy test was
extended to enforce the new rung's monotonic position.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-30 23:31:13 +00:00

120 lines
5.1 KiB
Rust

//! Bevy integration layer for Solitaire Quest.
pub mod card_animation;
pub mod achievement_plugin;
pub mod animation_plugin;
pub mod auto_complete_plugin;
pub mod audio_plugin;
pub mod card_plugin;
pub mod font_plugin;
pub mod feedback_anim_plugin;
pub mod challenge_plugin;
pub mod cursor_plugin;
pub mod daily_challenge_plugin;
pub mod events;
pub mod game_plugin;
pub mod help_plugin;
pub mod home_plugin;
pub mod hud_plugin;
pub mod leaderboard_plugin;
pub mod input_plugin;
pub mod layout;
pub mod onboarding_plugin;
pub mod pause_plugin;
pub mod profile_plugin;
pub mod settings_plugin;
pub mod progress_plugin;
pub mod resources;
pub mod selection_plugin;
pub mod splash_plugin;
pub mod stats_plugin;
pub mod sync_plugin;
pub mod table_plugin;
pub mod time_attack_plugin;
pub mod ui_focus;
pub mod ui_modal;
pub mod ui_theme;
pub mod ui_tooltip;
pub mod weekly_goals_plugin;
pub mod win_summary_plugin;
pub use achievement_plugin::{AchievementPlugin, AchievementsResource, AchievementsScreen};
pub use challenge_plugin::{
challenge_progress_label, ChallengeAdvancedEvent, ChallengePlugin, CHALLENGE_UNLOCK_LEVEL,
};
pub use daily_challenge_plugin::{
DailyChallengeCompletedEvent, DailyChallengePlugin, DailyChallengeResource,
};
pub use progress_plugin::{LevelUpEvent, ProgressPlugin, ProgressResource, ProgressUpdate};
pub use weekly_goals_plugin::{WeeklyGoalCompletedEvent, WeeklyGoalsPlugin};
pub use animation_plugin::{ActiveToast, AnimationPlugin, CardAnim, ToastEntity, ToastQueue};
pub use card_animation::{
CardAnimation, CardAnimationPlugin, MotionCurve, WinCascadePlugin,
retarget_animation, sample_curve, compute_duration, cascade_delay, micro_vary,
HoverState, InputBuffer, BufferedInput,
win_scatter_targets, WIN_CASCADE_INTERVAL_SECS, DEAL_INTERVAL_SECS,
MIN_DURATION_SECS, MAX_DURATION_SECS,
AnimationChain,
AnimationTuning, InputPlatform,
FrameTimeDiagnostics, DIAG_WINDOW_SIZE,
};
pub use feedback_anim_plugin::{
deal_stagger_delay, deal_stagger_secs_for_speed, shake_offset, settle_scale,
FeedbackAnimPlugin, SettleAnim, ShakeAnim,
};
pub use auto_complete_plugin::AutoCompletePlugin;
pub use audio_plugin::{AudioPlugin, AudioState, SoundLibrary};
pub use card_plugin::{
CardEntity, CardImageSet, CardLabel, CardPlugin, HintHighlight, HintHighlightTimer,
RightClickHighlight, RightClickHighlightTimer,
};
pub use font_plugin::{FontPlugin, FontResource};
pub use cursor_plugin::CursorPlugin;
pub use events::{
AchievementUnlockedEvent, CardFaceRevealedEvent, CardFlippedEvent, DrawRequestEvent,
ForfeitEvent, ForfeitRequestEvent, GameWonEvent, HelpRequestEvent, HintVisualEvent,
InfoToastEvent, ManualSyncRequestEvent, MoveRejectedEvent, MoveRequestEvent,
NewGameConfirmEvent, NewGameRequestEvent, PauseRequestEvent, StartChallengeRequestEvent,
StartDailyChallengeRequestEvent, StartTimeAttackRequestEvent, StartZenRequestEvent,
StateChangedEvent, SyncCompleteEvent, ToggleAchievementsRequestEvent,
ToggleLeaderboardRequestEvent, ToggleProfileRequestEvent, ToggleSettingsRequestEvent,
ToggleStatsRequestEvent, UndoRequestEvent, XpAwardedEvent,
};
pub use game_plugin::{ConfirmNewGameScreen, GameMutation, GameOverScreen, GamePlugin, GameStatePath};
pub use help_plugin::{HelpPlugin, HelpScreen};
pub use home_plugin::{HomePlugin, HomeScreen};
pub use hud_plugin::{
ActionButton, HelpButton, HudAutoComplete, HudPlugin, MenuButton, MenuOption, MenuPopover,
ModeOption, ModesButton, ModesPopover, NewGameButton, PauseButton, UndoButton,
};
pub use leaderboard_plugin::{LeaderboardPlugin, LeaderboardResource, LeaderboardScreen};
pub use input_plugin::InputPlugin;
pub use onboarding_plugin::{OnboardingPlugin, OnboardingScreen};
pub use pause_plugin::{ForfeitConfirmScreen, PausePlugin, PauseScreen, PausedResource};
pub use profile_plugin::{ProfilePlugin, ProfileScreen};
pub use settings_plugin::{
SettingsChangedEvent, SettingsPlugin, SettingsResource, SettingsScreen, SFX_STEP,
};
pub use layout::{compute_layout, Layout, LayoutResource};
pub use resources::{DragState, GameStateResource, HintCycleIndex, SettingsScrollPos, SyncStatus, SyncStatusResource};
pub use selection_plugin::{SelectionHighlight, SelectionPlugin, SelectionState};
pub use splash_plugin::{SplashAge, SplashPlugin, SplashRoot};
pub use stats_plugin::{StatsPlugin, StatsResource, StatsScreen, StatsUpdate};
pub use sync_plugin::{SyncPlugin, SyncProviderResource};
pub use ui_focus::{Disabled, FocusGroup, Focusable, FocusedButton, UiFocusPlugin};
pub use ui_modal::{
spawn_modal, spawn_modal_actions, spawn_modal_body_text, spawn_modal_button,
spawn_modal_header, ButtonVariant, ModalActions, ModalBody, ModalButton, ModalCard,
ModalHeader, ModalScrim, UiModalPlugin,
};
pub use ui_tooltip::{Tooltip, UiTooltipPlugin};
pub use table_plugin::{
BackgroundImageSet, HintPileHighlight, PileMarker, TableBackground, TablePlugin,
};
pub use time_attack_plugin::{
TimeAttackEndedEvent, TimeAttackPlugin, TimeAttackResource, TIME_ATTACK_DURATION_SECS,
};
pub use win_summary_plugin::{
format_win_time, ScreenShakeResource, SessionAchievements, WinSummaryPending, WinSummaryPlugin,
};